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St. Vincent

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St. Vincent
St._Vincent_wows_main.jpg
Battleship | U.K. | Tier X
Tech Tree Position
Duncan
Arrow_down.png
St._Vincent_icon_small.png
General
Research price255000 exp
Purchase price21,000,000 Credits
Hit Points79,400 
Main Battery
457 mm/45 Mk.II in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range20.5 km.
Maximum Dispersion220 m.
HE Shell457 mm HE Mk IIa 
Maximum HE Shell Damage7,100 
Chance of Fire on Target Caused by HE Shell63 %
Initial HE Shell Velocity757 m./s.
HE Shell Weight1814 kg.
AP Shell457 mm AP Mk IIa 
Maximum AP Shell Damage14,900 
Initial AP Shell Velocity762 m./s.
AP Shell Weight1506 kg.
Secondary Armament #1
152 mm/50 BL Mk.XXII on a Mk.XVIII mount8 х 2 pcs.
Firing Range7.3 km.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell152 mm HE Mk V 
Maximum HE Shell Damage2,150 
Initial HE Shell Velocity884 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount10 х 2 pcs.
Firing Range7.3 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell113 mm HE 5crh 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity746 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
622 mm PR Mk II2 х 1 pcs.
Rate of Fire1.33 shots/min.
Reload Time45 sec.
Rotation Speed12 deg./sec.
180 Degree Turn Time15 sec.
Torpedo622 mm Mk I 
Maximum Damage29,367 
Torpedo Speed69 knot
Torpedo Range9.99 km.
AA Defense
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount10 х 2 pcs.
. . . Average Damage per Second89 
. . . Firing Range5.01 km.
40 mm/56 OQF Mk.III on a Mk.VII mount14 х 1 pcs.
. . . Average Damage per Second121.8 
. . . Firing Range3.51 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount4 х 8 pcs.
. . . Average Damage per Second79.2 
. . . Firing Range2.49 km.
40 mm/56 OQF Mk.1/2 on a Mk.IV mount10 х 2 pcs.
. . . Average Damage per Second227 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius970 m.
Rudder Shift Time17 sec.
Concealment
Surface Detectability Range16.2 km.
Air Detectability Range11.31 km.
Battle Levels
12345678910
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X
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21,000,000

St. Vincent — British Tier X battleship.

In November 1920, the further development of the battlecruiser project was presented—project I3. It fundamentally differed from its predecessors: The main armament was concentrated at the bow of the ship, and the propulsion unit was moved to the stern. This allowed the magazines to be placed in the widest part. The ship was faster than her predecessors; however, the displacement and size of the ship didn't suit the Admiralty, so the project was sent back to the drawing board.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
457 mm/45 Mk.II in a turret2302207,1006314,900 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
St. Vincent79,40016712310/814/10/4/102 03,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
622 mm Mk I1.3451529,3666910 02,000,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk X mod. 10 02,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 180,000 hp32.5 02,000,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier X British battleship St. Vincent is the culmination of the gameplay developed over the line. She gains increased offensive capabilities with improvements to artillery and armor. With access to Engine BoostWhile active, increases a ship's speed by a fixed percentage. and Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second., St. Vincent is a formidable battleship.

Armament:

St. Vincent carries nine 457 mm guns housed in three twin turrets. These guns have a range of 20.5 km. Her AP shells have good alpha damage, and can overmatch up to 30 mm of armor, which is present on many cruisers in her matchmaking spread. Her AP shells have a shortened fuse time of 0.015 s, which is useful against cruisers. Her HE shells have a 63% fire chance, and 76mm of penetration.

St. Vincent’s guns are accurate, with good horizontal and vertical dispersion values. She uses the battlecruiser dispersion formula with a worse sigma value of 1.6. The guns have a good reload time of 26.4 seconds. Her turrets have a fast 180-degree turn time of 28.7 seconds.

St. Vincent carries two single-launch torpedo launchers on the sides of her hull, 1 per side. These torpedoes have a 45-second reload time, 10km range, and have a maximum damage of 29,367. The torpedoes are fixed, but have the torpedo turning mechanic. Immediately after launch, they will perform an S-turn to reach the selected heading, before arming and proceeding in a straight line. This allows her fixed launchers to fire at much wider angles, but the arming time and minimum arming distance are longer as a result. In addition, their traverse speed is half as fast as those of Rack-mounted launchers, which can cause issues at close range or during drive-bys.


Survivabillity:

St. Vincent’s hull is weakly armored, with her bow and stern covered with 25mm plating. This allows every ship with a gun caliber of 358mm or higher to overmatch it. Her deck armor is stronger, at 40mm, which will shatter most cruiser HE shells. St. Vincent’s citadel lies low on the waterline. While not impossible to be citadeled, St. Vincent can take risky turns without much threat of punishment.

