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ZF-6

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ZF-6
ZF-6_wows_main.jpg
Destroyer | Germany | Tier IX
Tech Tree Position
ZF-6_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points17,000 
Main Battery
128 mm/61 KM40 on a Tbts LC/44 mount3 х 1 / 1 х 2 pcs.
Rate of Fire15 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range11.86 km.
Maximum Dispersion103 m.
HE Shell128 mm Spr.Gr. 
Maximum HE Shell Damage1,450 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity880 m./s.
HE Shell Weight26 kg.
AP Shell128 mm P.Spr.Gr. 
Maximum AP Shell Damage2,950 
Initial AP Shell Velocity880 m./s.
AP Shell Weight26 kg.
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 Ausf. B 
Maximum Damage18,400 
Torpedo Speed75 knot
Torpedo Range7.998 km.
AA Defense
128 mm/61 KM40 on a Tbts LC/44 mount3 х 1 pcs.
. . . Average Damage per Second26.4 
. . . Firing Range5.19 km.
128 mm/61 KM40 on an LDrh LC/44 mount1 х 2 pcs.
. . . Average Damage per Second12.4 
. . . Firing Range5.19 km.
30 mm/45 Flak 103/38 on a twin mount2 х 2 pcs.
. . . Average Damage per Second20.2 
. . . Firing Rangekm.
55 mm/77 Gerät 58 on a single mount2 х 1 pcs.
. . . Average Damage per Second34.6 
. . . Firing Range3.99 km.
30 mm/45 Flak 103/38 on a quadruple mount2 х 4 pcs.
. . . Average Damage per Second28.6 
. . . Firing Rangekm.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius670 m.
Rudder Shift Time3.9 sec.
Concealment
Surface Detectability Range7.42 km.
Air Detectability Range3.2 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
IX
Ship_PGSD529_ZF_6.png
promo

ZF-6 — German promo premium Tier IX destroyer.

One of the unfinished French Le Hardi-class destroyers, captured by Germany in 1940. The project for the ship's completion planned for her armament to be completely replaced with German equipment.

ZF-6 was introduced as the Dockyard ship for Update 0.10.3 on 14 April 2021.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
128 mm/61 KM40 on an LDrh/Tbts LC/44 mount15181031,45062,950 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
ZF-617,0007201/31/2/2/3/22 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T1 Ausf. B0.7907.218,400758 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 9 Mod. 1011.9 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 62,000 hp35 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Defensive AA Fire Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Depth Charges Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion


Pros:

  • Decent guns with excellent, perhaps too excellent, ballistics.
  • Excellent HE penetration
  • Improved AP penetration angles (same as USN cruisers)
  • Fast, hard-hitting torpedoes.
  • Decent AA - for a Tier IX destroyer.
  • A useful suite of consumables.
  • Very good concealment — 5.8km with the upgrade and the skill.

Cons:

Research

As a premium ship, ZF-6 has no upgrades to research.

Optimal Configuration

With ZF-6's small health pool, build first for survivability.

Upgrades

The recommended upgrades for ZF-6 are as follows:


In Slot 3, Torpedo Tubes Modification 1 +20% traverse speed of torpedo tubes. / −40% chance of critical damage to torpedo tubes. / +5% to the speed of shipborne torpedoes. is viable. ZF-6's fish are already quite swift, but the launcher twist and extra protection may be worth it. Main Battery Modification 2 Increases the traverse speed of the main turrets: +15% to main battery traverse speed., while also viable, is the least useful of the three.

Commander Skills

'Inertial Fuse for HE Shells' would boost the HE penetration from 32mm to 40mm, but the loss of the already poor fire chance is an unwarranted trade-off. Consider 'Pyrotechnician' instead. Unless your play style is torpedo-centric, buff her consumables instead of the metal fish.

Note that with Update 0.10.4, the 'Fearless Brawler' skill will lose its concealment penalty, making it very attractive for gun-built destroyers. Take it now? or wait?

Consumables

ZF-6 equips the following consumables:

Camouflage

As a premium ship, ZF-6 comes with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Gallery

Video

References


Wargaming

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.1 as Tier VIII Destroyer ZF-2.

Testing Changes

  • DevBlog 112:
    • Preliminary characteristics.
  • DevBlog 115:
    • Renamed ZF-6.
    • Moved from Tier VIII to Tier IX.
    • Hydroacoustic Search consumable removed.
    • Smoke Generator, Engine Boost, and Defensive AA Fire consumables added.
    • Main battery reload time decreased from 6.5 to 5 s.
    • Torpedo tubes parameters changed:
      • Reload time increased from 90 to 120 s.
      • Damage increased from 13,700 to 18,400.
      • Speed increased from 64 to 75 knots.
      • Detectability increased from 1.3 to 1.8 km.
  • DevBlog 123:
    • Main battery reload time decreased from 5 to 4 s.
    • Torpedo tube reload time decreased from 120 to 90 s.
  • Available via completing the Dockyard in Update 0.10.3.
  • Update 0.11.4:
    • Minor fixes to geometry and textures of the ship.

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