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ZF-6

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ZF-6
ZF-6_wows_main.jpg
Destroyer | Germany | Tier IX
Tech Tree Position
ZF-6_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points17,000 
Main Battery
128 mm/61 KM40 on a Tbts LC/44 mount3 х 1 / 1 х 2 pcs.
Rate of Fire15.79 shots/min.
Reload Time3.8 sec.
Rotation Speed18 deg./sec.
180 Degree Turn Time10 sec.
Firing Range11.86 km.
Maximum Dispersion103 m.
HE Shell128 mm Spr.Gr. 
Maximum HE Shell Damage1,450 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity880 m./s.
HE Shell Weight26 kg.
AP Shell128 mm P.Spr.Gr. 
Maximum AP Shell Damage2,950 
Initial AP Shell Velocity880 m./s.
AP Shell Weight26 kg.
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 Ausf. B 
Maximum Damage18,400 
Torpedo Speed75 knot
Torpedo Range7.998 km.
AA Defense
128 mm/61 KM40 on a Tbts LC/44 mount3 х 1 pcs.
. . . Average Damage per Second26.4 
. . . Firing Range5.19 km.
128 mm/61 KM40 on an LDrh LC/44 mount1 х 2 pcs.
. . . Average Damage per Second12.4 
. . . Firing Range5.19 km.
55 mm/77 Gerät 58 on a single mount2 х 1 pcs.
. . . Average Damage per Second34.6 
. . . Firing Range3.99 km.
30 mm/45 Flak 103/38 on a twin mount2 х 2 pcs.
. . . Average Damage per Second20.2 
. . . Firing Rangekm.
30 mm/45 Flak 103/38 on a quadruple mount2 х 4 pcs.
. . . Average Damage per Second28.6 
. . . Firing Rangekm.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius670 m.
Rudder Shift Time3.9 sec.
Concealment
Surface Detectability Range7.2 km.
Air Detectability Range3.2 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
IX
Ship_PGSD529_ZF_6.png
Special

ZF-6 — German special premium Tier IX destroyer.

After conquering France in 1940, the German Navy captured a small number of unfinished French ships. Among them were four Le Hardi-class destroyers, two of which were in the initial stages of construction—L'Opiniâtre and L'Aventurier. The German High Command planned to complete them with German weapons and use them for their own needs; however, the ships were not even launched until the end of the war.

ZF-6 was introduced as the Dockyard ship for Update 0.10.3 on 14 April 2021.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
128 mm/61 KM40 on an LDrh/Tbts LC/44 mount15.8101031,45062,950 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
ZF-617,0007203/12/2/2/3/12 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T1 Ausf. B0.7907.218,400758 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 9 Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 62,000 hp35 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Pros:

  • Decent guns with excellent, perhaps too excellent, ballistics.
  • Excellent HE penetration
  • Improved AP penetration angles (same as USN cruisers)
  • Fast, hard-hitting torpedoes.
  • Decent AA - for a Tier IX destroyer.
  • A useful suite of consumables.
  • Very good concealment — 5.8km with the upgrade and the skill.

Cons:

  • Low health pool for a Tier IX destroyer.
  • Low DPM and fires per minute, even with the reload booster.
  • Disappointing 8km torpedo range.
  • Slow.
  • Mediocre agility: large turn radius and average rudder shift.
  • Joint worst Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. performance in tier/class
  • No Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. - unusual for a KM destroyer.

Research

As a premium ship, ZF-6 has no upgrades to research.

Optimal Configuration

With ZF-6's small health pool, build first for survivability.

Upgrades

The recommended upgrades for ZF-6 are as follows:


In Slot 3, Torpedo Tubes Modification 1 +20% traverse speed of torpedo tubes. / −40% chance of critical damage to torpedo tubes. / +5% to the speed of shipborne torpedoes. is viable. ZF-6's fish are already quite swift, but the launcher twist and extra protection may be worth it. Main Battery Modification 2 : +15% to main battery traverse speed., while also viable, is the least useful of the three.

Commander Skills

'Inertial Fuse for HE Shells' would boost the HE penetration from 32mm to 40mm, but the loss of the already poor fire chance is an unwarranted trade-off. Consider 'Pyrotechnician' instead. Unless your play style is torpedo-centric, buff her consumables instead of the metal fish.

Consumables

ZF-6 equips the following consumables:

Camouflage

As a premium ship, ZF-6 comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Gallery

Video

References


Wargaming

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.1 as Tier VIII Destroyer ZF-2.

Testing Changes

  • DevBlog 112:
    • Preliminary characteristics.
  • DevBlog 115:
    • Renamed ZF-6.
    • Moved from Tier VIII to Tier IX.
    • Hydroacoustic Search consumable removed.
    • Smoke Generator, Engine Boost, and Defensive AA Fire consumables added.
    • Main battery reload time decreased from 6.5 to 5 s.
    • Torpedo tubes parameters changed:
      • Reload time increased from 90 to 120 s.
      • Damage increased from 13,700 to 18,400.
      • Speed increased from 64 to 75 knots.
      • Detectability increased from 1.3 to 1.8 km.
  • DevBlog 123:
    • Main battery reload time decreased from 5 to 4 s.
    • Torpedo tube reload time decreased from 120 to 90 s.
  • Available via completing the Dockyard in Update 0.10.3.
  • Update 0.11.4:
    • Minor fixes to geometry and textures of the ship.
  • Update 12.10:
    • Main battery reload time reduced from 4 to 3.8 s
    • Main battery 180-degree turning time reduced from 18 to 10 s.
  • Update 13.3:
    • The number of bombs per Depth Charge drop increased from 4 to 12.
    • Depth Charge damage increased from 2,200 to 2,400.

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