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Stuart I-IV

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Stuart I-IV

AnnoGB15_Stuart_I.png
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
43,500  Credits Cost
42589 HP Hit Points
12.78/12.95.1/14.5 t Weight Limit
Crew
  1. Commander (Loader)
  2. Gunner
  3. Driver
  4. Radio Operator
Mobility
245262 hp Engine Power
58/20 km/h Speed Limit
4045 deg/s Traverse
19.1751.37 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
38.1/25.4/25.438.1/31.8/31.8 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















18/800/10




















18/800/10
Shell Cost
40/40/5040/40/50 HP Damage
48/70/1956/78/19 mm Penetration



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24 r/m 

Standard Gun

Reload Times
Nominal: 2.5 s
50% Crew: 3.18 s
75% Crew: 2.8 s
100% Crew: 2.5 s
Rammer: 2.25 s
Vents: 2.44 s
Both: 2.2 s
Both and BiA: 2.16 s
Both and Max Crew %: 2.07 s

See Crew, Consumables, or Equipment for more information.



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24 r/m 

Standard Gun

Reload Times
Nominal: 2.5 s
50% Crew: 3.18 s
75% Crew: 2.8 s
100% Crew: 2.5 s
Rammer: 2.25 s
Vents: 2.44 s
Both: 2.2 s
Both and BiA: 2.16 s
Both and Max Crew %: 2.07 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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960

Standard Gun

Using Shell Type 1 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 960
50% Crew: 754.4
75% Crew: 857.2
100% Crew: 960
100% Crew
Vents: 982.4
Rammer: 1066.8
Both: 1091.6
Both and BiA: 1112.4
Both and Max Crew %: 1160.4

Advantageous Damage Per Minute
First-shot DPM: 1000
50% Crew: 794.4
75% Crew: 897.2
100% Crew: 1000
100% Crew
Rammer: 1106.8
Vents: 1022.4
Both: 1131.6
Both and BiA: 1152.4
Both and Max Crew %: 1200.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 960
50% Crew: 754.4
75% Crew: 857.2
100% Crew: 960
100% Crew
Vents: 982.4
Rammer: 1066.8
Both: 1091.6
Both and BiA: 1112.4
Both and Max Crew %: 1160.4

Advantageous Damage Per Minute
First-shot DPM: 1000
50% Crew: 794.4
75% Crew: 897.2
100% Crew: 1000
100% Crew
Rammer: 1106.8
Vents: 1022.4
Both: 1131.6
Both and BiA: 1152.4
Both and Max Crew %: 1200.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (50 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1200
50% Crew: 943
75% Crew: 1071.5
100% Crew: 1200
100% Crew
Vents: 1228
Rammer: 1333.5
Both: 1364.5
Both and BiA: 1390.5
Both and Max Crew %: 1450.5

Advantageous Damage Per Minute
First-shot DPM: 1250
50% Crew: 993
75% Crew: 1121.5
100% Crew: 1250
100% Crew
Rammer: 1383.5
Vents: 1278
Both: 1414.5
Both and BiA: 1440.5
Both and Max Crew %: 1500.5

See here, here, or here for more information.






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960

Standard Gun

Using Shell Type 1 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 960
50% Crew: 754.4
75% Crew: 857.2
100% Crew: 960
100% Crew
Vents: 982.4
Rammer: 1066.8
Both: 1091.6
Both and BiA: 1112.4
Both and Max Crew %: 1160.4

Advantageous Damage Per Minute
First-shot DPM: 1000
50% Crew: 794.4
75% Crew: 897.2
100% Crew: 1000
100% Crew
Rammer: 1106.8
Vents: 1022.4
Both: 1131.6
Both and BiA: 1152.4
Both and Max Crew %: 1200.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 960
50% Crew: 754.4
75% Crew: 857.2
100% Crew: 960
100% Crew
Vents: 982.4
Rammer: 1066.8
Both: 1091.6
Both and BiA: 1112.4
Both and Max Crew %: 1160.4

Advantageous Damage Per Minute
First-shot DPM: 1000
50% Crew: 794.4
75% Crew: 897.2
100% Crew: 1000
100% Crew
Rammer: 1106.8
Vents: 1022.4
Both: 1131.6
Both and BiA: 1152.4
Both and Max Crew %: 1200.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (50 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1200
50% Crew: 943
75% Crew: 1071.5
100% Crew: 1200
100% Crew
Vents: 1228
Rammer: 1333.5
Both: 1364.5
Both and BiA: 1390.5
Both and Max Crew %: 1450.5

Advantageous Damage Per Minute
First-shot DPM: 1250
50% Crew: 993
75% Crew: 1121.5
100% Crew: 1250
100% Crew
Rammer: 1383.5
Vents: 1278
Both: 1414.5
Both and BiA: 1440.5
Both and Max Crew %: 1500.5

See here, here, or here for more information.
Damage Per Minute


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0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew


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0.41 m 

With 50% Crew: 0.508 m
With 75% Crew: 0.443 m
With 100% Crew: 0.393 m
With BiA: 0.384 m
With BiA and Vents: 0.376 m
Maximum possible: 0.361 m

For more details, see Crew
Accuracy


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1.8 s 

With 50% Crew: 2.23 s
With 75% Crew: 1.947 s
With 100% Crew: 1.726 s
With GLD: 1.569 s
With BiA: 1.688 s
With BiA and Vents: 1.651 s
With both and GLD: 1.501 s
Maximum possible: 1.439 s

