Kampfpanzer 07 RH
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Kampfpanzer 07 RH
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[Client Values; Actual values in
8,200 Cost |
1350270 HP Hit Points |
30/3116/31 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
700700 hp Engine Power |
65/25 km/h Speed Limit |
5555 deg/s Traverse |
23.3343.75 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
80/60/6080/60/60 mm Turret Armor |
AP/HEAT/HE
AP/HEAT/HE Shells |
345/4400/490
345/4400/490 Shell Cost |
200/200/320200/200/320 HP Damage |
205/255/90205/255/90 mm Penetration |
r/m ▲
12 r/m Standard Gun ▲
12 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2400 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2400 Damage Per Minute Standard Gun |
m ▲
0.35 m With 50% Crew: 0.434 m ▲
0.35 Accuracy With 50% Crew: 0.434 m |
s 1.5 s 1.5 Aim time |
5050 deg/s Turret Traverse |
360° Gun Arc |
-9°/+15°-9°/+15° Elevation Arc |
8080 rounds Ammo Capacity |
1212 % Chance of Fire |
m 390 m 390 View Range |
m 750 m 750 Signal Range |
VIII
8200
The Kampfpanzer 07 RH is a German tier 8 premium medium tank.
Alongside the Standardpanzer program, development of lighter vehicles was started in the early 1960s. During the design phase, multiple variants of power units, suspensions, and crew placements were considered. The common feature in all these projects was an oscillating turret with an unusual construction. The project was discontinued at the drafting stage. However, one of the variants with the oscillating turret and the improved Leopard 1 chassis saw production and passed trials.
The " Kampfpanzer 07 RH " (or 'Kpz 07 RH' for short ) could be obtained from "The Crystal Challenge" in May 2021.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
VIII | 9 cm Kanone RhD | 205/255/90 | 200/200/320 | 12 | 0.35 | 1.5 | 1575 | 100000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
VIII | Daimler–Benz MB 8V837 Ba | 700 | 12 | 1330 | 50000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VIII | Kpz 07 RH | 31 | 55 | 0 | 7000 | 30000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Excellent gun handling, aimtime, rate of fire, turret traverse and DPM, accompanied with a good viewrange
- Acceptable AP round penetration, very good HE round penetration of 90
- Absurd DPM with fully penetrating HE shells of roughly 4500
- Good concealment for a vehicle it's size
- Excellent mobility with great h.p/t ratio, high top speed rivals many light tanks, can ram lighter tanks with ease
Cons:
- Somewhat bulky size despite it's speed make it relatively easy to hit even on the move, weak armor overall
- Turret armor will not withstand shots, and despite the circular shape is easily penetrated and quite wide
- Low alpha damage on AP and HEAT shells, low shell velocity
- Somewhat low HEAT penetration
- Fuel tanks can be hit if penetrated from the front, fires are not uncommon despite the engine's low fire chance
Performance
The Kampfpanzer 07 RH is a very mobile medium tank that can fill multiple roles and adjust itself very quickly on the battlefield as needs be. The speed lets it rival some light tanks and it can take key positions quickly, bullying opposing light tanks with its DPM, especially if high-penetrating HE is used. It makes for a decent rammer against lighter tanks but care must be taken not to ram most other mediums as the weight of 30 tons makes ramming mostly suited only against light tanks and light TD's.
The viewrange is good and with proper crew and equipment it can work as a very decent spotter and sometimes even a scout. It is itself quite sneaky as well for a medium of it's size and thus can be hard to spot, especially if it is using bushes for cover.
The gun can give the wrong impression with it's lacking alpha of 200, but make no mistake, the gun turns this tank from a sneaky spotter/support-medium into an aggressive flanker at will. The outstanding DPM will make short work of vulnerable targets as you can circle them with impunity if caught off-guard, which is boosted even further by the HE shells that boast an excellent penetration of 90 and an alpha of 320, tuning the DMP to, on average, a ludicrous 4500, dooming absolutely anything that does not have the armor to withstand the HE penetrations. If flanking is not an option, you can support any flank you are currently occupying. Quick shots can be used to deal consistent damage on distracted targets easily, and the very low aimtime makes it easy to move, shoot and move again, or keep consistently firing if you are not getting spotted. Accuracy is acceptable as well so hitting distant targets is quite possible, unless they are moving. Shell velocity is low on every shell types so the most mobile tanks will be tedious to hit as distance increases. While the immense DPM can be used to deal great amounts of damage, it requires a good amount of positioning and situational awareness to fully utilize. The HEAT shells do not have the greatest penetration, so aiming at weakspots is a must when facing heavily armored targets, and engaging them frontally is very ill-advised in close quarters or even medium ranges unless absolutely necessary. Luckily, if given the space, you can outmaneuver them if you have the space to do so. Nonetheless, avoid frontal confrontations with heavy armor targets at all costs, unless you catch them by surprise. Even so, be ready to always have an escape plan at mind in case the target manages to angle it's armor against your shots.
The armor layout is unreliable at best, and the turret and hull itself will get penetrated easily. Only the upper glacis plate can offer some protection with its sheer slope and mediocre thickness, but higher calibers can punch through that easily as well. Same tier and lower will have some trouble against the upper glacis, but never rely on it. The lack of armor makes mobility the key for survival, and the armor is only useable to bully low-pen targets such as some scouts and lower tiers, but even they can damage the armor if they know where to shoot. Fuel tanks can also be damaged quite easily with frontal penetrations, so risk of fire is always present and can make the use of Food Consumable for crew very risky. Use of mobility to avoid incoming fire like most modern tanks is very much the key to success, as well as staying hidden until you can push and flank targets or take low-risk shots at distracted enemies.
The Kampfpanzer 07 RH can be a terror on the battlefield and rewards both cautious and risky play when played correctly, capable of fulfilling more passive, supportive roles as well as aggressive roles as opportunities arise. Due to it's own vulnerabilities however, mistakes are often punished severely, so be sure that you have assessed the situation before committing to a charge you have no chance of escaping.
Early Research
Premium vehicle, comes elite in its stock configuration.
Suggested Equipment
Documented Tank and Crew Builds
Equipment Setup:
Coated Optics will boost the viewrange with a good crew to pretty much 445, making spotting a relative ease. Rammer is, as usual, a good choice to further boost the DPM and the already low reload-speed and aimtime will let you pummel targets with a steady stream of shots. Turbocharger will boost the excellent mobility even further thanks to the medium-tank mobility speciality, or one could opt for Vents for general increase instead.
Gallery
History for this tank not found