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T25 AT

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T25 AT

AnnoA64_T25_AT.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,327,000  Credits Cost
840168 HP Hit Points
38.74/39.2113.6/43.8 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
560704 hp Engine Power
56/15 km/h Speed Limit
3030 deg/s Traverse
14.4651.76 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















255/4400/255




















1000/4800/680
Shell Cost
240/240/320320/320/420 HP Damage
160/243/45198/245/53 mm Penetration



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8.22 r/m 

Standard Gun

Reload Times
Nominal: 7.3 s
50% Crew: 9.04 s
75% Crew: 7.9 s
100% Crew: 7 s
Rammer: 6.3 s
Vents: 6.85 s
Both: 6.16 s
Both and BiA: 6.03 s
Both and Max Crew %: 5.78 s

See Crew, Consumables, or Equipment for more information.



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6.59 r/m 

Standard Gun

Reload Times
Nominal: 9.1 s
50% Crew: 11.27 s
75% Crew: 9.84 s
100% Crew: 8.73 s
Rammer: 7.86 s
Vents: 8.54 s
Both: 7.68 s
Both and BiA: 7.52 s
Both and Max Crew %: 7.21 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1972.8

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1972.8
50% Crew: 1593.6
75% Crew: 1824
100% Crew: 2056.8
100% Crew
Vents: 2102.4
Rammer: 2284.8
Both: 2337.6
Both and BiA: 2388
Both and Max Crew %: 2491.2

Advantageous Damage Per Minute
First-shot DPM: 2212.8
50% Crew: 1833.6
75% Crew: 2064
100% Crew: 2296.8
100% Crew
Rammer: 2524.8
Vents: 2342.4
Both: 2577.6
Both and BiA: 2628
Both and Max Crew %: 2731.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1972.8
50% Crew: 1593.6
75% Crew: 1824
100% Crew: 2056.8
100% Crew
Vents: 2102.4
Rammer: 2284.8
Both: 2337.6
Both and BiA: 2388
Both and Max Crew %: 2491.2

Advantageous Damage Per Minute
First-shot DPM: 2212.8
50% Crew: 1833.6
75% Crew: 2064
100% Crew: 2296.8
100% Crew
Rammer: 2524.8
Vents: 2342.4
Both: 2577.6
Both and BiA: 2628
Both and Max Crew %: 2731.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2630.4
50% Crew: 2124.8
75% Crew: 2432
100% Crew: 2742.4
100% Crew
Vents: 2803.2
Rammer: 3046.4
Both: 3116.8
Both and BiA: 3184
Both and Max Crew %: 3321.6

Advantageous Damage Per Minute
First-shot DPM: 2950.4
50% Crew: 2444.8
75% Crew: 2752
100% Crew: 3062.4
100% Crew
Rammer: 3366.4
Vents: 3123.2
Both: 3436.8
Both and BiA: 3504
Both and Max Crew %: 3641.6

See here, here, or here for more information.






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2108.8

Standard Gun

Using Shell Type 1 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2108.8
50% Crew: 1702.4
75% Crew: 1948.8
100% Crew: 2198.4
100% Crew
Vents: 2246.4
Rammer: 2441.6
Both: 2499.2
Both and BiA: 2553.6
Both and Max Crew %: 2662.4

Advantageous Damage Per Minute
First-shot DPM: 2428.8
50% Crew: 2022.4
75% Crew: 2268.8
100% Crew: 2518.4
100% Crew
Rammer: 2761.6
Vents: 2566.4
Both: 2819.2
Both and BiA: 2873.6
Both and Max Crew %: 2982.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2108.8
50% Crew: 1702.4
75% Crew: 1948.8
100% Crew: 2198.4
100% Crew
Vents: 2246.4
Rammer: 2441.6
Both: 2499.2
Both and BiA: 2553.6
Both and Max Crew %: 2662.4

Advantageous Damage Per Minute
First-shot DPM: 2428.8
50% Crew: 2022.4
75% Crew: 2268.8
100% Crew: 2518.4
100% Crew
Rammer: 2761.6
Vents: 2566.4
Both: 2819.2
Both and BiA: 2873.6
Both and Max Crew %: 2982.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (420 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2767.8
50% Crew: 2234.4
75% Crew: 2557.8
100% Crew: 2885.4
100% Crew
Vents: 2948.4
Rammer: 3204.6
Both: 3280.2
Both and BiA: 3351.6
Both and Max Crew %: 3494.4

