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G.W. Tiger (P)

G.W. Tiger (P)

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G.W. Tiger (P)

G.W._Tiger_(P)_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,650,000  Credits Cost
440440 HP Hit Points
74.9/7574.15/78 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
  6. Loader
Mobility
600640 hp Engine Power
35/10 km/h Speed Limit
1416 deg/s Traverse
8.018.63 hp/t Power/Wt Ratio
YesYes Pivot
Armor
100/80/16 mm Hull Armor
Armament







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE/HE







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE/HE
Shells




















0/5200




















0/8000
Shell Cost
850/850/1100/1100/ HP Damage
44/44/53/53/ mm Penetration



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1.82 r/m 

Standard Gun

Reload Times
Nominal: 33 s
50% Crew: 40.88 s
75% Crew: 35.69 s
100% Crew: 31.64 s
Rammer: 28.48 s
Vents: 30.94 s
Both: 27.85 s
Both and BiA: 27.24 s
Both and Max Crew %: 26.11 s

See Crew, Consumables, or Equipment for more information.



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1.3 r/m 

Standard Gun

Reload Times
Nominal: 46 s
50% Crew: 56.98 s
75% Crew: 49.76 s
100% Crew: 44.11 s
Rammer: 39.7 s
Vents: 43.14 s
Both: 38.82 s
Both and BiA: 37.98 s
Both and Max Crew %: 36.41 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1632

Standard Gun

Using Shell Type 1 (850 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1632
50% Crew: 1317.5
75% Crew: 1513
100% Crew: 1700
100% Crew
Vents: 1742.5
Rammer: 1887
Both: 1929.5
Both and BiA: 1972
Both and Max Crew %: 2057

Advantageous Damage Per Minute
First-shot DPM: 2482
50% Crew: 2167.5
75% Crew: 2363
100% Crew: 2550
100% Crew
Rammer: 2737
Vents: 2592.5
Both: 2779.5
Both and BiA: 2822
Both and Max Crew %: 2907

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (850 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1632
50% Crew: 1317.5
75% Crew: 1513
100% Crew: 1700
100% Crew
Vents: 1742.5
Rammer: 1887
Both: 1929.5
Both and BiA: 1972
Both and Max Crew %: 2057

Advantageous Damage Per Minute
First-shot DPM: 2482
50% Crew: 2167.5
75% Crew: 2363
100% Crew: 2550
100% Crew
Rammer: 2737
Vents: 2592.5
Both: 2779.5
Both and BiA: 2822
Both and Max Crew %: 2907

See here, here, or here for more information.






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1430

Standard Gun

Using Shell Type 1 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1430
50% Crew: 1155
75% Crew: 1320
100% Crew: 1496
100% Crew
Vents: 1529
Rammer: 1661
Both: 1705
Both and BiA: 1738
Both and Max Crew %: 1815

Advantageous Damage Per Minute
First-shot DPM: 2530
50% Crew: 2255
75% Crew: 2420
100% Crew: 2596
100% Crew
Rammer: 2761
Vents: 2629
Both: 2805
Both and BiA: 2838
Both and Max Crew %: 2915

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1430
50% Crew: 1155
75% Crew: 1320
100% Crew: 1496
100% Crew
Vents: 1529
Rammer: 1661
Both: 1705
Both and BiA: 1738
Both and Max Crew %: 1815

Advantageous Damage Per Minute
First-shot DPM: 2530
50% Crew: 2255
75% Crew: 2420
100% Crew: 2596
100% Crew
Rammer: 2761
Vents: 2629
Both: 2805
Both and BiA: 2838
Both and Max Crew %: 2915

See here, here, or here for more information.
Damage Per Minute


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0.67 m 

With 50% Crew: 0.83 m
With 75% Crew: 0.725 m
With 100% Crew: 0.642 m
With BiA: 0.628 m
With BiA and Vents: 0.615 m
Maximum possible: 0.589 m

For more details, see Crew


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0.79 m 

With 50% Crew: 0.979 m
With 75% Crew: 0.855 m
With 100% Crew: 0.757 m
With BiA: 0.741 m
With BiA and Vents: 0.725 m
Maximum possible: 0.695 m

For more details, see Crew
Accuracy


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4.8 s 

With 50% Crew: 5.946 s
With 75% Crew: 5.192 s
With 100% Crew: 4.602 s
With GLD: 4.184 s
With BiA: 4.501 s
With BiA and Vents: 4.403 s
With both and GLD: 4.003 s
Maximum possible: 3.837 s

For more details, see Crew or Equipment


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5.2 s 

With 50% Crew: 6.442 s
With 75% Crew: 5.625 s
With 100% Crew: 4.986 s
With GLD: 4.533 s
With BiA: 4.876 s
With BiA and Vents: 4.77 s
With both and GLD: 4.337 s
Maximum possible: 4.157 s

