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T-34-2

AnnoCh05_T34_2.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,480,000  Credits Cost
1300280 HP Hit Points
31.8/33.522.1/36.5 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Loader (Radio Operator)
Mobility
500580 hp Engine Power
56/20 km/h Speed Limit
4446 deg/s Traverse
15.7226.24 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
170/120/60180/120/60 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















109/2800/98




















1025/5600/608
Shell Cost
160/160/280360/360/530 HP Damage
126/167/43212/280/61 mm Penetration



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13.33 r/m 

Standard Gun

Reload Times
Nominal: 4.5 s
50% Crew: 5.57 s
75% Crew: 4.87 s
100% Crew: 4.31 s
Rammer: 3.88 s
Vents: 4.22 s
Both: 3.79 s
Both and BiA: 3.71 s
Both and Max Crew %: 3.56 s

See Crew, Consumables, or Equipment for more information.



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5 r/m 

Standard Gun

Reload Times
Nominal: 12 s
50% Crew: 14.87 s
75% Crew: 12.98 s
100% Crew: 11.51 s
Rammer: 10.36 s
Vents: 11.26 s
Both: 10.13 s
Both and BiA: 9.91 s
Both and Max Crew %: 9.5 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2132.8

Standard Gun

Using Shell Type 1 (160 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2132.8
50% Crew: 1721.6
75% Crew: 1971.2
100% Crew: 2224
100% Crew
Vents: 2273.6
Rammer: 2470.4
Both: 2526.4
Both and BiA: 2582.4
Both and Max Crew %: 2694.4

Advantageous Damage Per Minute
First-shot DPM: 2292.8
50% Crew: 1881.6
75% Crew: 2131.2
100% Crew: 2384
100% Crew
Rammer: 2630.4
Vents: 2433.6
Both: 2686.4
Both and BiA: 2742.4
Both and Max Crew %: 2854.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (160 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2132.8
50% Crew: 1721.6
75% Crew: 1971.2
100% Crew: 2224
100% Crew
Vents: 2273.6
Rammer: 2470.4
Both: 2526.4
Both and BiA: 2582.4
Both and Max Crew %: 2694.4

Advantageous Damage Per Minute
First-shot DPM: 2292.8
50% Crew: 1881.6
75% Crew: 2131.2
100% Crew: 2384
100% Crew
Rammer: 2630.4
Vents: 2433.6
Both: 2686.4
Both and BiA: 2742.4
Both and Max Crew %: 2854.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (280 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3732.4
50% Crew: 3012.8
75% Crew: 3449.6
100% Crew: 3892
100% Crew
Vents: 3978.8
Rammer: 4323.2
Both: 4421.2
Both and BiA: 4519.2
Both and Max Crew %: 4715.2

Advantageous Damage Per Minute
First-shot DPM: 4012.4
50% Crew: 3292.8
75% Crew: 3729.6
100% Crew: 4172
100% Crew
Rammer: 4603.2
Vents: 4258.8
Both: 4701.2
Both and BiA: 4799.2
Both and Max Crew %: 4995.2

See here, here, or here for more information.






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1800

Standard Gun

Using Shell Type 1 (360 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1454.4
75% Crew: 1663.2
100% Crew: 1875.6
100% Crew
Vents: 1918.8
Rammer: 2084.4
Both: 2131.2
Both and BiA: 2178
Both and Max Crew %: 2271.6

Advantageous Damage Per Minute
First-shot DPM: 2160
50% Crew: 1814.4
75% Crew: 2023.2
100% Crew: 2235.6
100% Crew
Rammer: 2444.4
Vents: 2278.8
Both: 2491.2
Both and BiA: 2538
Both and Max Crew %: 2631.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (360 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1454.4
75% Crew: 1663.2
100% Crew: 1875.6
100% Crew
Vents: 1918.8
Rammer: 2084.4
Both: 2131.2
Both and BiA: 2178
Both and Max Crew %: 2271.6

Advantageous Damage Per Minute
First-shot DPM: 2160
50% Crew: 1814.4
75% Crew: 2023.2
100% Crew: 2235.6
100% Crew
Rammer: 2444.4
Vents: 2278.8
Both: 2491.2
Both and BiA: 2538
Both and Max Crew %: 2631.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2650
50% Crew: 2141.2
75% Crew: 2448.6
100% Crew: 2761.3
100% Crew
Vents: 2824.9
Rammer: 3068.7
Both: 3137.6
Both and BiA: 3206.5
Both and Max Crew %: 3344.3

Advantageous Damage Per Minute
First-shot DPM: 3180
50% Crew: 2671.2
75% Crew: 2978.6
100% Crew: 3291.3
100% Crew
Rammer: 3598.7
Vents: 3354.9
Both: 3667.6
Both and BiA: 3736.5
Both and Max Crew %: 3874.3

