Pz.Kpfw. II Ausf. G
Pz.Kpfw. II Ausf. G
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[Client Values; Actual values in
39,700 ![]() |
40585 HP Hit Points |
10.45/10.74.74/13 t Weight Limit |
- Commander (Gunner, Loader)
- Driver
- Radio Operator
150180 hp Engine Power |
65/20 km/h Speed Limit |
4044 deg/s Traverse |
14.3537.97 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
14.5/14.5/14.530/14.5/14.5 mm Turret Armor |
AP/APCR
AP/APCR/HE Shells |
3/400
32/1200/6 Shell Cost |
11/11/30/30/40 HP Damage |
23/46/95/110/15 mm Penetration |
r/m ▲
118.34 r/m Magazine-fed Gun ▲
22.71 Rate of Fire Magazine-fed Gun |
▲
Magazine-fed Gun
▼
54.01 Magazine-fed Gun
▲
Magazine-fed Gun
▼
Magazine-fed Gun
▲
300.6 Damage Per Minute Magazine-fed Gun |
m ▲
0.57 m With 50% Crew: 0.725 m ▲
0.5 Accuracy With 50% Crew: 0.636 m |
s 1.6 s 2.3 Aim time |
4442 deg/s Turret Traverse |
360° Gun Arc |
-10°/+20°-8°/+16° Elevation Arc |
640318 rounds Ammo Capacity |
2020 % Chance of Fire |
m 310 m 330 View Range |
m 310 m 700 Signal Range |
III

39700
The Pz.Kpfw. II Ausf. G is a German tier 3 light tank.
The German WWII light reconnaissance tank was a modification of the Pz. II tank. The vehicle featured an improved hull and suspension, a more powerful engine, and observation devices for the radio operator and driver, which increased the view range.
The Pz.Kpfw. II Ausf. G leads to the Pz.Kpfw. II Luchs.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|---|
IV | Maybach HL 66 P | 180 | 20 | 550 | 8650 | |
III | Maybach HL 45 P | 150 | 20 | 500 | 5600 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|---|---|
II | VK 9.01 | 10.7 | 40 | 0 | 2700 | 660 | |
III | Pz.Kpfw. II Ausf. G | 13 | 44 | 0 | 2700 | 2160 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|
III | FuG 5 | 310 | 50 | 630 | |
VI | FuG 7 | 415 | 70 | 8160 | |
VIII | Fu.Spr.Ger. "a" | 700 | 150 | 27000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Very good penetration on final gun
- Rare -- you can catch many opponents by surprise since this tank is much less known and popular than the Pz.Kpfw. I Ausf. C
- Top radio gives the co-best-in-Tier-III signal range (same radio in Pz.Kpfw. I Ausf. C)
- Good Maneuverability -- can pivot, high top speed
- Great "real-life" training tank for later American/French autoloader tanks
Cons:
- Very long reload on top gun for rather low burst damage of only 180 hp; most Tier I tanks can make more DPM
- Bad accuracy and gun dispersion on the move
- No dedicated Gunner -- your Commander has to learn gunner skills if you want them
- Insufficient armor against all but the lowest penetration machine guns
- Bleeds off speed quickly in sharp turns and uphill, due to relatively low engine power and mediocre ground resistances
Performance
Although disregarded by many players in favor of the Pz.Kpfw. I Ausf. C, this tank can fight off Tier V heavy tanks with its 3cm MK103 autocannon (but Tier III tanks haven't had to face Tier V's for some time now). This gun fires a two-round burst each time you pull the trigger. It has a clip with six rounds so you can get off six shots pretty much as fast as you pull the trigger three times. The problem is a gruesome reload time -- 18 seconds to reload the six-round magazine on a stock tank and crew. This is far too long to survive most Tier III to IV encounters unless you kill right away. It is best to engage from a distance behind cover or adopt hit and run tactics on wounded or distracted opponents. The small size and good speed of this tank will help it escape to reload. The long range accuracy is not good, primarily because the second round of the two-round burst hardly ever lands where the first round does. The good news about the gun is the high penetration for its tier so you don't get many bounces even on the tougher Tier IV's. This tank requires an adjustment to your play style when compared to other tanks of similar tier. However, learning how to effectively operate it will be good training for the high-tier autoloaders such as the T69, T57, and BatChat 25t.
The armor on this tank is decent for its tier but should be just slightly angled to promote ricochets. Proper angling can make the tank virtually immune to its very popular brother, the Pz.Kpfw. I Ausf. C if the latter one don't perform circling.
The tank is surprisingly agile with the only issue being a lack of acceleration. Offering a good top speed and not much speed loss with turning, high speed hit and runs as well as dodging fire is not very difficult, though one might not land many shots on the target as the autocannon is inaccurate in motion. Still, one should prioritize taking the high ground as soon as possible to counter the lack of acceleration, as the tank has a very good top speed but cannot get to that speed without a hill to start from.
Unfortunately with its unique crew setup -- Commander, Driver, Radio Operator -- the Pz. II G has no perfect premium crew trainer tank available to take advantage of; one would have to either supply a Gunner and/or Loader from another tank or leave behind this tank's Radio Operator.
Overall while this tank is quite rare it can be very fun, and has more then enough pen on AP to assassinate Tier IV tanks with proper use of cover and team support.
Early Research
- The 2cm Flak 38L/112 gun and the FuG-7 and FuG Spr.1 radios carry over from the Pz.II and should be mounted if already researched
- Prioritize the 2nd turret which must be mounted before next mounting the 3cm MK103 top gun
- Tracks next followed by the 2nd engine
- Last, but not least, mount the Tier-8 radio for co-best-in-tier signal range
Suggested Equipment
Gallery
Historical Info
Historical Gallery
Historical Accuracy Errata
Both the 3cm MK 103 and 2cm Flak 38 gun configurations are ahistorical.