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VK 16.02 Leopard

VK 16.02 Leopard

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VK 16.02 Leopard

AnnoG26_VK1602.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
355,000  Credits Cost
580116 HP Hit Points
21.27/21.99.68/24 t Weight Limit
Crew
  1. Commander (Gunner)
  2. Radio Operator
  3. Driver
  4. Loader
Mobility
460550 hp Engine Power
60/22 km/h Speed Limit
3336 deg/s Traverse
21.6356.82 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
50/30/3050/30/30 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















32/1200/6




















30/2000/18
Shell Cost
30/30/4070/70/90 HP Damage
95/110/15100/130/25 mm Penetration



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37.82 r/m 

Magazine-fed Gun

Burst Length: 3 rounds
Magazine Size: 12 rounds
Cycle Time: 0.14 s
Magazine Reload Times
Nominal: 17.5 s
50% Crew: 21.68 s
75% Crew: 18.93 s
100% Crew: 16.78 s
With Vents: 16.41 s
With Vents and BiA: 16.05 s

Click here for more information.



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26.09 r/m 

Standard Gun

Reload Times
Nominal: 2.3 s
50% Crew: 2.85 s
75% Crew: 2.49 s
100% Crew: 2.21 s
Rammer: 1.99 s
Vents: 2.16 s
Both: 1.95 s
Both and BiA: 1.9 s
Both and Max Crew %: 1.82 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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390.9

Magazine-fed Gun

Using Shell Type 1 (30 Damage):


Theoretical Damage Per Minute
Nominal: 390.9
50% Crew: 336
75% Crew: 370.2
100% Crew: 402.3
With Vents: 396.9
With Vents and BiA: 402.9

Advantageous Damage Per Minute
Loaded-mag DPM: 636.9
50% Crew: 598.2
75% Crew: 622.5
100% Crew: 645
With Vents: 641.4
With Vents and BiA: 645.6

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (30 Damage):


Theoretical Damage Per Minute
Nominal: 390.9
50% Crew: 336
75% Crew: 370.2
100% Crew: 402.3
With Vents: 396.9
With Vents and BiA: 402.9

Advantageous Damage Per Minute
Loaded-mag DPM: 636.9
50% Crew: 598.2
75% Crew: 622.5
100% Crew: 645
With Vents: 641.4
With Vents and BiA: 645.6

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (40 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 521.2
50% Crew: 448
75% Crew: 493.6
100% Crew: 536.4
With Vents: 529.2
With Vents and BiA: 537.2

Advantageous Damage Per Minute
Loaded-mag DPM: 849.2
50% Crew: 797.6
75% Crew: 830
100% Crew: 860
With Vents: 855.2
With Vents and BiA: 860.8

Click here for more information.






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1826.3

Standard Gun

Using Shell Type 1 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1826.3
50% Crew: 1474.2
75% Crew: 1688.4
100% Crew: 1904.7
100% Crew
Vents: 1947.4
Rammer: 2116.1
Both: 2163.7
Both and BiA: 2212
Both and Max Crew %: 2307.9

Advantageous Damage Per Minute
First-shot DPM: 1896.3
50% Crew: 1544.2
75% Crew: 1758.4
100% Crew: 1974.7
100% Crew
Rammer: 2186.1
Vents: 2017.4
Both: 2233.7
Both and BiA: 2282
Both and Max Crew %: 2377.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1826.3
50% Crew: 1474.2
75% Crew: 1688.4
100% Crew: 1904.7
100% Crew
Vents: 1947.4
Rammer: 2116.1
Both: 2163.7
Both and BiA: 2212
Both and Max Crew %: 2307.9

Advantageous Damage Per Minute
First-shot DPM: 1896.3
50% Crew: 1544.2
75% Crew: 1758.4
100% Crew: 1974.7
100% Crew
Rammer: 2186.1
Vents: 2017.4
Both: 2233.7
Both and BiA: 2282
Both and Max Crew %: 2377.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (90 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2348.1
50% Crew: 1895.4
75% Crew: 2170.8
100% Crew: 2448.9
100% Crew
Vents: 2503.8
Rammer: 2720.7
Both: 2781.9
Both and BiA: 2844
Both and Max Crew %: 2967.3

Advantageous Damage Per Minute
First-shot DPM: 2438.1
50% Crew: 1985.4
75% Crew: 2260.8
100% Crew: 2538.9
100% Crew
Rammer: 2810.7
Vents: 2593.8
Both: 2871.9
Both and BiA: 2934
Both and Max Crew %: 3057.3

See here, here, or here for more information.
Damage Per Minute


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0.46 m 

With 50% Crew: 0.585 m
With 75% Crew: 0.515 m
With 100% Crew: 0.46 m
With BiA: 0.449 m
With BiA and Vents: 0.441 m
Maximum possible: 0.423 m

For more details, see Crew


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0.39 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.437 m
With 100% Crew: 0.39 m
With BiA: 0.381 m
With BiA and Vents: 0.374 m
Maximum possible: 0.358 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.164 s
With 75% Crew: 1.904 s
With 100% Crew: 1.7 s
With GLD: 1.545 s
With BiA: 1.661 s
With BiA and Vents: 1.63 s
With both and GLD: 1.482 s
Maximum possible: 1.421 s

For more details, see Crew or Equipment


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1.7 s 

With 50% Crew: 2.164 s
With 75% Crew: 1.904 s
With 100% Crew: 1.7 s
With GLD: 1.545 s
With BiA: 1.661 s
With BiA and Vents: 1.63 s
With both and GLD: 1.482 s
Maximum possible: 1.421 s

For more details, see Crew or Equipment
Aim time
4040 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
43275 rounds Ammo Capacity
General
2020 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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700 m 

With 50% Crew: 565.1 m
With 75% Crew: 647.2 m
With 100% Crew: 730.1 m
With 100% Signal Boost: 840 m
When affected by 100% Relaying: 770 m
Maximum possible: 1050.8 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


V

AnnoG26_VK1602.png

355000

The VK 16.02 Leopard is a German tier 5 light tank.

The design of the VK 16.02, known as the Leopard, was based on the Panzer II Ausf. J (VK 16.01) and Panzer II Ausf. M (VK 13.01) that had been developed earlier. A dummy vehicle was ready in May–June 1942, and the first prototype was built by September 1, 1942. According to "Panzerprogramm 41", that provided for the manufacturing of 339 vehicles (105 by December 1943 and 150 by the middle of 1944), mass production was to be launched in April 1943 but never started. Later, the Leopard turret was mounted on the Sd.Kfz.234/2 designated as Puma.

The VK 16.02 Leopard is less maneuverable than the Pz.Kpfw. II Luchs, but it has more than twice as much effective armor, a top turret that works well for circling, and a much longer signal range. Due to the unusually thick frontal armour and heavy weight the Leopard can bounce a surprising number of shots and can also be used to ram other tanks and especially arty if there's not enough time to shoot them. Due to the small turret size it has better gun depression on the sides than the front and rear, meaning you should position the tank at an angle when on slopes.

The VK 16.02 Leopard leads to the VK 28.01.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 5 cm Kw.K. 39 L/60L 100/130/25 70/70/90 26.09 0.39 1.7 700 34400
V 3 cm M.K. 103A 95/110/15 30/30/40 37.75 0.46 1.7 141 34300

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Maybach HL 120 TRM L 460 20 510 14000
V Maybach HL 157 P A 550 20 580 19900

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

IV VK 16.02 Leopard 21.9 33 0 6000 4230
V VK 16.02 Leopard verstärkteketten 24 36 0 6000 12740

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
VIII Fu.Spr.Ger. "a" 700 150 27000

Compatible Equipment

Low Noise Exhaust System Class 2 Vertical Stabilizer Class 2 Light Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 3 Binocular Telescope Class 2 Turbocharger Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Relatively good gun depression on the sides

- 3cm autocannon with high penetration and burst damage for its tier, capable of destroying a Tier IV within two seconds

- 5cm KwK 39 L/60L main gun has decent RoF and good penetration on AP ammo

- Good armor for a Tier V light (the front armor is actually better than the VK 30.01 H, a medium tank). Good counter-reconnaissance platform; armor is rarely over-matched and can occasionally bounce shots

- Good health pool for a light tank (best in tier)

- Great for ramming other light tanks and artillery

- Turns like crazy when fully upgraded

- Good signal range


Cons:

- Poor gun depression to the front and rear

- 3cm autocannon has a range limit of 400 meters, has subpar accuracy, low DPM, and a long reload

- Good armor is still mostly irrelevant at its matchmaking range

- Prone to being tracked due to size of the tracks

- The Commander is also the gunner, meaning some tough perk choices


Performance

The Leopard's top speed of 60km/h is easily achieved with the upgraded 550hp engine, making it an impossible target to hit for players who auto-aim, and a harder target for more experienced players too. With its 700m upgraded radio range it ensures that targets will be relayed to artillery and teammates.

