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Durchbruchswagen 2

Durchbruchswagen 2

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Durchbruchswagen 2

AnnoG90_DW_II.png
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
170,000  Credits Cost
640134 HP Hit Points
29.93/3014.85/33 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
250300 hp Engine Power
35/12 km/h Speed Limit
3032 deg/s Traverse
8.3520.2 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
50/50/5050/50/50 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















30/2000/38




















30/2000/18
Shell Cost
110/110/17570/70/90 HP Damage
43/87/3867/130/25 mm Penetration



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13.95 r/m 

Standard Gun

Reload Times
Nominal: 4.3 s
50% Crew: 5.33 s
75% Crew: 4.65 s
100% Crew: 4.12 s
Rammer: 3.71 s
Vents: 4.03 s
Both: 3.63 s
Both and BiA: 3.55 s
Both and Max Crew %: 3.4 s

See Crew, Consumables, or Equipment for more information.



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25 r/m 

Standard Gun

Reload Times
Nominal: 2.4 s
50% Crew: 2.97 s
75% Crew: 2.6 s
100% Crew: 2.3 s
Rammer: 2.07 s
Vents: 2.25 s
Both: 2.02 s
Both and BiA: 1.98 s
Both and Max Crew %: 1.9 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1534.5

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1534.5
50% Crew: 1238.6
75% Crew: 1419
100% Crew: 1600.5
100% Crew
Vents: 1636.8
Rammer: 1778.7
Both: 1818.3
Both and BiA: 1859
Both and Max Crew %: 1939.3

Advantageous Damage Per Minute
First-shot DPM: 1644.5
50% Crew: 1348.6
75% Crew: 1529
100% Crew: 1710.5
100% Crew
Rammer: 1888.7
Vents: 1746.8
Both: 1928.3
Both and BiA: 1969
Both and Max Crew %: 2049.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1534.5
50% Crew: 1238.6
75% Crew: 1419
100% Crew: 1600.5
100% Crew
Vents: 1636.8
Rammer: 1778.7
Both: 1818.3
Both and BiA: 1859
Both and Max Crew %: 1939.3

Advantageous Damage Per Minute
First-shot DPM: 1644.5
50% Crew: 1348.6
75% Crew: 1529
100% Crew: 1710.5
100% Crew
Rammer: 1888.7
Vents: 1746.8
Both: 1928.3
Both and BiA: 1969
Both and Max Crew %: 2049.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2441.25
50% Crew: 1970.5
75% Crew: 2257.5
100% Crew: 2546.25
100% Crew
Vents: 2604
Rammer: 2829.75
Both: 2892.75
Both and BiA: 2957.5
Both and Max Crew %: 3085.25

Advantageous Damage Per Minute
First-shot DPM: 2616.25
50% Crew: 2145.5
75% Crew: 2432.5
100% Crew: 2721.25
100% Crew
Rammer: 3004.75
Vents: 2779
Both: 3067.75
Both and BiA: 3132.5
Both and Max Crew %: 3260.25

See here, here, or here for more information.






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1750

Standard Gun

Using Shell Type 1 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1750
50% Crew: 1412.6
75% Crew: 1617.7
100% Crew: 1824.9
100% Crew
Vents: 1866.2
Rammer: 2027.9
Both: 2073.4
Both and BiA: 2119.6
Both and Max Crew %: 2211.3

Advantageous Damage Per Minute
First-shot DPM: 1820
50% Crew: 1482.6
75% Crew: 1687.7
100% Crew: 1894.9
100% Crew
Rammer: 2097.9
Vents: 1936.2
Both: 2143.4
Both and BiA: 2189.6
Both and Max Crew %: 2281.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1750
50% Crew: 1412.6
75% Crew: 1617.7
100% Crew: 1824.9
100% Crew
Vents: 1866.2
Rammer: 2027.9
Both: 2073.4
Both and BiA: 2119.6
Both and Max Crew %: 2211.3

Advantageous Damage Per Minute
First-shot DPM: 1820
50% Crew: 1482.6
75% Crew: 1687.7
100% Crew: 1894.9
100% Crew
Rammer: 2097.9
Vents: 1936.2
Both: 2143.4
Both and BiA: 2189.6
Both and Max Crew %: 2281.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (90 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2250
50% Crew: 1816.2
75% Crew: 2079.9
100% Crew: 2346.3
100% Crew
Vents: 2399.4
Rammer: 2607.3
Both: 2665.8
Both and BiA: 2725.2
Both and Max Crew %: 2843.1

Advantageous Damage Per Minute
First-shot DPM: 2340
50% Crew: 1906.2
75% Crew: 2169.9
100% Crew: 2436.3
100% Crew
Rammer: 2697.3
Vents: 2489.4
Both: 2755.8
Both and BiA: 2815.2
Both and Max Crew %: 2933.1

See here, here, or here for more information.
Damage Per Minute


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0.55 m 

With 50% Crew: 0.681 m
With 75% Crew: 0.595 m
With 100% Crew: 0.527 m
With BiA: 0.516 m
With BiA and Vents: 0.505 m
Maximum possible: 0.484 m

For more details, see Crew


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0.39 m 

With 50% Crew: 0.483 m
With 75% Crew: 0.422 m
With 100% Crew: 0.374 m
With BiA: 0.366 m
With BiA and Vents: 0.358 m
Maximum possible: 0.343 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.2 s 

With 50% Crew: 2.725 s
With 75% Crew: 2.38 s
With 100% Crew: 2.109 s
With GLD: 1.918 s
With BiA: 2.063 s
With BiA and Vents: 2.018 s
With both and GLD: 1.835 s
Maximum possible: 1.759 s

For more details, see Crew or Equipment
Aim time
4242 deg/s Turret Traverse
360° Gun Arc
-8°/+20°-10°/+20° Elevation Arc
160180 rounds Ammo Capacity
General
2020 % Chance of Fire






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Durchbruchswagen 2


IV

AnnoG90_DW_II.png

170000

The Durchbruchswagen 2 is a German tier 4 heavy tank.

