Yamato
460 mm/45 Type 94 in a triple turret3 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range26.63 km. |
Maximum Dispersion275 m. |
HE Shell460 mm HE Type0 |
Maximum HE Shell Damage7,300 |
Chance of Fire on Target Caused by HE Shell35 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight1360 kg. |
AP Shell460 mm AP/APC Type91 |
Maximum AP Shell Damage14,800 |
Initial AP Shell Velocity780 m./s. |
AP Shell Weight1460 kg. |
127 mm/40 Type 89 on a Model A1 Mod.3 mount6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
155 mm/60 3rd Year Type in a triple turret2 х 3 pcs. |
Firing Range7.3 km. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
HE Shell155 mm HE Type0 |
Maximum HE Shell Damage2,600 |
Initial HE Shell Velocity925 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
127 mm/40 Type 89 on a Model A1 Mod.3 mount6 х 2 pcs. |
. . . Average Damage per Second60.6 |
. . . Firing Range5.01 km. |
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs. |
. . . Average Damage per Second60.6 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a triple mount4 х 3 pcs. |
. . . Average Damage per Second13.2 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount24 х 3 pcs. |
. . . Average Damage per Second79.2 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount16 х 3 pcs. |
. . . Average Damage per Second52.8 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a single mount6 х 1 pcs. |
. . . Average Damage per Second10.8 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount8 х 3 pcs. |
. . . Average Damage per Second26.4 |
. . . Firing Range2.49 km. |
13 mm/76 Type 93 on a twin mount2 х 2 pcs. |
. . . Average Damage per Second4 |
. . . Firing Range1.2 km. |
Maximum Speed27 knot |
Turning Circle Radius900 m. |
Rudder Shift Time22.1 sec. |
Surface Detectability Range17.46 km. |
Air Detectability Range12.79 km. |
Yamato — Japanese Tier X battleship.
The biggest warship of World War II and the world's largest battleship. Yamato was designed around the idea that an individual ship could have superiority over any battleship of a potential enemy. Her main guns had overwhelming firepower. The ship maintained a very high level of survivability due to reliable armor and robust torpedo protection. Yamato’s AA capabilities were highly efficient due to carrying numerous AA artillery guns.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
The pinnacle of all Japanese battleship design philosophy and possibly of the entire world, Yamato gains its place as one of the most solid battleships at her tier. She has the fourth-largest hit points of any ship at tier X at a staggering 97200 next to Vermont’s 102800 Großer Kurfürst’s 105800, and Kremlin’s 108300. Her guns have the one of the highest citadel hit damage of any round in the game, at 14800 HP per citadel hit. While her individual AA mounts are mediocre, the sheer number of AA guns, nearly 150 25mm AA barrels (in real life, 162 25mm AA barrels in the latest upgrade), and 24 127mm DP guns provide a mild deterrent, particularly against lower-tier carriers. She, along with her sister ship Musashi holds the record for best torpedo protection in the game, with a value of 56%, which is rather surprising considering that in real life, they both suffered from weak torpedo protection due to design flaws with the area joining the upper and lower armor belts. In the game, Yamato represents the upgraded 1945 variant while Musashi depicts the original version.
With a turning radius of 800m and a top speed of 27 knots, she is also surprisingly maneuverable despite her large size, though still quite short of her real-life maneuverability. However, with a long rudder shift time and extremely slow turret traverse, one must plan all actions, or risk being caught off-guard and unable to react. The guns, while having better accuracy than Conqueror, Montana, and Großer Kurfürst, are very unforgiving, with a 30 second reload stock, which can be decreased to just under 27 seconds at the expense of further reducing its abysmal turret traverse by using a piece of equipment. Being one of the biggest ships in the game, Yamato is constantly targeted by Aircraft Carriers, and despite the numerous AA guns, Yamato’s AA firepower is quite lacking when compared to other T10 battleships, so much so that a high tier carrier can still get planes through, making aerial attacks Yamato's greatest weakness. Hence it is advised to stay near ships that have solid AA suites such as cruisers for an AA "aegis" to be created. In addition, even though your armor is solid, in the game you should still try to angle your ship as sometimes shells may have a chance to hit home and deal glaring damage. Keep in mind that her high citadel can easily be hit if the enemy manages to penetrate your armor, especially since the citadel is weirdly shaped and can be punched through below the a and b turret and and y turret.
