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Hotchkiss EBR

Hotchkiss EBR

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Hotchkiss EBR

AnnoF107_Hotchkiss_EBR.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,380,000  Credits Cost
750150 HP Hit Points
14.72/15.18.33/18 t Weight Limit
Crew
  1. Commander (Loader)
  2. Driver
  3. Gunner
  4. Radio Operator
Mobility
440525 hp Engine Power
70/45 km/h Speed Limit
034 deg/s Traverse
29.8963.03 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
40/20/2040/20/20 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















70/2800/170




















210/3200/265
Shell Cost
110/110/175170/170/260 HP Damage
120/160/75160/190/75 mm Penetration



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14.56 r/m 

Standard Gun

Reload Times
Nominal: 4.12 s
50% Crew: 5.24 s
75% Crew: 4.61 s
100% Crew: 4.12 s
Rammer: 3.71 s
Vents: 4.03 s
Both: 3.62 s
Both and BiA: 3.56 s
Both and Max Crew %: 3.41 s

See Crew, Consumables, or Equipment for more information.



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9.38 r/m 

Standard Gun

Reload Times
Nominal: 6.4 s
50% Crew: 8.15 s
75% Crew: 7.17 s
100% Crew: 6.4 s
Rammer: 5.76 s
Vents: 6.25 s
Both: 5.63 s
Both and BiA: 5.52 s
Both and Max Crew %: 5.29 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1601.6

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1601.6
50% Crew: 1258.4
75% Crew: 1430
100% Crew: 1601.6
100% Crew
Vents: 1639
Rammer: 1779.8
Both: 1821.6
Both and BiA: 1855.7
Both and Max Crew %: 1936

Advantageous Damage Per Minute
First-shot DPM: 1711.6
50% Crew: 1368.4
75% Crew: 1540
100% Crew: 1711.6
100% Crew
Rammer: 1889.8
Vents: 1749
Both: 1931.6
Both and BiA: 1965.7
Both and Max Crew %: 2046

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1601.6
50% Crew: 1258.4
75% Crew: 1430
100% Crew: 1601.6
100% Crew
Vents: 1639
Rammer: 1779.8
Both: 1821.6
Both and BiA: 1855.7
Both and Max Crew %: 1936

Advantageous Damage Per Minute
First-shot DPM: 1711.6
50% Crew: 1368.4
75% Crew: 1540
100% Crew: 1711.6
100% Crew
Rammer: 1889.8
Vents: 1749
Both: 1931.6
Both and BiA: 1965.7
Both and Max Crew %: 2046

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2548
50% Crew: 2002
75% Crew: 2275
100% Crew: 2548
100% Crew
Vents: 2607.5
Rammer: 2831.5
Both: 2898
Both and BiA: 2952.25
Both and Max Crew %: 3080

Advantageous Damage Per Minute
First-shot DPM: 2723
50% Crew: 2177
75% Crew: 2450
100% Crew: 2723
100% Crew
Rammer: 3006.5
Vents: 2782.5
Both: 3073
Both and BiA: 3127.25
Both and Max Crew %: 3255

See here, here, or here for more information.






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1594.6

Standard Gun

Using Shell Type 1 (170 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1594.6
50% Crew: 1252.9
75% Crew: 1424.6
100% Crew: 1594.6
100% Crew
Vents: 1632
Rammer: 1771.4
Both: 1813.9
Both and BiA: 1847.9
Both and Max Crew %: 1927.8

Advantageous Damage Per Minute
First-shot DPM: 1764.6
50% Crew: 1422.9
75% Crew: 1594.6
100% Crew: 1764.6
100% Crew
Rammer: 1941.4
Vents: 1802
Both: 1983.9
Both and BiA: 2017.9
Both and Max Crew %: 2097.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (170 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1594.6
50% Crew: 1252.9
75% Crew: 1424.6
100% Crew: 1594.6
100% Crew
Vents: 1632
Rammer: 1771.4
Both: 1813.9
Both and BiA: 1847.9
Both and Max Crew %: 1927.8

Advantageous Damage Per Minute
First-shot DPM: 1764.6
50% Crew: 1422.9
75% Crew: 1594.6
100% Crew: 1764.6
100% Crew
Rammer: 1941.4
Vents: 1802
Both: 1983.9
Both and BiA: 2017.9
Both and Max Crew %: 2097.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (260 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2438.8
50% Crew: 1916.2
75% Crew: 2178.8
100% Crew: 2438.8
100% Crew
Vents: 2496
Rammer: 2709.2
Both: 2774.2
Both and BiA: 2826.2
Both and Max Crew %: 2948.4

Advantageous Damage Per Minute
First-shot DPM: 2698.8
50% Crew: 2176.2
75% Crew: 2438.8
100% Crew: 2698.8
100% Crew
Rammer: 2969.2
Vents: 2756
Both: 3034.2
Both and BiA: 3086.2
Both and Max Crew %: 3208.4

See here, here, or here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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1.8 s 

