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Battleship | Japan | Tier X
Tech Tree Position
Research price249000 exp
Purchase price20,600,000 Credits
Hit Points97,200 
Main Battery
460 mm/45 Type 94 in a triple turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range26.63 km.
Maximum Dispersion275 m.
HE Shell460 mm HE Type0 
Maximum HE Shell Damage7,300 
Chance of Fire on Target Caused by HE Shell35 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight1360 kg.
AP Shell460 mm AP/APC Type91 
Maximum AP Shell Damage14,800 
Initial AP Shell Velocity780 m./s.
AP Shell Weight1460 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs.
Firing Range7.3 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/40 Type 89 on a Model A1 Mod.3 mount6 х 2 pcs.
Firing Range7.3 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
155 mm/60 3rd Year Type in a triple turret2 х 3 pcs.
Firing Range7.3 km.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell155 mm HE Type0 
Maximum HE Shell Damage2,600 
Initial HE Shell Velocity925 m./s.
Chance of Fire on Target Caused by HE Shell10 %
AA Defense
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
127 mm/40 Type 89 on a Model A1 Mod.3 mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a triple mount4 х 3 pcs.
. . . Average Damage per Second13.2 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount24 х 3 pcs.
. . . Average Damage per Second79.2 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount16 х 3 pcs.
. . . Average Damage per Second52.8 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a single mount6 х 1 pcs.
. . . Average Damage per Second10.8 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount8 х 3 pcs.
. . . Average Damage per Second26.4 
. . . Firing Range2.49 km.
13 mm/76 Type 93 on a twin mount2 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
Maximum Speed27 knot
Turning Circle Radius900 m.
Rudder Shift Time22.1 sec.
Surface Detectability Range18 km.
Air Detectability Range12.79 km.
Battle Levels

Yamato — Japanese Tier X battleship.

The biggest warship of World War II and the world's largest battleship. Yamato was designed around the idea that an individual ship could have superiority over any battleship of a potential enemy. Her main guns had overwhelming firepower. The ship maintained a very high level of survivability due to reliable armor and robust torpedo protection. Yamato’s AA capabilities were highly efficient due to carrying numerous AA artillery guns.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
460 mm/45 Type 94 in a triple turret2602757,3003514,800 02,300,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Yamato (A)97,2001965036/6/252/2/6/6/6 03,300,000
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Type10 mod. 1026.6 02,100,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 150,000 hp27 0590,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Airstrike Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Gun Fire Control System Modification 2 Main Battery Director System Auxiliary Armaments Modification 2

Player Opinion


The pinnacle of all Japanese battleship design philosophy and possibly of the entire world, Yamato gains its place as one of the most solid battleships at her tier. She has the fourth-largest hit points of any ship in the game at a staggering 97200 next to Vermont’s 102800 Großer Kurfürst’s 105800, and Kremlin’s 108300. Her guns have the second-highest citadel hit damage of any round in the game, at 14800 HP per citadel hit. While her individual AA mounts are mediocre, the sheer number of AA guns, nearly 150 25mm AA barrels (in real life, 162 25mm AA barrels in the latest upgrade), and 24 127mm DP guns provide a mild deterrent, particularly against lower-tier carriers. She, along with her sister ship Musashi holds the record for best torpedo protection in the game, with a value of 56%, which is rather surprising considering that in real life, they both suffered from weak torpedo protection due to design flaws with the area joining the upper and lower armor belts. In the game, Yamato represents the upgraded 1945 variant while Musashi depicts the original version.

With a turning radius of 800m and a top speed of 27 knots, she is also surprisingly maneuverable despite her large size, though still quite short of her real-life maneuverability. However, with a long rudder shift time and extremely slow turret traverse, one must plan all actions, or risk being caught off-guard and unable to react. The guns, while having better accuracy than Conqueror, Montana, and Großer Kurfürst, are very unforgiving, with a 30 second reload stock, which can be decreased to just under 27 seconds at the expense of further reducing its abysmal turret traverse by using a piece of equipment. Being one of the biggest ships in the game, Yamato is constantly targeted by Aircraft Carriers, and despite the numerous AA guns, Yamato’s AA firepower is quite lacking when compared to other T10 battleships, so much so that a high tier carrier can still get planes through, making aerial attacks Yamato's greatest weakness. Hence it is advised to stay near ships that have solid AA suites such as cruisers for an AA "aegis" to be created. In addition, even though your armor is solid, in the game you should still try to angle your ship as sometimes shells may have a chance to hit home and deal glaring damage. Keep in mind that her high citadel can easily be hit if the enemy manages to penetrate your armor, especially since the citadel is weirdly shaped and can be punched through below the a and b turret and and y turret.

Despite all of these drawbacks, Yamato is a very robust battleship in a long-ranged and defensive position. She may not be the fastest, the stealthiest, or the Tier X battleship with the highest RoF, but her armor, gun caliber, and health more than makeup for it. Her guns are so massive, and combined with their immense accuracy, she is a formidable foe. With some good aim and luck, Yamato's glaring damage can wipe battleships off the sea, allowing more vulnerable cruisers, such as Des Moines and Hindenburg, to mop up the remaining enemies. Overall, she is a powerful asset that, with the right build, good teammates, and in the hands of a skilled player, will dominate the battle and can even control it.


