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Jagdpanther II

Jagdpanther II

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Jagdpanther II

Jagdpanther_II_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,570,000  Credits Cost
1150Expression error: Unrecognized word "unable". HP Hit Points
51.73/53Expression error: Unexpected < operator./Expression error: Unrecognized word "unable". t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
650Unable to match configuration for query: engine:g71_jagdpantherii::top|power hp Engine Power
55/12 km/h Speed Limit
34Unable to match configuration for query: chassis:g71_jagdpantherii::top|traversespeed deg/s Traverse
12.57Expression error: Unexpected < operator. hp/t Power/Wt Ratio
NoNo Pivot
Armor
100/60/40 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















252/4400/252




















1070/4800/935
Shell Cost
240/240/295240/240/295 HP Damage
203/237/44203/237/44 mm Penetration



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10 r/m 

Standard Gun

Reload Times
Nominal: 6 s
50% Crew: 7.43 s
75% Crew: 6.49 s
100% Crew: 5.75 s
Rammer: 5.18 s
Vents: 5.62 s
Both: 5.06 s
Both and BiA: 4.95 s
Both and Max Crew %: 4.75 s

See Crew, Consumables, or Equipment for more information.



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10 r/m 

Standard Gun

Reload Times
Nominal: 6 s
50% Crew: 7.43 s
75% Crew: 6.49 s
100% Crew: 5.75 s
Rammer: 5.18 s
Vents: 5.62 s
Both: 5.06 s
Both and BiA: 4.95 s
Both and Max Crew %: 4.75 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2378.4

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2378.4
50% Crew: 1920
75% Crew: 2198.4
100% Crew: 2481.6
100% Crew
Vents: 2536.8
Rammer: 2757.6
Both: 2820
Both and BiA: 2882.4
Both and Max Crew %: 3007.2

Advantageous Damage Per Minute
First-shot DPM: 2618.4
50% Crew: 2160
75% Crew: 2438.4
100% Crew: 2721.6
100% Crew
Rammer: 2997.6
Vents: 2776.8
Both: 3060
Both and BiA: 3122.4
Both and Max Crew %: 3247.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2378.4
50% Crew: 1920
75% Crew: 2198.4
100% Crew: 2481.6
100% Crew
Vents: 2536.8
Rammer: 2757.6
Both: 2820
Both and BiA: 2882.4
Both and Max Crew %: 3007.2

Advantageous Damage Per Minute
First-shot DPM: 2618.4
50% Crew: 2160
75% Crew: 2438.4
100% Crew: 2721.6
100% Crew
Rammer: 2997.6
Vents: 2776.8
Both: 3060
Both and BiA: 3122.4
Both and Max Crew %: 3247.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (295 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2923.45
50% Crew: 2360
75% Crew: 2702.2
100% Crew: 3050.3
100% Crew
Vents: 3118.15
Rammer: 3389.55
Both: 3466.25
Both and BiA: 3542.95
Both and Max Crew %: 3696.35

Advantageous Damage Per Minute
First-shot DPM: 3218.45
50% Crew: 2655
75% Crew: 2997.2
100% Crew: 3345.3
100% Crew
Rammer: 3684.55
Vents: 3413.15
Both: 3761.25
Both and BiA: 3837.95
Both and Max Crew %: 3991.35

See here, here, or here for more information.






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1216.8

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1216.8
50% Crew: 981.6
75% Crew: 1125.6
100% Crew: 1269.6
100% Crew
Vents: 1298.4
Rammer: 1411.2
Both: 1442.4
Both and BiA: 1473.6
Both and Max Crew %: 1538.4

Advantageous Damage Per Minute
First-shot DPM: 1456.8
50% Crew: 1221.6
75% Crew: 1365.6
100% Crew: 1509.6
100% Crew
Rammer: 1651.2
Vents: 1538.4
Both: 1682.4
Both and BiA: 1713.6
Both and Max Crew %: 1778.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1216.8
50% Crew: 981.6
75% Crew: 1125.6
100% Crew: 1269.6
100% Crew
Vents: 1298.4
Rammer: 1411.2
Both: 1442.4
Both and BiA: 1473.6
Both and Max Crew %: 1538.4