St. Vincent gets access to the Specialized Repair Teams consumable found on the British battleship tech tree. It has a short action time of 20 seconds, heals 2% of the ship’s maximum HP per second, and heals 75% of non-citadel damage taken. As she only heals 10% of citadel damage (including damage dealt to her by torpedoes), it is vital to not take citadel hits and to avoid as many torpedoes as possible, in order to maximize the efficiency of her Repair party charges.

Her maximum concealment is good, at 13.1km. Her hull has an HP pool of 79,400, and a low 22.9% torpedo damage reduction. As a result, St. Vincent captains should play her at medium ranges.

Maneuverability:

St. Vincent is a fast battleship, with a top speed of 34.1 knots (with the Sierra Mike combat signal), that can further be increased with the Engine Boost consumable to 36.7 knots. Her rudder shift time of 13.6s is average, however her turning radius of 970m is quite poor. Due to her good speed, St. Vincent is a battleship that can change positions easily when needed.

St. Vincent’s Engine Boost consumable comes with 3 charges, provides an 8% increase to her top speed, lasts 120 seconds, and has a 120-second cooldown.

St. Vincent gets the same enhanced acceleration found on the RN destroyer and light cruiser lines, though consequently she cannot mount Propulsion Modification 1. This allows her to accelerate forward very quickly to high speeds, but as a result, cannot slow down quickly.

Anti-Aircraft:


St. Vincent’s AA DPS is relatively poor, with a very high mid-range AA DPS of 696.5. She has a low flak count of 5, and has access to the Defensive AA Fire consumable, which brings her mid-range DPS to 1044.8 . Her high mid-range DPS can shoot down planes, but cannot stop strikes entirely. Grouping with allied ships to overlap anti-aircraft auras is recommended in games with carriers.

St. Vincent only has 3 charges of Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased., and these should be used against torpedo bombers and AP dive bombers, as these armaments cause damage that cannot be fully healed.


Battle Performance:

St. Vincent is a mid-range battleship that likes to play on flanks and punish broadside enemies, much like the other tech tree British battlecruisers. Her good speed allows her to switch positions for better shots, and to react to the current battle situation. Her low concealment allows her to play closer to enemies, and provide crossfire on enemy battleships and cruisers. Because of her accurate guns and 30mm overmatch, players should mainly fire AP, while using HE on angled targets. Her torpedoes are best used for deterring suicide rushes, and when fighting targets at sub-10km.

While an improvement to her predecessors, her 25mm bow and stern means she is susceptible to battleship AP overmatch through the front, and must avoid drawing too much attention to herself. Her poor turning radius and low torpedo damage protection mean players should not seek close quarter engagements too early. The addition of the Specialized Repair Teams consumable allows St. Vincent to take sustained damage and deal with fires relatively easily, but captains must be wary to not take citadel or torpedo damage.

Pros:

  • Waterline citadel
  • Accurate guns with battlecruiser dispersion and 30mm overmatch
  • Shorter AP fuse time
  • Fast turret traverse
  • Torpedoes have torpedo turning mechanic
  • Strong medium-range AA DPS
  • Fast speed
  • Improved acceleration
  • Good concealment
  • Access to Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. consumable
  • Access to Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Access to Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable

Cons:

  • Weak, easily overmatched bow and stern plating
  • Low torpedo damage protection
  • Poor long range AA DPS and low flak count
  • Poor turning radius

Research

As a top-tier ship, St. Vincent has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Owing to St. Vincent's Specialized Repair Teams consumable, Furious is a viable alternative to Fire Prevention Expert to speed up her reload while on fire.

Consumables

St. Vincent equips the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.4.

Testing Changes

  • DevBlog 310:
    • Preliminary characteristics.
  • DevBlog 328:
    • Main battery sigma parameter increased from 1.5 to 1.6.
    • Main battery firing range increased from 19.5 to 20.5 km.
  • DevBlog 332:
    • The amount of HP restored by the Specialized Repair Teams consumable from damage received to parts of the hull increased from 50 to 60%.
    • Maximum torpedo damage increased from 21,064 to 29,367.
    • Torpedo arming distance reduced from 1500 to 540 m. Torpedo launch sectors in the direction of the ship's bow were slightly reduced as well.
  • Added in early access in Update 0.11.6, as the last bundle out of 10 in the British Battleships event. The final stage of these sequential bundles cost 20,000 doubloons, and to unlock St. Vincent on the very first day of the patch cost players up to 90,000 doubloons.
  • Update 0.11.7:
    • Fixed a bug that caused some secondary battery mounts to shoot at incorrect angles; the firing sectors of the affected turrets have been slightly reduced at short ranges.
  • Introduced to the game as a researchable ship in Update 0.11.8.
  • Update 13.1:
    • Repair Party consumable reload time increased from 80 to 100 s.
    • Base detectability range increased from 15.8 to 16.2 km.
      • All other detectability parameters adjusted accordingly.

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Netherlands  
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