T67
T67
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[Client Values; Actual values in
400,000 Cost |
44594 HP Hit Points |
13.15/13.657.77/16.4 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
330380 hp Engine Power |
61/15 km/h Speed Limit |
3032 deg/s Traverse |
25.148.91 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/APCR/HE Shells |
50/2800/28
96/2800/68 Shell Cost |
75/75/95115/115/185 HP Damage |
110/180/29128/177/38 mm Penetration |
r/m ▲
25 r/m Standard Gun ▲
16.22 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1875 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1865.3 Damage Per Minute Standard Gun |
m ▲
0.39 m With 50% Crew: 0.483 m ▲
0.41 Accuracy With 50% Crew: 0.508 m |
s 1.9 s 2.3 Aim time |
1618 deg/s Gun Traverse Speed |
360° Gun Arc |
-10°/+20°-10°/+20° Elevation Arc |
12570 rounds Ammo Capacity |
2020 % Chance of Fire |
m 310 m 320 View Range |
m 325 m 750 Signal Range |
Additional Statistics
(Top Configuration)
Camouflage
- Stationary: 20.9%
- When Moving: 12.6%
- When Firing: 8%
Terrain Resistance
- On Hard Ground: 0.96
- On Medium Ground: 1.06
- On Soft Ground: 2.01
Dispersion Change Values
- Turret Contribution
- Rotation: 0.08
- Shot Recoil: 3.84
- Suspension Contribution
- Acceleration: 0.2
- Turning: 0.2
With 100% Crew
V
400000
The T67 is an American tier 5 tank destroyer.
Development started in the spring of 1942. After trials in the fall of 1942, the decision was made to replace the 57-mm gun with a 75-mm gun. Two prototypes were manufactured. The vehicle saw neither mass production nor service.
The T67 is considered a very fun and overall good tank to play. Its best features are its guns, particularly the 76mm M1A1, along with its superior speed and acceleration (acceleration has been nerfed as of Update 1.9). When first purchased, it is very weak and has low engine power, but once fully upgraded, it is a force to be reckoned with. It can maintain its 61 kph top speed quite easily over all terrain and though the turret traverse is incredibly slow, the tank excels at flanking and exposing weak sides and rear. Although it has low penetration, its gun can penetrate almost any armor it comes across by hitting weak spots, and by the time they've been hit you'll most likely have had time to run away. In higher tiers, it can even be used as a heavily armed scout. Like most turreted TDs, its armor is sloped but incredibly thin, so don't expect to bounce much. In fact, if you try to use it as a classic stationary sniper TD, you'll probably be mercilessly destroyed. However, you will be very successful if you use this tank's superior speed and maneuverability to its best. A good example of this fact is that due to your high speed, you can "chase" enemy scouts, and get some damage done before the scout escapes.
The T67 marks the end of its American tank destroyer line.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Buick Series 60 | 330 | 20 | 756 | 10400 | |
V | Wright Continental R-975C4 early | 380 | 20 | 550 | 13900 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
IV | T49E1 | 13.65 | 30 | 0 | 2000 | 4300 | |
V | T49E2 | 16.4 | 32 | 0 | 2000 | 10200 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
IV | SCR 510 | 325 | 80 | 1980 | |
VI | SCR 610 | 420 | 100 | 24600 | |
X | SCR 619 | 750 | 80 | 54000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Top gun has deadly rapid rate-of-fire and excellent damage per minute for Tier V
- Has a turret; that makes it more versatile on the battlefield than a normal casemate TD
- Very low profile and rather small size, meaning excellent camouflage values
- Good top speed and respectful acceleration (acceleration nerfed in Update 1.9, more on par with LT's) due to the low weight a
- Good gun depression at 10 degrees, and relatively good view range, especially for a TD
Cons:
- Very thin armor, every vehicle it faces can damage it and it is easily crippled by HE shells
- Low HP pool, some Tier VI tanks with high alpha, and tanks using a 105mm or 122mm howitzer, can one-shot it (1.9 brings its h
- Limited ammo capacity at 45 shells (70 as of update 1.9), means you cannot afford to waste too many shells
- Poor hull and turret traverse speed for its dynamics, along with mediocre terrain resistances
- Top gun has mediocre accuracy and below average penetration for a Tier 5 TD
Performance
The T67 is very similar to its parent tank the M8A1 in many ways. It maintains similar speed and agility characteristics, in fact improving slightly on overall agility, while at the same time gaining some firepower; and while slow, the turret traverse is still faster than that of the M8A1. Its acceleration is as good or better than most light tanks at tier.
