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T67

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T67

AnnoA58_T67.png
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
400,000  Credits Cost
44594 HP Hit Points
13.15/13.657.77/16.4 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
330380 hp Engine Power
61/15 km/h Speed Limit
3032 deg/s Traverse
25.148.91 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















50/2800/28




















96/2800/68
Shell Cost
75/75/95115/115/185 HP Damage
110/180/29128/177/38 mm Penetration



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25 r/m 

Standard Gun

Reload Times
Nominal: 2.4 s
50% Crew: 2.97 s
75% Crew: 2.6 s
100% Crew: 2.3 s
Rammer: 2.07 s
Vents: 2.25 s
Both: 2.02 s
Both and BiA: 1.98 s
Both and Max Crew %: 1.9 s

See Crew, Consumables, or Equipment for more information.



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16.22 r/m 

Standard Gun

Reload Times
Nominal: 3.7 s
50% Crew: 4.58 s
75% Crew: 4 s
100% Crew: 3.55 s
Rammer: 3.2 s
Vents: 3.47 s
Both: 3.12 s
Both and BiA: 3.06 s
Both and Max Crew %: 2.93 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1875

Standard Gun

Using Shell Type 1 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1875
50% Crew: 1513.5
75% Crew: 1733.25
100% Crew: 1955.25
100% Crew
Vents: 1999.5
Rammer: 2172.75
Both: 2221.5
Both and BiA: 2271
Both and Max Crew %: 2369.25

Advantageous Damage Per Minute
First-shot DPM: 1950
50% Crew: 1588.5
75% Crew: 1808.25
100% Crew: 2030.25
100% Crew
Rammer: 2247.75
Vents: 2074.5
Both: 2296.5
Both and BiA: 2346
Both and Max Crew %: 2444.25

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1875
50% Crew: 1513.5
75% Crew: 1733.25
100% Crew: 1955.25
100% Crew
Vents: 1999.5
Rammer: 2172.75
Both: 2221.5
Both and BiA: 2271
Both and Max Crew %: 2369.25

Advantageous Damage Per Minute
First-shot DPM: 1950
50% Crew: 1588.5
75% Crew: 1808.25
100% Crew: 2030.25
100% Crew
Rammer: 2247.75
Vents: 2074.5
Both: 2296.5
Both and BiA: 2346
Both and Max Crew %: 2444.25

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (95 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2375
50% Crew: 1917.1
75% Crew: 2195.45
100% Crew: 2476.65
100% Crew
Vents: 2532.7
Rammer: 2752.15
Both: 2813.9
Both and BiA: 2876.6
Both and Max Crew %: 3001.05

Advantageous Damage Per Minute
First-shot DPM: 2470
50% Crew: 2012.1
75% Crew: 2290.45
100% Crew: 2571.65
100% Crew
Rammer: 2847.15
Vents: 2627.7
Both: 2908.9
Both and BiA: 2971.6
Both and Max Crew %: 3096.05

See here, here, or here for more information.






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1865.3

Standard Gun

Using Shell Type 1 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1865.3
50% Crew: 1505.35
75% Crew: 1725
100% Crew: 1945.8
100% Crew
Vents: 1989.5
Rammer: 2162
Both: 2210.3
Both and BiA: 2259.75
Both and Max Crew %: 2357.5

Advantageous Damage Per Minute
First-shot DPM: 1980.3
50% Crew: 1620.35
75% Crew: 1840
100% Crew: 2060.8
100% Crew
Rammer: 2277
Vents: 2104.5
Both: 2325.3
Both and BiA: 2374.75
Both and Max Crew %: 2472.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1865.3
50% Crew: 1505.35
75% Crew: 1725
100% Crew: 1945.8
100% Crew
Vents: 1989.5
Rammer: 2162
Both: 2210.3
Both and BiA: 2259.75
Both and Max Crew %: 2357.5

Advantageous Damage Per Minute
First-shot DPM: 1980.3
50% Crew: 1620.35
75% Crew: 1840
100% Crew: 2060.8
100% Crew
Rammer: 2277
Vents: 2104.5
Both: 2325.3
Both and BiA: 2374.75
Both and Max Crew %: 2472.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (185 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3000.7
50% Crew: 2421.65
75% Crew: 2775
100% Crew: 3130.2
100% Crew
Vents: 3200.5
Rammer: 3478
Both: 3555.7
Both and BiA: 3635.25
Both and Max Crew %: 3792.5

Advantageous Damage Per Minute
First-shot DPM: 3185.7
50% Crew: 2606.65
75% Crew: 2960
100% Crew: 3315.2
100% Crew
Rammer: 3663
Vents: 3385.5
Both: 3740.7
Both and BiA: 3820.25
Both and Max Crew %: 3977.5