Advantageous Damage Per Minute
First-shot DPM: 3187.8
50% Crew: 2654.4
75% Crew: 2977.8
100% Crew: 3305.4
100% Crew
Rammer: 3624.6
Vents: 3368.4
Both: 3700.2
Both and BiA: 3771.6
Both and Max Crew %: 3914.4

See here, here, or here for more information.
Damage Per Minute


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
20° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
5640 rounds Ammo Capacity
General
2020 % Chance of Fire






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment
View Range


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395 m 

With 50% Crew: 310.3 m
With 75% Crew: 352.7 m
With 100% Crew: 395 m
With 100% Signal Boost: 474 m
When affected by 100% Relaying: 434.5 m
Maximum possible: 568.4 m

For more details, see Skills or Equipment


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615 m 

With 50% Crew: 483.2 m
With 75% Crew: 549.2 m
With 100% Crew: 615 m
With 100% Signal Boost: 738 m
When affected by 100% Relaying: 676.5 m
Maximum possible: 884.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 19.7%
  • When Moving: 12%
  • When Firing: 6%


Terrain Resistance

  • On Hard Ground: 1.15
  • On Medium Ground: 1.34
  • On Soft Ground: 2.21


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.12
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.22
  • Turning: 0.22


With 100% Crew

VII

AnnoA64_T25_AT.png

1327000

The T25 AT is an American tier 7 tank destroyer.

The vehicle was developed based on the T23 tank, but the work on the project was discontinued at the concept exploration stage. The Command of the United States Army did not like the electric transmission and poor gun traverse limits.

When stock, the 90 mm AT Gun M3 is adequate for its tier and the speed is able to get you where you need to go in short time. When fully upgraded, the T25 AT is a fantastic tank destroyer to play, being very fast, and armed with the 105 mm AT Gun T5E1, it can provide fire support wherever needed. The T25 AT's armor is quite lacking, but the mantlet is not small and can bounce higher tier shells. Because of its lack of armor and hitpoints, it is recommended that you avoid direct firefights with higher tier tanks. One thing that is impressive on this tank destroyer is its deep gun depression, which can come in handy in certain situations. The relative rarity of the T25 AT, compared to similar vehicles like the Jagdpanther, is most likely due to its position in the Tech tree. Many players who wish to play the turretless American TDs grind the other, more popular, American TD line to the T28 Prototype and go from there to the T28. (At least prior to 1.9 when "simplification" of the tech trees took away that option.)

The T25 AT leads to the T28.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 90 mm AT Gun M3 160/243/45 240/240/320 8.22 0.35 1.7 2050 81000
VIII 90 mm AT Gun T15E2 170/258/45 240/240/320 8.22 0.35 1.7 2050 111900
VIII 105 mm AT Gun T5E1 198/245/53 320/320/420 6.59 0.38 1.7 2400 118000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII Ford GAN 560 20 569 37200
VIII Continental AV-1790-1 704 20 569 45000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VI T25T1 39.21 30 0 10200 15000
VIII T25T2 43.8 30 0 10200 32720

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IX SCR 506 615 110 33600
VI SCR 508 395 100 21600

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Very mobile, top speed, acceleration and traverse are all outstanding, on par with same tier medium tanks
  • Good penetration, alpha, aiming time, RoF and DPM on top gun
  • Good gun handling on all guns, good gun arc and deep gun depression, favorable gun placement
  • Good camouflage value, between Su-122-44 and Jagdpanther
  • Easier stock grind than the T25/2


Cons:


  • The slope and the thickness of the frontal armor is not enough to bounce same-tier shells when on level ground, and littered
  • Poor side and rear armor
  • Mediocre viewrange (350 m); medium and light tanks can sometimes outspot you
  • Expensive shell cost; poor gameplay can hurt your currency
  • Generally outclassed by Jagdpanther, being only marginally faster


Performance

If you have played the Jagdpanther, you will find they play fairly similarly. The T25AT is a tank that can do several jobs decently well, but is not truly a master of any.

