Type 97 Te-Ke
Type 97 Te-Ke
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[Client Values; Actual values in
750 Cost |
32064 HP Hit Points |
4.76/5.83.33/5.8 t Weight Limit |
- Commander (Gunner, Radio Operator, Loader)
- Driver
6565 hp Engine Power |
42/15 km/h Speed Limit |
4444 deg/s Traverse |
13.6619.52 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
12/10/1012/10/10 mm Turret Armor |
AP//HE
AP//HE Shells |
14/800/10
14/800/10 Shell Cost |
45/45/6045/45/60 HP Damage |
41/60/1841/60/18 mm Penetration |
r/m ▲
20 r/m Standard Gun ▲
20 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
900 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
900 Damage Per Minute Standard Gun |
m ▲
0.4 m With 50% Crew: 0.509 m ▲
0.4 Accuracy With 50% Crew: 0.509 m |
s 2.2 s 2.2 Aim time |
3636 deg/s Turret Traverse |
360° Gun Arc |
-15°/+20°-15°/+20° Elevation Arc |
205205 rounds Ammo Capacity |
1515 % Chance of Fire |
m 300 m 300 View Range |
m 400 m 400 Signal Range |
II
750
The Type 97 Te-Ke is a Japanese tier 2 premium light tank.
The Te-Ke was developed by Tokyo Gasu Denki to replace the outdated Type 94 light tank. Manufactured from 1937 through 1942. The vehicle was used for reconnaissance, communication, patrol duty, and infantry support. Served as an armored tractor. A total of about 600 vehicles were manufactured.
The Type 97 Te-Ke was a gift tank given to players to celebrate Wargaming's 10th anniversary. Like the other Japanese tanks of its tier, the Te-Ke sports a weak engine, slow-turning turret, and practically no armor. Though very vulnerable when exposed, with great gun depression and a very small turret profile the Te-Ke is has very good concealment. When properly positioned even a clearly visible Te-Ke can make use of its powerful gun while being well out of harm's way.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
II | 37 mm Gun Type 98 | 41/60/18 | 45/45/60 | 20 | 0.4 | 2.2 | 192 | 2450 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
II | Ikegai Kuurei V-4 | 65 | 15 | 450 | 2400 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
II | Type 97 Te-Ke | 5.8 | 44 | B/2 | 2000 | 800 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Good accuracy and damage and great gun depression
- Small turret profile
- Very good concealment
Cons:
- Slow turret traverse and aim time
- Practically unarmored (upper-front plate so thin that's it's over-matched by .50 cal machine gun rounds!)
- Weak engine, resulting poor acceleration and difficulty knocking down trees and walls
- Small crew (commander also fills the roles of gunner, radio operator, and loader)
Performance
The Type 97 Te-Ke presents a different challenge to players used to conventional light tanks. While most light tanks favor fast-moving, aggressive flanking, the Te-Ke is a tank that needs to be played with great caution. Though not particularly unmaneuverable the Te-Ke is slow to accelerate and has a slow-traversing turret while still being very poorly armored. At close range the Te-Ke is easily outmatched by most tanks, and further exasperating this is the Te-Ke's two-man crew. A dead commander cripples the Te-Ke, as he is also the gunner, radio operator, and loader. The small crew can also result in your tank being knocked out from crew loss without losing all your HP.
The Te-Ke has a number of strengths that greatly reward players who carefully plan their positioning. One of these strengths is its gun, which is the same 37mm gun available on the Ha-Go, although considerably more accurate. With this increased accuracy, the gun's good penetration and alpha damage enable it to threaten even well armored enemy tanks at a safe distance. The Te-Ke is also endowed with characteristic Japanese gun depression, giving it 12.7 degrees of depression at the front and 15 at the sides and rear. Its good gun depression makes it possible for the Te-Ke to go hull-down almost anywhere where there's a sizable hill. The Te-Ke's puny one-man turret is too small for most tier II guns to hit reliably. Because of this, a hull-down Te-Ke is true danger to almost any tank regardless of whether or not they can see it.
With just a Commander (Gunner, Radio Operator, Loader) and Driver the Te-Ke is crew-compatible with just the Tier I Renault Otsu, however every tank has a Commander and Driver so in a pinch the Te-Ke can train up these two crew members from any Japanese light.
Stay out of sight, keep your distance, and shoot at enemies when you can. Overall it's a fun little light, certainly worth a try if you already have one.
Early Research
All modules are researched with the tank.
Suggested Equipment
Documented Tank and Crew Builds
Regardless of what equipment build a player chooses to use, using an enhanced gun laying drive is strongly suggested. Though ideally the Te-Ke is a stationary shooter, it has a very high after-shot aim bloom and somewhat slow aim time. The gun laying drive ensures that the gun is capable of sustained, accurate fire.
When considering what to use for the remaining two equipment slots, the key factor is distance. A Te-Ke player can decide to either go hull down in a place where they will be visible but have better chance of hitting their shots, or do so at a distance where they won't be visible but will have a harder time hitting shots. Should a player should choose to do the former, they will find themselves ducking in and out of cover often. Thus, the small aim bloom and aim time bonuses from vents will come in handy as will the hard view range boost from coated optics. Should a player chose to do the latter and stay stationary a safer distance instead, the extra concealment from a camouflage net and stationary view range bonus from binoculars will be more helpful.
Gallery
Historical Info
Design
Although the chassis was similar in appearance, the design of the Type 97 was different from the Type 94 in several significant areas. The engine was at the rear and the gun turret (and commander) moved to the middle of the tank—this put the driver to the left of the commander in a much better position to communicate with each other. As with the Type 94, the interior was lined with heat absorbing asbestos sheets.
The main armament was the Type 94 37 mm tank gun, with 96 rounds, barrel length of 136 cm (L36.7), EL angle of fire of −15 to +20 degrees, AZ angle of fire of 20 degrees, muzzle velocity of 600 m/s, penetration of 45 mm/300 m, which was also used by Type 95 Ha-Go. However, due to shortages in the production of this weapon, most vehicles were fitted with a 7.7 mm Type 97 machine gun instead.
The Type 97 replaced the Type 94 on the assembly line in 1939, it was primarily assigned to reconnaissance regiments, and, as with US Army tanks prior to 1941, was not designed to engage enemy tanks. Because it was a reconnaissance vehicle, built for speed, and not direct combat, its hull and turret were designed for only two crewmen; leaving the tankette commander to load and fire the main gun. As with most tankettes it was severely deficient in armor protection, and was easy prey for a .50 caliber machinegun (heavy machinegun).
A number of variants of the Type 97 were produced, including the Type 98 So-Da APC, which was designed as ammunition carrier and as a troop transport.
Historical Gallery
Sources and External Links
Light Tanks | IRenault Otsu • IIType 95 Ha-Go • IIType 97 Te-Ke • IIIType 97 Chi-Ha • IIIType 98 Ke-Ni • IVType 5 Ke-Ho |
Medium Tanks | IIChi-Ni • IIType 89 I-Go/Chi-Ro • IVType 1 Chi-He • VType 3 Chi-Nu • VType 3 Chi-Nu Kai • VIType 4 Chi-To • VIIType 5 Chi-Ri • VIIISTA-1 • VIIISTA-2 • IXType 61 • XSTB-1 |
Heavy Tanks | IIIType 91 Heavy • IVType 95 Heavy • VO-I Experimental • VIHeavy Tank No. VI • VIO-I • VIIO-Ni • VIIIO-Ho • IXType 4 Heavy • XType 5 Heavy |
Tank Destroyers | |
Self-Propelled Artillery |