Yorktown
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs. |
Firing Range4.5 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs. |
. . . Average Damage per Second64 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount40 х 1 pcs. |
. . . Average Damage per Second144 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount9 х 2 pcs. |
. . . Average Damage per Second101.7 |
. . . Firing Range3.51 km. |
Maximum Speed32.5 knot |
Turning Circle Radius1 070 m. |
Rudder Shift Time17.3 sec. |
Surface Detectability Range13.01 km. |
Air Detectability Range10.16 km. |
Yorktown — American Tier VIII aircraft сarrier.
The Yorktown-class ships entered service between 1937 and 1941 as the first mass-produced aircraft carriers of special construction in the U.S. Navy. They were designed with the limitations of international naval armament agreements in mind, but despite this, the American designers skillfully crafted these 20,000-ton aircraft carriers to be swift, spacious, and well-equipped. During the initial year of the war in the Pacific, ships of the Yorktown class, along with the Lexington-class carriers, constituted the primary strike force of the U.S. Navy.
Modules
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Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price ( ![]() | |
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TBF Avenger | 5,067 | 121 | 1,870 | 0 | 450,000 | |
AD-1 Skyraider | 3,633 | 126 | 1,950 | 18,000 | 1,500,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Combat Capability - Smoke Curtain Generator

Requirements:
Activate the consumable with its assigned key. Tactical squadrons are available at the start of the battle. The squadrons do not return to the carrier; the full preparation time must elapse again before they can be launched again.Effects:
- Tactical Attack Squadron preparation time: 126 seconds
- Tactical Bomber Squadron preparation time: 144 seconds
- Consumable action time: 10 s
- Smoke screen dispersion time: 60 s
- Action radius: 530 m
- Cooldown time: 90 s
- Number of consumables: 2
Pros:
- Planes have a decent health pool that allows them to get closer to drop payloads on enemy ships.
- High durability and high patrol radius on fighters
- Good Speed of 32.5 knots, and decent Maneuverability for a CV
- Tactical squadrons are able to create long smoke curtains for friendly ships, specially when combined with engine boost
- Tiny Tim rockets have high alpha damage, penetration and fire chance
- Attack aircraft are reasonably fast.
Cons:
- All planes perform poorly against smaller, more nimble targets
- Only 6 Tiny Tim rockets are launched per attack run and have questionable accuracy that causes poor performance against smaller ships.
- bombers have low alpha damage and have a sparse spread pattern, making their damage verry unreliable.
- Unable to swap out Tiny Tim rockets against HVAR rockets, further reducing Yorktown's effectivity against smaller vessels
- Low fighter view range (2 km)
- Tactical squadrons take long to replenish, requiring the player to manage his planes more carefully than on other carriers
Research
Researchable upgrades for Yorktown:
- Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Essex.
- Tactical Rocket Aircraft: Upgrade to F4U-1D Corsair for improved plane HP, restoration time and an extra plane for the squadron.
- Torpedo Bombers: Upgrade to AD-1 Skyraider for improved plane speed, HP and restoration time.
- Tactical Dive Bombers: Upgrade to SB2C-4 Helldiver for improved plane HP and restoration time.
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Air Groups Modification 1
due to lack of better options.
- Slot 2: Aircraft Engines Modification 1
for higher cruising speed.
- Slot 3: Smoke Generator Modification 1
for longer smoke curtains.
- Slot 4: Torpedo Bombers Modification 2
since Torpedo Bombers are the only planes that fly back to you ship when they survive.
- Slot 5: Squadron Consumables Modification 1
for more smoke curtains and more fighters.
Commander Skills
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Cost (points) |
Attack | Defense | Support | |||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Yorktown equips the following consumables:
Aircraft Carrier:
- Slot 1: Damage Control Party
- Slot 2: CAP Fighter
– 4 charges
All aircraft carrier consumables are automatically activated.
Tactical Attack Aircraft:
- Slot 1: Engine Cooling
– 2 charges
- Slot 2: Combat Air Patrol
– 3 charges
- Slot 3: Smoke Curtain Generator
– 2 charges
Torpedo Bombers:
- Slot 1: Engine Cooling
– 2 charges
- Slot 2: Combat Air Patrol
– 3 charges
- Slot 3: In-flight Repair
– 4 charges
Tactical Bombers:
- Slot 1: Engine Cooling
– 2 charges
- Slot 2: Combat Air Patrol
– 3 charges
- Slot 3: Smoke Curtain Generator
– 2 charges
Signals
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Combat | |||||
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Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 12.9.
Testing Changes
- DevBlog 476:
- Preliminary characteristics.
- DevBlog 478:
- Changed the parameters of the Patrol Fighter consumable:
- Patrol Fighters' arrival time increased to standard parameters.
- Patrol Fighters' HP increased by 30%.
- Activation time when enemy aircraft enters their action radius reduced by 50%.
- Reload time reduced from 10 to 5 s (Unlisted change).