Prototype of a heavy tank, developed by the Henschel und Sohn company. The prototype was built in 1938. In September 1939 the VK 30.01 project was preferred, and the DW program was canceled. However, the DW I and DW II prototypes were used for various trials until 1941.

Often called as "Douchbagwagen".A fat tank, one of the most underrated for its poor mobility and awful gun selection. It is however not terrible - just takes some getting used to - and plays a lot like a KV-1, if always fighting in a high tier match when the gun is less useful. Sidescrape often by reversing; and do not peek out with the awful front armour, both glacis and turret are essentially aluminium sheets in the shape of a tin can. Once you cover the front, it plays a lot more like its cousins - just wait for the excellent guns of the rest of the Henschel range!

The Durchbruchswagen 2 marks the end of its German heavy line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV 7,5 cm Kw.K. 37 L/24 43/87/38 110/110/175 14.63 0.55 2.3 780 10450
IV 5 cm Kw.K. 39 L/60 67/130/25 70/70/90 25 0.39 2.2 700 13970

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Maybach HL 116 300 20 750 9300
IV Maybach HL 108 TR R 250 20 850 9250
IV Maybach HL 120 TR R 265 20 920 9270

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

III D.W. 30 30 0 10000 2100
IV D.W. 2 33 32 0 10000 4800

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Venting System Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Improved Ventilation Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Tier V maximum matchmaking
  • Comparatively good side and rear hull armor, effective sidescraping when reversing, takes surpisingly few criticals.
  • Pretty good traverse speed when boosted, with one of a 75% + crew, equipment, crewskills, and consumables
  • Premium Ammo is very effective, unlike the B1, also effective if hitting weakspots on heavily armoured enemies
  • In some cases, DW2 trumps the B1 due to all-terrain track terrain resistance versatility


Cons:


  • Frontal hull armor is wet cardboard; not thick nor does it have slope.
  • Even with angled tank you'll be penetrated from most guns and or flanked without cover - be a team player
  • Poor gun selection for a heavy tank with both guns having awful AP penetration even for tier 4
  • Poor maneuverability especially when stock. Grousers can be used, as can consumable fuel, and offroad driving.
  • Unfortunately prone to engine damage, especially if frontal transmission plate is hit. Top speed also awful.


Performance

Due to its fairly thin armor, it is recommended to avoid taking fire whenever possible. Sidescraping and reverse angling is good with the 50mm of side plate and should be used whenever the situation calls for taking hits or holding a choke point. Hull down is also marginally effective due to the top turret being fairly well armored with a decent mantlet, but cannot be relied upon to block any guns, especially with penetration such as those used by tank destroyers. If caught in the open, try to angle the tank at approximately 40-45 degrees to the enemy. With proper angling the tank becomes somewhat resilient to many guns that normally could pen the front head on, like scout autocannons.

The tank is best used at medium ranges as neither weapon is effective at close range. the most accurate weapon, the 50cm KwK 39 L/60 lacks the accuracy to be effective at extreme ranges but can hit weakspots from close to mid range. The 75cm KwK 37 L/24 is can be used in short range fighting; but is generally not the preferred choice as it has a slow reload, is incompatible with the bad mobility, and requires suppression support. It also cannot take out the heaviest of armour - for example, the ridiculous AT2 - because it cannot take out weakspots and HEAT is ineffective. For both guns, since all of the weapons lack penetration, flanking or targeting weakspots is essential, just as with the Panzer 3. Flanking can be effective but not very viable due to very low camo ratings and a lack of both speed and agility. If one's budget allows it, APCR can really turn this tank into a deadly machine due to the very good penetration of 130mm, enough to go through the front of almost any tank, up to tier V when aimed at the correct spot.

Overall this tank should be played as a support zone-control heavy. Its job is to occupy rocks and blocks, reverse-scraping and teasing the enemies with the tracks, as its armor and maneuverability are both lacking. The guns have low penetration but can be viable when targeting weakspots or using premium ammo, either APCR/HEAT. Stay behind the main push, let heavier tanks take damage and deal with the first wave, and advance to secure locations once enemies are suppressed for the benefit of your team. Life gets better with stronger guns next tier!


Early Research

Focus on the turret, first mounting the tracks for sufficient load capacity.


Suggested Equipment


Additional Grousers Tank Gun Rammer Toolbox Enhanced Gun Laying Drive 


Gallery

History for this tank not found

Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The VK 30.01 turret configuration is fake.
  • Only the 7,5 cm KwK 37 was intended for this tank. The 5 cm gun configuration is also fake.


Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:G90 DW II