Z-23
128 mm/45 SK C/34 on an MPLC/34 mount4 х 1 pcs. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range9.85 km. |
Maximum Dispersion88 m. |
HE Shell128 mm Spr.Gr. |
Maximum HE Shell Damage1,500 |
Chance of Fire on Target Caused by HE Shell6 % |
Initial HE Shell Velocity830 m./s. |
HE Shell Weight28 kg. |
AP Shell128 mm P.Spr.Gr. |
Maximum AP Shell Damage3,000 |
Initial AP Shell Velocity830 m./s. |
AP Shell Weight28 kg. |
533 mm Vierling2 х 4 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7 Steinbarsch |
Maximum Damage14,400 |
Torpedo Speed65 knot |
Torpedo Range8.49 km. |
128 mm/45 SK C/41 on a Drh LC/41 mount1 х 2 pcs. |
. . . Average Damage per Second14.9 |
. . . Firing Range5.01 km. |
20 mm/65 C/38 on an L/30 single mount6 х 1 pcs. |
. . . Average Damage per Second18 |
. . . Firing Range2.01 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount2 х 2 pcs. |
. . . Average Damage per Second5.2 |
. . . Firing Range3.51 km. |
Maximum Speed37 knot |
Turning Circle Radius680 m. |
Rudder Shift Time6.3 sec. |
Surface Detectability Range7.68 km. |
Air Detectability Range3.5 km. |
Z-23 — German Tier VIII destroyer.
Developed from the Leberecht Maass-class destroyers (Zerstörer 1936A type), this ship had larger dimensions and greater firepower compared to her prototype. She is equiped with 128 mm main gun mounts rather than her historical 150 mm armament, but retains the torpedo armament of her predecessor.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
A solid upgrade to Leberecht Maass, Tier VIII's Z-23 is similar in broad strokes but sees incremental improvements in several key areas. Most welcome is the ability to take the concealment upgrade in the new upgrade slot, allowing her to reach a detection range of 6.2 km when combined with camouflage and the captain skill; still worse than most other destroyers, but at least closer to competitive. A slight downgrade in acceleration, rudder shift, and turning circle is compensated for by a meaty helping of 2,000 additional hit points.
In her stock configuration, Z-23 has exactly the same guns as Maass, but loses a gun. However, upon upgrading to the N-Hull Z-23 exchanges her forward single gun mount for a twin turret, bringing her gun count up to five guns.
Finally, the upgraded torpedoes pick up an extra kilometer of range, improving their flexibility. The 1-knot increase in speed is small but can only help as well.
All in all, like her predecessors Z-23 may not quite have the finesse of American or Japanese destroyers, but her durability, Hydroacoustic Search , and balanced gun and torpedo armaments allow her to adapt to almost any circumstance.Pros:
- 128mm main battery guns have a very fast rate of fire.
- Main battery has increased HE penetration, making them more consistent
- Can deliver torpedo strikes from beyond her detection range.
- Has decent speed for a Tier VIII destroyer.
- Has access to Hydroacoustic Search .
- High amount of hit points for a Tier VIII destroyer, second only to Akizuki.
Cons:
- Relatively large detection range compared to other Tier VIII destroyers.
- Main battery turrets have a somewhat slow turret traverse speed.
- Mediocre AA.
- Very short smokescreen duration limits offensive smoking ability.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Z-23 are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection *
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1
If available, captains are encouraged to install Hydroacoustic Search Modification 1 in Upgrade Slot 2 in order to extend Z-23’s Hydroacoustic Search duration to 115 seconds.
Commander Skills
Consumables
Z-23 equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
- Slot 4: Hydroacoustic Search
Signals
The choice of which Signal Flags to mount will confer to the individual preference of each captain, and are subject to great variation, although there are certain flags which suit Destroyer game play better. Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase the ship's maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone to increase chance of causing flooding and Juliet Charlie to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells.
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Gallery
Z-23 destroys an enemy Benson class destroyer in a gun duel.
Z-23 fires a salvo at an enemy North Carolina class battleship.
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available to supertesters in the game starting from Update 0.5.15.
- Introduced into the game as a researchable ship in Update 0.5.16.
- Update 0.6.6:
- Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging).
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 3.38 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.6.15:
- Added a bonus to the "Congratulatory" permanent camouflage - a 10% discount to the cost of post-battle maintenance.
- Update 0.7.10:
- Added a special Steel Rat camouflage.
- The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
- Update 0.8.5:
- Credits earnings increased by +5%.
- Update 0.8.6:
- The HP of the stock hull was increased from 14,700 to 16,700.
- Update 0.8.7:
- Fixed the visual display of the "From the bottom of the Ocean" camouflage.
- Update 0.9.5:
- Armor penetration of 128 mm HE shells was increased from 21 to 32 mm, and penetration of 150 mm HE shells - from 25 to 38 mm.
- Small changes to geometry and textures.
- Update 0.10.3:
- The 150 mm/55 Tbts KC/36T guns on an LDrh LC/38 mount were removed from the game. The main battery models were updated.
- When Hull B is mounted, the artillery configuration will change: the fore turret will become twin-gun.
- Fixed a bug due to which torpedoes inflicted damage if they had already passed the ship or were moving in the opposite direction to it.
- Update 0.10.4:
- Fixed the rotation time of the bow turret.
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