T-34-2
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T-34-2
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[Client Values; Actual values in
2,480,000 Cost |
1300280 HP Hit Points |
31.8/33.522.1/36.5 t Weight Limit |
- Commander
- Gunner
- Driver
- Loader (Radio Operator)
500580 hp Engine Power |
56/20 km/h Speed Limit |
4446 deg/s Traverse |
15.7226.24 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
170/120/60180/120/60 mm Turret Armor |
AP/APCR/HE
AP/HEAT/HE Shells |
109/2800/98
1025/5600/608 Shell Cost |
160/160/280360/360/530 HP Damage |
126/167/43212/280/61 mm Penetration |
r/m ▲
13.33 r/m Standard Gun ▲
5 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2132.8 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1800 Damage Per Minute Standard Gun |
m ▲
0.42 m With 50% Crew: 0.52 m ▲
0.43 Accuracy With 50% Crew: 0.533 m |
s 2.3 s 2.9 Aim time |
4446 deg/s Turret Traverse |
360° Gun Arc |
-5°/+20°-5°/+15° Elevation Arc |
5040 rounds Ammo Capacity |
1212 % Chance of Fire |
m 370 m 380 View Range |
m 600 m 750 Signal Range |
Additional Statistics
(Top Configuration)
When using the 100mm 59-100T gun:
Camouflage
- Stationary: 17.1%
- When Moving: 12.9%
- When Firing: 3.7%
Terrain Resistance
- On Hard Ground: 0.77
- On Medium Ground: 0.86
- On Soft Ground: 1.73
Dispersion Change Values
- Turret Contribution
- Rotation: 0.12
- Shot Recoil: 3.84
- Suspension Contribution
- Acceleration: 0.19
- Turning: 0.19
With 100% Crew
VIII
2480000
The T-34-2 is a Chinese tier 8 medium tank.
The T-34-2 was not an upgraded modification of the Soviet T-34 tank, but was a totally different vehicle. Chinese engineers conceived the T-34-2 as an analog of the Soviet T-54. Later the U.S.S.R. passed the technology of T-54 production to China, and the T-34-2 project was discontinued.
The T-34-2 is often compared to the Type 59 as it has a similar design, speed, turret, and can even equip the same gun. However the playstyle of the T-34-2 is different than that of the Type 59. Unlike the Type 59, the T-34-2 has less hull armor and mobility. Like with most Chinese tanks above tier 7, this tank has very little gun depression. With the compact design of both the hull and the turret, being killed by being ammo racked and catching on fire can be a common occurance.
The T-34-2 can be played in a variety of ways. It can be played like a heavy medium tank when using the 122mm gun which is an unexpected heavy tank gun on a medium, or play it like a conventional medium tank with the 100mm gun. Both ways have their advantages and disadvantages.
The T-34-2 leads to the WZ-120.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
VIII | 12150L | 520 | 12 | 750 | 48000 | |
VII | Type 102S1 | 500 | 12 | 750 | 38000 | |
IX | 12150LS | 580 | 12 | 750 | 99500 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VII | T-34-2 | 33.5 | 44 | B/2 | 7800 | 11690 | |
VIII | T-34-2 model 2 | 36.5 | 46 | B/2 | 7800 | 34000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Fairly small tank, good camouflage values
- Tough, well-sloped turret armor
- High alpha damage with the 122mm 37-122JT gun
- Reasonably good agility
Cons:
- Unreliable hull armor, but is somewhat usable against lower tiers as of 1.10.1
- Frequent module/crew loss
- Bad gun depression, gun handling, aimtime, shell velocity and penetration
- Horrible stock grind
- Currently one of the weakest Tier 8 tanks in the game
Performance
When Using The 122mm 37-122JT
The T-34-2 can be considered a very unique tank. It has multiple weaknesses and can be difficult to adapt to but has greater alpha damage than tier 8 heavies, premium HEAT rounds with tremendously improved penetration, a compact size, and a tough turret. The T-34-2 has very low DPM and cannot brawl head on effectively. Even while flanking, the poor on-the-move accuracy and very low rate of fire make engagements difficult. The biggest strengths of the T-34-2 are its alpha damage and good camo value. The T-34-2's play-style is actually similar to that of an autoloader, its true potential lies in flanking a vulnerable enemy, dishing out heavy alpha damage, and then retreating to cover, or ambushing an enemy using camouflage. As the T-34-2 is a relatively rare sight on the battlefield, most players don't expect a small and poorly armored medium to have the firepower of an IS. The T-34-2 well-utilizes bushes and can often remain hidden until firing. As difficult as it is with the 122 mm, sniping is a viable tactic, but the gun can only be used at a moderate distance. In addition, one might try doing support duty with its potent HE shells: peek-a-boom style, but try to target modules instead of conventional weakspots. The decent splashing radius mitigates its head-scratching accuracy somewhat, and usually will deal both some amount of damage and criticals unless the shot goes wild. By de-tracking, damaging/disabling main guns and occasional crew/internal module damage, it could prove to be no less efficient than dishing out those much opportunistic AP or HEAT shots. The HE's also effective in flank guarding, due to its ability to deal crippling blows against LTs or soft-skinned MTs such as the Lorraine 40t; yet be aware that the low RoF means that failing to evade retaliation will cost dearly.