In terms of gun selection, sticking with the 57mm until the 76mm M1A1 is available is seriously worth considering, as the 76mm L/50 lacks in penetration. Additionally, the 57mm's rate of fire more than compensates for its lack of alpha damage. The top tier gun for the T67, the 76mm M1A1, excels in nearly all areas in terms of damage, rate of fire, and penetration over both the 76mm L/50 and the 57mm.
If you've played through the American medium tree at all you'll find that the engine will carry over. Be aware that despite the similarity in name, the 76 mm AT Gun M1A1 used by the T67 has "AT" in the name. It is different from the M1A1 used by the M4 Sherman and T1 Heavy, and the gun does not carry over from the medium/heavy line.
The T67 can be used to scout to some extent. Use this as your advantage and with your speed, locate enemy tanks, report their location to your team, track and do damage to them and escape before they even realize you were there. However, you are still a tank destroyer and your gun is too powerful to be wasted by dying too early in game, so be careful. Also note that you don't have the same camo rating when moving as light tanks even if your camo holds well when sitting stationary in a bush.
The T67, once fully upgraded, can almost be played in a manner similar to that of a scout or flanker. You're fragile (very important to remember this), you have excellent firepower for your tier, and you retain the ability to sneak up on the enemy. Play the T67 as a second line tank and you will succeed. Don't lead a push, as your armor can't take the hits. Simply follow the main push, support the tanks that are pushing, and clean up the stragglers. Or you can snipe at long range with the excellent gun.
As of Update 1.9, the T67 is still a good tank, although nerfed from 1.8 to 1.9. It has roughy 0.20 seconds more of aim time, 0.03 more dispersion on moving and turret rotation, 3 less reverse speed, 80 less engine power (power-weight ratio/acceleration from 31.14 to 25.72) and 7/6/3 worse effective traverse speed on hard, medium and soft terrain, respectively. As with the majority of other Tier I-VI tanks, however, it has more health (by 110 points) while also having 25 more shells, bringing its average potential damage from 5,175 to 8,050, leaving it roughly the same as it was but much less likely to be one-shotted.
Early Research
- The radios carry over from the M8A1 and the best one should be installed immediately. The 76 mm AT Gun M7 L/50 also carries over but requires the second suspension and turret.
- The 76 mm AT Gun M1A1 carries over from the T40 if you played it previously, but again it requires the second suspension and turret.
- Research the Wright Continental R-975C4 engine first if you don't already have it unlocked.
- Next research the upgraded suspension.
- Now you can research the second turret in preparation for the 76 mm AT guns.
- Go from there.
Suggested Equipment
Gallery
Historical Info
Design
On April 18, 1942, it was agreed to construct two prototypes that would be identified as the T67 Gun Motor Carriage. It was to be mobile, weigh around 12 tons, have a crew of five, reach a speed of 50 mph, armor was to be 7/8" on the turret, and 3/8" all around on the hull.
The first prototype was tested and as a result the Tank Destroyer Command and the Ordnance Department wanted the second prototype to have a 75 mm M3 gun. This became the T67 Gun Motor Carriage. It was to have its armor increased to 1" in front. The side armor was reduced and the top and bottom was increased.
The prototypes had helical coil suspensions. Two Buick 320 cubic inch gasoline engines produced a total of 330 HP.
In late 1942, after the testing of a prototype at the Aberdeen Proving Ground, the Special Armored Vehicle Board recommended that the T67 have a standard engine, a 76 mm gun, and a torsion bar suspension. The Secretary of War approved the building of six prototypes. These would carry the 76 mm M1 in an open turret without a basket. The Continental R975-C1 engine was used. These prototypes were designated the T70 Gun Motor Carriage.
Historical Gallery
Historical Accuracy Errata
75 mm M3 gun is missing. This configuration was known as the 75 mm Gun Motor Carriage T67.
- The T67 was only fitted with the Buick engine. The Wright Continental engine configuration is fake.
- The Continental R975 engine is considerably more powerful than it is in real life, with 460 horsepower compared to the historical 350-400.