Advantageous Damage Per Minute
First-shot DPM: 1456.8
50% Crew: 1221.6
75% Crew: 1365.6
100% Crew: 1509.6
100% Crew
Rammer: 1651.2
Vents: 1538.4
Both: 1682.4
Both and BiA: 1713.6
Both and Max Crew %: 1778.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (295 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1495.65
50% Crew: 1206.55
75% Crew: 1383.55
100% Crew: 1560.55
100% Crew
Vents: 1595.95
Rammer: 1734.6
Both: 1772.95
Both and BiA: 1811.3
Both and Max Crew %: 1890.95

Advantageous Damage Per Minute
First-shot DPM: 1790.65
50% Crew: 1501.55
75% Crew: 1678.55
100% Crew: 1855.55
100% Crew
Rammer: 2029.6
Vents: 1890.95
Both: 2067.95
Both and BiA: 2106.3
Both and Max Crew %: 2185.95

See here, here, or here for more information.
Damage Per Minute


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0.32 m 

With 50% Crew: 0.396 m
With 75% Crew: 0.346 m
With 100% Crew: 0.307 m
With BiA: 0.3 m
With BiA and Vents: 0.294 m
Maximum possible: 0.281 m

For more details, see Crew


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0.32 m 

With 50% Crew: 0.396 m
With 75% Crew: 0.346 m
With 100% Crew: 0.307 m
With BiA: 0.3 m
With BiA and Vents: 0.294 m
Maximum possible: 0.281 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
26Unable to match configuration for query: turret:g71_jagdpantherii::top|turrettraverse deg/s Gun Traverse Speed
20° Gun Arc
-7°/+15°-7°/+15° Elevation Arc
5050 rounds Ammo Capacity
General
Expression error: Unrecognized word "unable".Expression error: Unrecognized word "unable". % Chance of Fire






Unable to match configuration for query: turret:g71_jagdpantherii::stock|viewrange m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment






Unable to match configuration for query: turret:g71_jagdpantherii::top|viewrange m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Jagdpanther II

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 10.3%
  • When Moving: 6.3%
  • When Firing: 2.9%


Terrain Resistance

  • On Hard Ground: 0.77
  • On Medium Ground: 0.96
  • On Soft Ground: 2.01


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 2.88
  • Suspension Contribution
  • Acceleration: 0.17
  • Turning: 0.17


With 100% Crew

VIII

AnnoG71_JagdPantherII.png

2570000

The Jagdpanther II is a German tier 8 tank destroyer.

Developed on the basis of the Panther II. The vehicle was to be equipped with a 128 mm gun and the fighting compartment to be located in the rear. Existed only in blueprints.

The Jagdpanther II, along with its tech-tree cousin, the Ferdinand, are two of Germany's three non-premium tier 8 tank destroyers. Possessing the same 12,8 gun, they are all extremely powerful and pack a great punch. It has a very thick and sloped frontal casemate armor that can bounce even Tier X shells. It is also much faster than most Tank destroyers of its tier, due to its powerful engine and good ground resistance values. Keep in mind though, the hull armor is still quite thin, and to best utilize your tank you should employ ambush or sniping tactics, using the element of surprise as your weapon. The JagdPanther II will be able to inflict substantial damage and dart away before the enemy gets a clear shot. With proper use, the Jagdpanther II can become a fearsome opponent.

Many players compare this tank with its cousin, the Ferdinand as it carries the same guns and has (almost) the same reload time, but the Jadgpanther II puts emphasis on its maneuverability over hull armor allowing it to move and relocate surprisingly fast on the battlefield, while being much faster than the Ferdinand. It doesn't have a very good gun traverse and gun depression (compared that of the Ferdinand), requiring to move more often to readjust the aim against an enemy, but it makes no less of a threat.

