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Carro d'assalto P.88

Carro d'assalto P.88

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Carro d'assalto P.88

AnnoIt16_Carro_d_assalto_P88.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,480,000  Credits Cost
11501250 HP Hit Points
45.7/46.944.9/47.9 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
560650 hp Engine Power
35/12 km/h Speed Limit
2025 deg/s Traverse
12.2514.48 hp/t Power/Wt Ratio
YesYes Pivot
Armor
100/60/20 mm Hull Armor
100/70/70100/70/70 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















305/3600/220




















435/4400/305
Shell Cost
240/240/320240/240/320 HP Damage
164/198/44202/220/45 mm Penetration



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7.32 r/m 

Standard Gun

Reload Times
Nominal: 8.2 s
50% Crew: 10.16 s
75% Crew: 8.87 s
100% Crew: 7.86 s
Rammer: 7.07 s
Vents: 7.69 s
Both: 6.92 s
Both and BiA: 6.77 s
Both and Max Crew %: 6.49 s

See Crew, Consumables, or Equipment for more information.



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6.67 r/m 

Standard Gun

Reload Times
Nominal: 9 s
50% Crew: 11.15 s
75% Crew: 9.73 s
100% Crew: 8.63 s
Rammer: 7.77 s
Vents: 8.44 s
Both: 7.6 s
Both and BiA: 7.43 s
Both and Max Crew %: 7.12 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1756.8

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1756.8
50% Crew: 1418.4
75% Crew: 1624.8
100% Crew: 1831.2
100% Crew
Vents: 1872
Rammer: 2035.2
Both: 2080.8
Both and BiA: 2126.4
Both and Max Crew %: 2217.6

Advantageous Damage Per Minute
First-shot DPM: 1996.8
50% Crew: 1658.4
75% Crew: 1864.8
100% Crew: 2071.2
100% Crew
Rammer: 2275.2
Vents: 2112
Both: 2320.8
Both and BiA: 2366.4
Both and Max Crew %: 2457.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1756.8
50% Crew: 1418.4
75% Crew: 1624.8
100% Crew: 1831.2
100% Crew
Vents: 1872
Rammer: 2035.2
Both: 2080.8
Both and BiA: 2126.4
Both and Max Crew %: 2217.6

Advantageous Damage Per Minute
First-shot DPM: 1996.8
50% Crew: 1658.4
75% Crew: 1864.8
100% Crew: 2071.2
100% Crew
Rammer: 2275.2
Vents: 2112
Both: 2320.8
Both and BiA: 2366.4
Both and Max Crew %: 2457.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2342.4
50% Crew: 1891.2
75% Crew: 2166.4
100% Crew: 2441.6
100% Crew
Vents: 2496
Rammer: 2713.6
Both: 2774.4
Both and BiA: 2835.2
Both and Max Crew %: 2956.8

Advantageous Damage Per Minute
First-shot DPM: 2662.4
50% Crew: 2211.2
75% Crew: 2486.4
100% Crew: 2761.6
100% Crew
Rammer: 3033.6
Vents: 2816
Both: 3094.4
Both and BiA: 3155.2
Both and Max Crew %: 3276.8

See here, here, or here for more information.






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1600.8

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1600.8
50% Crew: 1291.2
75% Crew: 1480.8
100% Crew: 1670.4
100% Crew
Vents: 1708.8
Rammer: 1855.2
Both: 1898.4
Both and BiA: 1939.2
Both and Max Crew %: 2023.2

Advantageous Damage Per Minute
First-shot DPM: 1840.8
50% Crew: 1531.2
75% Crew: 1720.8
100% Crew: 1910.4
100% Crew
Rammer: 2095.2
Vents: 1948.8
Both: 2138.4
Both and BiA: 2179.2
Both and Max Crew %: 2263.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1600.8
50% Crew: 1291.2
75% Crew: 1480.8
100% Crew: 1670.4
100% Crew
Vents: 1708.8
Rammer: 1855.2
Both: 1898.4
Both and BiA: 1939.2
Both and Max Crew %: 2023.2

Advantageous Damage Per Minute
First-shot DPM: 1840.8
50% Crew: 1531.2
75% Crew: 1720.8
100% Crew: 1910.4
100% Crew
Rammer: 2095.2
Vents: 1948.8
Both: 2138.4
Both and BiA: 2179.2
Both and Max Crew %: 2263.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2134.4
50% Crew: 1721.6
75% Crew: 1974.4
100% Crew: 2227.2
100% Crew
Vents: 2278.4
Rammer: 2473.6
Both: 2531.2
Both and BiA: 2585.6
Both and Max Crew %: 2697.6

