Welcome to Wargaming.net Wiki!
Variants

Hummel

Jump to: navigation, search


























































































Hummel

AnnoG02_Hummel.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
930,000  Credits Cost
300300 HP Hit Points
22.15/2323/25 t Weight Limit
Crew
  1. Commander
  2. Radio Operator
  3. Driver
  4. Gunner
  5. Loader
  6. Loader
Mobility
250300 hp Engine Power
42/10 km/h Speed Limit
2426 deg/s Traverse
11.2913.04 hp/t Power/Wt Ratio
YesYes Pivot
Armor
30/20/20 mm Hull Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE/HEAT







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE/HEAT
Shells




















505/0




















1120/4800
Shell Cost
680/680/950/750/ HP Damage
75/185/85/185/ mm Penetration



|


|}}

|


|}}















2.61 r/m 

Standard Gun

Reload Times
Nominal: 23 s
50% Crew: 28.49 s
75% Crew: 24.88 s
100% Crew: 22.05 s
Rammer: 19.85 s
Vents: 21.56 s
Both: 19.41 s
Both and BiA: 18.99 s
Both and Max Crew %: 18.2 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















1.92 r/m 

Standard Gun

Reload Times
Nominal: 31.3 s
50% Crew: 38.77 s
75% Crew: 33.86 s
100% Crew: 30.01 s
Rammer: 27.01 s
Vents: 29.35 s
Both: 26.41 s
Both and BiA: 25.84 s
Both and Max Crew %: 24.77 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























2380

Standard Gun

Using Shell Type 1 (680 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2380
50% Crew: 1924.4
75% Crew: 2203.2
100% Crew: 2482
100% Crew
Vents: 2536.4
Rammer: 2760.8
Both: 2822
Both and BiA: 2883.2
Both and Max Crew %: 3005.6

Advantageous Damage Per Minute
First-shot DPM: 3060
50% Crew: 2604.4
75% Crew: 2883.2
100% Crew: 3162
100% Crew
Rammer: 3440.8
Vents: 3216.4
Both: 3502
Both and BiA: 3563.2
Both and Max Crew %: 3685.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (680 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2380
50% Crew: 1924.4
75% Crew: 2203.2
100% Crew: 2482
100% Crew
Vents: 2536.4
Rammer: 2760.8
Both: 2822
Both and BiA: 2883.2
Both and Max Crew %: 3005.6

Advantageous Damage Per Minute
First-shot DPM: 3060
50% Crew: 2604.4
75% Crew: 2883.2
100% Crew: 3162
100% Crew
Rammer: 3440.8
Vents: 3216.4
Both: 3502
Both and BiA: 3563.2
Both and Max Crew %: 3685.6

See here, here, or here for more information.






|


|}}

|


|}}





























1824

Standard Gun

Using Shell Type 1 (950 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1824
50% Crew: 1472.5
75% Crew: 1691
100% Crew: 1900
100% Crew
Vents: 1947.5
Rammer: 2109
Both: 2156.5
Both and BiA: 2204
Both and Max Crew %: 2299

Advantageous Damage Per Minute
First-shot DPM: 2774
50% Crew: 2422.5
75% Crew: 2641
100% Crew: 2850
100% Crew
Rammer: 3059
Vents: 2897.5
Both: 3106.5
Both and BiA: 3154
Both and Max Crew %: 3249

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1440
50% Crew: 1162.5
75% Crew: 1335
100% Crew: 1500
100% Crew
Vents: 1537.5
Rammer: 1665
Both: 1702.5
Both and BiA: 1740
Both and Max Crew %: 1815

Advantageous Damage Per Minute
First-shot DPM: 2190
50% Crew: 1912.5
75% Crew: 2085
100% Crew: 2250
100% Crew
Rammer: 2415
Vents: 2287.5
Both: 2452.5
Both and BiA: 2490
Both and Max Crew %: 2565

See here, here, or here for more information.
Damage Per Minute


|


|}}



0.78 m 

With 50% Crew: 0.966 m
With 75% Crew: 0.844 m
With 100% Crew: 0.748 m
With BiA: 0.731 m
With BiA and Vents: 0.716 m
Maximum possible: 0.686 m

For more details, see Crew


|


|}}



0.76 m 

With 50% Crew: 0.941 m
With 75% Crew: 0.822 m
With 100% Crew: 0.729 m
With BiA: 0.713 m
With BiA and Vents: 0.697 m
Maximum possible: 0.668 m

For more details, see Crew
Accuracy


|


|}}



6 s 

With 50% Crew: 7.433 s
With 75% Crew: 6.49 s
With 100% Crew: 5.753 s
With GLD: 5.23 s
With BiA: 5.626 s
With BiA and Vents: 5.504 s
With both and GLD: 5.004 s
Maximum possible: 4.796 s

For more details, see Crew or Equipment


|


|}}



7 s 

With 50% Crew: 8.671 s
With 75% Crew: 7.572 s
With 100% Crew: 6.712 s
With GLD: 6.102 s
With BiA: 6.564 s
With BiA and Vents: 6.421 s
With both and GLD: 5.838 s
Maximum possible: 5.595 s

For more details, see Crew or Equipment
Aim time
1616 deg/s Gun Traverse Speed
30° Gun Arc
-3°/+42°-3°/+42° Elevation Arc
2218 rounds Ammo Capacity
General
2020 % Chance of Fire






320 m 

With 50% Crew: 251.4 m
With 75% Crew: 285.7 m
With 100% Crew: 320 m
With Recon and Situational Awareness: 336.2 m
With Coated Optics: 352 m
With Binocular Telescope: 400 m
Maximum possible: 458.1 m

For more details, see Skills or Equipment






320 m 

With 50% Crew: 251.4 m
With 75% Crew: 285.7 m
With 100% Crew: 320 m
With Recon and Situational Awareness: 336.2 m
With Coated Optics: 352 m
With Binocular Telescope: 400 m
Maximum possible: 458.1 m

For more details, see Skills or Equipment
View Range


|


|}}



310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


|


|}}



710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VI

annoHummel.png

930000

The Hummel is a German tier 6 self-propelled gun.