The tank is great for locating to an excellent spot in which is can provide sniper support, as it's 105mm has both good damage and penetration (though aiming for the sides of tanks is still highly recommended). But with tanks such as the Hellcat in similar MM, those spots may get taken before you get there, forcing you to move on to possibly less-then optimal locations.

The tank is a good urban brawler and flank tank. It's speed and acceleration, combined with its high maneuverability allow it to quickly relocate behind the enemy to attack when their attention is drawn to the heavies and mediums in front of them. Again, though it maybe good at this, other lighter tanks, especially with turrets are better in this respect as they don't need to traverse the entire corner to shoot, thus reducing the opening the enemy has to fire.

Due to it's very nice gun depression, the tank makes an excellent hill shooter. On maps defined by their hilly terrain that can be driven up and shot over, the T25AT (thanks in part to it's powerful engine) has no problem climbing these hills to quickly pop over and shoot with it's gun aimed full down. Once more, while the tank does well in this regard, it unfortunately means exposing itself to enemy fire that if the driver isn't quick enough, and with it's lack of armour, can mean being severely damaged.

The tank can be an excellent end game hunter and scout. Whether the enemy team has only its SPGs left, or has a few speedy and pesky lights and mediums, either scooting around or pushing a base cap, the T25AT can hold its own very well in terms of speed as the driver tries to find them and mark their locations known to their team, and with firepower that outshines many mediums and lights at it's tier, can also quickly finish them off. But again, with speedier light tanks and mediums with potentially better armour should a firefight ensue, there sits the potential for the tank to be out-maneuvered and over run, there are again better choices that can be had.

The T25AT's combination of speed, gun depression, firepower and maneuverability make it a tank that shouldn't be taken lightly by people facing off against one, yet it's lack of armour and turret mean that it's also a tank that can be exposed to great risk and can easily be exploited by those attacking it.

Players must be aware of the tank's limitations so as to play the tank to its fullest -a well played T25AT can easily do upwards of 1800+ damage a match- but at the same time not let the limitations hold them back from fully utilizing its strengths to their advantages. The lack of a turret -usually the biggest complaint lodged against the T25AT- should not deter anyone from picking one up and playing it, as the T25AT is one the most rewarding and fun tanks in the game.


N.B. The 105 mm gun is also used on the T28 Prototype. Unlocking it on the T25 AT will make the grind on the T28 Prototype much easier.


Early Research

  • Radio carries over from the Jackson.
  • Get the 105mm as fast as you can.
  • Get the upgraded suspension, as it is necessary to mount any equipment weighing more than 100kg.
  • Finish by researching the AV-1790-1 engine.


Alternatively, if you wish to use equipment (gun rammer/binoculars and camouflage net) at all times:

  • Start by researching the T15E2 gun. This will need to be researched before the 105 can be researched. It will help you get to the next upgrades a little easier.
  • Get the upgraded suspension, as it will be necessary to equip the 105mm with equipment of more than 100kg.
  • Get the 105mm.
  • Finish by researching the engine.


Suggested Equipment


Tank Gun Rammer Enhanced Gun Laying Drive Binocular Telescope Camouflage Net Improved Ventilation Class 2


Gallery

Historical Info

With encounters with German Tiger tanks in Tunisia, tanks crews were wanting a tank with bigger guns than 75 mm and 76 mm.

In March 1943 a new turret was fitted with a 90 mm AA gun and put onto a T23 model.

The Army Service Forces placed an order for 50 of these tanks.1 10 of these were to be T26s. The first T25s were completed until early 1944.

A request for 8,000 T25s and T26s with 75 mm and 76 mm guns was rejected.

Development

The T23 medium tank was a development of the T20 medium tank, with a Ford GAN V8 engine with electric transmission. The T20 medium tank would eventually develop into the M26 Pershing.

The T25 tank destroyer comes from 1943 models of a T23 medium tank chassis mounting a modified version of a 90 mm AA gun which eventually became the M3 90 mm gun.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The in-game model appears different from the wooden model, presumably to make the chassis and suspension more resemble the T23 rather than the T1/M6 that it does in the wooden model.
  • The wooden model upon which the T25 AT is based was never named. The name T23 AT would have been more appropriate, as the vehicle is based on the T23 medium tank rather than the (American) T 25.
  • The wooden model is described as having been fitted with a 90mm gun. There are no known plans to have mounted the 105mm gun on it.


Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:A64 T25 AT