The Jagdpanther II marks the end of its German tank destroyer line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
( Credits)

VIII 10,5 cm Pak L/52 200/244/60 320/320/420 7.5 0.34 1.7 3000 116490
VIII 8,8 cm Pak 43 L/71 203/237/44 240/240/295 10 0.32 2.3 2562 112180
X 12,8 cm Pak 44 L/55 246/311/65 490/490/630 5.13 0.35 2.3 3480 310000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
( Credits)

Maybach HL 210 TRM P30 0 35500
Maybach HL 230 TRM P30 0 54000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
( Credits)

Jagdpanther II 0 0 18860
Jagdpanther II verstärkteketten 0 0 34200

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
( Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200

Compatible Equipment

Low Noise Exhaust System Class 1 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 2 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Very powerful and accurate top gun
  • Well armored superstructure
  • Excellent top speed and hull traverse speed
  • Good at ramming thanks to its weight and speed


Cons:


  • Bad hull armor, similar to the Panther II medium tank
  • Large target with bad camouflage
  • Low hitpoint pool
  • Vulnerable engine and ammo rack modules
  • Limited gun depression


Performance

The JagdPanther II is a very versatile TD, much more so than Ferdinand. It can fit and perform adequately in pretty much every situation. It's not limited to sniping and supporting the main force like typical tank destroyers, but can also be used as a brawler and flanker if needed. You can even wolfpack with mediums and support them with your firepower if you want. The 128mm gun can easily penetrate any tier 8 and below without any trouble. Another good thing is because of your agility, it is very hard for a medium tank to circle.

However do note that its weaknesses which is its tall stature and poor hull armor. Due to its size, it has mediocre camouflage value (on par with same tier mediums) and thus it is easy to be spotted. Its armor is similar to that of the Panther II however due to the fact that it is a non-turret TD, you are unable to angle while returning fire. Your only hardpoint is the casemate, at 150mm sloped back at 60 degrees, it is a very tough nut to crack. Abuse hulldown positions and/ or elevated platforms, enemies will have a very hard time damaging you while you punish them with your high alpha.

Overall, it's a very fun tank to play, and in the hands of a skilled player that knows how to maximize its strength, it is easily one of the most feared tank in tier 8.


Early Research

  • Research the the 12,8cm PaK 44 L/55.
  • Research suspension.
  • Go for the upgraded engine.


Suggested Equipment


Tank Gun Rammer Enhanced Gun Laying Drive Camouflage Net Improved VentilationCoated Optics "Wet" Ammo Rack 


Gallery

Historical Info

The Jagdpanther II was conceived in November of 1944 by Krupp to up-arm the Jagdpanther with an 12.8 cm PaK 80. Since it was impossible to mount the 12.8 on the Jagdpanther in its current layout, Krupp redesigned the Jagdpanther with a new crew compartment which was to be very cramped. It was to weigh 51 tons and was to have a long reload. It was cancelled because the Jagdpanther with the 8.8 L/71 was more than adequate. It is a myth that the Panther II chassis was to be used for the 12.8 armed Jagdpanther, as the Panther II was cancelled months before the 12.8 Jagdpanther. In fact, the designation "Jagdpanther II" was never used for this vehicle. Instead, it should be called the Jagdpanther mit 12.8 cm PaK 80.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The Jagdpanther II's actual name is, Jagdpanther mit 12.8 cm Pak 80.
  • This tank destroyer was developed on the basis of the Panther hull, not Panther II. Its hull armor values should be 85/50/40 mm, not 100/60/40.
  • The actual Jagdpanther II project was simply a Jagdpanther, but based on the Panther II chassis.
  • The Panther II project had been dead for around a year before the Jagdpanther mit 12.8 cm Pak 80 project began.


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXObject 704 IXObject 263 XObject 268 XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy
Poland
ja:Tank:G71 JagdPantherII