See here, here, or here for more information.
Damage Per Minute


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0.39 m 

With 50% Crew: 0.483 m
With 75% Crew: 0.422 m
With 100% Crew: 0.374 m
With BiA: 0.366 m
With BiA and Vents: 0.358 m
Maximum possible: 0.343 m

For more details, see Crew


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0.41 m 

With 50% Crew: 0.508 m
With 75% Crew: 0.443 m
With 100% Crew: 0.393 m
With BiA: 0.384 m
With BiA and Vents: 0.376 m
Maximum possible: 0.361 m

For more details, see Crew
Accuracy


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1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
1618 deg/s Gun Traverse Speed
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
12570 rounds Ammo Capacity
General
2020 % Chance of Fire






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment






320 m 

With 50% Crew: 251.4 m
With 75% Crew: 285.7 m
With 100% Crew: 320 m
With Recon and Situational Awareness: 336.2 m
With Coated Optics: 352 m
With Binocular Telescope: 400 m
Maximum possible: 458.1 m

For more details, see Skills or Equipment
View Range


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325 m 

With 50% Crew: 262.4 m
With 75% Crew: 300.5 m
With 100% Crew: 339 m
With 100% Signal Boost: 390 m
When affected by 100% Relaying: 357.5 m
Maximum possible: 487.9 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
T67

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 20.9%
  • When Moving: 12.6%
  • When Firing: 8%


Terrain Resistance

  • On Hard Ground: 0.96
  • On Medium Ground: 1.06
  • On Soft Ground: 2.01


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.2
  • Turning: 0.2


With 100% Crew

V

AnnoA58_T67.png

400000

The T67 is an American tier 5 tank destroyer.

Development started in the spring of 1942. After trials in the fall of 1942, the decision was made to replace the 57-mm gun with a 75-mm gun. Two prototypes were manufactured. The vehicle saw neither mass production nor service.

The T67 is considered a very fun and overall good tank to play. Its best features are its guns, particularly the 76mm M1A1, along with its superior speed and acceleration (acceleration has been nerfed as of Update 1.9). When first purchased, it is very weak and has low engine power, but once fully upgraded, it is a force to be reckoned with. It can maintain its 61 kph top speed quite easily over all terrain and though the turret traverse is incredibly slow, the tank excels at flanking and exposing weak sides and rear. Although it has low penetration, its gun can penetrate almost any armor it comes across by hitting weak spots, and by the time they've been hit you'll most likely have had time to run away. In higher tiers, it can even be used as a heavily armed scout. Like most turreted TDs, its armor is sloped but incredibly thin, so don't expect to bounce much. In fact, if you try to use it as a classic stationary sniper TD, you'll probably be mercilessly destroyed. However, you will be very successful if you use this tank's superior speed and maneuverability to its best. A good example of this fact is that due to your high speed, you can "chase" enemy scouts, and get some damage done before the scout escapes.

The T67 marks the end of its American tank destroyer line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 57 mm Gun M1 110/180/29 75/75/95 26.09 0.39 1.9 400 33000
V 3-inch AT Gun M7 101/157/38 110/110/175 14.63 0.43 1.9 1450 33500
VI 76 mm AT Gun M1A1 128/177/38 115/115/185 16.22 0.41 2.3 1567 50330

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Buick Series 60 330 20 756 10400
V Wright Continental R-975C4 early 380 20 550 13900

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

IV T49E1 13.65 30 0 2000 4300
V T49E2 16.4 32 0 2000 10200

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IV SCR 510 325 80 1980
VI SCR 610 420 100 24600
X SCR 619 750 80 54000

Compatible Equipment

Low Noise Exhaust System Class 2 Light Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Top gun has deadly rapid rate-of-fire and excellent damage per minute for Tier V
  • Has a turret; that makes it more versatile on the battlefield than a normal casemate TD
  • Very low profile and rather small size, meaning excellent camouflage values
  • Good top speed and respectful acceleration (acceleration nerfed in Update 1.9, more on par with LT's) due to the low weight a
  • Good gun depression at 10 degrees, and relatively good view range, especially for a TD


Cons:


  • Very thin armor, every vehicle it faces can damage it and it is easily crippled by HE shells
  • Low HP pool, some Tier VI tanks with high alpha, and tanks using a 105mm or 122mm howitzer, can one-shot it (1.9 brings its h
  • Limited ammo capacity at 45 shells (70 as of update 1.9), means you cannot afford to waste too many shells
  • Poor hull and turret traverse speed for its dynamics, along with mediocre terrain resistances
  • Top gun has mediocre accuracy and below average penetration for a Tier 5 TD


Performance

The T67 is very similar to its parent tank the M8A1 in many ways. It maintains similar speed and agility characteristics, in fact improving slightly on overall agility, while at the same time gaining some firepower; and while slow, the turret traverse is still faster than that of the M8A1. Its acceleration is as good or better than most light tanks at tier.

