M-V-Y
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M-V-Y
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[Client Values; Actual values in
6,100,000 Cost |
2200440 HP Hit Points |
40/4522.81/45 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
750750 hp Engine Power |
40/15 km/h Speed Limit |
3030 deg/s Traverse |
18.7532.88 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
355.6/101.6/50.8355.6/101.6/50.8 mm Turret Armor |
APCR/HEAT/HE
AP/HEAT/HE Shells |
1065/4800/765
1110/5200/790 Shell Cost |
360/360/440440/440/530 HP Damage |
268/315/53252/300/60 mm Penetration |
r/m ▲
7.36 r/m Standard Gun ▲
5.45 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2649.6 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2398 Damage Per Minute Standard Gun |
m ▲
0.35 m With 50% Crew: 0.434 m ▲
0.38 Accuracy With 50% Crew: 0.471 m |
s 2 s 2.5 Aim time |
3232 deg/s Turret Traverse |
360° Gun Arc |
-10°/+18°-10°/+18° Elevation Arc |
4638 rounds Ammo Capacity |
2020 % Chance of Fire |
m 400 m 400 View Range |
m 745 m 745 Signal Range |
X
6100000
The M-V-Y is an American tier 10 heavy tank.
In June 1953, H.L. Yoh Company Inc. presented seven prototypes of a promising tank. One of them was named the M-V-Y. It suggested creating a vehicle with an unusual construction of the fighting compartment: the commander and the gunner being situated in the very narrow oscillating turret, and the loader in the hull. The shells were transferred from the hull to the turret through a narrow neck hole in the base of the turret. The suspension was supposed to have horizontal shock absorbers and a reserve internal track, that would allow to extract the vehicle from the battlefield if the main track was destroyed. The tank was equipped with the main cannon and five machine guns. The tank was never built.
The M-V-Y marks the end of its American heavy line.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
X | Continental AOSI-1195-5 Y V | 750 | 20 | 998 | 100000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
X | M-V-Y | 45 | 30 | 0 | 8500 | 82500 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Very good DPM and reload with the 105mm gun
- Can also mount 120mm with 440 alpha and decent reload speed
- Small and strong frontal turret profile with only one cupola
- Decent mobility at 40km/hr stock
- Has reserve track mechanic, will keep moving most of the time even if shot in front track wheel
Cons:
- While narrow from the front, the turret is very long and prone to side shots
- While small, lifting the gun exposes a "neck" weakspot
- Cupola on turret is thinly armored and easily penned if hit
- Frontal hull is mediocre overall and will only reliably bounce tier 8s
- HEAT penetration of 300 (120mm gun) and 315 (105mm gun) is subpar
Performance
The M-V-Y is one of the newer American tanks, and certainly one of the most unique ones. The main feature that comes to mind is the reserve track mechanic, which allows you to move even if your main track is destroyed. This helps save repair kits, and on top of that can bait players into shooting tracks, wasting their shots and giving you an opportunity to retaliate. The guns on the M-V-Y are both good in their own way, and should be mounted based on player preference. The 105mm has superb rate of fire for a HT gun, at the cost of having 360 alpha. The 120mm gun has 440 alpha and fires decently fast for a gun of its caliber. Both guns also share good shell speeds, even for the HEAT rounds, which makes aiming and hitting targets much more enjoyable.
The turret is very long and small towards the front, presenting a very small and thicky armored profile that is nearly impossible to damage aside from the use of HE shells. However, there is a cupola atop the turret that one should be mindful of when peeking. The turret's length is also a weakness on itself, as engaging multiple opponents, even when hull down, presents opponents a large side profile, giving them the easy opportunity to penetrate the turret sides and potentially kill the gunner and/or commander, both of which sit in close proximity to each other. The hull is usable, and can deflect shells if angled, but do not count on it to protect you. Hull down is the way of the M-V-Y, and one should play it on ridges and areas that offer opportunities to hide your hull.
Mobility-wise, the M-V-Y does not lack in speed. It easily reaches 40km/hr thanks to its good P/W ratio of 18.44, which is almost as good as some medium tanks. This speed is enough to get to positions faster than most other heavies, excluding "fast heavies" such as 277s and 5As. The reserve track can also save you during re-positioning, as the only way to immobilize the M-V-Y is to shoot BOTH tracks of the SAME side off. This can only be done by a shot to the back sprocket wheel or large caliber HE/AP rounds. Do note that if both tracks are destroyed, the reserve one will be repaired first, followed by the main one. Having reserve tracks limits your top speed to 40-60% (depending on if 2 or 1 reserve tracks are used). Use this mechanic sparingly, as this is not a true substitute for a repair kit, nor is this an excuse to be reckless.
Overall, the M-V-Y is a tricky yet pleasuring tank to play, whether it is on ridgelines, rolling with mediums in flanking maneuvers using the 105mm, or brawling with heavies using the 120mm. Those who master the tank's multiple oddities and flow with the battle will find the tank uniquely rewarding.
Early Research
The only module you really need to research is the 120mm, and choosing to mount it is up to player preference. If you want more alpha at the expense of some aim time and rate of fire, mount the 120mm. Otherwise, the 105mm will suit you fine.
External Reviews and Opinions
Gallery
History for this tank not found
Historical Gallery