When fighting on slopes it is recommended to position your hull at an angle as you have better gun depression on the sides than the front and rear; remembering this allows you to use more positions than you otherwise could.


Guns

The Leopard has two viable weapon choices: the signature 3cm autocannon -- also found on the Luchs but with a bigger clip -- and a 50mm single-shot gun.

- The 3cm M.K. 103A's 360-damage burst is best applied from close range to the sides of enemies. It has surprisingly high penetration, allowing it to penetrate the sides of even most enemy Tier VII tanks with ease. The gun can be used on medium ranges as well but it is better to shoot in smaller bursts and let the gun aim-in a bit in between, instead of just emptying the whole clip at once.

- The 5cm is the more balanced option (and much rarer and hardly ever seen, the huge majority of players prefer the 3cm). Where the 3cm is a close-quarters tool the 5cm KwK 39 L/60L can be used on all ranges and makes for a decent sniping weapon. But once again, especially in long range combat, the sides of enemies are preferred. It has good DPM, accuracy, and workable penetration. Auto-aiming and circling lone enemies is viable with this gun.


The Anti-scout

The Leopard is much harder to kill with lower tier tanks than the other scouts. It offers a great amount of armor and a large HP pool, but the armor is irrelevant against most high-penetration, large-caliber cannons at its matchmaking tier.

Due to its weight, speed, and frontal armor, ramming lighter enemies is a viable tactic in 1v1 engagements, much like in the later VK 28.01. Especially against same-tier light tanks ramming can give a nice advantage. It's good to keep ramming in mind as an option when you are on the 3cm's 16-second reload.

The Leopard is not the most maneuverable tank but it can definitely give other Tier V lights a run for their money in a 1v1 fight. It is the tier's best anti-scout with its HP, weight, and armor advantage. The 3cm autocannon can finish off any other Tier V light with one clip.


Suggested Crew Skills

- Commander (gunner): Camouflage, BIA, Recon, Deadeye

- Driver: Camouflage, BIA, Controlled Impact, Off-Road Driving

- Radioman: Camouflage, BIA, Situational Awareness

- Loader: Camouflage, BIA


Equipment

The Leopard cannot equip a gun rammer, which actually makes the decisions for equipment easier than on the other light tanks -- you're not as torn between going for damage or view range.

- Active spotter: Coated Optics, Vents, and Vertical Stabilizer

- Passive Spotter: Binocular telescope, Vents, Camo Net

- Jack of all trades: Coated optics, Binocular telescope, and Vertical Stabilizer

With its crew setup -- Commander (gunner), Driver, Radio Operator, Loader -- the Leopard is crew-compatible with the Pz. M 15, Pz. T 15, and V-4/40, all three premiums can be used as a crew trainer for your Leopard crew.


Early Research

- The FuG 7 radio carries over from the Pz.Kpfw. II Luchs, mount it immediately for a better signal range. If you already have the top radio from another line mount it instead

- Get the Maybach HL 157 P A for a needed speed boost

- Now you have a choice. You may research the upgraded suspension for extra mobility, or revert to stock FuG 5 radio for mounting the heavier 5cm Kw.K. 39 L/60L if you prefer an orthodox gun. In this case there will be no weight capacity remaining for equipment

- Finish any incomplete research and go from there


Suggested Equipment


Coated Optics Vertical Stabilizer Improved VentilationBinocular Telescope Camouflage Net 


Gallery

Historical Info

VK 1602 Leopard.jpg
Specs for the preliminary design:
Weight:21900kg
Crew: 4 men
Engine:Maybach HL157P
12-cylinder
550hp
Speed:50-60km/h
Range:165km
Fuel Capacity:560 litres
Lenght:4.74 or 6.45m
Width:3.10m or 3.27m
Height:2.60m or 2.80m
Armament:50mm KwK39/1 L/60
7.92mm MG34/42
Ammo:50mm - 50 rounds
7.92mm - 2400 rounds
Armor:20-80mm

Since 1941 plans were made for the development of a new reconnaissance tank based on the PzKpfw II Ausf J (VK 16.01). In March of 1942, MIAG and Daimler-Benz received orders to build a fast (medium/heavy) reconnaissance tank, designed to operate under heavy combat conditions -- Gefechtsaufklarung. MIAG was to construct the chassis while Daimler-Benz was to manufacture the turret. Both were to be designed and ready for production by October of 1942. The main purpose of this vehicle was to be at HQ tank-platoons in Panzer units.

