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Type 97 Te-Ke

Type 97 Te-Ke

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Premium  Type 97 Te-Ke

AnnoJ02_Te_Ke.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
750  Gold Cost
32064 HP Hit Points
4.76/5.83.33/5.8 t Weight Limit
Crew
  1. Commander (Gunner, Radio Operator, Loader)
  2. Driver
Mobility
6565 hp Engine Power
42/15 km/h Speed Limit
4444 deg/s Traverse
13.6619.52 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
12/10/1012/10/10 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE
Shells




















14/800/10




















14/800/10
Shell Cost
45/45/6045/45/60 HP Damage
41/60/1841/60/18 mm Penetration



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20 r/m 

Standard Gun

Reload Times
Nominal: 3 s
50% Crew: 3.82 s
75% Crew: 3.36 s
100% Crew: 3 s
Rammer: 2.7 s
Vents: 2.93 s
Both: 2.64 s
Both and BiA: 2.59 s
Both and Max Crew %: 2.48 s

See Crew, Consumables, or Equipment for more information.



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20 r/m 

Standard Gun

Reload Times
Nominal: 3 s
50% Crew: 3.82 s
75% Crew: 3.36 s
100% Crew: 3 s
Rammer: 2.7 s
Vents: 2.93 s
Both: 2.64 s
Both and BiA: 2.59 s
Both and Max Crew %: 2.48 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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900

Standard Gun

Using Shell Type 1 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: 900
50% Crew: 706.95
75% Crew: 803.7
100% Crew: 900
100% Crew
Vents: 921.15
Rammer: 999.9
Both: 1023.3
Both and BiA: 1043.1
Both and Max Crew %: 1088.1

Advantageous Damage Per Minute
First-shot DPM: 945
50% Crew: 751.95
75% Crew: 848.7
100% Crew: 945
100% Crew
Rammer: 1044.9
Vents: 966.15
Both: 1068.3
Both and BiA: 1088.1
Both and Max Crew %: 1133.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: 900
50% Crew: 706.95
75% Crew: 803.7
100% Crew: 900
100% Crew
Vents: 921.15
Rammer: 999.9
Both: 1023.3
Both and BiA: 1043.1
Both and Max Crew %: 1088.1

Advantageous Damage Per Minute
First-shot DPM: 945
50% Crew: 751.95
75% Crew: 848.7
100% Crew: 945
100% Crew
Rammer: 1044.9
Vents: 966.15
Both: 1068.3
Both and BiA: 1088.1
Both and Max Crew %: 1133.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (60 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1200
50% Crew: 942.6
75% Crew: 1071.6
100% Crew: 1200
100% Crew
Vents: 1228.2
Rammer: 1333.2
Both: 1364.4
Both and BiA: 1390.8
Both and Max Crew %: 1450.8

Advantageous Damage Per Minute
First-shot DPM: 1260
50% Crew: 1002.6
75% Crew: 1131.6
100% Crew: 1260
100% Crew
Rammer: 1393.2
Vents: 1288.2
Both: 1424.4
Both and BiA: 1450.8
Both and Max Crew %: 1510.8

See here, here, or here for more information.






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900

Standard Gun

Using Shell Type 1 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: 900
50% Crew: 706.95
75% Crew: 803.7
100% Crew: 900
100% Crew
Vents: 921.15
Rammer: 999.9
Both: 1023.3
Both and BiA: 1043.1
Both and Max Crew %: 1088.1

Advantageous Damage Per Minute
First-shot DPM: 945
50% Crew: 751.95
75% Crew: 848.7
100% Crew: 945
100% Crew
Rammer: 1044.9
Vents: 966.15
Both: 1068.3
Both and BiA: 1088.1
Both and Max Crew %: 1133.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: 900
50% Crew: 706.95
75% Crew: 803.7
100% Crew: 900
100% Crew
Vents: 921.15
Rammer: 999.9
Both: 1023.3
Both and BiA: 1043.1
Both and Max Crew %: 1088.1

Advantageous Damage Per Minute
First-shot DPM: 945
50% Crew: 751.95
75% Crew: 848.7
100% Crew: 945
100% Crew
Rammer: 1044.9
Vents: 966.15
Both: 1068.3
Both and BiA: 1088.1
Both and Max Crew %: 1133.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (60 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1200
50% Crew: 942.6
75% Crew: 1071.6
100% Crew: 1200
100% Crew
Vents: 1228.2
Rammer: 1333.2
Both: 1364.4
Both and BiA: 1390.8
Both and Max Crew %: 1450.8

