AT 15
AT 15
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[Client Values; Actual values in
2,650,000 Cost |
1450290 HP Hit Points |
59.96/60.515.37/66 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
- Loader
500650 hp Engine Power |
20/10 km/h Speed Limit |
1820 deg/s Traverse |
8.3442.29 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/APCR/HE Shells |
175/3200/75
680/4400/170 Shell Cost |
150/150/190230/230/280 HP Damage |
171/239/38226/258/42 mm Penetration |
r/m ▲
16.67 r/m Standard Gun ▲
12 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2500.5 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2760 Damage Per Minute Standard Gun |
m ▲
0.32 m With 50% Crew: 0.396 m ▲
0.3 Accuracy With 50% Crew: 0.372 m |
s 1.7 s 1.7 Aim time |
2626 deg/s Gun Traverse Speed |
50° Gun Arc |
-10°/+10°-10°/+10° Elevation Arc |
8560 rounds Ammo Capacity |
2020 % Chance of Fire |
m 370 m 370 View Range |
m 550 m 750 Signal Range |
Additional Statistics
(Top Configuration)
Camouflage
- Stationary: 12%
- When Moving: 7.4%
- When Firing: 4.3%
Terrain Resistance
- On Hard Ground: 1.25
- On Medium Ground: 1.44
- On Soft Ground: 2.49
Dispersion Change Values
- Turret Contribution
- Rotation: 0.1
- Shot Recoil: 3.36
- Suspension Contribution
- Acceleration: 0.27
- Turning: 0.27
With 100% Crew
VIII
2650000
The AT 15 is a British tier 8 tank destroyer.
Assault tank conceived to break through fortified positions. The design project was ready by the fall of 1943, but no prototypes were manufactured. However, the project became the basis for the A39 Tortoise heavy assault tank.
Like its predecessors, it has amazing armor values and rapid firing guns with poor alpha and mobility. However, despite the armor being thicker than its predecessor, the AT 7,peers at tier 8 and higher will have no issues in finding frontal weak spots, thus reinforcing players to more passive methods of game play. This can be good preparation for higher tier matches where your armor will rarely save you. A wide gun arc on this tank allows for good angling if you do fight enemies head on. With proper positioning and angling, no enemy tank will want to face against you for too long, in fear of being punctured to death via the high rate of fire.
The AT 15 leads to the Tortoise.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
VIII | Rolls-Royce Meteor Mk. V | 650 | 20 | 744 | 44000 | |
V | Rolls-Royce Meteor | 600 | 20 | 744 | 14000 | |
V | Ford GAA | 500 | 20 | 708 | 13910 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VII | AT 15 | 60.5 | 18 | 0 | 12000 | 29240 | |
VIII | AT 15 Mk. II | 66 | 20 | 0 | 12000 | 39000 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
VIII | WS No. 22 | 700 | 40 | 25000 | |
VIII | WS No. 19 Mk. III | 550 | 40 | 22000 | |
X | SR C42 | 750 | 40 | 54000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Very accurate and quick-aiming gun, one of most accurate in the game with a high rate of fire
- Excellent frontal armor
- Good all-around armor
- Great gun depression and wide gun arc
- Resistant to rams and face-hugging maneuvers due to a heavy weight
Cons:
- Very low top speed and poor turning speed
- 2nd worst AP penetration (and among the worst alpha damage) of all tier 8 TDs.
- Highest repair cost of any tier 8, meaning that losing money (even on a win) is a very real possibility.
- Easy to exploit weakspots from the front; penetration on those large and fragile cupolas often leads to crew casualty
- Very difficult to hide and easy target for artillery
Performance
Much like its predecessors, the AT 15 has great armor values on paper. This is far from the true reality as this applies only to the flat surfaces on your front; the sloped sections are roughly around 100-120mm thick. While this is still good armor, a lot of tanks around your tier can easily penetrate it, so unlike its predecessors, the AT 15 will see a lot more time supporting the frontline rather than being directly in it. While angling works some wonders with this tank, keep in mind that your gun mantlet won't hold against high penetrating guns; it is only around 100mm of spaced armor behind which is flat 152mm thick plate, so higher tier enemies will most likely penetrate you simply by loading gold and auto-aim. Your machine gun turret is also a weakspot, and hits to it will often injure one of your loaders. If at all possible, hide as much of your tank as possible, because even though the upper plate is sloped, many tier 9 and even some tier 8 tank will reliably penetrate you there.
It has pretty much the same top gun as the AT 7, the OQF 20-pdr AT Gun, however the AT 15 gets an upgraded version that has improved RoF, accuracy and aim time. This means that while you can't sit and expect to soak up shots, you still retain that spammy firing playstyle typical to British TDs. Though the AT 15 can function adequately as a sniper, artillery remains an issue since this tank is especially vulnerable to it. This puts the AT 15 in a tricky spot as while it has a gun that promotes remaining in one spot while laying down a lot of fire, it doesn't have adequate armor to reliably safeguard it while doing so. This puts it in between a dedicated sniper and a support for frontlining heavies.
The AT 15 sometimes sees tier 10 battles, which can pose a significant challenge because it does not have the penetration to easily damage all enemies, the mobility to flank them, or the armor to regularly bounce their shots. Try to position yourself in a place where they will be forced to expose their side armor to you, and if that fails try to use your excellent accuracy to hit their weak points. Premium ammunition will mostly negate this weakness if you can afford to use it.
Early Research
You should have the OQF 20-pdr AT Gun Type A Barrel unlocked from the AT 7. This can be equipped with stock suspension, so do so. However, you won't be able to equip many modules this way so research the suspension first. The first engine upgrade should come next if you don't already have it from other lines, as it's cheap to research and will help with your acceleration and climbing up hills. After this is done get the B barrel gun; while costly for the small improvements, it carries over to the tortoise. The 32-pounder is a mostly a 'throwaway gun' as the meagre increase to alpha damage does not make up the for loss of the other stats compared to the 20-pounders. You will need to unlock this regardless to proceed to the Tortoise though, but if you had grinded through the Churchill GC before this gun should already be unlocked. The final engine can actually be skipped as you get it for free by unlocking the tortoise and does not really offer a noticeable improvement. The SR C42 radio can be researched to elite the tank afterwards if you want, 50 more signal range will barely be noticed.
Suggested Equipment
Gallery
Historical Info
Historical Gallery
Historical Accuracy Errata
The AT 15's only intended armament was the 17-pdr gun. All other main gun configurations are fake.
- The AT 15's performance characteristics were all made up by WG.