Churchill VII
Churchill VII
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[Client Values; Actual values in
900,000 Cost |
1020216 HP Hit Points |
39.19/40.1518.68/43 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
300350 hp Engine Power |
20/12 km/h Speed Limit |
1820 deg/s Traverse |
7.6618.74 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
88.9/76.2/76.2152.4/95.3/95.3 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
45/2400/32
150/2800/75 Shell Cost |
75/75/100140/140/190 HP Damage |
110/180/30148/208/38 mm Penetration |
r/m ▲
27.27 r/m Standard Gun ▲
13.95 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2045.25 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1953 Damage Per Minute Standard Gun |
m ▲
0.39 m With 50% Crew: 0.483 m ▲
0.36 Accuracy With 50% Crew: 0.446 m |
s 1.9 s 2.3 Aim time |
3030 deg/s Turret Traverse |
360° Gun Arc |
-7°/+20°-4°/+12° Elevation Arc |
14584 rounds Ammo Capacity |
2020 % Chance of Fire |
m 350 m 360 View Range |
m 400 m 550 Signal Range |
VI
900000
The Churchill VII is a British tier 6 heavy tank.
A modification of the A22 with enhanced armor. First vehicles of this type were produced just before the Allied landing in Normandy. This model was also the basis for the Churchill Crocodile flame-throwing tank.
The Churchill VII leads to the Black Prince.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Meadows D.A.V. | 300 | 20 | 724 | 9000 | |
IV | Bedford Twin-Six | 350 | 20 | 1531 | 11000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
V | Churchill IV | 40.15 | 18 | B/2 | 8150 | 8600 | |
VI | Churchill VII | 43 | 20 | B/2 | 8150 | 18000 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
VII | WS No. 19 Mk. II | 450 | 40 | 21000 | |
VI | WS No. 19 Mk. I | 400 | 40 | 15000 | |
VIII | WS No. 19 Mk. III | 550 | 40 | 22000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Fast firing and accurate guns with good DPM, if you can penetrate.
- High hitpoints (1080 with top turret).
- Partial spaced armor on the sides, making it durable for flanking.
Cons:
- Even though the armor is 152mm, it is full of weakspots and only certain areas are 152.
- Awful speed (20/12 KM/H), one of the slowest tanks in the game.
- Average penetration and lowest damage per shot out of all tier VI Heavy tanks.
- Horrifyingly bad gun depression and elevation, just like its predecessor and the KV-85.
- Only 19mm of hull and turret roof armor, Making it very vulnerable against SPGs
- No gun mantlet. The front of the turret is effectively a weak spot.
- With bad penetration, combined with awful speed, it makes this tank very vulnerable in Tier 8 match
Performance
The notorious Churchill VII is the weakest link in the British heavy tank tree and the most difficult Tier 6 heavy tank to use effectively. Players who enjoyed the Churchill I may find the Churchill VII brings their rise through the tiers to a halt. While in theory it outperforms the Churchill I in all respects, it is facing tremendously superior opponents which only the most skilled and experienced players will be able to counter. In unskilled hands, the tank is nothing but a burden to its team and should not be played if one does not need to proceed further down the British Heavy Tank line.
Abysmally poor mobility is a real bridle for the tank's performance. Its armour, while strong in theory, has significant vulnerabilities, which were actually nerfed during the HD update. Due to the tank's length, the enemy will see your tracks long before they see your gun. Upgrading the Churchill VII makes very little difference, resulting in a maddeningly frustrating grind.
In addition, should you move up to the next tier, the Black Prince is essentially the same vehicle again; to reach the superior Caernarvon at tier 8, you must grind the same tank three times. Players using other nations' tech trees can expect mobility and killing power to improve noticeably with each tier. You won't have that luxury.
The top 77 mm gun is a very slight improvement over the Churchill I's 75 mm Vickers HV gun, but the opposition that the Churchill VII faces is far tougher. The main problem is that anything above the 75 mm gun Mk. V will lower the gun elevation to a meagre 12° while the gun depression takes a plunge to only 4°, which completely rules out any notions of going hull down on slopes, and makes fighting on uneven terrain exceedingly frustrating.
