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Jagdpanther II

Jagdpanther II

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Jagdpanther II

Jagdpanther_II_render_1.jpg
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,570,000  Credits Cost
11501150 HP Hit Points
51.73/5353.1/56 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
650700 hp Engine Power
55/12 km/h Speed Limit
3438 deg/s Traverse
12.5713.18 hp/t Power/Wt Ratio
YesYes Pivot
Armor
100/60/40 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















252/4400/252




















1070/4800/935
Shell Cost
240/240/295490/490/630 HP Damage
203/237/44246/311/65 mm Penetration



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10 r/m 

Standard Gun

Reload Times
Nominal: 6 s
50% Crew: 7.43 s
75% Crew: 6.49 s
100% Crew: 5.75 s
Rammer: 5.18 s
Vents: 5.62 s
Both: 5.06 s
Both and BiA: 4.95 s
Both and Max Crew %: 4.75 s

See Crew, Consumables, or Equipment for more information.



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5.13 r/m 

Standard Gun

Reload Times
Nominal: 11.7 s
50% Crew: 14.49 s
75% Crew: 12.66 s
100% Crew: 11.22 s
Rammer: 10.1 s
Vents: 10.97 s
Both: 9.88 s
Both and BiA: 9.66 s
Both and Max Crew %: 9.26 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2378.4

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2378.4
50% Crew: 1920
75% Crew: 2198.4
100% Crew: 2481.6
100% Crew
Vents: 2536.8
Rammer: 2757.6
Both: 2820
Both and BiA: 2882.4
Both and Max Crew %: 3007.2

Advantageous Damage Per Minute
First-shot DPM: 2618.4
50% Crew: 2160
75% Crew: 2438.4
100% Crew: 2721.6
100% Crew
Rammer: 2997.6
Vents: 2776.8
Both: 3060
Both and BiA: 3122.4
Both and Max Crew %: 3247.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2378.4
50% Crew: 1920
75% Crew: 2198.4
100% Crew: 2481.6
100% Crew
Vents: 2536.8
Rammer: 2757.6
Both: 2820
Both and BiA: 2882.4
Both and Max Crew %: 3007.2

Advantageous Damage Per Minute
First-shot DPM: 2618.4
50% Crew: 2160
75% Crew: 2438.4
100% Crew: 2721.6
100% Crew
Rammer: 2997.6
Vents: 2776.8
Both: 3060
Both and BiA: 3122.4
Both and Max Crew %: 3247.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (295 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2923.45
50% Crew: 2360
75% Crew: 2702.2
100% Crew: 3050.3
100% Crew
Vents: 3118.15
Rammer: 3389.55
Both: 3466.25
Both and BiA: 3542.95
Both and Max Crew %: 3696.35

Advantageous Damage Per Minute
First-shot DPM: 3218.45
50% Crew: 2655
75% Crew: 2997.2
100% Crew: 3345.3
100% Crew
Rammer: 3684.55
Vents: 3413.15
Both: 3761.25
Both and BiA: 3837.95
Both and Max Crew %: 3991.35

See here, here, or here for more information.






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2513.7

Standard Gun

Using Shell Type 1 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2513.7
50% Crew: 2028.6
75% Crew: 2322.6
100% Crew: 2621.5
100% Crew
Vents: 2680.3
Rammer: 2910.6
Both: 2979.2
Both and BiA: 3042.9
Both and Max Crew %: 3175.2

Advantageous Damage Per Minute
First-shot DPM: 3003.7
50% Crew: 2518.6
75% Crew: 2812.6
100% Crew: 3111.5
100% Crew
Rammer: 3400.6
Vents: 3170.3
Both: 3469.2
Both and BiA: 3532.9
Both and Max Crew %: 3665.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2513.7
50% Crew: 2028.6
75% Crew: 2322.6
100% Crew: 2621.5
100% Crew
Vents: 2680.3
Rammer: 2910.6
Both: 2979.2
Both and BiA: 3042.9
Both and Max Crew %: 3175.2

Advantageous Damage Per Minute
First-shot DPM: 3003.7
50% Crew: 2518.6
75% Crew: 2812.6
100% Crew: 3111.5
100% Crew
Rammer: 3400.6
Vents: 3170.3
Both: 3469.2
Both and BiA: 3532.9
Both and Max Crew %: 3665.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (630 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3231.9
50% Crew: 2608.2
75% Crew: 2986.2
100% Crew: 3370.5
100% Crew
Vents: 3446.1
Rammer: 3742.2
Both: 3830.4
Both and BiA: 3912.3
Both and Max Crew %: 4082.4

Advantageous Damage Per Minute
First-shot DPM: 3861.9
50% Crew: 3238.2
75% Crew: 3616.2
100% Crew: 4000.5
100% Crew
Rammer: 4372.2
Vents: 4076.1
Both: 4460.4
Both and BiA: 4542.3
Both and Max Crew %: 4712.4

See here, here, or here for more information.
Damage Per Minute


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0.32 m 

With 50% Crew: 0.396 m
With 75% Crew: 0.346 m
With 100% Crew: 0.307 m
With BiA: 0.3 m
With BiA and Vents: 0.294 m
Maximum possible: 0.281 m

For more details, see Crew


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
20° Gun Arc
-7°/+15°-7°/+15° Elevation Arc
5030 rounds Ammo Capacity
General
2020 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Jagdpanther II

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 10.3%
  • When Moving: 6.3%
  • When Firing: 2.9%


Terrain Resistance

  • On Hard Ground: 0.77
  • On Medium Ground: 0.96
  • On Soft Ground: 2.01


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 2.88
  • Suspension Contribution
  • Acceleration: 0.17
  • Turning: 0.17


With 100% Crew

VIII

annoJagdPantherII.png

2570000

The Jagdpanther II is a German tier 8 tank destroyer.