Despite all of these drawbacks, Yamato is a very robust battleship in a long-ranged and defensive position. She may not be the fastest, the stealthiest, or the Tier X battleship with the highest RoF, but her armor, gun caliber, and health more than makeup for it. Her guns are so massive, and combined with their immense accuracy, she is a formidable foe. With some good aim and luck, Yamato's glaring damage can wipe battleships off the sea, allowing more vulnerable cruisers, such as Des Moines and Hindenburg, to mop up the remaining enemies. Overall, she is a powerful asset that, with the right build, good teammates, and in the hands of a skilled player, will dominate the battle and can even control it.Pros:
- Amazing main battery range, Second best in the game for a battleship falling just shy of Satsuma
- Yamato's main gun caliber is large enough to let AP shells overmatch 32mm plating
- Great main battery accuracy, which can be further improved with Main Battery Director System ()
- Shell velocity is average, but does not bleed much at range thanks to shell mass
- Large hitpoint pool and thick deck and belt armor make Yamato durable when properly positioned
- Impressive torpedo damage reduction
- Ridiculous main battery armor, Yamato's main turrets are very hard to disable or destroy
Cons:
- Despite the great accuracy, dispersion can be frustratingly poor at times
- Extremely slow main battery traverse speed
- Second slowest Tier 10 battleship, with the second slowest rudder shift
- Massive target with poor concealment
- Poor AA defenses, aircraft carriers will have no trouble striking Yamato
- Enormous citadel that, while well armored, rises high above the waterline and makes Yamato exceptionally vulnerable when showing broadside, or when her bow "cheeks" (the bow plating below the main turrets) are presented to enemy guns
- Priority target due to its powerful guns and real life history
Research
As a Tier X ship, Yamato has no additional modules to research and comes elite on purchase.
Satsuma is researched off Yamato at a cost of 1 XP.Optimal Configuration
Upgrades
The recommended upgrades for Yamato are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 or Main Battery Director System ()
Slot 6 gives players a choice between Main Battery Modification 3 to improve rate of fire, or Main Battery Director System () to further improve accuracy.
Commander Skills
Yamato should be built for survivability, as it lacks AA power to be worth specializing into and is overall dreadful at brawling range due to its size and sluggishness.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★ |
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★★ |
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★ |
2 |
★★★ |
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★★ |
★★ |
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3 |
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★★★ |
★★★ |
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4 |
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|
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★★★ |
★★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Yamato can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Catapult Fighter
Catapult Fighter is recommended to defend against aircraft. Spotting Aircraft will be quite useless in the game, considering that Yamato's guns are capable of shooting literally anywhere on the map.
Signals
Yamato comes with 21 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your survivability. If the captain goes with the Secondary Build, the addition of Mike Yankee Soxisix will further improve the performance of Yamato`s secondaries.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★★ |
★★★ |
★ |
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★★★ |
★ |
★ |
★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
- Japanese battleship Yamato - Wikipedia
- Yamato-class battleship - Wikipedia
- 1:42 Scale: Yamato – Trailer - News - World of Warships
- 1:42 Scale: Yamato - News - World of Warships
- Armada: Yamato - News - World of Warships
- Dry Dock: Yamato - News - World of Warships
- Naval Legends in World of Warships: Yamato - 04/22/2019 - News - World of Warships
- Naval Legends: Yamato - 08/21/2015 - News - World of Warships
- Squall Line: Yamato - News - World of Warships
- Yamato’s Final Mission: Operation Ten-Go - News - World of Warships
- Armada: Battleship Yamato - World of Warships Official Channel - YouTube
- Dry Dock: Yamato - World of Warships Official Channel - YouTube
- Naval Legends in World of Warships: Yamato - World of Warships Official Channel - YouTube
- Operation Ten-Go: Yamato's Final Mission - World of Warships Official Channel - YouTube
- Scale 1:42. Yamato. Trailer - World of Warships Official Channel - YouTube
- 1:42. Yamato - World of Warships Official Channel - YouTube
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.1.1 (alpha version).
- Update 0.1.2:
- The horizontal aiming angles of the second and third turrets of the main battery were reduced (due to visualization errors).
- Reduced maneuverability.
- Update 0.3.1:
- Increased rate of fire for main battery guns.
- Update 0.3.1.4:
- Secondary firing range increased to 7 km.
- Update 0.4.0:
- Air detectability decreased from 17 to 16 km.
- Update 0.5.2:
- Experience earnings increased by 9%.
- Credit profitability increased by 8%.
- Update 0.5.11:
- The armored model of the hull was refined.
- Update 0.6.2:
- The national flag was moved from the stern to the mast.
- Update 0.6.4:
- Improved appearance.
- Update 0.6.5:
- Aircraft catapults are now positioned symmetrically.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 19.27 km.
- Detection range of Kawanishi E15K1 carrier-based aircraft was adjusted to the correct values: from 4 km to 7 km when detected by air and to 8 km when detected by sea.
- Update 0.7.0.2:
- The bug with incorrect armor of the main battery turrets due to which damage to the main battery turrets was inflicted by any projectile, was fixed.
- Update 0.7.2:
- Players who have collected the "Rewards" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
- Update 0.7.6:
- Improved display of thin elements on the hull.
- Update 0.7.7:
- Main battery turret traverse speed increased from 2.5 to 3.0 degrees per second.
- Update 0.7.9:
- Added air defense installations on main battery turrets.
- Update 0.7.11:
- Armor-piercing shells of 155-mm secondary battery guns were replaced with high-explosive shells.
