AT 2
AT 2
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[Client Values; Actual values in
425,000 Cost |
590118 HP Hit Points |
40.95/4112.22/44 t Weight Limit |
- Commander (Radio Operator)
- Driver
- Gunner
- Loader
340395 hp Engine Power |
20/10 km/h Speed Limit |
1820 deg/s Traverse |
8.332.32 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/APCR/HE Shells |
45/2400/32
45/2400/32 Shell Cost |
75/75/10075/75/100 HP Damage |
105/170/30110/180/30 mm Penetration |
r/m ▲
26.09 r/m Standard Gun ▲
26.09 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1956.75 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1956.75 Damage Per Minute Standard Gun |
m ▲
0.41 m With 50% Crew: 0.508 m ▲
0.37 Accuracy With 50% Crew: 0.458 m |
s 1.7 s 1.7 Aim time |
2626 deg/s Gun Traverse Speed |
26° Gun Arc |
-7°/+13°-7°/+13° Elevation Arc |
115115 rounds Ammo Capacity |
2020 % Chance of Fire |
m 310 m 310 View Range |
m 400 m 550 Signal Range |
V
425000
The AT 2 is a British tier 5 tank destroyer.
A design for an assault tank to break through enemy defensive lines. The design was completed by May 15, 1943. No prototypes were built, but the project helped to set the stage for another heavy assault tank, the A39 Tortoise.
The AT 2 is radically different from its predecessors: it's the first true non-turreted British tank destroyer in its line. The AT 2 is well known for being tough as hell, boasting the highest armor in its tier (rivaling even Tier VII's) and a high HP pool (590). This vehicle's robust nature gives it the ability to endure heavy bouts of punishment before falling and returning this much hurt in its gun.
For this amount of armor the AT 2 is slow on the straight and turn so open-fielded maps wouldn't offer much to make the most of its protection, with SPG's free to take pot-shots as it trundles its way up a hill.
Unfortunately the AT 2's armor was significantly nerfed in the December 2017 updates, meaning that it is now possible for the AT 2 to be two-shotted, and greatly increasing its vulnerability to artillery fire. Other buffs were added to compensate such as greater damage output and speed, but above all it's best to be skilled to use the AT 2 correctly.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Nuffield Liberty Mk. III | 395 | 20 | 383 | 11500 | |
III | Nuffield Liberty Mk. II | 340 | 20 | 383 | 500 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
IV | AT 2 | 41 | 18 | 0 | 11000 | 4050 | |
V | AT 2 Mk. II | 44 | 20 | 0 | 11000 | 9000 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
VII | WS No. 19 Mk. II | 450 | 40 | 21000 | |
VI | WS No. 19 Mk. I | 400 | 40 | 15000 | |
VIII | WS No. 19 Mk. III | 550 | 40 | 22000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Even with "nerfed" armor it still boasts incredible protection -- great for taking in the punishment for less-protected tanks or as part as a diversion
- Top 6-pdr cannon has a very fast rate of fire, aim time, high DPM, and good accuracy
- Abnormally high HP pool for a TD
- High DPM, especially for its tier
- Decent top radio, but not the best, which can be a pain for such a slow tank
- Cupola can pull off some bounces
Cons:
- Upper glacis, gun mantlet, and massive cupola often compromise the armor, especially in higher tiers
- Armor has been halved, post-update, meaning the AT 2 is much easier to destroy; skill is needed to make the use of these new changes
- Very slow speed and horrid traverse; very high flanking risk (made even worse due to bad view range), consider mounting a Turbocharger
- 6-pdr gun is awful by alpha damage standards; worst alpha and pen of any Tier V TD. However the rate of fire for a skilled crew using Improved Ventilation is extraordinary and is easily capable of causing multiple crew and module damage
- Tracks get shot down often; consider Improved Hardening as it's cheap, adds no weight, and increases overall HP to boot
Performance
With very thick frontal and awesome rear and side armor the AT 2 is an intimidating opponent. Even though it's extremely well armored it has weak spots that are easy to hit up close, a very slow top speed, and a sluggish traverse speed. Its armor is weaker than advertised, especially around the gun mantlet and the upper glacis. It is very easy to get knocked out at close range, be it from weak spot snipers or faster tanks. Do not get overconfident with the AT 2's armor. In a Tier V battles the AT 2's armor is very difficult to break and most shots to the rear and sides and be deflected with simple angling. Always be mindful that the armor is less reliable now that it's been nerfed -- an average or below average player is unlikely to block 2000 damage every game any more.
The accurate and rapid-firing 6-pounder gun offers good damage per minute and ensures no enemy wants to stay in your path, no matter how tough they think they are -- you will quickly be able to find weak spots.
The AT 2 is very very slow, comparable to a Maus. Its top speed keeps it at a modest speed even when downhill. Furthermore the weak engine power means running into trees and stone fences will result in a serious speed decrease. Speed is the biggest flaw of the AT 2 and makes it a tank that is reliant on its team to protect its rear and to spot for it. The AT 2's weaknesses can be minimized by playing with constant support. Once you manage to make it to the enemy you'll find the AT 2's excellent armor and good gun extremely rewarding.
As of summer 2024 the AT 2's crew layout -- Commander (radio operator), Gunner, Driver, Loader -- doesn't match any premium British TD in the game, but the best fits for the crew are in the Nomad and Excalibur: Both premiums have the same setup except the Loader is the radio operator, not the Commander. With imperfect perk locations, in a pinch all other premiums can accommodate the AT 2's entire crew except for the GSOR 1008: the Loader must be left behind.
Early Research
- The second radio might carry over from the Valentine AT, mount it if you have it researched
- The suspension is sorely lacking in weight capacity without bottoming out, but there are two solutions: upgrade the suspension or add Improved Hardening, then you can mount whatever modules and equipment you like; having said that you'll want to beeline for one of the two upgraded gun options as soon as possible, so going the Improved Hardening route is recommended unless you have free xp to burn
- Try both of the better guns and see which one you like the best
- After your main gun preference upgrade modules however you like; going with more engine power is a very good bet, then get the top radio
- That just leaves the suspension, upgrade it to get more hull traverse speed, then decide if you want to keep the Improved Hardening or go with something else
- Research the AT 8 and Achilles to elite the tank (use blueprints if you like), and don't forget to turn on Accelerate Crew Training
Suggested Equipment
Gallery
Historical Info
Historical Gallery
Historical Accuracy Errata
No historical records of the AT 2's armor values or performance specifications exist.