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Bat.-Châtillon 25 t AP

Bat.-Châtillon 25 t AP

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Bat.-Châtillon 25 t AP

AnnoF75_Char_de_25t.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,450,000  Credits Cost
16001600 HP Hit Points
25.68/2826.53/32 t Weight Limit
Crew
  1. Commander (Radio Operator, Loader)
  2. Gunner (Loader)
  3. Driver
Mobility
500575 hp Engine Power
65/20 km/h Speed Limit
4044 deg/s Traverse
19.4721.67 hp/t Power/Wt Ratio
YesYes Pivot
Armor
30/25/20 mm Hull Armor
25/25/2025/25/20 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















255/4800/255




















1030/4000/650
Shell Cost
240/240/320300/300/400 HP Damage
170/248/45232/263/50 mm Penetration



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8.06 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 6 rounds
Cycle Time: 2.73 s
Magazine Reload Times
Nominal: 31 s
50% Crew: 39.46 s
75% Crew: 34.72 s
100% Crew: 31 s
With Vents: 30.29 s
With Vents and BiA: 29.72 s

Click here for more information.



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6.14 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 6 rounds
Cycle Time: 2.73 s
Magazine Reload Times
Nominal: 45 s
50% Crew: 57.27 s
75% Crew: 50.4 s
100% Crew: 45 s
With Vents: 43.97 s
With Vents and BiA: 43.15 s

Click here for more information.
Rate of Fire






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1908

Magazine-fed Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal: 1908
50% Crew: 1819.2
75% Crew: 1869.6
100% Crew: 1908
With Vents: 1917.6
With Vents and BiA: 1922.4

Advantageous Damage Per Minute
Loaded-mag DPM: 2164.8
50% Crew: 2131.2
75% Crew: 2150.4
100% Crew: 2164.8
With Vents: 2167.2
With Vents and BiA: 2169.6

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal: 1908
50% Crew: 1819.2
75% Crew: 1869.6
100% Crew: 1908
With Vents: 1917.6
With Vents and BiA: 1922.4

Advantageous Damage Per Minute
Loaded-mag DPM: 2164.8
50% Crew: 2131.2
75% Crew: 2150.4
100% Crew: 2164.8
With Vents: 2167.2
With Vents and BiA: 2169.6

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 2544
50% Crew: 2425.6
75% Crew: 2492.8
100% Crew: 2544
With Vents: 2556.8
With Vents and BiA: 2563.2

Advantageous Damage Per Minute
Loaded-mag DPM: 2886.4
50% Crew: 2841.6
75% Crew: 2867.2
100% Crew: 2886.4
With Vents: 2889.6
With Vents and BiA: 2892.8

Click here for more information.






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1965

Magazine-fed Gun

Using Shell Type 1 (300 Damage):


Theoretical Damage Per Minute
Nominal: 1965
50% Crew: 1905
75% Crew: 1938
100% Crew: 1965
With Vents: 1968
With Vents and BiA: 1974

Advantageous Damage Per Minute
Loaded-mag DPM: 2166
50% Crew: 2154
75% Crew: 2160
100% Crew: 2166
With Vents: 2166
With Vents and BiA: 2166

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (300 Damage):


Theoretical Damage Per Minute
Nominal: 1965
50% Crew: 1905
75% Crew: 1938
100% Crew: 1965
With Vents: 1968
With Vents and BiA: 1974

Advantageous Damage Per Minute
Loaded-mag DPM: 2166
50% Crew: 2154
75% Crew: 2160
100% Crew: 2166
With Vents: 2166
With Vents and BiA: 2166

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (400 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 2620
50% Crew: 2540
75% Crew: 2584
100% Crew: 2620
With Vents: 2624
With Vents and BiA: 2632

Advantageous Damage Per Minute
Loaded-mag DPM: 2888
50% Crew: 2872
75% Crew: 2880
100% Crew: 2888
With Vents: 2888
With Vents and BiA: 2888

Click here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Accuracy


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
3232 deg/s Turret Traverse
360° Gun Arc
-6°/+13°-6°/+13° Elevation Arc
4242 rounds Ammo Capacity
General
2020 % Chance of Fire






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 575.6 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IX

AnnoF75_Char_de_25t.png

3450000

The Bat.-Châtillon 25 t AP is a French tier 9 medium tank.