For more details, see Crew or Equipment
Aim time
1010 deg/s Gun Traverse Speed
10° Gun Arc
-2°/+48°-2°/+48° Elevation Arc
2115 rounds Ammo Capacity
General
2020 % Chance of Fire






290 m 

With 50% Crew: 227.8 m
With 75% Crew: 259 m
With 100% Crew: 290 m
With Recon and Situational Awareness: 304.7 m
With Coated Optics: 319 m
With Binocular Telescope: 362.5 m
Maximum possible: 415.2 m

For more details, see Skills or Equipment






290 m 

With 50% Crew: 227.8 m
With 75% Crew: 259 m
With 100% Crew: 290 m
With Recon and Situational Awareness: 304.7 m
With Coated Optics: 319 m
With Binocular Telescope: 362.5 m
Maximum possible: 415.2 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 3.7%
  • When Moving: 1.4%
  • When Firing: 0.3%


Terrain Resistance

  • On Hard Ground: 1.25
  • On Medium Ground: 1.44
  • On Soft Ground: 2.4


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.61
  • Shot Recoil: 5.75
  • Suspension Contribution
  • Acceleration: 0.42
  • Turning: 0.42


With 100% Crew

VIII

AnnoG94_GW_Tiger_P.png

2650000

The G.W. Tiger (P) is a German tier 8 self-propelled gun.

Conceptualization of a heavy SPG mounted on an elongated Porsche Tiger chassis. It is known that Ferdinand Porsche intended to develop the SPG; however, the work was never started.

The G.W. Tiger (P) leads to the G.W. Tiger.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 17 cm Kanone 72 44/44 850/850 1.82 0.67 4.8 6750 140000
IX 21 cm Mörser 18/1 53/53 1100/1100 1.3 0.79 5.2 5900 245000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII 2 x Maybach HL 120 TRM 600 20 1840 35500
VIII 2 x Porsche Typ 101/1 640 20 1840 54000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VII G.W. Tiger (P) 75 14 0 21000 20000
VIII G.W. Tiger (P) verstärkteketten 78 16 0 21000 36000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200


Compatible Equipment

Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Enhanced Gun Laying Drive Enhanced Longitudinal Torsion Bars Large-Caliber Artillery-Shell Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Chocolate 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Small First Aid Kit Small Repair Kit 


Player Opinion

Pros and Cons

Pros:


  • Best alpha damage of any tier 8 artillery; can deal serious damage to any tank in the game
  • Lower tiered scouts may bounce off its frontal armor
  • 303mm pen AP round on the upgraded gun is the best in tier, though the accuracy of the gun limits its use


Cons:


  • Horrifying camo values
  • Extremely low mobility
  • Extremely narrow gun traverse arc
  • Bad overall stats on top gun to compensate for massive alpha
  • No AP round on the stock gun


Performance

The G.W. Tiger (P) is very different from its predecessor, the G.W. Panther. Right away, players will suffer from the extremely slow movement of this SPG while being stunned by its sheer size. There's even more for players to get used to, and that's the gun. The stock gun feels similar to the G.W. Panther's, just less accuracy, slower reload and more alpha. The top gun is very different, with a lot worse accuracy, a lot longer reload, but a devastating effect on the enemies.

The G.W. Tiger (P) is the first of three very similar German SPG's. All three mount a 21 cm gun when upgraded, dealing 2000 alpha damage with the HE round and 1550 damage with a 303mm penetration AP round. Being the lowest tier to mount the gun, the G.W. Tiger (P) has the worst stats on the gun, with the longest reload, worst accuracy, and longest aim time of the three. However, you get massive alpha damage at tier 8, able to remove a half or more, sometimes all of a same tier heavy's HP in one shot. However, the G.W. Tiger (P) has extremely low mobility, with slow movement, acceleration, and hull traverse. This makes it extremely hard to defend yourself against close in scouts, especially ones that move horizontally to you, forcing you to turn.

The G.W. Tiger (P) does not see much use in Clan Wars events with a tier 8 cap.


Early Research

  • First research top gun (210mm Mörse 18/1) then upgrade engine, lastly the suspension
  • The upgraded gun is lighter than the stock gun
  • If you are able to get the Enhanced Longitudinal Torsion Bar equipment you can then fit an Artillery Shell Rammer and a Gun Laying Drive to the completely stock tank.


Suggested Equipment


Artillery Shell Rammer Enhanced Gun Laying Drive Camouflage Net 


Gallery

Historical Info

Conceptualization of a heavy SPG mounted on an elongated Porsche Tiger chassis. It is known that Ferdinand Porsche intended to develop the SPG; however, the work was never started.


Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The vehicle's in-game description is incorrect. No historical records of the G.W. Tiger (P) exists.


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XMaus XVK 72.01 (K) XPz.Kpfw. VII
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden