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Type 98 Ke-Ni

Type 98 Ke-Ni

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Type 98 Ke-Ni

AnnoJ04_Ke_Ni.png
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
43,500  Credits Cost
40585 HP Hit Points
7.2/7.24.73/9.5 t Weight Limit
Crew
  1. Commander (Radio Operator, Loader)
  2. Gunner
  3. Driver
Mobility
130150 hp Engine Power
50/20 km/h Speed Limit
4448 deg/s Traverse
18.0631.71 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
30/16/1630/16/16 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE
Shells




















14/0/0




















16/800/10
Shell Cost
45/45/6050/50/65 HP Damage
49/69/1858/73/19 mm Penetration



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28.57 r/m 

Standard Gun

Reload Times
Nominal: 2.1 s
50% Crew: 2.67 s
75% Crew: 2.35 s
100% Crew: 2.1 s
Rammer: 1.89 s
Vents: 2.05 s
Both: 1.85 s
Both and BiA: 1.81 s
Both and Max Crew %: 1.74 s

See Crew, Consumables, or Equipment for more information.



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26.09 r/m 

Standard Gun

Reload Times
Nominal: 2.3 s
50% Crew: 2.93 s
75% Crew: 2.58 s
100% Crew: 2.3 s
Rammer: 2.07 s
Vents: 2.25 s
Both: 2.02 s
Both and BiA: 1.98 s
Both and Max Crew %: 1.9 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1285.65

Standard Gun

Using Shell Type 1 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1285.65
50% Crew: 1010.25
75% Crew: 1147.95
100% Crew: 1285.65
100% Crew
Vents: 1315.8
Rammer: 1428.3
Both: 1462.05
Both and BiA: 1489.95
Both and Max Crew %: 1553.85

Advantageous Damage Per Minute
First-shot DPM: 1330.65
50% Crew: 1055.25
75% Crew: 1192.95
100% Crew: 1330.65
100% Crew
Rammer: 1473.3
Vents: 1360.8
Both: 1507.05
Both and BiA: 1534.95
Both and Max Crew %: 1598.85

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1285.65
50% Crew: 1010.25
75% Crew: 1147.95
100% Crew: 1285.65
100% Crew
Vents: 1315.8
Rammer: 1428.3
Both: 1462.05
Both and BiA: 1489.95
Both and Max Crew %: 1553.85

Advantageous Damage Per Minute
First-shot DPM: 1330.65
50% Crew: 1055.25
75% Crew: 1192.95
100% Crew: 1330.65
100% Crew
Rammer: 1473.3
Vents: 1360.8
Both: 1507.05
Both and BiA: 1534.95
Both and Max Crew %: 1598.85

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (60 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1714.2
50% Crew: 1347
75% Crew: 1530.6
100% Crew: 1714.2
100% Crew
Vents: 1754.4
Rammer: 1904.4
Both: 1949.4
Both and BiA: 1986.6
Both and Max Crew %: 2071.8

Advantageous Damage Per Minute
First-shot DPM: 1774.2
50% Crew: 1407
75% Crew: 1590.6
100% Crew: 1774.2
100% Crew
Rammer: 1964.4
Vents: 1814.4
Both: 2009.4
Both and BiA: 2046.6
Both and Max Crew %: 2131.8

See here, here, or here for more information.






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1304.5

Standard Gun

Using Shell Type 1 (50 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1304.5
50% Crew: 1025
75% Crew: 1165
100% Crew: 1304.5
100% Crew
Vents: 1335
Rammer: 1449.5
Both: 1483.5
Both and BiA: 1511.5
Both and Max Crew %: 1577

Advantageous Damage Per Minute
First-shot DPM: 1354.5
50% Crew: 1075
75% Crew: 1215
100% Crew: 1354.5
100% Crew
Rammer: 1499.5
Vents: 1385
Both: 1533.5
Both and BiA: 1561.5
Both and Max Crew %: 1627

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (50 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1304.5
50% Crew: 1025
75% Crew: 1165
100% Crew: 1304.5
100% Crew
Vents: 1335
Rammer: 1449.5
Both: 1483.5
Both and BiA: 1511.5
Both and Max Crew %: 1577