If allowed to fire continuously, the Churchill can rack up damage fairly quickly with its high rate-of-fire, but the Churchill VII simply does not have the speed to chase down targets and keep them under fire. With only 148 mm of penetration, it is barely adequate for Tier 6 and 7 games, and hopelessly outclassed at Tier 8 unless the fairly potent but expensive APCR round is used. On the positive side, the gun is rather accurate, has a quick fire rate and the gun-handling (dispersion, aim-time, etc) is second to none in the tier. Consider this tank to have the firepower of a medium tank rather than a heavy.
The Churchill VII does rid itself of the strange weak-spots in the Churchill I's armour. The armour seems good for tier 6, with 152 mm front armour and good side armour. Notably, the roof of the upgraded turret now is not only exposed from the front, but actually so thin its steep angle gets over-powered for automatic penetration. It can safely ignore most guns with less than 150 mm of penetration. However, premium ammunition and shots with greater than 160mm penetration will still cut through it, even with angling. The lack of a gun mantlet combined with flat turret armour presents a vulnerability: it is hard to effectively angle the turret.
Players willing to try the Churchill VII should be aware that its mobility, similar but inferior to the massive O-I, is its single greatest weakness. With a top speed of only 20 km/h, once committed to a flank, the Churchill is probably going to stay there for the rest of the game. Flanking is exceedingly difficult against all but the most unaware of enemies. It is also not uncommon for teams to collapse before the Churchill gets into position, and there is nothing much that can be done; the curse of all slow tanks. Unsurprisingly, the Churchill turns like a boat, and is easily outflanked. It is slow to get into position, may struggle to find a workable position due to dreadful gun depression, and even when finally ready to fight, must bully "weaker" tanks.
This is partly compensated for with the fast turret traverse, but generally, the Churchill should operate with support covering its flanks and Clutch Braking is an essential skill for the driver.
In summary, this is a tremendously difficult tank to use effectively. It lacks almost all of the advantages of rival heavy tanks and players may struggle to find a role for the Churchill VII. [1]
Early Research
- The 75 mm Vickers HV Gun, Bedford Twin-Six Engine, and WS No. 19 Mk. III Radio should already be researched from the Churchill I, and should be mounted immediately.
- With these modules mounted, you have two choices: If you don't mind being even slower but tougher, research the upgraded turret and mount the stock engine. Else, research the Churchill VII suspension first.
- Finally research the OQF 77 mm Gun Mk. II Gun.
Suggested Equipment
Gallery
Historical Info
The armour on the Churchill, often considered its most important feature, was originally specified to a minimum of 16 millimetres (0.63 in) and a maximum of 102 millimetres (4.0 in); this was increased with the Mk VII to a range from 25 millimetres (0.98 in) to 152 millimetres (6.0 in). Though this armour was considerably thicker than its rivals (including the German Tiger I tank, but not the Tiger II) it was not sloped, reducing its comparable effectiveness. Earlier models were given extra armour by the expedient of welding extra plates on.
On the Mark VII, the hull front armour was made up of a lower angled piece of 5.5 in (140 mm), a nearly flat 2.25 in (57 mm) plate and a vertical 6 inch plate. The hull sides, were for the most part, 3.75 in (95 mm). The rear was 2 in (51 mm) and the hull top 0.525 in (13.3 mm). The turret of the Mark VII was 6 in (150 mm) to the front and 3.75 in (95 mm) for the other sides. The turret roof was 0.79 (20 mm) thick. Plate was specified as IT 80, the cast sections as IT 90.
Historical Gallery
Historical Accuracy Errata
The OQF 77 mm Gun Mk. II gun was only used on the Comet and the 75 mm Vickers HV gun was only intended for the Cromwell.
- The 6-pdr gun was only mounted on the Churchill III and IV variants.
- The 3.7-inch howitzer was only mounted on the Churchill V and VIII variants.
- SCC No. 15 Olive Drab paint scheme is missing. This was the base colour on all British AFVs in Europe from April 1944.
- Allied star identification marking is missing. The Royal Armoured Corps recognition mark (or flash) was only used until mid-1942.
- Dramatically worse gun elevation and depression than in reality, -4°/+12° instead of -12°/+20°.