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M44

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M44

AnnoA87_M44.png
Battle Tier
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Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
920,000  Credits Cost
31563 HP Hit Points
29.42/29.517.48/32 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Loader
  5. Loader
Mobility
500550 hp Engine Power
56.3/14 km/h Speed Limit
2022 deg/s Traverse
1731.46 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||


HE/HE/HEAT







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||


HE/HE/HEAT
Shells




















505/610/590




















505/610/590
Shell Cost
500/600/360500/600/360 HP Damage
38/48/15039/49/182 mm Penetration



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2.61 r/m 

Standard Gun

Reload Times
Nominal: 23 s
50% Crew: 28.49 s
75% Crew: 24.88 s
100% Crew: 22.05 s
Rammer: 19.85 s
Vents: 21.56 s
Both: 19.41 s
Both and BiA: 18.99 s
Both and Max Crew %: 18.2 s

See Crew, Consumables, or Equipment for more information.



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2.73 r/m 

Standard Gun

Reload Times
Nominal: 22 s
50% Crew: 27.25 s
75% Crew: 23.8 s
100% Crew: 21.09 s
Rammer: 18.98 s
Vents: 20.63 s
Both: 18.56 s
Both and BiA: 18.16 s
Both and Max Crew %: 17.41 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1305

Standard Gun

Using Shell Type 1 (500 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1305
50% Crew: 1055
75% Crew: 1205
100% Crew: 1360
100% Crew
Vents: 1390
Rammer: 1510
Both: 1545
Both and BiA: 1580
Both and Max Crew %: 1650

Advantageous Damage Per Minute
First-shot DPM: 1805
50% Crew: 1555
75% Crew: 1705
100% Crew: 1860
100% Crew
Rammer: 2010
Vents: 1890
Both: 2045
Both and BiA: 2080
Both and Max Crew %: 2150

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (600 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1566
50% Crew: 1266
75% Crew: 1446
100% Crew: 1632
100% Crew
Vents: 1668
Rammer: 1812
Both: 1854
Both and BiA: 1896
Both and Max Crew %: 1980

Advantageous Damage Per Minute
First-shot DPM: 2166
50% Crew: 1866
75% Crew: 2046
100% Crew: 2232
100% Crew
Rammer: 2412
Vents: 2268
Both: 2454
Both and BiA: 2496
Both and Max Crew %: 2580

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (360 Damage):


Theoretical Damage Per Minute
Nominal DPM: 939.6
50% Crew: 759.6
75% Crew: 867.6
100% Crew: 979.2
100% Crew
Vents: 1000.8
Rammer: 1087.2
Both: 1112.4
Both and BiA: 1137.6
Both and Max Crew %: 1188

Advantageous Damage Per Minute
First-shot DPM: 1299.6
50% Crew: 1119.6
75% Crew: 1227.6
100% Crew: 1339.2
100% Crew
Rammer: 1447.2
Vents: 1360.8
Both: 1472.4
Both and BiA: 1497.6
Both and Max Crew %: 1548

See here, here, or here for more information.






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1365

Standard Gun

Using Shell Type 1 (500 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1365
50% Crew: 1100
75% Crew: 1260
100% Crew: 1425
100% Crew
Vents: 1455
Rammer: 1585
Both: 1620
Both and BiA: 1655
Both and Max Crew %: 1725

Advantageous Damage Per Minute
First-shot DPM: 1865
50% Crew: 1600
75% Crew: 1760
100% Crew: 1925
100% Crew
Rammer: 2085
Vents: 1955
Both: 2120
Both and BiA: 2155
Both and Max Crew %: 2225

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (600 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1638
50% Crew: 1320
75% Crew: 1512
100% Crew: 1710
100% Crew
Vents: 1746
Rammer: 1902
Both: 1944
Both and BiA: 1986
Both and Max Crew %: 2070

Advantageous Damage Per Minute
First-shot DPM: 2238
50% Crew: 1920
75% Crew: 2112
100% Crew: 2310
100% Crew
Rammer: 2502
Vents: 2346
Both: 2544
Both and BiA: 2586
Both and Max Crew %: 2670

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (360 Damage):


Theoretical Damage Per Minute
Nominal DPM: 982.8
50% Crew: 792
75% Crew: 907.2
100% Crew: 1026
100% Crew
Vents: 1047.6
Rammer: 1141.2
Both: 1166.4
Both and BiA: 1191.6
Both and Max Crew %: 1242

Advantageous Damage Per Minute
First-shot DPM: 1342.8
50% Crew: 1152
75% Crew: 1267.2
100% Crew: 1386
100% Crew
Rammer: 1501.2
Vents: 1407.6
Both: 1526.4
Both and BiA: 1551.6
Both and Max Crew %: 1602

See here, here, or here for more information.
Damage Per Minute


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0.74 m 

With 50% Crew: 0.917 m
With 75% Crew: 0.8 m
With 100% Crew: 0.71 m
With BiA: 0.694 m
With BiA and Vents: 0.679 m
Maximum possible: 0.651 m

For more details, see Crew


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0.72 m 

With 50% Crew: 0.892 m
With 75% Crew: 0.779 m
With 100% Crew: 0.69 m
With BiA: 0.675 m
With BiA and Vents: 0.66 m
Maximum possible: 0.633 m

For more details, see Crew
Accuracy


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5.2 s 

With 50% Crew: 6.442 s
With 75% Crew: 5.625 s
With 100% Crew: 4.986 s
With GLD: 4.533 s
With BiA: 4.876 s
With BiA and Vents: 4.77 s
With both and GLD: 4.337 s
Maximum possible: 4.157 s

