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Conqueror Gun Carriage

Conqueror Gun Carriage

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Conqueror Gun Carriage

AnnoGB31_Conqueror_Gun.png
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
530106 HP Hit Points
55/6026.08/60 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Gunner
  4. Driver
  5. Loader
  6. Loader
Mobility
810810 hp Engine Power
34.3/10 km/h Speed Limit
2424 deg/s Traverse
14.7331.06 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||


HE/HE







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||


HE/HE
Shells




















2450/2850/2740




















2450/2850/2740
Shell Cost
1000/1350/7201000/1350/720 HP Damage
59/74/37059/74/370 mm Penetration



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1.3 r/m 

Standard Gun

Reload Times
Nominal: 46 s
50% Crew: 56.98 s
75% Crew: 49.76 s
100% Crew: 44.11 s
Rammer: 39.7 s
Vents: 43.14 s
Both: 38.82 s
Both and BiA: 37.98 s
Both and Max Crew %: 36.41 s

See Crew, Consumables, or Equipment for more information.



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1.3 r/m 

Standard Gun

Reload Times
Nominal: 46 s
50% Crew: 56.98 s
75% Crew: 49.76 s
100% Crew: 44.11 s
Rammer: 39.7 s
Vents: 43.14 s
Both: 38.82 s
Both and BiA: 37.98 s
Both and Max Crew %: 36.41 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1300

Standard Gun

Using Shell Type 1 (1000 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1300
50% Crew: 1050
75% Crew: 1200
100% Crew: 1360
100% Crew
Vents: 1390
Rammer: 1510
Both: 1550
Both and BiA: 1580
Both and Max Crew %: 1650

Advantageous Damage Per Minute
First-shot DPM: 2300
50% Crew: 2050
75% Crew: 2200
100% Crew: 2360
100% Crew
Rammer: 2510
Vents: 2390
Both: 2550
Both and BiA: 2580
Both and Max Crew %: 2650

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (1350 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1755
50% Crew: 1417.5
75% Crew: 1620
100% Crew: 1836
100% Crew
Vents: 1876.5
Rammer: 2038.5
Both: 2092.5
Both and BiA: 2133
Both and Max Crew %: 2227.5

Advantageous Damage Per Minute
First-shot DPM: 3105
50% Crew: 2767.5
75% Crew: 2970
100% Crew: 3186
100% Crew
Rammer: 3388.5
Vents: 3226.5
Both: 3442.5
Both and BiA: 3483
Both and Max Crew %: 3577.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (720 Damage):


Theoretical Damage Per Minute
Nominal DPM: 936
50% Crew: 756
75% Crew: 864
100% Crew: 979.2
100% Crew
Vents: 1000.8
Rammer: 1087.2
Both: 1116
Both and BiA: 1137.6
Both and Max Crew %: 1188

Advantageous Damage Per Minute
First-shot DPM: 1656
50% Crew: 1476
75% Crew: 1584
100% Crew: 1699.2
100% Crew
Rammer: 1807.2
Vents: 1720.8
Both: 1836
Both and BiA: 1857.6
Both and Max Crew %: 1908

See here, here, or here for more information.






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1300

Standard Gun

Using Shell Type 1 (1000 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1300
50% Crew: 1050
75% Crew: 1200
100% Crew: 1360
100% Crew
Vents: 1390
Rammer: 1510
Both: 1550
Both and BiA: 1580
Both and Max Crew %: 1650

Advantageous Damage Per Minute
First-shot DPM: 2300
50% Crew: 2050
75% Crew: 2200
100% Crew: 2360
100% Crew
Rammer: 2510
Vents: 2390
Both: 2550
Both and BiA: 2580
Both and Max Crew %: 2650

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (1350 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1755
50% Crew: 1417.5
75% Crew: 1620
100% Crew: 1836
100% Crew
Vents: 1876.5
Rammer: 2038.5
Both: 2092.5
Both and BiA: 2133
Both and Max Crew %: 2227.5

Advantageous Damage Per Minute
First-shot DPM: 3105
50% Crew: 2767.5
75% Crew: 2970
100% Crew: 3186
100% Crew
Rammer: 3388.5
Vents: 3226.5
Both: 3442.5
Both and BiA: 3483
Both and Max Crew %: 3577.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (720 Damage):


Theoretical Damage Per Minute
Nominal DPM: 936
50% Crew: 756
75% Crew: 864
100% Crew: 979.2
100% Crew
Vents: 1000.8
Rammer: 1087.2
Both: 1116
Both and BiA: 1137.6
Both and Max Crew %: 1188

Advantageous Damage Per Minute
First-shot DPM: 1656
50% Crew: 1476
75% Crew: 1584
100% Crew: 1699.2
100% Crew
Rammer: 1807.2
Vents: 1720.8
Both: 1836
Both and BiA: 1857.6
Both and Max Crew %: 1908

See here, here, or here for more information.
Damage Per Minute


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1 m 

With 50% Crew: 1.239 m
With 75% Crew: 1.082 m
With 100% Crew: 0.959 m
With BiA: 0.938 m
With BiA and Vents: 0.917 m
Maximum possible: 0.879 m

For more details, see Crew


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1 m 

With 50% Crew: 1.239 m
With 75% Crew: 1.082 m
With 100% Crew: 0.959 m
With BiA: 0.938 m
With BiA and Vents: 0.917 m
Maximum possible: 0.879 m

For more details, see Crew
Accuracy


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6.1 s 

With 50% Crew: 7.557 s
With 75% Crew: 6.598 s
With 100% Crew: 5.849 s
With GLD: 5.317 s
With BiA: 5.72 s
With BiA and Vents: 5.596 s
With both and GLD: 5.087 s
Maximum possible: 4.876 s