  • Amazing main battery range, joint best in the game for a battleship
  • Yamato's main gun caliber is large enough to let AP shells overmatch 32mm plating
  • Great main battery accuracy, which can be further improved with Main Battery Director System (–7% dispersion of main battery shells / –13% main turrets traverse speed.)
  • Shell velocity is average, but does not bleed much at range thanks to shell mass
  • Large hitpoint pool and thick deck and belt armor make Yamato durable when properly positioned
  • Impressive torpedo damage reduction
  • Ridiculous main battery armor, Yamato's main turrets are very hard to disable or destroy


  • Despite the great accuracy, dispersion can be frustratingly poor at times
  • Extremely slow main battery traverse speed
  • Second slowest Tier 10 battleship, with the second slowest rudder shift
  • Massive target with poor concealment
  • Poor AA defenses, aircraft carriers will have no trouble striking Yamato
  • Enormous citadel that, while well armored, rises high above the waterline and makes Yamato exceptionally vulnerable when showing broadside, or when her bow "cheeks" (the bow plating below the main turrets) are presented to enemy guns
  • Priority target due to its powerful guns and real life history


As a Tier X ship, Yamato has no additional modules to research and comes elite on purchase.

Optimal Configuration


The recommended upgrades for Yamato are as follows:

Slot 6 gives players a choice between Main Battery Modification 3 Reduces the reload time of the main battery guns: -12% main battery loading time. / -13% main battery traverse speed. to improve rate of fire, or Main Battery Director System (–7% dispersion of main battery shells / –13% main turrets traverse speed.) to further improve accuracy.

Commander Skills

Yamato should be built for survivability, as it lacks AA power to be worth specializing into and is overall dreadful at brawling range due to its size and sluggishness.


Yamato can equip the following consumables:

Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. is recommended to defend against aircraft. Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. will be quite useless in the game, considering that Yamato's guns are capable of shooting literally anywhere on the map.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Yamato with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

She also has an alternative permanent camo, "K-117" obtainable by completing the HSF Collection. K-117 provides similar benefits as the Type 20. The collection and thus the camo are currently (0.9.2) available.


Yamato comes with 21 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your survivability. If the captain goes with the Secondary Build, the addition of Mike Yankee Soxisix will further improve the performance of Yamato`s secondaries.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery



  1. Japanese battleship Yamato - Wikipedia
  2. Yamato-class battleship - Wikipedia
  3. 1:42 Scale: Yamato – Trailer - News - World of Warships
  4. 1:42 Scale: Yamato - News - World of Warships
  5. Armada: Yamato - News - World of Warships
  6. Dry Dock: Yamato - News - World of Warships
  7. Naval Legends in World of Warships: Yamato - 04/22/2019 - News - World of Warships
  8. Naval Legends: Yamato - 08/21/2015 - News - World of Warships
  9. Squall Line: Yamato - News - World of Warships
  10. Yamato’s Final Mission: Operation Ten-Go - News - World of Warships
  11. Armada: Battleship Yamato - World of Warships Official Channel - YouTube
  12. Dry Dock: Yamato - World of Warships Official Channel - YouTube
  13. Naval Legends in World of Warships: Yamato - World of Warships Official Channel - YouTube
  14. Operation Ten-Go: Yamato's Final Mission - World of Warships Official Channel - YouTube
  15. Scale 1:42. Yamato. Trailer - World of Warships Official Channel - YouTube
  16. 1:42. Yamato - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.1.1 (alpha version).
  • Update 0.1.2:
    • The horizontal aiming angles of the second and third turrets of the main battery were reduced (due to visualization errors).
    • Reduced maneuverability.
  • Update 0.3.1:
    • Increased rate of fire for main battery guns.
  • Update
    • Secondary firing range increased to 7 km.
  • Update 0.4.0:
    • Air detectability decreased from 17 to 16 km.
  • Update 0.5.2:
    • Experience earnings increased by 9%.
    • Credit profitability increased by 8%.
  • Update 0.5.11:
    • The armored model of the hull was refined.
  • Update 0.6.2:
    • The national flag was moved from the stern to the mast.
  • Update 0.6.4:
    • Improved appearance.
  • Update 0.6.5:
    • Aircraft catapults are now positioned symmetrically.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 19.27 km.
    • Detection range of Kawanishi E15K1 carrier-based aircraft was adjusted to the correct values: from 4 km to 7 km when detected by air and to 8 km when detected by sea.
  • Update
    • The bug with incorrect armor of the main battery turrets due to which damage to the main battery turrets was inflicted by any projectile, was fixed.
  • Update 0.7.2:
    • Players who have collected the "Rewards" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
  • Update 0.7.6:
    • Improved display of thin elements on the hull.
  • Update 0.7.7:
    • Main battery turret traverse speed increased from 2.5 to 3.0 degrees per second.
  • Update 0.7.9:
    • Added air defense installations on main battery turrets.
  • Update 0.7.11:
    • Armor-piercing shells of 155-mm secondary battery guns were replaced with high-explosive shells.
  • Update 0.8.3:
    • The appearance of the ship was radically changed.
    • The composition of the air defense was changed.
    • Continuous damage per second in the area of ​​air defense was increased from 851 to 955.
    • Fixed a bug where the aircraft takeoff animation was jerky.
  • Update 0.8.4:
    • The dimensions of the torpedo belt were increased. Now they correspond to the dimensions of the ship's torpedo belt before the 3D model update.
  • Update 0.8.7:
    • Minor fixes to geometry and textures.
  • Update 0.9.7:
    • Minor fixes to geometry and textures.
  • Update 0.9.8:
    • Minor fixes to textures and geometry of the ship.
  • Update 0.9.11:
    • Fixed geometry and textures of the ship.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 7.3 km.
  • Update 0.10.6:
    • Fighters, as well as spotting aircraft, now launch from the catapults a bit faster.
  • Update 0.10.10:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.0:
    • Fixed an error that caused the acceleration time not to change if the engine was damaged.

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Pan-America  VIII AtlânticoDoubloons