- Update 0.8.3:
- The appearance of the ship was radically changed.
- The composition of the air defense was changed.
- Continuous damage per second in the area of air defense was increased from 851 to 955.
- Fixed a bug where the aircraft takeoff animation was jerky.
- Update 0.8.4:
- The dimensions of the torpedo belt were increased. Now they correspond to the dimensions of the ship's torpedo belt before the 3D model update.
- Update 0.8.7:
- Minor fixes to geometry and textures.
- Update 0.9.7:
- Minor fixes to geometry and textures.
- Update 0.9.8:
- Minor fixes to textures and geometry of the ship.
- Update 0.9.11:
- Fixed geometry and textures of the ship.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 7.3 km.
- Update 0.10.6:
- Fighters, as well as spotting aircraft, now launch from the catapults a bit faster.
- Update 0.10.10:
- Minor fixes to geometry and textures of the ship.
- Update 0.11.0:
- Fixed an error that caused the acceleration time not to change if the engine was damaged.
- Update 0.11.6:
- Minor fixes to model and textures of the ship.
- Update 12.3:
- The Japanese Lacquer permanent camouflage was added.
Destroyers | II Tachibana • II Umikaze • II Tachibana Lima • III Wakatake • IV Isokaze • V Minekaze • V Fūjin • V Kamikaze • V Kamikaze R • V Mutsuki • VI [[Ship:Mutsuki (< 01.12.2016)|Mutsuki (< 01.12.2016)]] • VI Fubuki • VI Hatsuharu • VI Shinonome B • VI Shinonome • VII [[Ship:Hatsuharu (< 01.12.2016)|Hatsuharu (< 01.12.2016)]] • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII [[Ship:Fubuki (< 01.12.2016)|Fubuki (< 01.12.2016)]] • VIII Akizuki • VIII Kagerō • VIII Asashio • VIII HSF Harekaze II • VIII Asashio B • VIII HSF Harekaze • VIII AL Yukikaze • IX [[Ship:Kagerō (< 01.12.2016)|Kagerō (< 01.12.2016)]] • IX Yūgumo • IX Kitakaze • IX Minegumo • IX STAR Kitakaze • X Shimakaze • X Harugumo • X Hayate • X AL Shimakaze • X [[Ship:[Shimakaze]|[Shimakaze]]] • ★ Yamagiri |
Cruisers | I Hashidate • II Chikuma • III Tenryū • III Katori • IV Yūbari • IV Kuma • IV Iwaki Alpha • V Furutaka • V Agano • V Yahagi • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi • VII Maya • VII ARP Myōkō • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Tone • VIII Atago • VIII Shimanto • VIII Atago B • VIII ARP Takao • VIII ARP Maya • VIII Tone 2 • VIII Tone 3 • IX Ibuki • IX Takahashi • IX Azuma • IX AL Azuma • IX Chikuma II • IX Chikuma II Golden • IX BA Takahashi • X Zaō • X Yodo • X Yoshino • X Yoshino B • X Kitakami • X Zaō CLR • X [[Ship:[Zaō]|[Zaō]]] |
Battleships | II Mikasa • III Kawachi • IV Myōgi • IV Ishizuchi • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • V HSF Hiei • VI Fusō • VI Mutsu • VI Ise • VI Ise 2 • VI Ise 3 • VII Nagato • VII Ashitaka • VII Hyūga • VIII Amagi • VIII Yumihari • VIII Kii • VIII Ignis Purgatio • VIII Ragnarok • IX Izumo • IX Adatara • IX Musashi • IX Hizen • IX Iwami • IX Daisen • IX Tsurugi • IX Iwami B • X Yamato • X Bungo • X Shikishima • X ARP Yamato • X [[Ship:[Yamato]|[Yamato]]] • ★ Satsuma |
Aircraft Carriers | IV [[Ship:Hōshō (< 23.01.2019)|Hōshō (< 23.01.2019)]] • IV Hōshō • V [[Ship:Zuihō (< 23.01.2019)|Zuihō (< 23.01.2019)]] • VI [[Ship:Ryūjō (< 23.01.2019)|Ryūjō (< 23.01.2019)]] • VI Ryūjō • VII [[Ship:Hiryū (< 23.01.2019)|Hiryū (< 23.01.2019)]] • VII [[Ship:Kaga (< 23.01.2019)|Kaga (< 23.01.2019)]] • VIII [[Ship:Shōkaku (< 23.01.2019)|Shōkaku (< 23.01.2019)]] • VIII Shōkaku • VIII Kaga • VIII Kaga B • IX [[Ship:Taihō (< 23.01.2019)|Taihō (< 23.01.2019)]] • X [[Ship:Hakuryū (< 23.01.2019)|Hakuryū (< 23.01.2019)]] • X Hakuryū • X Shinano • X [[Ship:[Hakuryū]|[Hakuryū]]] • ★ Sekiryu |