Two versions were proposed; the "Leopard (Leicht)" lightly armored fast version (18-ton) and the "Leopard (Schwer)" heavily armored unit (26-ton). The light version was quickly dropped in the summer of 1942 in favor of the heavier model. Design of the VK 16.02 -- named Leopard -- was based on the development of previous projects such as the PzKpfw II Ausf J (VK 1601) and PzKpfw II Ausf M (VK 13.01). Its hull was similar to that of the Pz.Kpfw. II Ausf J (VK 1601), but was largely influenced by the Pz.Kpfw. V Panther, which at this time was still being developed. Its suspension was made up of interleaved road wheels similar to the PzKpfw II Ausf L - Luchs and the Tiger.

It was planned that the Leopard would eventually replace the lighter PanzerSpahwagen II Ausf L Luchs - Sd.Kfz.123 (VK 13.03). A mock-up was ready in May/June of 1942, and the first prototype was to be finished by September 1st of 1942. Full scale production was to start in April of 1943.

The Leopard’s armament consisted of the 50mm KwK 39/1 L/60s and a 7.92mm MG34/42 in a newly-designed small turret. It was also planned to use the 75mm KwK 41 gun. VK 16.02's were heavily armored and had well-sloped frontal armor (influenced by the Panther). The Leopard was to be powered by Maybach's HL157P engine with a total power of 550hp, allowing the VK 16.02 to travel at a maximum speed of 50-60km/h. In order to improve its cross-country ability, 350mm wide tracks were used. Crew size was four. "Panzerprogramm 41" made provisions to build 339 Leopards (105 by December 1943 and a further 150 by mid 1944). The start of production was previously planned for April of 1943, but the entire production was cancelled in January of 1943 when the first prototype was still incomplete. The reason for cancellation was its heavy weight and lack of heavy armament, which made the vehicle vulnerable to enemy tanks. Additionally, development of the Leopard, being so similar to the Panther, became a hard sell after it was pointed out that reconnaissance Panthers could be developed and produced at a lower cost.

This concept was continued in the Daimler-Benz’s design of improved VK 28.01, but this was never completed and the entire program was cancelled on May 8th of 1944. The vehicle was to be powered by Maybach's HL230 (700hp), but Daimler-Benz engines were considered as well.

Finally the task of combat reconnaissance was taken by the PzKpfw V Panther and PzKpfw IV. Eventually Leopard’s turret, with its armament, was later utilized on the heavy armored car Sd.Kfz.234/2 Puma. Rheinmetall also planned to utilize the Leopard’s chassis as base for a 105mm leFH howitzer carrier, designated Waffentrager Leopard, and Sturmgeschuetz auf Leopard (L/70) assault gun/tank destroyer armed with the Panther’s main gun (the 75mm KwK L/70, but only wooden mock-ups were made). There was a similar project to use the Leopard as a base for the Flakpanzer armed with either the 20mm Flakvierling or 37mm Flak 36 gun, but it was never realized.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

Despite the Leopard's in-game historical description, a prototype was never constructed. One was meant to be built by September 1, 1942 but the construction was delayed until the project was cancelled on May 8th, 1944.

- The 5cm gun was the Leopard's only primary armament. The 3cm M.K. 103 configuration is fake - The AP shell of the 5cm gun is considerably more powerful than in reality, with a whopping 100mm of penetration compared to the historical 67 - One of the Leopard's historically planned armaments, the 75mm KwK 41 gun, is missing. - Historical PzKpfw II Ausf G turret is missing

- The 5 cm KwK 39 L/60 is the same gun used on the Panzer III Ausf J, yet the penetration value of the AP shell is inconsistent


Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:G26 VK1602