Advantageous Damage Per Minute
First-shot DPM: 1260
50% Crew: 1002.6
75% Crew: 1131.6
100% Crew: 1260
100% Crew
Rammer: 1393.2
Vents: 1288.2
Both: 1424.4
Both and BiA: 1450.8
Both and Max Crew %: 1510.8

See here, here, or here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.509 m
With 75% Crew: 0.448 m
With 100% Crew: 0.4 m
With BiA: 0.391 m
With BiA and Vents: 0.384 m
Maximum possible: 0.368 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.509 m
With 75% Crew: 0.448 m
With 100% Crew: 0.4 m
With BiA: 0.391 m
With BiA and Vents: 0.384 m
Maximum possible: 0.368 m

For more details, see Crew
Accuracy


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2.2 s 

With 50% Crew: 2.8 s
With 75% Crew: 2.464 s
With 100% Crew: 2.2 s
With GLD: 2 s
With BiA: 2.15 s
With BiA and Vents: 2.109 s
With both and GLD: 1.918 s
Maximum possible: 1.838 s

For more details, see Crew or Equipment


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2.2 s 

With 50% Crew: 2.8 s
With 75% Crew: 2.464 s
With 100% Crew: 2.2 s
With GLD: 2 s
With BiA: 2.15 s
With BiA and Vents: 2.109 s
With both and GLD: 1.918 s
Maximum possible: 1.838 s

For more details, see Crew or Equipment
Aim time
3636 deg/s Turret Traverse
360° Gun Arc
-15°/+20°-15°/+20° Elevation Arc
205205 rounds Ammo Capacity
General
1515 % Chance of Fire






300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With Recon and Situational Awareness: 315.2 m
With Coated Optics: 330 m
With Binocular Telescope: 375 m
Maximum possible: 429.5 m

For more details, see Skills or Equipment






300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With Recon and Situational Awareness: 315.2 m
With Coated Optics: 330 m
With Binocular Telescope: 375 m
Maximum possible: 429.5 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 575.6 m

For more details, see Skills or Equipment


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400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 575.6 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Type 97 Te-Ke


II

AnnoJ02_Te_Ke.png

750

The Type 97 Te-Ke is a Japanese tier 2 premium light tank.

The Te-Ke was developed by Tokyo Gasu Denki to replace the outdated Type 94 light tank. Manufactured from 1937 through 1942. The vehicle was used for reconnaissance, communication, patrol duty, and infantry support. Served as an armored tractor. A total of about 600 vehicles were manufactured.

The Type 97 Te-Ke was a gift tank given to players to celebrate Wargaming's 10th anniversary. Like the other Japanese tanks of its tier, the Te-Ke sports a weak engine, slow-turning turret, and practically no armor. Though very vulnerable when exposed, with great gun depression and a very small turret profile the Te-Ke is has very good concealment. When properly positioned even a clearly visible Te-Ke can make use of its powerful gun while being well out of harm's way.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

II 37 mm Gun Type 98 41/60/18 45/45/60 20 0.4 2.2 192 2450

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

II Ikegai Kuurei V-4 65 15 450 2400

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

II Type 97 Te-Ke 5.8 44 B/2 2000 800

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IV Type 94 Mk. 4 Hei Kai 400 90 8160

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Venting System Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Improved Ventilation Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Focus on Target Onigiri Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good accuracy and damage and great gun depression
  • Small turret profile
  • Very good concealment


Cons:


  • Slow turret traverse and aim time
  • Practically unarmored (upper-front plate so thin that's it's over-matched by .50 cal machine gun rounds!)
  • Weak engine, resulting poor acceleration and difficulty knocking down trees and walls
  • Small crew (commander also fills the roles of gunner, radio operator, and loader)


Performance

The Type 97 Te-Ke presents a different challenge to players used to conventional light tanks. While most light tanks favor fast-moving, aggressive flanking, the Te-Ke is a tank that needs to be played with great caution. Though not particularly unmaneuverable the Te-Ke is slow to accelerate and has a slow-traversing turret while still being very poorly armored. At close range the Te-Ke is easily outmatched by most tanks, and further exasperating this is the Te-Ke's two-man crew. A dead commander cripples the Te-Ke, as he is also the gunner, radio operator, and loader. The small crew can also result in your tank being knocked out from crew loss without losing all your HP.