- Changed the parameters of the Patrol Fighter consumable:
- DevBlog 485:
- Removed the preparation time for tactical attack aircraft and dive bomber squadrons at the start of the battle. They will now be ready to use immediately at the start of the battle.
- DevBlog 488:
- Researchable Torpedo bomber parameters were changed:
- Maximum torpedo damage reduced from 5,067 to 3,633.
- All other parameters are adjusted accordingly.
- Stock Bomber parameters were changed:
- HP increased from 2,520 to 2,760.
- Bomb damage reduced from 6,200 to 5,600.
- All other parameters were adjusted accordingly.
- Researchable Bomber parameters were changed:
- HP increased from 2,630 to 2,890.
- Bomb damage reduced from 6,200 to 5,600.
- All other parameters were adjusted accordingly.
- Patrol Fighters consumable parameters were changed:
- Number of fighters increased from 5 to 7.
- Action radius increased by 14%.
- Researchable Torpedo bomber parameters were changed:
- DevBlog 495:
- "Patrol Fighter" consumable parameters were changed:
- Air visibility radius increased from 2 to 5.5 km.
- "Patrol Fighter" consumable parameters were changed:
- DevBlog 500:
- Stock Attack Aircraft parameters were changed:
- Aircraft preparation time increased from 115 to 125 s.
- Researchable Attack Aircraft parameters were changed:
- Aircraft preparation time increased from 105 to 115 s.
- Stock Bomber parameters were changed:
- Aircraft preparation time increased from 131 to 140 s.
- Researchable Bomber parameters were changed:
- Aircraft preparation time increased from 125 to 134 s.
- Stock Attack Aircraft parameters were changed:
- Update 13.0:
- Available from the paid progression line of the U.S. Aircraft Carriers Event Pass, during Update 13.0.
- The Hero of Midway permanent camouflage was added.
- Introduced into the game as a researchable ship in Update 13.2.
- Update 13.2:
- Included additional description for the Patrol Fighters of the ship.
Destroyers | II Sampson • II Smith![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cruisers | I Erie • II Chester • II Albany![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Battleships | III South Carolina • IV Wyoming • IV Arkansas Beta![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Aircraft Carriers | IV [[Ship:Langley (< 23.01.2019)|Langley (< 23.01.2019)]] • IV Langley • V [[Ship:Bogue (< 23.01.2019)|Bogue (< 23.01.2019)]] • VI [[Ship:Independence (< 23.01.2019)|Independence (< 23.01.2019)]] • VI Independence • VI Ranger • VII [[Ship:Ranger (< 23.01.2019)|Ranger (< 23.01.2019)]] • VII [[Ship:Saipan (< 23.01.2019)|Saipan (< 23.01.2019)]] • VIII [[Ship:Lexington (< 23.01.2019)|Lexington (< 23.01.2019)]] • VIII Yorktown • VIII Lexington • VIII [[Ship:Enterprise (< 23.01.2019)|Enterprise (< 23.01.2019)]] • VIII Enterprise![]() ![]() ![]() ![]() ![]() ![]() |
Netherlands | |
U.S.A. | IV [[Ship:Langley (< 23.01.2019)|Langley (< 23.01.2019)]] • IV Langley • V [[Ship:Bogue (< 23.01.2019)|Bogue (< 23.01.2019)]] • VI [[Ship:Independence (< 23.01.2019)|Independence (< 23.01.2019)]] • VI Independence • VI Ranger • VII [[Ship:Ranger (< 23.01.2019)|Ranger (< 23.01.2019)]] • VII [[Ship:Saipan (< 23.01.2019)|Saipan (< 23.01.2019)]] • VIII [[Ship:Lexington (< 23.01.2019)|Lexington (< 23.01.2019)]] • VIII Yorktown • VIII Lexington • VIII [[Ship:Enterprise (< 23.01.2019)|Enterprise (< 23.01.2019)]] • VIII Enterprise![]() ![]() ![]() ![]() ![]() ![]() |
Europe | |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt![]() ![]() ![]() ![]() |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov![]() ![]() |
Italy | VIII Aquila![]() |
Pan-America | |
Japan | IV [[Ship:Hōshō (< 23.01.2019)|Hōshō (< 23.01.2019)]] • IV Hōshō • V [[Ship:Zuihō (< 23.01.2019)|Zuihō (< 23.01.2019)]] • VI [[Ship:Ryūjō (< 23.01.2019)|Ryūjō (< 23.01.2019)]] • VI Ryūjō • VII [[Ship:Hiryū (< 23.01.2019)|Hiryū (< 23.01.2019)]] • VII [[Ship:Kaga (< 23.01.2019)|Kaga (< 23.01.2019)]] • VIII [[Ship:Shōkaku (< 23.01.2019)|Shōkaku (< 23.01.2019)]] • VIII Shōkaku • VIII Kaga![]() ![]() ![]() |
U.K. | IV Hermes • VI Furious • VI Ark Royal![]() ![]() ![]() ![]() ![]() |
France | VI Béarn![]() |
Pan-Asia | VIII Sanzang![]() |
Spain | |
Commonwealth |