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Sturmpanzer II

Sturmpanzer II

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Sturmpanzer II

AnnoG22_Sturmpanzer_II.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
156,000  Credits Cost
29058 HP Hit Points
15.9/168.86/18.1 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Loader
  5. Loader
Mobility
155180 hp Engine Power
45/10 km/h Speed Limit
2022 deg/s Traverse
9.7520.32 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||


HE/HE/HEAT







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||


HE/HE/HEAT
Shells




















280/310/305




















280/310/305
Shell Cost
350/450/300350/450/300 HP Damage
35/44/9835/44/98 mm Penetration



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3.45 r/m 

Standard Gun

Reload Times
Nominal: 17.4 s
50% Crew: 21.55 s
75% Crew: 18.82 s
100% Crew: 16.68 s
Rammer: 15.01 s
Vents: 16.31 s
Both: 14.68 s
Both and BiA: 14.36 s
Both and Max Crew %: 13.77 s

See Crew, Consumables, or Equipment for more information.



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3.45 r/m 

Standard Gun

Reload Times
Nominal: 17.4 s
50% Crew: 21.55 s
75% Crew: 18.82 s
100% Crew: 16.68 s
Rammer: 15.01 s
Vents: 16.31 s
Both: 14.68 s
Both and BiA: 14.36 s
Both and Max Crew %: 13.77 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1207.5

Standard Gun

Using Shell Type 1 (350 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1207.5
50% Crew: 973
75% Crew: 1116.5
100% Crew: 1260
100% Crew
Vents: 1288
Rammer: 1400
Both: 1431.5
Both and BiA: 1463
Both and Max Crew %: 1526

Advantageous Damage Per Minute
First-shot DPM: 1557.5
50% Crew: 1323
75% Crew: 1466.5
100% Crew: 1610
100% Crew
Rammer: 1750
Vents: 1638
Both: 1781.5
Both and BiA: 1813
Both and Max Crew %: 1876

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (450 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1552.5
50% Crew: 1251
75% Crew: 1435.5
100% Crew: 1620
100% Crew
Vents: 1656
Rammer: 1800
Both: 1840.5
Both and BiA: 1881
Both and Max Crew %: 1962

Advantageous Damage Per Minute
First-shot DPM: 2002.5
50% Crew: 1701
75% Crew: 1885.5
100% Crew: 2070
100% Crew
Rammer: 2250
Vents: 2106
Both: 2290.5
Both and BiA: 2331
Both and Max Crew %: 2412

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1035
50% Crew: 834
75% Crew: 957
100% Crew: 1080
100% Crew
Vents: 1104
Rammer: 1200
Both: 1227
Both and BiA: 1254
Both and Max Crew %: 1308

Advantageous Damage Per Minute
First-shot DPM: 1335
50% Crew: 1134
75% Crew: 1257
100% Crew: 1380
100% Crew
Rammer: 1500
Vents: 1404
Both: 1527
Both and BiA: 1554
Both and Max Crew %: 1608

See here, here, or here for more information.






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1207.5

Standard Gun

Using Shell Type 1 (350 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1207.5
50% Crew: 973
75% Crew: 1116.5
100% Crew: 1260
100% Crew
Vents: 1288
Rammer: 1400
Both: 1431.5
Both and BiA: 1463
Both and Max Crew %: 1526

Advantageous Damage Per Minute
First-shot DPM: 1557.5
50% Crew: 1323
75% Crew: 1466.5
100% Crew: 1610
100% Crew
Rammer: 1750
Vents: 1638
Both: 1781.5
Both and BiA: 1813
Both and Max Crew %: 1876

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (450 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1552.5
50% Crew: 1251
75% Crew: 1435.5
100% Crew: 1620
100% Crew
Vents: 1656
Rammer: 1800
Both: 1840.5
Both and BiA: 1881
Both and Max Crew %: 1962

Advantageous Damage Per Minute
First-shot DPM: 2002.5
50% Crew: 1701
75% Crew: 1885.5
100% Crew: 2070
100% Crew
Rammer: 2250
Vents: 2106
Both: 2290.5
Both and BiA: 2331
Both and Max Crew %: 2412

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1035
50% Crew: 834
75% Crew: 957
100% Crew: 1080
100% Crew
Vents: 1104
Rammer: 1200
Both: 1227
Both and BiA: 1254
Both and Max Crew %: 1308