Hem
When Using The 100mm 59-100T
The 100mm top gun of the T-34-2 allows you to play this like many other mediums, despite being outright inferior to most. Although this tank does have less armor than many other tier 8 mediums, it makes up for it with good profile and a strong turret. When compared to the 122mm, the 100mm gives you a faster reload time, more consistent accuracy, and better shell penetration (though the premium ammo penetration is worse). The 100mm top gun also allows 3 more degrees of gun elevation. This tank plays as a flanker and support tank but with a twist. The turret armor allows you to also make use of terrain, buildings and ally tanks. Other benefits of this tank are its small size and good camo value, making it easier to sneak around enemies to get to their rear, allows you to sit and snipe from bushes if you desire and also good at passive scouting. One of the smaller advantages when using the 100mm gun is that it saves on shell cost, 100mm AP shells cost 252 credits compared to 122mm AP shells costing 1025 credits.
- Another entertaining yet still somewhat practical playstyle for such a not very competitive tank, is to keep the seemingly useless 56-85JT gun, but carry MAINLY HE shells into battle. This may sound absurd, but it has the best accuracy and handling out of all gun options, with also a quick reload rate at around 4 secs, sufficient for some specific purposes. It could humiliate wall hugging side-scrapers or some casemate vehicles by having them perma-detracked (target those drive sprockets!) to death by a little-known tier 8 tank without even a chance to fight back, and presumably earning you some assist dmg in the process. Fending off raiders/flankers could be astoundingly effective too, since the DPM value with 85mm HE shell and proper set of equipments/skills reach well beyond the 4000s! Any vehicle vulnerable to the 43mm of penetration will be steamrolled if unable to escape the situation. Imagine a Ru 251 with its gun capable of dealing 240 dmg every ~5.8 secs, sneaking through a seemingly undefended flank searching for meat, only to be greeted by a 280dmg/~3.8secs ambush. With ample supply of credits, one could also take 85mm APCR rounds in supplement, for flanking purposes. These could penetrate about as much as the 44-100JT's standard AP rounds, which is sufficient for flanking all but the heaviest tanks featured in game. The DPM with AP/APCR is around 2500 (crew & equips included), something the larger guns could only dream of. In general, the 56-85JT is to be described situational at best, but when chance presents, it will be more than deadly for opponents. Surely, this is no good way to boost one's statistics, but serves well as a relief from the otherwise stressing gameplay among high and top tiers.
- Note: Further buffs from the ones in 1.10.1 are planned:
(122mm specific and mobility) 122mm pen (190/250 -> 212/280) 122mm aim time and dispersion: 2.9 and 0.44 -> 2.7 and 0.42 Forward speed from 50 -> 56
Early Research
- It is best to mount the Enhance Torsion Bars equipment for some credits, instead of grinding the tracks with a mostly ineffective gun.
- Then start researching the turret so you can mount the 100mm gun previously unlocked on the T-34-1.
- With competitive firepower in asset, one could then enhance mobility by going through the engines and the top tracks. The engines don't really provide much extra power, but neither does the T-34-2 weight a lot. The top engine is used on the IS-2 and the 110.
- To reach the WZ-120 you need to research the last 100mm gun. It is optional to research the 122mm gun, but it should be done if you want to either go up the heavy line, Elite the tank, or use the 122mm on the T-34-2.
Suggested Equipment
Gallery
Historical Info
Light Tanks | IIVickers Mk. E Type B • IIIType 2597 Chi-Ha • IVM5A1 Stuart • VI59-16 • VIType 64 • VIIType 62 • VIIWZ-131 • VIIIWZ-132 • VIIIM41D • IXWZ-132A • XWZ-132-1 |
Medium Tanks | VType T-34 • VIType 58 • VIIT-34-1 • VIIIType 59 • VIIIT-34-2 • VIIIT-34-3 • VIII59-Patton • VIII122 TM • VIIIType 59 G • IXWZ-120 • X121 • X121B |
Heavy Tanks | VIIIS-2 • VIIIWZ-111 • VIIIWZ-111 Alpine Tiger • VIII110 • VIII112 • IXWZ-111 model 1-4 • IXWZ-114 • X113 • X113 Beijing Opera • XWZ-111 model 5A • XWZ-111 Qilin |
Tank Destroyers | IIT-26G FT • IIIM3G FT • IVSU-76G FT • V60G FT • VIWZ-131G FT • VIIT-34-2G FT • VIIIWZ-111-1G FT • VIIIWZ-120-1G FT • IXWZ-111G FT • IXWZ-120G FT • XWZ-113G FT • X114 SP2 |
Self-Propelled Artillery |