The Te-Ke has a number of strengths that greatly reward players who carefully plan their positioning. One of these strengths is its gun, which is the same 37mm gun available on the Ha-Go, although considerably more accurate. With this increased accuracy, the gun's good penetration and alpha damage enable it to threaten even well armored enemy tanks at a safe distance. The Te-Ke is also endowed with characteristic Japanese gun depression, giving it 12.7 degrees of depression at the front and 15 at the sides and rear. Its good gun depression makes it possible for the Te-Ke to go hull-down almost anywhere where there's a sizable hill. The Te-Ke's puny one-man turret is too small for most tier II guns to hit reliably. Because of this, a hull-down Te-Ke is true danger to almost any tank regardless of whether or not they can see it.

With just a Commander (Gunner, Radio Operator, Loader) and Driver the Te-Ke is crew-compatible with just the Tier I Renault Otsu, however every tank has a Commander and Driver so in a pinch the Te-Ke can train up these two crew members from any Japanese light.

Stay out of sight, keep your distance, and shoot at enemies when you can. Overall it's a fun little light, certainly worth a try if you already have one.


Early Research

All modules are researched with the tank.


Suggested Equipment


Binocular Telescope Camouflage Net Enhanced Gun Laying Drive Improved VentilationCoated Optics 


Documented Tank and Crew Builds

Regardless of what equipment build a player chooses to use, using an enhanced gun laying drive is strongly suggested. Though ideally the Te-Ke is a stationary shooter, it has a very high after-shot aim bloom and somewhat slow aim time. The gun laying drive ensures that the gun is capable of sustained, accurate fire.

When considering what to use for the remaining two equipment slots, the key factor is distance. A Te-Ke player can decide to either go hull down in a place where they will be visible but have better chance of hitting their shots, or do so at a distance where they won't be visible but will have a harder time hitting shots. Should a player should choose to do the former, they will find themselves ducking in and out of cover often. Thus, the small aim bloom and aim time bonuses from vents will come in handy as will the hard view range boost from coated optics. Should a player chose to do the latter and stay stationary a safer distance instead, the extra concealment from a camouflage net and stationary view range bonus from binoculars will be more helpful.



Gallery

Historical Info

The origins of the Type 97 lay in a prototype diesel-engine version of the Type 94 Te-Ke developed by Hino Motors in 1936. Although the prototype had a more powerful engine and larger gun, initial trials were not successful and the Japanese Army demanded numerous changes before acceptance. Hino responded with a modified prototype in November 1937, in which the engine was moved towards the rear of the chassis. This design was accepted and full production began in 1938. A total of 616 units were produced from 1938 to 1944 (1 unit in 1937, 56 units in 1938, 217 units in 1939, 284 units in 1940, 58 units between 1941 and 1944).


Design

Although the chassis was similar in appearance, the design of the Type 97 was different from the Type 94 in several significant areas. The engine was at the rear and the gun turret (and commander) moved to the middle of the tank—this put the driver to the left of the commander in a much better position to communicate with each other. As with the Type 94, the interior was lined with heat absorbing asbestos sheets.

The main armament was the Type 94 37 mm tank gun, with 96 rounds, barrel length of 136 cm (L36.7), EL angle of fire of −15 to +20 degrees, AZ angle of fire of 20 degrees, muzzle velocity of 600 m/s, penetration of 45 mm/300 m, which was also used by Type 95 Ha-Go. However, due to shortages in the production of this weapon, most vehicles were fitted with a 7.7 mm Type 97 machine gun instead.

The Type 97 replaced the Type 94 on the assembly line in 1939, it was primarily assigned to reconnaissance regiments, and, as with US Army tanks prior to 1941, was not designed to engage enemy tanks. Because it was a reconnaissance vehicle, built for speed, and not direct combat, its hull and turret were designed for only two crewmen; leaving the tankette commander to load and fire the main gun. As with most tankettes it was severely deficient in armor protection, and was easy prey for a .50 caliber machinegun (heavy machinegun).

A number of variants of the Type 97 were produced, including the Type 98 So-Da APC, which was designed as ammunition carrier and as a troop transport.