For more details, see Crew or Equipment


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5.4 s 

With 50% Crew: 6.689 s
With 75% Crew: 5.841 s
With 100% Crew: 5.178 s
With GLD: 4.707 s
With BiA: 5.064 s
With BiA and Vents: 4.954 s
With both and GLD: 4.503 s
Maximum possible: 4.317 s

For more details, see Crew or Equipment
Aim time
99 deg/s Gun Traverse Speed
60° Gun Arc
-5°/+65°-5°/+65° Elevation Arc
4436 rounds Ammo Capacity
General
2020 % Chance of Fire






265 m 

With 50% Crew: 208.2 m
With 75% Crew: 236.6 m
With 100% Crew: 265 m
With Recon and Situational Awareness: 278.4 m
With Coated Optics: 291.5 m
With Binocular Telescope: 331.25 m
Maximum possible: 379.4 m

For more details, see Skills or Equipment






265 m 

With 50% Crew: 208.2 m
With 75% Crew: 236.6 m
With 100% Crew: 265 m
With Recon and Situational Awareness: 278.4 m
With Coated Optics: 291.5 m
With Binocular Telescope: 331.25 m
Maximum possible: 379.4 m

For more details, see Skills or Equipment
View Range


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500 m 

With 50% Crew: 392.8 m
With 75% Crew: 446.5 m
With 100% Crew: 500 m
With 100% Signal Boost: 600 m
When affected by 100% Relaying: 550 m
Maximum possible: 719.5 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 10%
  • When Moving: 5.1%
  • When Firing: 1.5%


Terrain Resistance

  • On Hard Ground: 1.25
  • On Medium Ground: 1.44
  • On Soft Ground: 2.4


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.44
  • Shot Recoil: 5.75
  • Suspension Contribution
  • Acceleration: 0.38
  • Turning: 0.38


With 100% Crew

VI

AnnoA87_M44.png

920000

The M44 is an American tier 6 self-propelled gun.

A 155 mm SPG on the chassis of the M41 light tank. The vehicle saw action in the Korean War. In the early 1960s, improved SPGs of this type with rotating turrets were introduced, and the M44 was removed from service. According to different sources, between 250 and 600 vehicles were manufactured from 1953 through 1954.

The M44 leads to the M12.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 155 mm Howitzer M1 38/48/150 500/600/360 2.61 0.74 5.2 1735 45000
VI 155 mm Howitzer M45 39/49/182 500/600/360 2.73 0.72 5.4 1347 68000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII Continental AOS-895-3 500 20 771 31000
VIII Continental AOSI-895-5 550 20 771 43000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

V T99E1 29.5 20 0 15000 9750
VI M44 32 22 0 15000 16500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VIII AN/PRC-10 500 12 22000
X AN/PRC-25 750 9 54000

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Innovative Loading System Enhanced Gun Laying Drive Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Excellent mobility that allows the M44 to easily achieve its top speed of 56 km/h.
  • Wide horizontal and good vertical shell arc which helps reduce reticle bloom when shifting aim.
  • The reload, aim time and excellent accuracy for an artillery piece make this a great team support weapon.
  • Surprisingly profitable to play


Cons:


  • Second lowest average damage out of all Tier VI artillery, with 550 alpha.
  • Lowest average stun duration of 6.76 seconds compared to other Tier 6 artillery.


Performance

The M44 is like a tier 6 version of the M53/55. It has moderately high mobility, combined with good damage, a fast reload, and decent accuracy. The M44 is well-rounded, with no really lackluster statistics that hinder it in any way. It is able to hurt anything it sees, and can do well even when bottom tier. During Clan Wars Campaigns, the M44 may see use during the Tier 6 stages.

  • In 1.13, the M44 was directly nerfed with several changes, alongside the general artillery changes.

Reload of stock 155mm from 20.3 -> 23, aim time from 4.6 -> 5.2, turret bloom nerfed by 5% Reload of top 155mm from 19.9 -> 22, aim time from 4.9 -> 5.4, turret bloom nerfed by 6% Gun traverse from 10 degrees/sec -> 9/sec While the M44 is obviously still better than the other tier VI SPGs, it is no longer by a stupidly massive degree.


Early Research

  • None of the available upgrades are researched and carry over from the M41.
  • Research the M45 Howitzer 2nd gun first. It is lighter than stock gun so no need for tracks first.
  • Research the top radio next, as it is also used on the M53/M55 later in the line.
  • Suspension and engine last. Or you can simply go straight to the M12.
  • Note that the top engine is shared with the M41 Walker Bulldog, T49 and T69 If you are going to be researching these lines in the future it is sensible to research the engine here.

Alternatively, research the suspension first, as you cannot mount the camouflage net without the upgraded suspension. This will allow for increased survivability, while you are researching the other upgrades.


Suggested Equipment


Artillery Shell Rammer Enhanced Gun Laying Drive Camouflage Net 


Gallery

Historical Info

The T99 design was approved in 1947 and development of what would become the M44 began. The design was based upon the chassis of the M41 Walker Bulldog light tank and incorporated the 155mm howitzer M45. Testing during development revealed flaws in the design and production halted. The first 250 vehicles built by Massey Harris had to be rebuilt under the last of a series of revised designs which was designated T194 in 1951. The production models were designated the 155mm self-propelled howitzer M44.[1]


Historical Gallery

Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden
Italy
Poland
ja:Tank:A87 M44