T110E3
T110E3
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[Client Values; Actual values in
6,100,000 ![]() |
2050410 HP Hit Points |
74.73/7814.73/78 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
- Loader
875875 hp Engine Power |
24/8 km/h Speed Limit |
2424 deg/s Traverse |
11.7159.4 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/APCR/HE Shells |
1650/5200/1120
1650/5200/1120 Shell Cost |
750/750/1100750/750/1100 HP Damage |
295/375/90295/375/90 mm Penetration |
r/m ▲
3.53 r/m Standard Gun ▲
3.53 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2647.5 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2647.5 Damage Per Minute Standard Gun |
m ▲
0.36 m With 50% Crew: 0.446 m ▲
0.36 Accuracy With 50% Crew: 0.446 m |
s 2.5 s 2.5 Aim time |
2626 deg/s Gun Traverse Speed |
16° Gun Arc |
-8°/+16°-8°/+16° Elevation Arc |
2727 rounds Ammo Capacity |
2020 % Chance of Fire |
m 390 m 390 View Range |
m 745 m 745 Signal Range |
Additional Statistics
(Top Configuration)
Camouflage
- Stationary: 9%
- When Moving: 4%
- When Firing: 2.17%
Terrain Resistance
- On Hard Ground: 1.44
- On Medium Ground: 1.63
- On Soft Ground: 2.88
Dispersion Change Values
- Turret Contribution
- Rotation: 0.08
- Shot Recoil: 3.84
- Suspension Contribution
- Acceleration: 0.21
- Turning: 0.21
With 100% Crew
X

6100000
The T110E3 is an American tier 10 tank destroyer.
In 1954, a conference on future heavy tanks was held in Detroit. Alongside other advanced projects, the Chrysler Corporation suggested a new tank on the basis of the TS-31 project. The main goal was to make the tank fit the Bern national tunnel. Several variants were considered, but the project was canceled.
The T110E3 is the tier X American Tank Destroyer on the turretless tech tree. Slightly more compact and mobile than the T95, the E3 can move around the battlefield better with its increased top speed, but at the dire sacrifice of overall armor protection. Cutting the side and rear armor by more than half, the T110E3 is much more vulnerable to flanking tanks, and the lack of "skirt" armor on the sides makes the E3 take in more damage from artillery shells. However, the E3 still maintains the 305mm of frontal armor that the T95 is famous for, so fighting this tank from the front is incredibly difficult. The increased vulnerability should not scare anyone away from trying to get this tank, as it can still do much of what the T95 was able to do and even more.
The T110E3 marks the end of its American tank destroyer line.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|---|---|---|---|
X | 155 mm AT Gun T7E2 | 295/375/90 | 750/750/1100 | 3.53 | 0.36 | 2.5 | 3371 | 335000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|---|
X | Continental AOI-1490 | 875 | 20 | 1200 | 100000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|---|---|
X | T110E3 | 78 | 24 | 0 | 8000 | 82500 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Shares the same very strong 305mm frontal armor with its predecessor, but better sloped.
- Unlike its predecessor and other T110E tanks, the Cupola is outrageously strong.
- Yields an improved variant of the T95s 155mm gun with extremely high APCR penetration and better RoF.
- 8° of gun depression allows for more usable hull-down tactics than the T95.
- One of the best vehicles for facehugging in the entire game.
Cons:
- Side (Below superstructure) and rear armor is very weak and vulnerable to HE. Can also be overmatched by +133mm guns.
- Sluggish speed and traverse, one of the slowest tanks in the game.
- Lower glacis is very weak and easily penned, but can be trollish at times.
- Fairly unimpressive gun handling and accuracy.
- Mediocre camouflage.