Advantageous Damage Per Minute
First-shot DPM: 1335
50% Crew: 1134
75% Crew: 1257
100% Crew: 1380
100% Crew
Rammer: 1500
Vents: 1404
Both: 1527
Both and BiA: 1554
Both and Max Crew %: 1608

See here, here, or here for more information.
Damage Per Minute


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0.84 m 

With 50% Crew: 1.041 m
With 75% Crew: 0.909 m
With 100% Crew: 0.805 m
With BiA: 0.788 m
With BiA and Vents: 0.771 m
Maximum possible: 0.739 m

For more details, see Crew


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0.84 m 

With 50% Crew: 1.041 m
With 75% Crew: 0.909 m
With 100% Crew: 0.805 m
With BiA: 0.788 m
With BiA and Vents: 0.771 m
Maximum possible: 0.739 m

For more details, see Crew
Accuracy


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6.5 s 

With 50% Crew: 8.052 s
With 75% Crew: 7.031 s
With 100% Crew: 6.232 s
With GLD: 5.666 s
With BiA: 6.095 s
With BiA and Vents: 5.963 s
With both and GLD: 5.421 s
Maximum possible: 5.196 s

For more details, see Crew or Equipment


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6.5 s 

With 50% Crew: 8.052 s
With 75% Crew: 7.031 s
With 100% Crew: 6.232 s
With GLD: 5.666 s
With BiA: 6.095 s
With BiA and Vents: 5.963 s
With both and GLD: 5.421 s
Maximum possible: 5.196 s

For more details, see Crew or Equipment
Aim time
1616 deg/s Gun Traverse Speed
14° Gun Arc
-4°/+75°-4°/+75° Elevation Arc
5555 rounds Ammo Capacity
General
2020 % Chance of Fire






255 m 

With 50% Crew: 200.4 m
With 75% Crew: 227.7 m
With 100% Crew: 255 m
With Recon and Situational Awareness: 267.9 m
With Coated Optics: 280.5 m
With Binocular Telescope: 318.75 m
Maximum possible: 365.1 m

For more details, see Skills or Equipment






255 m 

With 50% Crew: 200.4 m
With 75% Crew: 227.7 m
With 100% Crew: 255 m
With Recon and Situational Awareness: 267.9 m
With Coated Optics: 280.5 m
With Binocular Telescope: 318.75 m
Maximum possible: 365.1 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 446.1 m

For more details, see Skills or Equipment


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700 m 

With 50% Crew: 550 m
With 75% Crew: 625.1 m
With 100% Crew: 700 m
With 100% Signal Boost: 840 m
When affected by 100% Relaying: 770 m
Maximum possible: 1007.3 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Sturmpanzer II


IV

AnnoG22_Sturmpanzer_II.png

156000

The Sturmpanzer II is a German tier 4 self-propelled gun.

Developed in 1941 and based on the Pz.Kpfw. II Ausf. B. All manufactured vehicles were sent to the front and lost. The SPGs were used by the Afrika Division in Libya and Tunisia.

It uses the same gun as the Sturmpanzer I Bison, although it has more than twice as many shells and a better rate of fire. Despite looking significantly different from the Sturmpanzer I Bison, the Sturmpanzer II has many of the same statistics. The extremely narrow horizontal arc and unimpressive range make it necessary to move this vehicle frequently, which can be annoying due to the long aim time and risk of being spotted. However these balance the vehicle, as the gun is extremely powerful -- capable of doing very large amounts of damage to even some Tier VI enemies.

The Sturmpanzer II marks the end of its German self-propelled gun line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

III 15 cm s.I.G. 33 L/11 35/44/98 350/450/300 3.45 0.84 6.5 760 8880

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

III Büssing NAG L8V/GS 36 155 20 600 4220
IV Büssing NAG L8V/GS 39 180 20 650 8800

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

III 15 cm s.I.G. 33B Sfl. 16 20 0 7000 1260
IV 15 cm s.I.G. 33B Sfl. verstärkteketten 18.1 22 0 7000 3560

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VIII Fu.Spr.Ger. "a" 700 150 27000
VII FuG Spr. 1 455 150 21600

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Enhanced Gun Laying Drive Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Large splash radius for its tier
  • High damage and penetration
  • High shell trajectory
  • Decent accuracy, at least at the ranges you'll probably have to be firing from.