Developed on the basis of the Panther II. The vehicle was to be equipped with a 128 mm gun and the fighting compartment to be located in the rear. Existed only in blueprints.

The Jagdpanther II, along with its cousin, the Ferdinand, are two of Germany's three non-premium tier 8 tank destroyers. Possessing the same 12,8 gun, they are all extremely powerful and pack a great punch. It has a very thick and sloped frontal casemate armor that can bounce even Tier X shells. It is also much faster than most Tank destroyers of its tier, due to its powerful engine and good ground resistance values. Keep in mind though, the hull armor is still quite thin, and to best utilize your tank you should employ ambush or sniping tactics, using the element of surprise as your weapon. The JagdPanther II will be able to inflict substantial damage and dart away before the enemy gets a clear shot. With proper use, the Jagdpanther II can become a fearsome opponent.

Many players compare this tank with its twin, the Ferdinand as it carries the same guns and has (almost) the same reload time, but the Jadgpanther II puts emphasis on its Maneuverability over hull armor allowing it to move and relocate surprisingly fast on the battlefield, while being much faster than the Ferdinand. It doesn't have a very good gun traverse and gun depression (compared that of the Ferdinand), requiring to move more often to readjust the aim against an enemy, but it makes no less of a threat.

The Jagdpanther II leads to the Jagdtiger.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 10,5 cm Pak L/52 200/244/60 320/320/420 7.5 0.34 1.7 3000 116490
VIII 8,8 cm Pak 43 L/71 203/237/44 240/240/295 10 0.32 2.3 2562 112180
X 12,8 cm Pak 44 L/55 246/311/65 490/490/630 5.13 0.35 2.3 3480 310000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII Maybach HL 210 TRM P30 650 20 850 35500
VIII Maybach HL 230 TRM P30 700 20 1200 54000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VII Jagdpanther II 53 34 0 16500 18860
VIII Jagdpanther II verstärkteketten 56 38 0 16500 34200

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200


Compatible Equipment

Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Improved Ventilation Class 2 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Chocolate 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Small First Aid Kit Small Repair Kit 


Player Opinion

Pros and Cons

Pros:


  • Excellent traverse and acceleration on hard terrain (AMX 13 90 or WZ-132 will have extreme difficulty circling you)
  • Very powerful and accurate top gun
  • Adequate stock gun and engine carries over from Jagdpanther makes stock grind pretty enjoyable
  • Very strong superstructure (Around 250mm effective, armour wise better at hull-down than Ferdinand)
  • Deceptively heavy, great for ramming mediums and light heavies


Cons:


  • Very tall, rather bad camo value for a TD
  • Hull armor is very lacking
  • Mediocre gun placement defeating 6.5 degrees of depression, limited hull down potential
  • Engine in front of hull is easily damaged
  • Small area below the mantlet is actually a weak spot, allowing tier 6 tanks to penetrate


Performance

The JagdPanther II is a very versatile TD, much more so than Ferdinand. It can fit and perform adequately in pretty much every situation. It's not limited to sniping and supporting the main force like typical tank destroyers, but can also be used as a brawler and flanker if needed. You can even wolfpack with mediums and support them with your firepower if you want. The 128mm gun can easily penetrate any tier 8 and below without any trouble. Another good thing is because of your agility, it is very hard for a medium tank to circle.

However do note that its weaknesses which is its tall stature and poor hull armor. Due to its size, it has mediocre camouflage value (on par with same tier mediums) and thus it is easy to be spotted. Its armor is similar to that of the Panther II however due to the fact that it is a non-turret TD, you are unable to angle while returning fire. Your only hardpoint is the casemate, at 150mm sloped back at 60 degrees, it is a very tough nut to crack. Abuse hulldown positions and/ or elevated platforms, enemies will have a very hard time damaging you while you punish them with your high alpha.

Overall, it's a very fun tank to play, and in the hands of a skilled player that knows how to maximize its strength, it is easily one of the most feared tank in tier 8.


Early Research

  • Research the the 12,8cm PaK 44 L/55.
  • Research suspension.
  • Go for the upgraded engine.


Suggested Equipment


Tank Gun Rammer Enhanced Gun Laying Drive Camouflage Net Improved VentilationCoated Optics 


Gallery

Historical Info

The Jagdpanther II was conceived in November of 1944 by Krupp to up-arm the Jagdpanther with an 12.8 cm PaK 80. Since it was impossible to mount the 12.8 on the Jagdpanther in its current layout, Krupp redesigned the Jagdpanther with a new crew compartment which was to be very cramped. It was to weigh 51 tons and was to have a long reload. It was cancelled because the Jagdpanther with the 8.8 L/71 was more than adequate. It is a myth that the Panther II chassis was to be used for the 12.8 armed Jagdpanther, as the Panther II was cancelled months before the 12.8 Jagdpanther. In fact, the designation "Jagdpanther II" was never used for this vehicle. Instead, it should be called the Jagdpanther mit 12.8 cm PaK 80.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The Jagdpanther II's actual name is, Jagdpanther mit 12.8 cm Pak 80.
  • This tank destroyer was developed on the basis of the Panther hull, not Panther II.
  • The actual Jagdpanther II project was simply a Jagdpanther, but based on the Panther II chassis.
  • The Panther II project had been dead for around a year before the Jagdpanther mit 12.8 cm Pak 80 project began.


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIISpähpanzer Ru 251 VIIIleKpz M 41 90 mm GF
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XMaus XVK 72.01 (K) XPz.Kpfw. VII
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 IXAMX 50 Foch XAMX 50 Foch (155)
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
ko:Tank:G71 JagdPantherII