Advantageous Damage Per Minute
First-shot DPM: 1354.5
50% Crew: 1075
75% Crew: 1215
100% Crew: 1354.5
100% Crew
Rammer: 1499.5
Vents: 1385
Both: 1533.5
Both and BiA: 1561.5
Both and Max Crew %: 1627

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (65 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1695.85
50% Crew: 1332.5
75% Crew: 1514.5
100% Crew: 1695.85
100% Crew
Vents: 1735.5
Rammer: 1884.35
Both: 1928.55
Both and BiA: 1964.95
Both and Max Crew %: 2050.1

Advantageous Damage Per Minute
First-shot DPM: 1760.85
50% Crew: 1397.5
75% Crew: 1579.5
100% Crew: 1760.85
100% Crew
Rammer: 1949.35
Vents: 1800.5
Both: 1993.55
Both and BiA: 2029.95
Both and Max Crew %: 2115.1

See here, here, or here for more information.
Damage Per Minute


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0.41 m 

With 50% Crew: 0.508 m
With 75% Crew: 0.443 m
With 100% Crew: 0.393 m
With BiA: 0.384 m
With BiA and Vents: 0.376 m
Maximum possible: 0.361 m

For more details, see Crew


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew
Accuracy


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1.5 s 

With 50% Crew: 1.858 s
With 75% Crew: 1.622 s
With 100% Crew: 1.438 s
With GLD: 1.308 s
With BiA: 1.407 s
With BiA and Vents: 1.376 s
With both and GLD: 1.251 s
Maximum possible: 1.199 s

For more details, see Crew or Equipment


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1.5 s 

With 50% Crew: 1.858 s
With 75% Crew: 1.622 s
With 100% Crew: 1.438 s
With GLD: 1.308 s
With BiA: 1.407 s
With BiA and Vents: 1.376 s
With both and GLD: 1.251 s
Maximum possible: 1.199 s

For more details, see Crew or Equipment
Aim time
3636 deg/s Turret Traverse
360° Gun Arc
-15°/+20°-15°/+20° Elevation Arc
185165 rounds Ammo Capacity
General
1515 % Chance of Fire






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment
View Range


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350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With 100% Signal Boost: 420 m
When affected by 100% Relaying: 385 m
Maximum possible: 503.6 m

For more details, see Skills or Equipment


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550 m 

With 50% Crew: 432.1 m
With 75% Crew: 491.1 m
With 100% Crew: 550 m
With 100% Signal Boost: 660 m
When affected by 100% Relaying: 605 m
Maximum possible: 791.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Type 98 Ke-Ni


III

AnnoJ04_Ke_Ni.png

43500

The Type 98 Ke-Ni is a Japanese tier 3 light tank.

A further modification of the Ha-Go developed by Hino Jidosha Kogyo. Despite the improved dynamic characteristics, the tank did not replace the Ha-Go. About 100 tanks were manufactured by Mitsubishi and Hino.

The Type 98 Ke-Ni marks the end of its Japanese light line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

III 37 mm Gun Type 100 49/69/18 45/45/60 28.57 0.41 1.5 206 4400
III 37 mm Gun Type 1 58/73/19 50/50/65 26.09 0.37 1.5 223 8400

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

III Mitsubishi A6120VDe S 135 15 630 3600
III Type 100 Kuurei V-6 130 15 630 2750
III Type 100 Kakyuu V-6 150 15 630 5750

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

II Type 98 Ke-Ni 7.2 44 B/2 2400 800
III Type 2 Ke-To 9.5 48 B/2 2400 1800

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IV Type 94 Mk. 4 Hei 350 90 2350
V Hei 400 130 3800
VI Type 96 Mk. 4 Bo 425 50 14000
VIII Type 3 Otsu 550 240 22000

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Venting System Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Improved Ventilation Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Focus on Target Onigiri Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good agility
  • Potent gun when top tier with a good rate of fire
  • Small, difficult to land a shot on this tank while it is moving
  • Good camo values
  • Decent radio range


Cons:


  • Paper thin armor
  • Can easily take module damage
  • Mediocre gun handling


Performance

This tank is not a brawler. It has paper thin armor and a gun weaker than some counterparts. However this tank has great speed and can easily outflank and distract most heavy tanks, destroy other equal-tier scouts, and support flanking mediums. You can also act as a scout, relaying information to your allies.