In the autumn of 1942 the Alkett company started the development of a new SPG with a 150-mm gun. To boost new vehicle production, it was planned to use the readily available components of Pz. III and Pz. IV vehicles. The SPG was made on the same chassis as the Nashorn heavy tank destroyer. A total of 714 vehicles and 150 ammunition carriers that used the same chassis were built.

Built on the Pz.Kpfw. III/IV chassis, the Hummel is a very well-rounded piece of artillery. The second gun can take down or seriously damage any heavy tank. This, combined with a good accuracy, makes it one of the best T6 SPGs. It can also be played in "tank destroyer mode" (direct fire) when needed. However, because of its height and low gun depression, going into a short range gunfight is not advisable, since you're likely to just overshoot anything in front of you. Interestingly, it was the first SPG to be introduced in the game, one of the first seven tanks created when the game was in Alpha testing.

The Hummel leads to the G.W. Panther.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 15 cm s.F.H. 13 L/17 75/185 680/680 2.61 0.78 6 1200 44920
VI 15 cm s.F.H. 18 L/29.5 85/185 950/750 1.92 0.76 7 1880 61730

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Maybach HL 108 TR R 250 20 850 9250
IV Maybach HL 120 TRM 112 R 272 20 920 9500
V Maybach HL 120 TRM R 300 20 920 15000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

V Hummel 23 24 0 10000 9000
VI Hummel verstärkteketten 25 26 0 10000 13480

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200


Compatible Equipment

Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Enhanced Gun Laying Drive Enhanced Levers Additional Grousers Medium-Caliber Artillery Shell Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Chocolate 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Small First Aid Kit Small Repair Kit 


Player Opinion

Pros and Cons

Pros:


  • Impressive top gun range (1250 m)
  • Good alpha damage
  • Decent gun traverse arc
  • Low dispersion while turning
  • Can be played as TD when needed


Cons:


  • Large silhouette
  • Mediocre, at best, accuracy
  • Not that good mobility
  • Most expensive shells of all T6 SPGs
  • First gun has only 800m range and very slow shell travel speed


Performance

The Hummel starts off as a larger version of the Grille with the same gun. As soon as the upgraded gun is bought, however, everything changes. First of all, the second gun has a slow aim speed compared with other guns, and this can be quite frustrating in the beginning. If time and patience are taken, however, this SPG will perform really well. The gun does a nice amount of damage and penetration, and can easily stay competitive in tier 8 games. It has a good traverse arc, without having to turn the whole vehicle.

The 18 rounds carried won't run out as often as they would in the Grille due to the lower rate of fire. Fire discipline must be taken in order to be effective, and make sure to let the aim circle to shrink all the way without taking premature shots, as this is the only way to chance a hit. Other wise, it'll be a waste of a shell. The 27 seconds of reload time is very long however; it may seem that you can fire, relocate, re-aim, and load for your next shot, but the long aim time will leave you with ripe targets you cannot accurately hit.


Early Research

  • Unfortunately, only the radios carry over from the Grille.
  • Research and install the engines first, as they are cheap XP wise.
  • The upgraded suspension is necessary in order to mount the second gun.
  • Now research the 15 cm sFH 18 L/30.
  • Go from there.


Suggested Equipment


Artillery Shell Rammer Enhanced Gun Laying Drive Camouflage Net 


Gallery

Historical Info

Based on the experiences gained in the early stages of fighting on the Eastern Front,in late 1941, plans were laid for the development of artillery support vehicles, including a howitzer carrier based on Panzerkampfwagen III’s chassis. Its main role was to provide other units with mobile artillery support on the battlefield.

In early 1942, one prototype based on the Panzerkampfwagen III’s chassis and armed with 105mm leFH17 howitzer (with muzzle brake) was constructed. Its design was rejected in favor of using the Panzerkampfwagen IV’s chassis. This design was accepted, and one prototype, based on the Panzerkampfwagen IV’s chassis and armed with 105mm leFH17, was produced.

In late July of 1942, it was decided to replace the gun with the more powerful 150mm sFH 18 L/30 howitzer (without muzzle brake) based on the special chassis by Alkett/Rheinmetall-Borsig designated Geschutzwagen III/IV. It combined components of both the Pz.Kpfw. III (mainly Ausf J - driving and steering mechanism) and Pz.Kpfw. IV (mainly Ausf F - suspension, engine, cooling system). Originally, the Hummel (Bumble-Bee) was planned to be another "interim solution" until a specially designed gun platform / chassis was developed.


Historical Gallery

Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIISpähpanzer Ru 251 VIIIleKpz M 41 90 mm GF
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XMaus XVK 72.01 (K) XPz.Kpfw. VII
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden