FV217 Badger
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FV217 Badger
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[Client Values; Actual values in
6,100,000 Cost |
2100420 HP Hit Points |
65/7016.57/70 t Weight Limit |
- Commander
- Driver
- Gunner
- Radio Operator
- Loader
- Loader
950950 hp Engine Power |
30/12 km/h Speed Limit |
2222 deg/s Traverse |
14.6257.33 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/APCR/HE Shells |
1210/4800/1060
1210/4800/1060 Shell Cost |
480/480/620480/480/620 HP Damage |
272/320/130272/320/130 mm Penetration |
r/m ▲
7.06 r/m Standard Gun ▲
7.06 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
3388.8 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
3388.8 Damage Per Minute Standard Gun |
m ▲
0.3 m With 50% Crew: 0.372 m ▲
0.3 Accuracy With 50% Crew: 0.372 m |
s 1.7 s 1.7 Aim time |
1616 deg/s Gun Traverse Speed |
30° Gun Arc |
-10°/+20°-10°/+20° Elevation Arc |
6060 rounds Ammo Capacity |
2020 % Chance of Fire |
m 390 m 390 View Range |
m 750 m 750 Signal Range |
X
6100000
The FV217 Badger is a British tier 10 tank destroyer.
A project for a tank destroyer based on the Conqueror chassis was developed in the late 1940s. Existed only in blueprints.
Replaced the FV215b (183) at the tier 10 position in the British Turretless Tank Destroyer line. The FV217 Badger shocks anyone who faces it (or reads its paper stats) with its listed insane frontal armor of 355mm. However, the 355mm of armor only exists around the gun, and the rest of its frontal armor is only around 210mm in thickness (and around 270mm at view spots). This may give the wrong impression though since the 210mm part of its armor is decently sloped (Similar to StuG III) which adds about another 90mm of armor resulting in 300mm+ on its upper frontal plate. It wields a nasty 123mm gun which provides the highest DPM in the game. Fighting this vehicle frontally is not advised.
Although it seems to be almost invincible from the front, The Badger doesn't have all-around protection like the Tortoise, even it was getting rid of "tumor" weakspot that hampering the effectiveness of AT brother's protection, it gained new and somewhat easier to hit weakspot at lower plate (which is harder to hide on flat terrain), its side and rear armor is noticeably weaker than that of the Tortoise. In addition its still lacking in mobility and flankers will have an easy time tearing this vehicle apart.
The FV217 Badger marks the end of its British tank destroyer line.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
X | OQF 123 mm Mk. 1 | 272/320/130 | 480/480/620 | 7.06 | 0.3 | 1.7 | 3175 | 320000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
X | Rolls-Royce Griffon | 950 | 20 | 952 | 100000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
X | FV217 Badger | 70 | 22 | 0 | 12000 | 82500 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Highest DPM of any tank in the game, enough to kill every tank in less than a minute if all shots were to penetrate
- Although the 355mm frontal armor only applies to the gun mantlet, the rest of it is sloped which makes it hard to penetrate with about 300+mm of effective armor. Very few tanks are able to challenge this vehicle frontally
- Decent HP pool (2100)
- Great gun handling, incredible aim time combined with great accuracy and an awesome rate of fire
- Great gun depression and elevation (-10/20 degrees) combined with its well-sloped frontal armor turns this vehicle into a perfect hull down tank
Cons:
- Overall raw armor stats are lower than its predecessor, which enables taller opponents to mitigate the sloping of the Badgers frontal plate, facing opponents with big guns like JagdPanzer E-100 are real tough experience
- Lower plate is fairly weak and often compromises its frontal protection, especially in close range combat and on flat terrain
- Terrible side and rear armor, which results in a lesser angling capability than its predecessor
- Although its faster than the Tortoise, it's still slow and thus vulnerable to flanking attempts
- 2nd worst penetration value of all tier 10 TDs, premium rounds also have below average penetration
- Much more vulnerable against SPGs than its predecessor due to its weaker raw frontal armor and very poor roof armor
Performance
Think of the Badger as a steadfast bastion. It is a slowly moving DPM monster with amazing armor, enemies will find it extremely difficult to penetrate you frontally even with gold ammo and your gun mantlet is so strong that it can even absorb artillery shells. What you want to do is take major defending positions where you can hide your lower plate, regardless of the distance: the Badger does not only have the best DPM but also very good gun handling stats, so sniping is an option (although things can get quite tricky when facing armored opponents from a distance due to quite bad penetration). Once you are in position and start firing, opponents will be in a very troublesome situation if they don't start falling back early: you can take down tier VIII heavies in 3-4 shots, that is about 21-28 seconds with vents, rammer and BiA (with improved equipment and food it can get even crazier). Due to its reliable, consistent firepower and protection this tank is one of the best, if not the best defending vehicle given that other tanks do not get very close to you. Once they do things start to go south for the Badger, as opponents can easily track you, flank you and hit your weak lower plate and sides. That is another reason why the Badger is NOT intended to be played aggressively. Playing safely is a priority for the Badger to avoid flanks and shots to your weak sides. You can sometimes play along with heavies but only if you are certain you can obstruct your opponents from aiming your lower plate or perhaps if you are on a top tier match-up, otherwise you are staying back. Avoid towns at all costs. Artillery can be quite the headache as you are really slow and the shock will ruin your very important RoF. Generally HE shells are quite troublesome and frequent so spall liner is recommended.
Early Research
Vehicle is elite in stock configuration.
Suggested Equipment
Gallery
Historical Info
There is little known information on both projects - the FV205 and FV217 were intended to be casemate tank destroyers, based on the chassis of the FV201 tank. The FV201 chassis was later used for the FV221 Caernarvon and the FV214 Conqueror.
The FV205 was designed as a "Self-Propelled Medium Anti-Tank gun". A scale model was built in 1947, but the project itself was later cancelled in 1949. The intended armament, as well as the planned armor layout, is unknown.
The FV217 was a later proposal to mount a 120mm cannon into a modified FV201 chassis, designed as a "Self-Propelled 120 Medium Anti-Tank" vehicle. Like the FV205, almost nothing is known about the project. Its designation indicates that it was proposed later than the FV214 Conqueror, possibly due to the complications and delays with the heavy tank. Nevertheless, the FV217 was also cancelled.
Historical Gallery
Historical Accuracy Errata
* As there are no known blueprints for the FV217 nor the FV205, it is highly possible that its specifications such as frontal armor layout and gun arc were made up by Wargaming.
- The FV217 had no official "Nickname" mentioned, the name "Badger" is most likely fictional.