With 50% Crew: 2.23 s
With 75% Crew: 1.947 s
With 100% Crew: 1.726 s
With GLD: 1.569 s
With BiA: 1.688 s
With BiA and Vents: 1.651 s
With both and GLD: 1.501 s
Maximum possible: 1.439 s

For more details, see Crew or Equipment


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1.6 s 

With 50% Crew: 1.982 s
With 75% Crew: 1.731 s
With 100% Crew: 1.534 s
With GLD: 1.395 s
With BiA: 1.5 s
With BiA and Vents: 1.468 s
With both and GLD: 1.334 s
Maximum possible: 1.279 s

For more details, see Crew or Equipment
Aim time
5555 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
6060 rounds Ammo Capacity
General
2020 % Chance of Fire






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 322.9 m
With 75% Crew: 369.8 m
With 100% Crew: 417.2 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 600.5 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 601.4 m
With 75% Crew: 688.8 m
With 100% Crew: 777 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1118.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VII

AnnoF107_Hotchkiss_EBR.png

1380000

The Hotchkiss EBR is a French tier 7 light tank.

The development of this armored vehicle was part of the corresponding program approved by the military leaders in 1945. In 1949, the Hotchkiss company presented a three-axis prototype. After the trials, the project was discontinued. The prototype did not survive to the present day.

The Hotchkiss EBR leads to the Panhard AML Lynx 6x6.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 75 mm SA49 (EBR) 120/160/75 110/110/175 14.56 0.4 1.8 700 51000
VI Canon de 75 mm Vo 920 m/s (EBR) 144/182/75 170/170/260 9.09 0.41 1.8 1000 62600
VII Canon de 75 mm Vo 1000 m/s (EBR) 160/190/75 170/170/260 9.38 0.4 1.6 1000 78000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI Hotchkiss V6 mle. 48 440 20 800 24700
VII Hotchkiss V6 mle. 49 500 20 800 34400
VIII Hotchkiss V6 mle. 50 525 20 800 42000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VI Hotchkiss EBR 15.1 34 B/2 3000 12500
VII Hotchkiss EBR bis 18 34 B/2 3000 21800

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VI SCR 508 400 100 21600
IX EM3/R61 710 100 38000
X SCR-528 F 745 80 54000

Compatible Equipment

Low Noise Exhaust System Class 2 Vertical Stabilizer Class 2 Light Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 3 Gun Rammer Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Strong Coffee Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

  • Has a superb top speed of 70km/h (surpasses all other tier VII tanks and almost all tier VIIIs)
  • Aim assist like other wheeled lights, wheels absorb shots sometimes
  • Excellent HE pen, great to counter enemy lights, glass cannons and artillery
  • High top speed allows for great circling techniques
  • Excellent gun handling, aim time is on par with high tier Tank Destroyers


Cons:

  • Bad turning angles
  • Decreased reverse speed compared to the Panhard AMD 178B (45km/h instead of 65km/h)
  • Mediocre DPM, will most likely lose trades (though HE massively improves DPM)
  • Rear-mounted turret limits gun versatility
  • Terrible view range means you'll easily get out-spotted


Performance

Like how all other French wheeled lights play, the Hotchkiss EBR plays as an aggressive scout, using its mobility to get to key scouting positions earlier in the game. This tank is really good for flushing out Tank Destroyers, passive scouts and Artillery, in which usually hide in well-concealed positions. The six-wheel setup does differ from players used to the Panhard AMD 168B, as your turning radius and mobility are affected. While your wheels will repair over time, having them damaged drastically reduces your mobility and agility. A tip to turn very quickly on the spot would be to use your momentum and turning without accelerating (pressing 'A' or 'D' while letting go of 'W' for a brief amount of time). Note that this only works well if you are going at fairly high speeds. The first tanks you'll likely encounter in a battle are enemy lights. With this, you can use your very high HE penetration to take away a good chunk of their hitpoints before retreating or letting your team finish them off.


Early Research

Install radio EM3/R61 first as it is the only thing that carries over from Panhard AMD 178B. Then research engine Hotchkiss V6 mle. 49, for faster speed. If you going for the more powerful Canon de 75 mm you need to research wheels first.


Suggested Equipment


Vertical Stabilizer Enhanced Gun Laying Drive Coated Optics Improved Ventilation


Documented Tank and Crew Builds


(both will activate the same section)


External Reviews and Opinions

For external review links (Youtube, etc)

Gallery

Historical Info

Hotchkiss EBR was experimental prototype of reconnaissance wheeled vehicle with 75mm cannon. One vehicle was built in 1949. The vehicle was declared unsuccessful and the development was handed over to the Panhard company, which produced around 1100 vehicles, which were used until 1987, when they were replaced by AMX-10RC vehicles with a 105 mm cannon.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

*Only 75mm SA49 (EBR) gun was mounted on Hotchkiss EBR


France
Light Tanks IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
Medium Tanks IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
Heavy Tanks IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
Tank Destroyers IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
Self-Propelled Artillery IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:F107 Hotchkiss EBR