In 1950–1951, engineers of the FAMH company (Compagnie des forges et aciéries de la marine et d'Homécourt) worked on the development of a medium tank with a 90-mm gun and a rotating turret. Work was discontinued at the preliminary design stage. Later, all elements of the vehicle were incorporated in the Batignolles-Châtillon 25 t tank.

Replaced Lorraine 40 t in 9.15.1 patch. This tank was called "S*itChat" as it was a less powerful version of BatChat 25t. This tank can played as scout or played as damage dealer. Unfortunately, its inaccurate, slow-loading gun (Even by Autoloader standards) were hampered its overall performance, thus required more caution while playing this tank.

The Bat.-Châtillon 25 t AP leads to the Bat.-Châtillon 25 t.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 90 mm F3 170/248/45 240/240/320 8.07 0.38 2.9 2200 87000
VIII 100 mm SA47 232/263/50 300/300/400 6.14 0.36 2.5 3000 127550
VIII Canon de 90 mm Vo 930 m/s 200/250/45 240/240/320 8.07 0.38 2.7 1220 95500

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

IX Batignolles-Châtillon 25 t AP 25/25/20 32 380 7000 50000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI Moteur moderne 3M.27.1.01 500 20 635 24600
VI Maybach HL 230 F 575 20 700 26800

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VIII Batignolles-Châtillon 25 t AP 28 40 0 5750 30000
IX Batignolles-Châtillon 25 t AP bis 32 44 0 5750 68000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X SCR 528F 750 80 54000
VI SCR 508 400 100 21600

Compatible Equipment

Vertical Stabilizer Mk 1 Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Improved Ventilation Class 2 Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Strong Coffee Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Very high burst damage (1800 average if all six shots penetrate)
  • Very good mobility, high top speed and good acceleration
  • Fairly small profile, good camouflage values


Cons:


  • Very long clip reload, long cycling between shells
  • Subpar gun handling and long aimtime
  • Virtually unarmored, relies entirely on concealment
  • Very fragile engine module
  • Somewhat low ammo capacity


Performance

Despite being classed as a medium, for all intents and purposes the BatChat 25t AP should still be considered a light tank - it is fairly small and light, and essentially unarmored. Any source of damage, especially HE penetrations and ramming, can deal severe damage, and to further complicate things the tank's internal modules are very weak, especially the front-mounted engine.

Mastering this tank is about being cautious and opportunistic. Given the very good concealment ratings this tank can achieve, early game it is possible to perform passive scouting to gather intel for the team and farm assist damage. Do remember that you are a MEDIUM tank though, and your camo on the move is not as good as your stationary camo. With good cover and positioning however, it is possible to be as good a passive scout as a true light tank would be.

Like other French autoloaders, this tank comes alive the more it manages to survive, which is where the "opportunistic" comes into play. A BatChat 25t AP with a full clip can unload an average of 1800 points of damage with one clip, plenty to destroy a full health Tier 8 heavy tank or even a Tier 9 medium tank (or at the very least, severely damage them). Always plan ahead, have an escape route always available, and make every shot count as your ammo capacity is fairly low (you have a maximum of seven full clip reloads per battle). If possible, try and trade your full clip for one return shot from the enemy and no more. Still, it is also possible to play this tank from long range, though as with most French guns, the accuracy can leave much to be desired at times. Never, ever attempt to brawl - you might have the firepower, but not the survivability to survive such close encounters.

Overall, the BatChat 25t AP is a good set of training wheels to prepare players for its successor, the Tier 10 BatChat 25t. Key skills to learn while playing this tank include when to stay hidden, when and where to relocate, and when to ambush an enemy. Always rely on allies to distract enemies before going for them (or running from them) and never seek a fair fight.


Suggested Equipment


Improved VentilationVertical Stabilizer Enhanced Gun Laying Drive Coated Optics 


Gallery

History for this tank not found

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The name “B-C 25 t AP” is supposed to suggest it’s a prototype of the B-C 25 t, which itself is contradictory since you can’t really have a prototype of a prototype. A more accurate name would be FAMH 25 t, as this is quite literally said company’s design.
  • HEAT is actually the standard ammunition of the 90 mm F3 gun. The AP and APCR rounds are fake.


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France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IIIT-29 IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 shielded VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (B) VIIIT-44-100 (R) VIIIТ-44-100 (У) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIIIType 59 G IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Italy IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65
Poland V25TP KSUST II VIPudel VI40TP Habicha VIT-34-85 Rudy
ja:Tank:F75 Char de 25t