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Wickes

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Wickes
Wickes_wows_main.jpg
Destroyer | U.S.A. | Tier III
Tech Tree Position
Sampson
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Wickes_icon_small.png
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Clemson
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General
Research price2200 exp
Purchase price250,000 Credits
Hit Points8,100 
Main Battery
102 mm/50 Mk124 х 1 pcs.
Rate of Fire8.57 shots/min.
Reload Timesec.
Rotation Speed11.5 deg./sec.
180 Degree Turn Time15.65 sec.
Firing Range8.37 km.
Maximum Dispersion84 m.
HE Shell102 mm HE/HC Mk15 
Maximum HE Shell Damage1,500 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity884 m./s.
HE Shell Weight14.97 kg.
AP Shell102 mm AP/SC Mk16 
Maximum AP Shell Damage1,700 
Initial AP Shell Velocity884 m./s.
AP Shell Weight14.97 kg.
Torpedo Tubes
533 mm Triple4 х 3 pcs.
Rate of Fire1.88 shots/min.
Reload Time32 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoBliss Leavitt Mk3 
Maximum Damage6,400 
Torpedo Speed48 knot
Torpedo Range5.001 km.
AA Defense
76.2 mm/23 Mk71 х 1 pcs.
. . . Average Damage per Second
. . . Firing Rangekm.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius520 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range6.66 km.
Air Detectability Range2.45 km.
Battle Levels
12345678910
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III
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250,000

Wickes — American Tier III destroyer.

One of the massively produced destroyers in the U.S. Navy featuring flush-deck design. The key difference from her preceding class was the significantly increased propulsion power, resulting in higher speeds and better maneuverability.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
102 mm/50 Mk128.615.65841,50061,700 025,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Wickes (A)8,1006134140 038,000
Wickes (B)8,9006134240 70098,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Bliss Leavitt Mk31.9327.26,400485 021,000
Bliss Leavitt Mk91.5407.29,900565 35070,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk3 mod. 108.4 020,500
Mk III mod. 2109.2 40052,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 26,400 hp34 021,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

At first glance, Wickes might appear a downgrade from Sampson, particularly given her low health pool. While she is slightly more fragile than her predecessor, she makes up for it by retaining Sampson’s handling characteristics while gaining about 5 knots worth of top speed.

More importantly than that, Wickes moves up from Sampson’s twin double-tube launchers on each side of the ship to twin triple-tube launchers. Combined with the better damage from her upgraded Torpedo module, it is a huge increase in firepower. Wickes is a tremendous threat to enemy capital ships she's allowed to close with; however, now she can simply wipe them out with a single well-aimed salvo of torpedoes as opposed to Sampson’s steady "death by a thousand cuts" method. Her main battery is virtually unchanged from Sampson; the guns are the same, and she retains the unusual gun placement that prevents her from getting more than three barrels on target at once.

Overall, Wickes packs more firepower into a hull that is just as fragile as her predecessor, while continuing to encourage clever positioning and sneak attacks from behind cover in order to maximize damage from her deadly torpedo armament.

Pros:

  • Excellent maneuverability.
  • Quick turret traverse speed.
  • Able to drop waves of torpedoes from both sides.
  • Low detection range.

Cons:

  • Gun reload is a on the slow side.
  • Virtually no armor (as is typical of destroyers).
  • Guns are arranged such that only 3 can be brought to bear on a target at a time.
  • Torpedoes are out-ranged by both German and Japanese counterparts (G-101 and Wakatake, respectively).
  • Anti-aircraft armament is non-existent.
  • Even less health than Sampson.

Research

Availability of researchable upgrades for Wickes is as follows:

  • Hull: Upgrade to Hull (B) for a few more hit points and slightly more AA. Research of this module unlocks progression to Clemson.
  • Torpedoes: Upgrading to the Bliss-Leavitt Mark 9's provides Wickes’s torpedo armament with a major boost in damage and a little more range on her fish.
  • Gun Fire Control System: Upgrade to Mk3 mod. 2 for an extra 10% range on the main battery.
In an odd twist for American destroyers, the best place to spend initial experience gains in Wickes is in the upgraded Torpedo module. Hull (B) provides a smidgeon more health and should be taken next. The Fire Control System module upgrade to boost her gun range can be saved for last.

Optimal Configuration

Upgrades

The recommended upgrades for Wickes are as follows:

Commander Skills

Priority skills for any Wickes commander are Preventative Maintenance at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4.

Consumables

Wickes can equip the following consumables:

The premium versions of Damage Control Party (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) and Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) are recommended; the premium versions of Engine Boost (While active, increases a ship's speed by a fixed percentage.) is nice to have, but not necessary.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Signals

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers 
Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX Georgia Doubloons • X Montana 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • X Midway
Destroyers
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco • VI Guépard • VI Aigle Doubloons • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible Doubloons • VIII L'Effronté • IX Mogador • X Kléber 
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
Poland  VII Błyskawica Doubloons • IX Friesland 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
Italy  VI Leone 
Commonwealth  III Vampire Doubloons • VII Haida Doubloons 
Pan-America  
N/A  X Messer Doubloons • X Carnal Doubloons • X Atomic Rage Doubloons • X Sea Devil Doubloons • X Lancet Doubloons • X Mizu-Jet Doubloons • X Stealthedo Doubloons • X Seascythe Doubloons • X Rumble Doubloons