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M15/42

AnnoIt03_M15_42.png
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
45,400  Credits Cost
44093 HP Hit Points
15.29/15.54.73/17 t Weight Limit
Crew
  1. Commander (Gunner)
  2. Driver
  3. Radio Operator
  4. Loader
Mobility
190250 hp Engine Power
40/15 km/h Speed Limit
4042 deg/s Traverse
12.4352.85 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
42/25/2542/25/25 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















20/1600/16




















20/1600/30
Shell Cost
50/50/7050/50/70 HP Damage
52/75/2470/95/45 mm Penetration



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25 r/m 

Standard Gun

Reload Times
Nominal: 2.4 s
50% Crew: 2.97 s
75% Crew: 2.6 s
100% Crew: 2.3 s
Rammer: 2.07 s
Vents: 2.25 s
Both: 2.02 s
Both and BiA: 1.98 s
Both and Max Crew %: 1.9 s

See Crew, Consumables, or Equipment for more information.



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27.27 r/m 

Standard Gun

Reload Times
Nominal: 2.2 s
50% Crew: 2.73 s
75% Crew: 2.38 s
100% Crew: 2.11 s
Rammer: 1.9 s
Vents: 2.06 s
Both: 1.86 s
Both and BiA: 1.82 s
Both and Max Crew %: 1.74 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1250

Standard Gun

Using Shell Type 1 (50 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1250
50% Crew: 1009
75% Crew: 1155.5
100% Crew: 1303.5
100% Crew
Vents: 1333
Rammer: 1448.5
Both: 1481
Both and BiA: 1514
Both and Max Crew %: 1579.5

Advantageous Damage Per Minute
First-shot DPM: 1300
50% Crew: 1059
75% Crew: 1205.5
100% Crew: 1353.5
100% Crew
Rammer: 1498.5
Vents: 1383
Both: 1531
Both and BiA: 1564
Both and Max Crew %: 1629.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (50 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1250
50% Crew: 1009
75% Crew: 1155.5
100% Crew: 1303.5
100% Crew
Vents: 1333
Rammer: 1448.5
Both: 1481
Both and BiA: 1514
Both and Max Crew %: 1579.5

Advantageous Damage Per Minute
First-shot DPM: 1300
50% Crew: 1059
75% Crew: 1205.5
100% Crew: 1353.5
100% Crew
Rammer: 1498.5
Vents: 1383
Both: 1531
Both and BiA: 1564
Both and Max Crew %: 1629.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (70 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1750
50% Crew: 1412.6
75% Crew: 1617.7
100% Crew: 1824.9
100% Crew
Vents: 1866.2
Rammer: 2027.9
Both: 2073.4
Both and BiA: 2119.6
Both and Max Crew %: 2211.3

Advantageous Damage Per Minute
First-shot DPM: 1820
50% Crew: 1482.6
75% Crew: 1687.7
100% Crew: 1894.9
100% Crew
Rammer: 2097.9
Vents: 1936.2
Both: 2143.4
Both and BiA: 2189.6
Both and Max Crew %: 2281.3

See here, here, or here for more information.






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1363.5

Standard Gun

Using Shell Type 1 (50 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1363.5
50% Crew: 1100.5
75% Crew: 1260.5
100% Crew: 1422
100% Crew
Vents: 1454
Rammer: 1580
Both: 1615.5
Both and BiA: 1651.5
Both and Max Crew %: 1723

Advantageous Damage Per Minute
First-shot DPM: 1413.5
50% Crew: 1150.5
75% Crew: 1310.5
100% Crew: 1472
100% Crew
Rammer: 1630
Vents: 1504
Both: 1665.5
Both and BiA: 1701.5
Both and Max Crew %: 1773

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (50 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1363.5
50% Crew: 1100.5
75% Crew: 1260.5
100% Crew: 1422
100% Crew
Vents: 1454
Rammer: 1580
Both: 1615.5
Both and BiA: 1651.5
Both and Max Crew %: 1723

Advantageous Damage Per Minute
First-shot DPM: 1413.5
50% Crew: 1150.5
75% Crew: 1310.5
100% Crew: 1472
100% Crew
Rammer: 1630
Vents: 1504
Both: 1665.5
Both and BiA: 1701.5
Both and Max Crew %: 1773

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (70 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1908.9
50% Crew: 1540.7
75% Crew: 1764.7
100% Crew: 1990.8
100% Crew
Vents: 2035.6
Rammer: 2212
Both: 2261.7
Both and BiA: 2312.1
Both and Max Crew %: 2412.2

Advantageous Damage Per Minute
First-shot DPM: 1978.9
50% Crew: 1610.7
75% Crew: 1834.7
100% Crew: 2060.8
100% Crew
Rammer: 2282
Vents: 2105.6
Both: 2331.7
Both and BiA: 2382.1
Both and Max Crew %: 2482.2

See here, here, or here for more information.
Damage Per Minute


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0.42 m 

With 50% Crew: 0.535 m
With 75% Crew: 0.47 m
With 100% Crew: 0.42 m
With BiA: 0.41 m
With BiA and Vents: 0.403 m
Maximum possible: 0.386 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.484 m
With 75% Crew: 0.426 m
With 100% Crew: 0.38 m
With BiA: 0.371 m
With BiA and Vents: 0.364 m
Maximum possible: 0.349 m

For more details, see Crew
Accuracy


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2 s 

With 50% Crew: 2.546 s
With 75% Crew: 2.24 s
With 100% Crew: 2 s
With GLD: 1.818 s
With BiA: 1.954 s
With BiA and Vents: 1.918 s
With both and GLD: 1.743 s
Maximum possible: 1.671 s