See here, here, or here for more information.
Damage Per Minute


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew


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0.43 m 

With 50% Crew: 0.533 m
With 75% Crew: 0.465 m
With 100% Crew: 0.412 m
With BiA: 0.403 m
With BiA and Vents: 0.394 m
Maximum possible: 0.378 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment
Aim time
4446 deg/s Turret Traverse
360° Gun Arc
-5°/+20°-5°/+15° Elevation Arc
5040 rounds Ammo Capacity
General
1212 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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600 m 

With 50% Crew: 471.4 m
With 75% Crew: 535.8 m
With 100% Crew: 600 m
With 100% Signal Boost: 720 m
When affected by 100% Relaying: 660 m
Maximum possible: 863.4 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

When using the 100mm 59-100T gun:

Camouflage

  • Stationary: 17.1%
  • When Moving: 12.9%
  • When Firing: 3.7%


Terrain Resistance

  • On Hard Ground: 0.77
  • On Medium Ground: 0.86
  • On Soft Ground: 1.73


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.12
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.19
  • Turning: 0.19


With 100% Crew

VIII

AnnoCh05_T34_2.png

2480000

The T-34-2 is a Chinese tier 8 medium tank.

The T-34-2 was not an upgraded modification of the Soviet T-34 tank, but was a totally different vehicle. Chinese engineers conceived the T-34-2 as an analog of the Soviet T-54. Later the U.S.S.R. passed the technology of T-54 production to China, and the T-34-2 project was discontinued.

The T-34-2 is often compared to the Type 59 as it has a similar design, speed, turret, and can even equip the same gun. However the playstyle of the T-34-2 is different than that of the Type 59. Unlike the Type 59, the T-34-2 has less hull armor and mobility. Like with most Chinese tanks above tier 7, this tank has very little gun depression. With the compact design of both the hull and the turret, being killed by being ammo racked and catching on fire can be a common occurance.

The T-34-2 can be played in a variety of ways. It can be played like a heavy medium tank when using the 122mm gun which is an unexpected heavy tank gun on a medium, or play it like a conventional medium tank with the 100mm gun. Both ways have their advantages and disadvantages.

The T-34-2 leads to the WZ-120.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 85 mm S-53 126/167/43 160/160/280 13.33 0.42 2.3 1550 61530
VI 85 mm 56-85JT 144/172/43 160/160/280 13.33 0.36 2 1750 72000
VII 100 mm 44-100JT 175/235/50 250/250/330 6.59 0.4 2.7 2257 79000
VIII 100 mm 59-100T 181/241/50 250/250/330 7.06 0.39 2.8 2257 102000
VIII 122 mm 371-122JTX 212/280/61 360/360/530 5 0.43 2.9 2440 120000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII 12150L 520 12 750 48000
VII Type 102S1 500 12 750 38000
IX 12150LS 580 12 750 99500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VII T-34-2 33.5 44 B/2 7800 11690
VIII T-34-2 model 2 36.5 46 B/2 7800 34000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X A-220A 750 40 54000
IX A-220 600 40 38000

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Commander's Vision System Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 2 Additional Grousers Class 1 Modified Configuration Class 1 Improved Radio Set Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 2 Binocular Telescope Class 1 Gun Rammer Class 2 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Improved Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Fairly small tank, good camouflage values
  • Tough, well-sloped turret armor
  • High alpha damage with the 122mm 37-122JT gun
  • Reasonably good agility


Cons:


  • Unreliable hull armor, but is somewhat usable against lower tiers as of 1.10.1
  • Frequent module/crew loss
  • Bad gun depression, gun handling, aimtime, shell velocity and penetration
  • Horrible stock grind
  • Currently one of the weakest Tier 8 tanks in the game


Performance

When Using The 122mm 37-122JT

The T-34-2 can be considered a very unique tank. It has multiple weaknesses and can be difficult to adapt to but has greater alpha damage than tier 8 heavies, premium HEAT rounds with tremendously improved penetration, a compact size, and a tough turret. The T-34-2 has very low DPM and cannot brawl head on effectively. Even while flanking, the poor on-the-move accuracy and very low rate of fire make engagements difficult. The biggest strengths of the T-34-2 are its alpha damage and good camo value. The T-34-2's play-style is actually similar to that of an autoloader, its true potential lies in flanking a vulnerable enemy, dishing out heavy alpha damage, and then retreating to cover, or ambushing an enemy using camouflage. As the T-34-2 is a relatively rare sight on the battlefield, most players don't expect a small and poorly armored medium to have the firepower of an IS. The T-34-2 well-utilizes bushes and can often remain hidden until firing. As difficult as it is with the 122 mm, sniping is a viable tactic, but the gun can only be used at a moderate distance. In addition, one might try doing support duty with its potent HE shells: peek-a-boom style, but try to target modules instead of conventional weakspots. The decent splashing radius mitigates its head-scratching accuracy somewhat, and usually will deal both some amount of damage and criticals unless the shot goes wild. By de-tracking, damaging/disabling main guns and occasional crew/internal module damage, it could prove to be no less efficient than dishing out those much opportunistic AP or HEAT shots. The HE's also effective in flank guarding, due to its ability to deal crippling blows against LTs or soft-skinned MTs such as the Lorraine 40t; yet be aware that the low RoF means that failing to evade retaliation will cost dearly. Hem