For more details, see Crew or Equipment


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment
Aim time
4048 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
205185 rounds Ammo Capacity
General
1220 % Chance of Fire






280 m 

With 50% Crew: 220 m
With 75% Crew: 250 m
With 100% Crew: 280 m
With Recon and Situational Awareness: 294.2 m
With Coated Optics: 308 m
With Binocular Telescope: 350 m
Maximum possible: 400.8 m

For more details, see Skills or Equipment






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment
View Range


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350 m 

With 50% Crew: 282.5 m
With 75% Crew: 323.6 m
With 100% Crew: 365 m
With 100% Signal Boost: 420 m
When affected by 100% Relaying: 385 m
Maximum possible: 525.4 m

For more details, see Skills or Equipment


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450 m 

With 50% Crew: 363.3 m
With 75% Crew: 416 m
With 100% Crew: 469.3 m
With 100% Signal Boost: 540 m
When affected by 100% Relaying: 495 m
Maximum possible: 675.5 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Stuart I-IV


III

AnnoGB15_Stuart_I.png

43500

The Stuart I-IV is a British tier 3 light tank.

Mass-produced from 1941 and supplied to the U.K. under Lend-Lease. A a total of 6,889 were supplied to the British from M3 to M5A1 variants. The M3 tanks were designated Stuart I by the British, while the M3A1 version was designated Stuart III. They first saw action in the battle at Sidi Rezegh.

The tier III light tank of the British Lend-Lease line, the Stuart I-IV will give you the same things you felt from the British M2; something much more sluggish than the American version. The main difference is the 2-pdr cannon you receive, making this LT much more suited for trading shots and supporting the main force, rather than charging head on like the M3 Stuart.

The Stuart I-IV marks the end of its British light line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

II 37 mm Gun M5 48/70/19 40/40/50 24 0.46 1.7 78 2100
III QF 2-pdr Mk. IX 64/121/23 45/45/60 23.08 0.4 2 130 6000
III 37 mm Gun M6 56/78/19 40/40/50 24 0.41 1.7 82 8350

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

III Continental W-670-9A 262 20 256 5600
III Guiberson T-1020-4 245 12 331 5000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

II Stuart I 12.9 40 B/2 3000 660
III Stuart IV 14.5 45 B/2 3000 1850

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VII WS No. 19 Mk. II 450 40 21000
VI WS No. 19 Mk. I 400 40 15000
V WS No. 9 375 40 3600
III WS No. 11 350 40 600

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Venting System Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Improved Ventilation Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Able to mount the excellent British 2-pdr. gun, which performs exceedingly well at lower tiers
  • High rate of fire on all guns
  • Has adequate armor for its tier; the frontal armor will bounce most lower tier auto-cannons and machine-guns
  • Good mobility and top speed when fully accelerated
  • Relatively accurate guns


Cons:


  • Sluggish acceleration
  • In comparison to its American counterpart it is slower, less mobile, has a lower RoF, and a poorer radio
  • Has a boxy silhouette, making it an easy target to hit
  • Has the same armor as the M3 Stuart; if you're caught off guard and get flanked your sides and rear will crumble


Performance

The Stuart I-IV plays quite differently to its American counterpart, the M3 Stuart. It gains the QQF 2-pounder, which is better than the M3's 37mm M6. But where it gains in firepower it loses in speed and radio range. It will take more time to get to its top speed compared to the M3 Stuart, and will not be able to contact allies of enemy positions from across large maps. Not only that, it still has the same armor as the original M3 Stuart and is sluggish due to the weaker engine.

Stick to your friends and support by flanking enemies. Use the 2-pounder's excellent penetration and rate of fire to rip your enemy's side apart.


Early Research

  1. Radios will be available if you've played British tanks already. Mount it immediately.
  2. Research suspension and engine to gain much needed speed and maneuverability.
  3. Research turret. The 2-pounder is already available if you've played any of the British low tier 'Cruiser' tanks, so mount it too.
  4. Go from there.


Gallery

Historical Info

The British Army was the first to use the Light Tank M3 as the "General Stuart" in combat. From mid-November 1941 to the end of the year, about 170 Stuarts (in a total force of over 700 tanks) took part in Operation Crusader during the North Africa Campaign, with poor results. Although the high losses suffered by Stuart-equipped units during the operation had more to do with better tactics and training of the Afrika Korps than the apparent superiority of German armored fighting vehicles used in the North African campaign, the operation revealed that the M3 had several technical faults. Mentioned in the British complaints were the 37 mm M5 gun and poor internal layout. The two-man turret crew was a significant weakness, and some British units tried to fight with three-man turret crews. The Stuart also had a limited range, which was a severe problem in the highly mobile desert warfare as units often outpaced their supplies and were stranded when they ran out of fuel. On the positive side, crews liked its relatively high speed and mechanical reliability. The high reliability distinguished the Stuart from cruiser tanks of the period, in particular the Crusader, which composed a large portion of the British tank force in Africa up until 1942.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The 2-pdr gun configuration is fake.
  • Smoke dischargers are visible on the left side of the turret but there is no option to use them.


UK
Light Tanks ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Tank Destroyers IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:GB15 Stuart I