For more details, see Crew or Equipment


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1.8 s 

With 50% Crew: 2.291 s
With 75% Crew: 2.016 s
With 100% Crew: 1.8 s
With GLD: 1.636 s
With BiA: 1.759 s
With BiA and Vents: 1.726 s
With both and GLD: 1.569 s
Maximum possible: 1.504 s

For more details, see Crew or Equipment
Aim time
3234 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
220195 rounds Ammo Capacity
General
2020 % Chance of Fire






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment






320 m 

With 50% Crew: 251.4 m
With 75% Crew: 285.7 m
With 100% Crew: 320 m
With Recon and Situational Awareness: 336.2 m
With Coated Optics: 352 m
With Binocular Telescope: 400 m
Maximum possible: 458.1 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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415 m 

With 50% Crew: 335 m
With 75% Crew: 383.7 m
With 100% Crew: 432.8 m
With 100% Signal Boost: 498 m
When affected by 100% Relaying: 456.5 m
Maximum possible: 623 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


III

AnnoIt03_M15_42.png

45400

The M15/42 is an Italian tier 3 medium tank.

Italian medium tank produced from the beginning of 1943. After the surrender of Italy, a total of 90 vehicles were manufactured; some of which were confiscated by the Germans. Later they built another 28 vehicles. The tank was used by the Germans against the partisans in Yugoslavia, as well as in the Leonessa and Leoncello Battalions of the Armed Forces of the Italian Social Republic.

The M15/42 leads to the P26/40.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

II Cannone da 47/32 52/75/24 50/50/70 27.27 0.4 1.9 210 3400
III Cannone da 47/40 70/95/45 50/50/70 27.27 0.38 1.8 400 4650

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

II SPA 15TB 190 20 900 1500
III SPA 19TB mod. 43 250 20 1000 7500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

II M15/42 15.5 40 B/2 1540 700
III M15/42 mod. 43 17 42 B/2 1540 2050

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

III R.F. 1 C.A. 310 17 620
VI R.F. 2 C.A. 415 35 8200

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Venting System Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Improved Ventilation Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Spaghetti with Meat Sauce Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Very good top gun -- excellent pen on both AP and HE rounds, above-average DPM, and 10 degrees of gun depression

- Huge ammunition capacity -- 195 rounds total

- Good protection for its tier. With proper angling it fends off auto-cannons and many small-caliber guns easily


Cons:

- Special ammunition is HEAT, unusual for a small caliber gun and takes time to adapt to

- Gun traverse speed is a little on the low side but not too bad

- Aim time is slower than the rate of fire

- No dedicated gunner crew position -- the commander must provide any desired gunner skills

- Below average view range (but misses the average by only six meters)

- Subpar signal range (but not by much -- only 5% below average)


Performance

The M15/42 is in that unique category of mini-derps that make up the Italian medium line from Tiers III to V. The 42's top gun has available an HE shell with 45mm of penetration -- best in tier for mediums, if not all Tier III's period -- and are excellent for tearing apart enemies except for heavily-armored foes such as Valentines and Matildas. The AP shell is also excellent with 70mm of pen; some experience with the gun will tell you which of these are better for which tanks. Tougher opponents -- even Tier IV's -- can still be hurt and killed with HEAT rounds (95mm pen).

(HE rounds have been horribly nerfed but at Tier III these can still be viable. They're quite slow -- only 400mps -- so use them at short to medium ranges and/or when a target is stationary. AP and HEAT rounds are good for sniping. You might simply consider making your ammo loadout 65 of each shell type.)

Aim time is slower than the gun's reload time so an Enhanced Gun Laying Drive (Class 3) should be considered to increase effective DPM at medium to long ranges. (But you can't go wrong with Improved Ventilation, and in either case a Binocular Telescope is recommended.)

Concealment is second best amongst mediums; only the T3 Convertible is more stealthy. Players may wish to train up a full-camo crew.

Armor protection isn't the best but quite decent for a medium: hull armor is second best, turret armor third best -- good enough to defend against autocannons and otherwise get a few bounces with proper hull angling. This all counts for frontal armor only; side and rear protection is mediocre.

Mobility is average and good enough to get you into the fight or get you out of trouble to take cover.

Unfortunately the M15/42 doesn't have any premium Italian mediums which can serve as a crew trainer.

Overall a fun tank to play; definitely worth at least giving a try.


Early Research

  • First, research the Cannone da 47/40 gun to increase damage.
  • Next, research the M15/42 mod. 43 suspension as the stock suspension has reached its weight limit.
  • Research the SPA 19TB mod. 43 engine for minor improvement in mobility.
  • Research the M15/42 modificata turret next.
  • Lastly, research the R.F. 2 C.A. radio.


Suggested Equipment


Improved VentilationEnhanced Gun Laying Drive Binocular Telescope 


Gallery

Historical Info

The Carro Armato M15/42 was the last Italian medium tank produced during World War II. It was based on the earlier M13/40 and M14/41 medium tanks, and was built with the lessons from the North African Campaign in mind. The tank was meant to be a stopgap until the heavier P26/40 tank could be produced in numbers. It did not serve in North Africa, the theatre in which it was intended to operate, but served in Italy and in Yugoslavia with the German Wehrmacht.


Historical Gallery


Italy
Light Tanks IFiat 3000 IIL6/40
Medium Tanks IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Heavy Tanks VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Tank Destroyers
Self-Propelled Artillery
Medium Tanks
USA IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Italy IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Poland V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 LIS VIIICS-53 IXCS-59 XCS-63
ja:Tank:It03 M15 42