Performance
The T110E3 is a truly devastating tank destroyer. Its ability to reliably bounce shells from nearly all tanks in the game means it can single-handedly distract an enemy team as they focus fire without any significant results. Woe to the enemy tankers who sit face to face with a T110E3 as the likelihood of survival is virtually nil in the right hands: Practically every vehicle in the game is vulnerable to the 155mm T7E2's APCR rounds. T95 drivers will notice many of the same characteristics of the T95 in the T110E3 and should play it the same way with some minor adjustments. The T110E3's primary weak point from the front is its lower glacis, so T110E3 drivers should terrain that can cover large portions of this area. If achieved, the only other weak point from the front is the Commander's view port on top of the tank, but even so it is still a very difficult target to penetrate and bounces shells as well. While faster than the T95, it is still weak to flanking and getting tracked, so play smart and use reverse and track any tank attempting to flank you and ram his front. Doing so will essentially guarantee a win as their shells cannot penetrate your upper hull and your shells will pierce every time, quickly destroying them.
While the side and rear armor is statistically weaker than the front, everything above the tracks is still difficult to penetrate. The T110E3 works best in conjunction with support tanks that can punish flankers as well as bolder enemies who overextend during the reloading process. If that support requirement is met, the enemy will shoot the T110E3 in a futile effort only to be worn down by lethal 155mm return fire. The camo rating for the T110E3 is low and the gun accuracy is unremarkable so sniping from distance is usually not recommended unless there is nothing better to do.
The T110E3 is still highly underestimated and does not receive as much respect and fear as it should. Take advantage of this doubt as the enemy attempts to exchange shots with you and finish them off swiftly. The only other tank a T110E3 fears fighting against is another T110E3 simply because it's so difficult to damage.
The Armor on a T110E3 is 305mm on the superstructure front, the gun mantlet is 305mm of spaced armor plus 305mm of base armor behind that, and the hull "beak" is also 305mm thick. The hull, while based on the same design as the T110E5s, is actually tougher by ~10mm of actual thickness (not effective) on the upper and lower glacis while the beak is a 51mm upgrade. In fact when aiming at the lower glacis you should still aim for the flattest part of the centerline relative to your firing angle because if the shot hits off to the side anything but tier 10 TDs will get trolled. Shots somewhat outside of the lower glacis' center mass will likely face ~270mm of armor while those that impact at the edges of the lower plate or at an extreme angle may autobounce or encounter over 350mm of resistance.
It is also worth noting that the E3 has very potent HE; if you are doubting your chances of penetrating an extremely well armored target, the HE of the T110E3 can still cause noticeable damage. It is highly recommended for use against softer targets (Especially like the Grille 15, which, if it penetrates, will chop off over half of its health), and can also finish off armored low HP targets if they are too far away and/or are moving too erratically to confidently destroy with AP or APCR.
As with many other TDs, Field Modifications and leveling upgrades are highly beneficial on the T110E3. Reinforced Suspension and Right-Angle Periscope are easy choices that significantly improve mobility, suspension durability, and view range while having little or no downside. Parallax Adjustment is usually favored over Aiming Gears Lapping as the lower effective moving bloom partially cancels out the slower Aim Time stat, and the better base accuracy helps to make the most of every shot. At Field Mod Level VII, both options are viable and provide notable benefits worthy of consideration depending on player preferences; the same is true of Field Mod Level VIII. Equipment-wise, Turbocharger is practically mandatory for most applications, as it helps mitigate one of the T110E3's most glaring weaknesses. It is recommended that you allocate the other 2 equipment slots to some combination of the following: Gun Rammer, Improved Rotation Mechanism, Improved Hardening, and Improved Ventilation.
Overall the E3 is an offensively flexible and, at least from the front, defensively powerful tank destroyer, harness such power wisely.
Early Research
This tank is elite in its stock configuration
Suggested Equipment
External Reviews and Opinions
Gallery
Historical Info
Historical Gallery
Historical Accuracy Errata
* The frontal armor of the T110E3 is much thicker than historically proposed.
- The only gun planned for the whole of the T110 series was the T123 120mm gun.
- The AOI-1490 engine only had 700 horsepower in real life, but in game it has 875 horsepower.