In terms of gun selection, sticking with the 57mm until the 76mm M1A1 is available is seriously worth considering, as the 76mm L/50 lacks in penetration. Additionally, the 57mm's rate of fire more than compensates for its lack of alpha damage. The top tier gun for the T67, the 76mm M1A1, excels in nearly all areas in terms of damage, rate of fire, and penetration over both the 76mm L/50 and the 57mm.

If you've played through the American medium tree at all you'll find that the engine will carry over. Be aware that despite the similarity in name, the 76 mm AT Gun M1A1 used by the T67 has "AT" in the name. It is different from the M1A1 used by the M4 Sherman and T1 Heavy, and the gun does not carry over from the medium/heavy line.

The T67 can be used to scout to some extent. Use this as your advantage and with your speed, locate enemy tanks, report their location to your team, track and do damage to them and escape before they even realize you were there. However, you are still a tank destroyer and your gun is too powerful to be wasted by dying too early in game, so be careful. Also note that you don't have the same camo rating when moving as light tanks even if your camo holds well when sitting stationary in a bush.

The T67, once fully upgraded, can almost be played in a manner similar to that of a scout or flanker. You're fragile (very important to remember this), you have excellent firepower for your tier, and you retain the ability to sneak up on the enemy. Play the T67 as a second line tank and you will succeed. Don't lead a push, as your armor can't take the hits. Simply follow the main push, support the tanks that are pushing, and clean up the stragglers. Or you can snipe at long range with the excellent gun.

As of Update 1.9, the T67 is still a good tank, although nerfed from 1.8 to 1.9. It has roughy 0.20 seconds more of aim time, 0.03 more dispersion on moving and turret rotation, 3 less reverse speed, 80 less engine power (power-weight ratio/acceleration from 31.14 to 25.72) and 7/6/3 worse effective traverse speed on hard, medium and soft terrain, respectively. As with the majority of other Tier I-VI tanks, however, it has more health (by 110 points) while also having 25 more shells, bringing its average potential damage from 5,175 to 8,050, leaving it roughly the same as it was but much less likely to be one-shotted.


Early Research

  • The radios carry over from the M8A1 and the best one should be installed immediately. The 76 mm AT Gun M7 L/50 also carries over but requires the second suspension and turret.
  • The 76 mm AT Gun M1A1 carries over from the T40 if you played it previously, but again it requires the second suspension and turret.
  • Research the Wright Continental R-975C4 engine first if you don't already have it unlocked.
  • Next research the upgraded suspension.
  • Now you can research the second turret in preparation for the 76 mm AT guns.
  • Go from there.


Suggested Equipment


Tank Gun Rammer Enhanced Gun Laying Drive Binocular Telescope Coated Optics Camouflage Net 


Gallery

Historical Info

The T67 Gun Motor Carriage was a variant of the M18 Hellcat.

Design

On April 18, 1942, it was agreed to construct two prototypes that would be identified as the T67 Gun Motor Carriage. It was to be mobile, weigh around 12 tons, have a crew of five, reach a speed of 50 mph, armor was to be 7/8" on the turret, and 3/8" all around on the hull.

The first prototype was tested and as a result the Tank Destroyer Command and the Ordnance Department wanted the second prototype to have a 75 mm M3 gun. This became the T67 Gun Motor Carriage. It was to have its armor increased to 1" in front. The side armor was reduced and the top and bottom was increased.

The prototypes had helical coil suspensions. Two Buick 320 cubic inch gasoline engines produced a total of 330 HP.

In late 1942, after the testing of a prototype at the Aberdeen Proving Ground, the Special Armored Vehicle Board recommended that the T67 have a standard engine, a 76 mm gun, and a torsion bar suspension. The Secretary of War approved the building of six prototypes. These would carry the 76 mm M1 in an open turret without a basket. The Continental R975-C1 engine was used. These prototypes were designated the T70 Gun Motor Carriage.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

75 mm M3 gun is missing. This configuration was known as the 75 mm Gun Motor Carriage T67.
  • The T67 was only fitted with the Buick engine. The Wright Continental engine configuration is fake.
  • The Continental R975 engine is considerably more powerful than it is in real life, with 460 horsepower compared to the historical 350-400.


Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
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Heavy Tanks VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
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USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:A58 T67