For more details, see Crew or Equipment


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6.1 s 

With 50% Crew: 7.557 s
With 75% Crew: 6.598 s
With 100% Crew: 5.849 s
With GLD: 5.317 s
With BiA: 5.72 s
With BiA and Vents: 5.596 s
With both and GLD: 5.087 s
Maximum possible: 4.876 s

For more details, see Crew or Equipment
Aim time
88 deg/s Gun Traverse Speed
60° Gun Arc
-0°/+45°-0°/+45° Elevation Arc
2424 rounds Ammo Capacity
General
2020 % Chance of Fire






290 m 

With 50% Crew: 227.8 m
With 75% Crew: 259 m
With 100% Crew: 290 m
With Recon and Situational Awareness: 304.7 m
With Coated Optics: 319 m
With Binocular Telescope: 362.5 m
Maximum possible: 415.2 m

For more details, see Skills or Equipment






290 m 

With 50% Crew: 227.8 m
With 75% Crew: 259 m
With 100% Crew: 290 m
With Recon and Situational Awareness: 304.7 m
With Coated Optics: 319 m
With Binocular Telescope: 362.5 m
Maximum possible: 415.2 m

For more details, see Skills or Equipment
View Range


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Conqueror Gun Carriage

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 6.6%
  • When Moving: 3.3%
  • When Firing: 0.4%


Terrain Resistance

  • On Hard Ground: 1.25
  • On Medium Ground: 1.44
  • On Soft Ground: 2.4


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.69
  • Shot Recoil: 5.75
  • Suspension Contribution
  • Acceleration: 0.35
  • Turning: 0.35


With 100% Crew

X

AnnoGB31_Conqueror_Gun.png

6100000

The Conqueror Gun Carriage is a British tier 10 self-propelled gun.

A proposal to mount a 234-mm howitzer on the chassis of the Conqueror. The power unit was placed in the front. Existed only in blueprints.

The Conqueror Gun Carriage Or "CGC", nicknamed as the "Conqueror Orbital Laser Carriage," is the final advancement of the British SPG line. Unlike other SPGs, it is wise to position it closer to the front lines, for several reasons. First of all, it has short range, and takes a long time to lob its shells to their target location. However, it is possible to get away with being close to the action due to the Gun Carriage having the best frontal hull armor of any SPG in the game. Its gun also has monstrous alpha damage and splash radius, giving its shells quite the punch.

The Conqueror Gun Carriage marks the end of its British self-propelled gun line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X B.L. 9.2-in. Howitzer Mk. II 59/74/370 1000/1350/720 1.3 1 6.1 2919 340000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IX Rolls-Royce Meteor M120 810 20 744 92000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

X Conqueror Gun Carriage 60 24 0 22000 80000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X SR C45 750 40 45600

Compatible Equipment

Low Noise Exhaust System Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Upper front plate can deflect rounds capable of penetrating 250+ mm of armor.
  • Large splash radius and high damage.
  • Very wide gun traverse arc and high mobility make getting shots easy.
  • Extremely high shell arc, making it easy to hit enemies behind cover.
  • Accuracy is pretty good for it's caliber.


Cons:


  • Painful reload speed.
  • The armor is only on the UFP, the superstructure that houses the gun is only 50 mm.
  • No gun depression combined with bad view range make self-defense difficult
  • Gun range can be a problem on larger maps.
  • Despite its mediocre reload time, it has somewhat low damage per shot compared to the T92.


Performance

The Conqueror GC is much like a buffed, (armour wise), T92 in some ways. Unfortunately, the gun is worse in all hard statistics except ammunition capacity. This includes the better armor, as well as H.P. pool. However, the gun has shorter range as well as slower shell travel time than other tier X SPG's. This forces you to get slightly closer to the front lines on larger maps, but this shorter range allows you to reach the maximum range much more easily on most maps, which causes your rounds to fall at steeper angles than other tier X SPG's. This allows you to land shells behind cover that other artillery pieces would be unable to. However, the Conqueror Gun Carriage pays for this by having the slowest reloading single-shot gun in the game, requiring you to pick your shots carefully, as you do not have many. The mobility is acceptable, allowing you to re-position around the battlefield and quickly switch your aim to the other side of the map, but the low top speed of 35 km/h means you can't outrun scouts or mediums that break through. If forced into T.D. mode, it is a good idea to set up an ambush. Scouts and some mediums can also bounce off your upper front plate if they do not aim properly. Use your H.P. pool to absorb a shot or two from whatever is shooting you to give your gun more aim time and increase your chance of a hit, because if you miss, you won't get a second shot.


Suggested Equipment


Large-Caliber Artillery-Shell Rammer Improved Ventilation Class 3Enhanced Gun Laying Drive 


Gallery

History for this tank not found

Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

In-game description is false. The Conqueror Gun Carriage never existed, not even in blueprints. There were no plans to mount the BL 9.2 inch Mark II gun on a Conqueror chassis. Nor was there any plan to make a self-propelled version of the BL 9.2 inch siege howitzer at all, it being an outdated weapon that was built in 1916 and retired even from the coastal battery artillery role before the end of World War II on account of its ponderous size and nearly all of the ammunition having already been expended. The BL 9.2 inch Mark II howitzer also had a much higher muzzle velocity than the in-game version at 490m/s; the in-game 360m/s velocity is based on the even older BL 9.2 inch Mark I that was introduced in 1914 and retired in the 1920s.


Sources and External Links

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Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Tank Destroyers IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
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UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
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ja:Tank:GB31 Conqueror Gun