Welcome to Wargaming.net Wiki!
Variants

Yorktown

Jump to: navigation, search
Yorktown
Yorktown_wows_main.jpg
Aircraft Carrier | U.S.A. | Tier VIII
Tech Tree Position
Independence
Arrow_down.png
Yorktown_icon_small.png
Arrow_down.png
Essex
stock
 top
General
Research price120000 exp
Purchase priceCredits
Hit Points48,200 
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
. . . Average Damage per Second64 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount40 х 1 pcs.
. . . Average Damage per Second144 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount9 х 2 pcs.
. . . Average Damage per Second101.7 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius1 070 m.
Rudder Shift Time17.3 sec.
Concealment
Surface Detectability Range13.01 km.
Air Detectability Range10.16 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASA028_Yorktown.png
1

Yorktown — American Tier VIII aircraft сarrier.

The Yorktown-class ships entered service between 1937 and 1941 as the first mass-produced aircraft carriers of special construction in the U.S. Navy. They were designed with the limitations of international naval armament agreements in mind, but despite this, the American designers skillfully crafted these 20,000-ton aircraft carriers to be swift, spacious, and well-equipped. During the initial year of the war in the Pacific, ships of the Yorktown class, along with the Lexington-class carriers, constituted the primary strike force of the U.S. Navy.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Yorktown (A)48,20013102840/9/8 0940,000
Yorktown (B)50,10013102850/3/6/8 30,0003,300,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F4U-1D Corsair Tiny Tim 0450,000
F4U-1D Corsair Tiny Tim 18,0001,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
TBF Avenger5,0671211,870 0450,000
AD-1 Skyraider3,6331261,950 18,0001,500,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
SB2C-4 Helldiver 0450,000
SB2C-4 Helldiver 18,0001,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp32.5 0400,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Combat Capability - Smoke Curtain Generator

Consumable_PCY049_PlaneSmokeGenerator.png
Yorktown's tactical attack aircraft and tactical bomber squadrons can deploy smoke through Smoke Curtain Generators in battle. The consumable works the same as with smoke generators on surface ships, but uses the aircraft to direct the smoke screen. Her tactical aircraft, like most others, are equipped with boosters and consist of only one attack flight, and they do not return to the aircraft carrier.

Requirements:

Activate the consumable with its assigned key. Tactical squadrons are available at the start of the battle. The squadrons do not return to the carrier; the full preparation time must elapse again before they can be launched again.

Effects:

  • Tactical Attack Squadron preparation time: 126 seconds
  • Tactical Bomber Squadron preparation time: 144 seconds
  • Consumable action time: 10 s
  • Smoke screen dispersion time: 60 s
  • Action radius: 530 m
  • Cooldown time: 90 s
  • Number of consumables: 2


Pros:


    Cons:

      Research

      Researchable upgrades for Yorktown:

      1. Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Essex.
      2. Tactical Rocket Aircraft: Upgrade to F4U-1D Corsair for improved plane HP, restoration time and an extra plane for the squadron.
      3. Torpedo Bombers: Upgrade to AD-1 Skyraider for improved plane speed, HP and restoration time.
      4. Tactical Dive Bombers: Upgrade to SB2C-4 Helldiver for improved plane HP and restoration time.

      Optimal Configuration

      Upgrades

      The recommended upgrades are:

      • Slot 1:
      • Slot 2:
      • Slot 3:
      • Slot 4:
      • Slot 5:

      Commander Skills

      Consumables

      Yorktown equips the following consumables:

      Aircraft Carrier:

      All aircraft carrier consumables are automatically activated.

      Tactical Attack Aircraft:

      Torpedo Bombers:

      Tactical Bombers:

      Signals

      Note: Use of the Juliet Charlie signal makes detonation impossible.

      Gallery

      Historical Info

      Historical Gallery

      References


      Ship Change Log

      See here for links to Update notes.

      • Available for testing by supertesters in the game starting from Update 12.9.

      Testing Changes

      • DevBlog 476:
        • Preliminary characteristics.
      • DevBlog 478:
        • Changed the parameters of the Patrol Fighter consumable:
          • Patrol Fighters' arrival time increased to standard parameters.
          • Patrol Fighters' HP increased by 30%.
          • Activation time when enemy aircraft enters their action radius reduced by 50%.
          • Reload time reduced from 10 to 5 s (Unlisted change).
      • DevBlog 485:
        • Removed the preparation time for tactical attack aircraft and dive bomber squadrons at the start of the battle. They will now be ready to use immediately at the start of the battle.
      • DevBlog 488:
        • Researchable Torpedo bomber parameters were changed:
          • Maximum torpedo damage reduced from 5,067 to 3,633.
          • All other parameters are adjusted accordingly.
        • Stock Bomber parameters were changed:
          • HP increased from 2,520 to 2,760.
          • Bomb damage reduced from 6,200 to 5,600.
          • All other parameters were adjusted accordingly.
        • Researchable Bomber parameters were changed:
          • HP increased from 2,630 to 2,890.
          • Bomb damage reduced from 6,200 to 5,600.
          • All other parameters were adjusted accordingly.
        • Patrol Fighters consumable parameters were changed:
          • Number of fighters increased from 5 to 7.
          • Action radius increased by 14%.
      • DevBlog 495:
        • "Patrol Fighter" consumable parameters were changed:
          • Air visibility radius increased from 2 to 5.5 km.
      • DevBlog 500:
        • Stock Attack Aircraft parameters were changed:
          • Aircraft preparation time increased from 115 to 125 s.
        • Researchable Attack Aircraft parameters were changed:
          • Aircraft preparation time increased from 105 to 115 s.
        • Stock Bomber parameters were changed:
          • Aircraft preparation time increased from 131 to 140 s.
        • Researchable Bomber parameters were changed:
          • Aircraft preparation time increased from 125 to 134 s.
      • Update 13.0:
        • Available from the paid progression line of the U.S. Aircraft Carriers Event Pass, during Update 13.0.
        • The Hero of Midway permanent camouflage was added.
      • Introduced into the game as a researchable ship in Update 13.2.

      Ships of U.S.A.
      Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
      Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
      Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
      Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
      Aircraft Carriers
      Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu 
      U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle 
      France  VI BéarnDoubloons 
      U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov 
      U.S.A.  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States 
      Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons 
      Pan-Asia  VIII SanzangDoubloons 
      Spain  
      Europe  
      Netherlands  
      Italy  VIII AquilaDoubloons 
      Commonwealth  
      Pan-America