When Using The 100mm 59-100T

The 100mm top gun of the T-34-2 allows you to play this like many other mediums, despite being outright inferior to most. Although this tank does have less armor than many other tier 8 mediums, it makes up for it with good profile and a strong turret. When compared to the 122mm, the 100mm gives you a faster reload time, more consistent accuracy, and better shell penetration (though the premium ammo penetration is worse). The 100mm top gun also allows 3 more degrees of gun elevation. This tank plays as a flanker and support tank but with a twist. The turret armor allows you to also make use of terrain, buildings and ally tanks. Other benefits of this tank are its small size and good camo value, making it easier to sneak around enemies to get to their rear, allows you to sit and snipe from bushes if you desire and also good at passive scouting. One of the smaller advantages when using the 100mm gun is that it saves on shell cost, 100mm AP shells cost 252 credits compared to 122mm AP shells costing 1025 credits.


  • Another entertaining yet still somewhat practical playstyle for such a not very competitive tank, is to keep the seemingly useless 56-85JT gun, but carry MAINLY HE shells into battle. This may sound absurd, but it has the best accuracy and handling out of all gun options, with also a quick reload rate at around 4 secs, sufficient for some specific purposes. It could humiliate wall hugging side-scrapers or some casemate vehicles by having them perma-detracked (target those drive sprockets!) to death by a little-known tier 8 tank without even a chance to fight back, and presumably earning you some assist dmg in the process. Fending off raiders/flankers could be astoundingly effective too, since the DPM value with 85mm HE shell and proper set of equipments/skills reach well beyond the 4000s! Any vehicle vulnerable to the 43mm of penetration will be steamrolled if unable to escape the situation. Imagine a Ru 251 with its gun capable of dealing 240 dmg every ~5.8 secs, sneaking through a seemingly undefended flank searching for meat, only to be greeted by a 280dmg/~3.8secs ambush. With ample supply of credits, one could also take 85mm APCR rounds in supplement, for flanking purposes. These could penetrate about as much as the 44-100JT's standard AP rounds, which is sufficient for flanking all but the heaviest tanks featured in game. The DPM with AP/APCR is around 2500 (crew & equips included), something the larger guns could only dream of. In general, the 56-85JT is to be described situational at best, but when chance presents, it will be more than deadly for opponents. Surely, this is no good way to boost one's statistics, but serves well as a relief from the otherwise stressing gameplay among high and top tiers.
  • Note: Further buffs from the ones in 1.10.1 are planned:

(122mm specific and mobility) 122mm pen (190/250 -> 212/280) 122mm aim time and dispersion: 2.9 and 0.44 -> 2.7 and 0.42 Forward speed from 50 -> 56


Early Research

  • It is best to mount the Enhance Torsion Bars equipment for some credits, instead of grinding the tracks with a mostly ineffective gun.
  • Then start researching the turret so you can mount the 100mm gun previously unlocked on the T-34-1.
  • With competitive firepower in asset, one could then enhance mobility by going through the engines and the top tracks. The engines don't really provide much extra power, but neither does the T-34-2 weight a lot. The top engine is used on the IS-2 and the 110.
  • To reach the WZ-120 you need to research the last 100mm gun. It is optional to research the 122mm gun, but it should be done if you want to either go up the heavy line, Elite the tank, or use the 122mm on the T-34-2.


Suggested Equipment


Medium-Caliber Tank Gun Rammer "Wet" Ammo Rack Class 1 Vertical Stabilizer Enhanced Gun Laying Drive 


Gallery

Historical Info

*The T-34-2 was not an upgraded modification of the Soviet T-34 tank, but was a totally different vehicle. Chinese engineers conceived the T-34-2 as an analog of the Soviet T-54. Later the U.S.S.R. passed the technology of T-54 production to China, and the T-34-2 project was discontinued.



China
Light Tanks IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Medium Tanks VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Heavy Tanks VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Tank Destroyers IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Self-Propelled Artillery
Medium Tanks
USA IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Italy IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Poland V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 LIS VIIICS-53 IXCS-59 XCS-63
ja:Tank:Ch05 T34 2