The Ke-Ni apparently used to have a three-shot autoloading gun but it's no longer available; check out the Czech LT vz. 38 for a Tier III long-range autoloader.


Early Research

  • You should first research the tracks
  • Then depending on whether you want to be a scout or aggressive flanker you should research either the radio or the gun
  • Go from there


Gallery

Historical Info

The Type 98 developed in 1938 was a light tank with the same weight as the earlier Type 95, but with thicker armor. The prototype of the new Type 98 tank was completed by Hino Motors in 1939, but it did not enter production at the time. This can be attributed to the adequate performance of the aging Type 95 against obsolete tanks of National Revolutionary Army of the Republic of China forces.


With the start of World War II, the Imperial Japanese Army General Staff quickly realized that the Type 95 design was vulnerable to .50 caliber machine gun fire and attempted to develop a light tank with the same weight as the Type 95, but with thicker armor. A production contract for the Type 98 was awarded to Hino Motors and Mitsubishi Heavy Industries, with a total of 104 Type 98s are known to have been built, 1 in 1941, 24 in 1942 and 79 in 1943. By the end of the war, the Imperial Navy had priority on steel for warships and aircraft construction, leaving the Imperial Japanese Army at the bottom of the list for raw material to build tanks with.

The design of the Type 98, in comparison to the Type 95, featured thicker, welded armor of improved shape, including the use of a Mitsubishi Type 100 6-Cylinder air-cooled diesel engine, rated at 130 horsepower, and located sideways to make maintenance easier. Slightly lighter and shorter than the original Type 95, it could travel at 50 km/h even with its thicker armor. Three pairs of bogies with six road-wheels connected to the chassis using bell cranks, which transferred any movement in the bogies into sideways motion that was absorbed by springs.

In contrast to the one-man turret of Type 95, the Type 98 had a conventional two-man turret, carrying a Type 100 37 mm tank gun, with a muzzle velocity of 760 m/s, and also a coaxial 7.7 mm machine gun.

Variants:


Type 98B Ke-Ni Otsu

Outside the standard Type 98, also known as the Type 98A Ke-Ni Ko, there was the experimental Type 98B Ke-Ni Otsu developed by Hino Motors from the Prototype 98B. It featured four large road wheels and no return rollers, in a Christie-like fashion. This version was never accepted into production.

Type 98 Ta-Se SPAA

The Type 98 Ta-Se 20 mm (0.79 in) anti-aircraft prototype was developed in November 1941, with a Soki Type 2 20 mm (0.79 in) AA gun derived from the Type 98 auto-cannon, and housed in a large open turret. “Ta” stands for “Taikū” (“anti-air”) and “Se” for sensha (“tank”). After deceiving trials, the project was cancelled in 1943.

Type 2 Ke-To

This model was the main derivative of the Type 98. It was all-improved, with a better Type 1 37 mm (1.46 in) main gun, capable of a muzzle velocity of 810 m/s in a modified, roomier turret. The “Ke” stands for “light” and “To”, the seventh. Only 28 were built in all, during the fall of 1944 and 1945. Like most Japanese tanks this late in the war, it never left the Home Islands and never fought.

Wartime actions:

The 104 (132 according to another source) Type 98 Ke-Nis were produced by Hino Motors (Hino Jidosha Kogyo) and Mitsubishi Heavy Industries. These small numbers can be explained by the priority given to the building of warships. According to General Hara, this small production was also explained by the reluctance of the Army High Command to increase the number of different types in service, and because crews were already well trained and quite happy with the existing Ha-Go type. Being released so late in the war, the Ke-Ni operational records are unknown and most likely they were given to young recruits and kept in the Home Islands.


Historical Gallery

Sources and External Links

Japan
Light Tanks IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Medium Tanks IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Heavy Tanks IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Tank Destroyers
Self-Propelled Artillery
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:J04 Ke Ni