Cons:


  • Poor acceleration and top speed
  • Narrow gun arc
  • Poor aim time
  • Slow shell speed
  • Short range (600 m)


Performance

When fully upgraded this SPG can reach a decent speed to reach its firing position much more quickly than the Bison, though its traverse speed is a major handicap. Its traverse speed and slow reload time also make it extremely vulnerable in close quarters fights, making support or excellent positioning essential.

With highly trained crew members and a medium-caliber artillery shell rammer this SPG can get a much faster reload rate than without. The crew training also significantly decreases the aim time. When combined with the great damage and penetration of the more expensive 450-damage HE ammunition, with a 30 round carry capacity, this SPG can be a very dangerous foe and can often do more damage than any other SPG on the battlefield.

When facing high speed tanks it is recommended one takes a very large lead on the target. Ideally, this SPG should not even attempt to hit these targets, as hitting the right location at the right time is very difficult when having to frequently turn the vehicle.

When facing lower speed tanks that are moving it is recommended to center the tank facing the targets and then lock the tracks, otherwise very minor aim adjustments will often result in very large aiming penalties.

Of note is that the ammunition is highly effective against the sides of the KV-1S, with reliable 400-damage hits.

(Although Additional Grousers are available for this vehicle the additional one ton of weight on its meager engine slows it down more than the Additional Grousers help, making their purchase for this tank pointless. )


Early Research

  • First, research the Büssing NAG L8V/GS 39 engine
  • Next, research the upgraded suspension
  • Lastly, research the FuG Spr. A radio


Suggested Equipment


Artillery Shell Rammer Camouflage Net 


Gallery

Historical Info

Sturmpanzer II in North Africa
Sturmpanzer II preparing for deployment

Even before the Sturmpanzer I entered service, plans were made to develop an improved version based on the PzKpfw II's chassis and components. Panzerkampfwagen II became obsolete in 1941, but the large number produced made it a perfect base for conversions. The first improvised prototype was tested at Kummersdorf on June 13th of 1940. In October of 1940, Alkett completed the first prototype based on Panzerkampfwagen II Ausf B's chassis, but did not provide adequate space for the large gun as well as its inability to absorb the recoil.

On February 18th of 1941, it was decided to built Sturmpanzer II on modified and turretless chassis/hulls of Panzerkampfwagen IIs. In July/August of 1941, the first Sturmpanzer II Bison (lenghtened version) was produced. By January of 1942, a total of twelve (versuchserie - trial series) were produced by Alkett; 7 were produced in 1941 and 5 in 1942.

The chassis was slightly widened (by 32cm) and lenghtened (by 60cm) in order to make room for the gun, and an additional sixth roadwheel was added. For a vehicle being based on the Panzerkampfwagen II , it had few components in common with the base tank variant. It was powered by a Bussing-NAG engine instead of the usual Maybach. Unlike the Wespe, there were no protecting sides along the entire length of the superstructure. A 150mm sIG 33 L/11.4 heavy infantry gun was mounted in the shield that extended straight across the full width of the superstructure. The gun had a range of 4700 meters and could be elevated vertically by 75 degress. The main armament could be used as a heavy infantry gun or as a heavy mortar, depending on the elevation and initial speed of the projectile. Sturmpanzer II was operated by the crew of 4 (commander, two gunners, and driver) and it weighed approximately 16 tons. Its performance was poor as its weak engine overheated and the vehicle had poor maneuverability.

All vehicles were grouped into the 707th and 708th sIG Kp (Sfl.) heavy infantry gun companies and were shipped to Libya, North Africa, from February to April of 1942. They proved prone to constant mechanical breakdowns, and only a few were operational by using other ones as sources for spare parts. Eight were lost by December 2nd of 1942, while six others served with DAK - Deutsches Afrika Korps until the spring of 1943, when last of them was eliminated (abandoned).

It is reported that the British captured six abandoned and dismantled Sturmpanzer IIs in one of Germany's workshops. It is also reported that a single Sturmpanzer II was pressed in service by the Egyptian Army and saw combat once again in the war with Israel in 1948. Based on experiences with the Sturmpanzer II, the more practical and successful Wespe was developed and produced.


Historical Gallery

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden
Italy
Poland
ja:Tank:G22 Sturmpanzer II