Zuiho
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[[Ship:|]] — N/A promo premium Tier N/A.
A small and reasonably fast aircraft carrier originally built as a submarine tender then subsequently converted into a carrier. Despite her small size, that did not allow her to carry a large air group, Zuiho was equipped with good torpedo protection and sufficiently powerful artillery for her type.
Modules
Compatible Upgrades
Slot 1 | ![]() |
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Slot 2 | ![]() |
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Slot 3 | ![]() |
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Slot 4 | ![]() |
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Slot 5 | ![]() |
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Slot 6 | ![]() |
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Player Opinion
Performance
Pros:
- Reasonable AA and secondary battery capabilities.
- Good concealment, speed and maneuverability.
- Upgraded flight control loadout gives enemy ships a real pain when played correctly.
- Decent armor, allowing for HE shells to be negated somewhat.
- Ship speed almost twice as fast as its American counterpart Bogue.
- Aircraft speed is superior to any planes Bogue has access to.
- Plane reserve holds 2 more planes than Bogue.
- 4 squadrons compared to Bogue’s maximum of 3 squadrons , allowing for better projection of airpower across more of the map at once.
- A fighter squadron comes with every loadout.
Cons:
- Aircraft are easily outclassed and shot down by American fighters, have low HP and easily get knocked out by surface AA.
- Can only deploy one squadron of fighters.
- Planes are still very fragile, and the increasing AA is a threat to be wary of.
- Small reserve, can only replace the entire air group once, making it very hard to play.
- Depends heavily on allied AA.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Zuiho are as follows: The recommended upgrades for ' are as follows:
- Slot 1: Air Groups Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Air Groups Modification 2
Upgrade Slot 3 is the main choice of upgrades with '. For players looking to improve their fighter's capabilities, Air Groups Modification 2 is highly recommended, as Bogue is capable of having up to 7 fighters in the air at once. Otherwise, the Flight Control Modification 1
helps players land and launch '`s multiple flight squadrons.
Commander Skills
Recommended Commander Skills ![]() | ||||||
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Cost (points) |
Attack | Defense | Support | |||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
' equips the following consumables:
- Slot 1: Damage Control Party
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce chances of being detected by the enemy.
Signals
As a carrier, ' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (), Zulu Hotel (
), and, for the last two: November Echo Setteseven (
) and Juliet Whiskey Unaone (
). However, the latter two signal flags are not highly recommended if the player wishes to conserve the signals for later tiers.
Recommended Signal Flags ![]() | |||||
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Special | |||||
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
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