Historical Gallery

Sources and External Links

Japan
Light Tanks IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Medium Tanks IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Heavy Tanks IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Tank Destroyers
Self-Propelled Artillery
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
Premium tanks
USA IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIConvert. Medium Tank T3 IIIM22 Locust IIIMTLS-1G14 VM4 Improved VM4A2E4 Sherman VRam II VT14 VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIT78 VIM24E2 Super Chaffee VIIM56 Scorpion VIIT28 Concept VIIT26E3 Eagle 7 VIIKing Tiger (Captured) VIISuper Hellcat VIIT23E3 VIIIT25 Pilot Number 1 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIITS-5 VIIIM54 Renegade VIIITL-1 LPC VIIIT77 VIIIT42 VIIIASTRON Rex 105 mm VIIIM-IV-Y VIIIAMBT VIIIM46 Patton KR VIIIT92 VIIIM6A2E1 VIIIT26E4 SuperPershing VIIIT34 VIIIT34 B VIIIT95E2 IXAE Phase I IXConcept 1B XM60 XT95E6
UK IILight Mk. VIC IIISexton I IVMatilda LVT IVAC 1 Sentinel VValiant VExcelsior VMatilda Black Prince VIA46 VIAC 4 Experimental VITOG II* VICromwell B VISherman VC Firefly VIExcalibur VIIFV201 (A45) VIIAT 15A VIIIFV1066 Senlac VIIIGSOR 1008 VIIICharlemagne VIIICaliban VIIIGonsalo VIIIFV4202 VIIIChieftain/T95 VIIICaernarvon Action X VIIICenturion Mk. 5/1 RAAC VIIIChimera VIIITurtle Mk. I IXCobra IXFV4201 Chieftain Proto XFV215b XFV215b (183) XT95/FV4201 Chieftain
Germany IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIIGroßtraktor - Krupp III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. S35 739 (f) IIIPz.Kpfw. T 15 IVPz.Kpfw. B2 740 (f) IVPz.Sfl. IC VStuG IV VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. T 25 VIDicker Max VITiger 131 VIVK 28.01 mit 10,5 cm L/28 VIPz.Kpfw. IV Schmalturm VIIAufklärungspanzer Panther VIIE 25 VIIKrupp-Steyr Waffenträger VIIVK 45.03 VIIPanther/M10 VIIIPanther mit 8,8 cm L/71 VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIHWK 30 VIIIVK 75.01 (K) VIIIM48A2 Räumpanzer VIIIE 75 TS VIIIKampfpanzer 07 RH VIII8,8 cm Pak 43 Jagdtiger VIIILöwe IXT 55A IXKampfpanzer 50 t IXKunze Panzer XVK 72.01 (K)
France IIAM 39 Gendron-Somua IIAMR 35 IIIFCM 36 Pak 40 VM10 RBFM V105 leFH18B2 VIBretagne Panther VIM4A1 FL 10 VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIISomua SM VIIIAMX Canon d'assaut 105 VIIIELC EVEN 90 VIIIFCM 50 t IXChar Futur 4 IXLorraine 50 t XAMX 50 Foch (155)
USSR IIT-45 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-29 IIIT-116 IIISU-76I IIIT-127 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVValentine II VChurchill III VKV-220-2 VKV-220-2 Beta Test VMatilda IV VT-34 shielded VKV-1 shielded VM4-85 VSU-85I VIKV-2 (R) VIT-34-85M VIObject 244 VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-50-2 VISU-100Y VIIISU-122S VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIISU-122-44 VIIT-44-122 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIISU-130 VIIIT-54 first prototype VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKV-4 KTTS VIIIKirovets-1 VIIIT-44-100 Igrovoy VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIT-103 VIIISTG VIIISTG Guard VIIILT-432 VIIISU-130PM VIIIObject 703 Version II VIIIISU-152K VIIIObject 274a IXObject 777 Version II IXK-91-PT XObject 907 XObject 260 XT-22 medium XObject 268 Version V XObject 279 early XObject 780
China VIType 64 VIIType 62 VIIIType 59 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIIIT-34-3 VIII112 VIII59-Patton VIIIWZ-120-1G FT VIIIM41D VIII122 TM VIIIType 59 G IXWZ-120G FT IXWZ-114 X113 Beijing Opera X121B XWZ-111 Qilin X114 SP2
Japan IIType 97 Te-Ke VType 3 Chi-Nu Kai VIHeavy Tank No. VI VIIISTA-2
Czechoslovakia VIŠkoda T 40 VIIŠkoda T 45 VIIIŠkoda T 27 VIIIŠkoda T 56 VIIIShPTK-TVP 100
Sweden IIL-60 IIILago M38 VIStrv m/42-57 Alt A.2 VIIIStrv S1 VIIIStrv 81 VIIIPrimo Victoria VIIIEMIL 1951 VIIILansen C VIIIBofors Tornvagn IXStrv K
Italy VIIIProgetto M35 mod. 46 VIIIBisonte C45 VIIISMV CC-64 Vipera XCarro da Combattimento 45 t
Poland IITKS z n.k.m. 20 mm VIPudel VIT-34-85 Rudy VIII50TP prototyp VIIICS-52 LIS
ja:Tank:J02 Te Ke