Advantageous Damage Per Minute
First-shot DPM: 2454.4
50% Crew: 2041.6
75% Crew: 2294.4
100% Crew: 2547.2
100% Crew
Rammer: 2793.6
Vents: 2598.4
Both: 2851.2
Both and BiA: 2905.6
Both and Max Crew %: 3017.6

See here, here, or here for more information.
Damage Per Minute


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0.43 m 

With 50% Crew: 0.533 m
With 75% Crew: 0.465 m
With 100% Crew: 0.412 m
With BiA: 0.403 m
With BiA and Vents: 0.394 m
Maximum possible: 0.378 m

For more details, see Crew


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew
Accuracy


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2.6 s 

With 50% Crew: 3.221 s
With 75% Crew: 2.812 s
With 100% Crew: 2.493 s
With GLD: 2.266 s
With BiA: 2.438 s
With BiA and Vents: 2.385 s
With both and GLD: 2.168 s
Maximum possible: 2.078 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
2831 deg/s Turret Traverse
360° Gun Arc
-8°/+20°-8°/+20° Elevation Arc
4045 rounds Ammo Capacity
General
1515 % Chance of Fire






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment
View Range


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415 m 

With 50% Crew: 326.1 m
With 75% Crew: 370.6 m
With 100% Crew: 415 m
With 100% Signal Boost: 498 m
When affected by 100% Relaying: 456.5 m
Maximum possible: 597.2 m

For more details, see Skills or Equipment


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525 m 

With 50% Crew: 412.5 m
With 75% Crew: 468.8 m
With 100% Crew: 525 m
With 100% Signal Boost: 630 m
When affected by 100% Relaying: 577.5 m
Maximum possible: 755.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Carro d'assalto P.88


VII

AnnoIt16_Carro_d_assalto_P88.png

1480000

The Carro d'assalto P.88 is an Italian tier 7 heavy tank.

The Carro d'assalto P.88 is an Italian project for a heavy assault tank, developed in 1942. The work was discontinued at the blueprints stage in favor of more advanced developments.

The first italian heavy tank it dos not have the reloading mechanisem

The Carro d'assalto P.88 leads to the Progetto CC55 mod. 54.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
( Credits)

VII Cannone da 88/47 164/198/44 240/240/320 8.33 0.4 2.2 1350 85000
VIII Cannone da 90/62 202/220/45 240/240/320 6.67 0.42 2.5 1550 120000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
( Credits)

VI P.88 prima variante 100/70/70 28 340 8000 17500
VII P.88 seconda variante 100/70/70 31 350 7500 24000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
( Credits)

VII Alfa RA1000 41 650 15 1200 38000
VI SPA 343/4 560 15 1500 27000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
( Credits)

VI P.88 mod. 42 46.9 20 0 14000 14500
VII P.88 mod. 43 47.9 25 0 14000 19500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
( Credits)

VI R.F. 2 C.A. 415 35 8200
VIII R.F. 3 M. 2 525 136 23400

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Spaghetti with Meat Sauce Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good DPM with the stock gun
  • Good penetration with the upgraded gun
  • Well angled upper frontal plate can be very bouncy
  • Good gun depression
  • Decent mobility once upgraded


Cons:


  • Poor DPM, aim time and accuracy with the top gun
  • Poor premium penetration
  • Very long hull with a large, thin engine deck
  • Very poor mobility without the upgraded engine and tracks
  • Poor viewrange


Performance

Free space for description of how a tank plays in its elite configuration


Early Research

  • The radio is carried over from the P.43 bis
  • Upgrade the engine first and then the tracks. These upgrades will dramatically improve the horrendous mobility of the vehicle.
  • Then upgrade the turret for improved dispersion, aim time and slightly better view range.
  • Last upgrade the gun. This gun lowers DPM, accuracy and aim time in favor of more penetration and shell velocity. Could be coincided worse then the stock gun so personal preference should dictate if this module should be mounted.



Documented Tank and Crew Builds

Rammer,Vents (both will activate the same section)


External Reviews and Opinions

For external review links (Youtube, etc)

Gallery

Historical Info

History of the tank


Historical Gallery


Italy
Light Tanks IFiat 3000 IIL6/40
Medium Tanks IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Heavy Tanks VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Tank Destroyers
Self-Propelled Artillery
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIKing Tiger (Captured) VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM103 IXT54E1 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45
Sweden VIIIEmil I VIIIEMIL 1951 IXEmil II XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:It16 Carro d assalto P88