Type 95 Heavy
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Type 95 Heavy
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[Client Values; Actual values in
166,000 ![]() |
670134 HP Hit Points |
29/29.69.13/32 t Weight Limit |
- Commander (Loader)
- Driver
- Gunner
- Radio Operator
- Radio Operator
250290 hp Engine Power |
22/10 km/h Speed Limit |
2830 deg/s Traverse |
8.6231.76 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
30/25/2530/25/25 mm Turret Armor |
AP/HEAT/HE
AP/HEAT/HE Shells |
25/2800/45
52/2400/60 Shell Cost |
100/100/160110/110/175 HP Damage |
30/90/3571/100/38 mm Penetration |
r/m ▲
18.18 r/m Standard Gun ▲
18.18 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1818 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1999.8 Damage Per Minute Standard Gun |
m ▲
0.42 m With 50% Crew: 0.52 m ▲
0.4 Accuracy With 50% Crew: 0.496 m |
s 2.3 s 2.3 Aim time |
3232 deg/s Turret Traverse |
360° Gun Arc |
-12°/+20°-12°/+20° Elevation Arc |
175135 rounds Ammo Capacity |
2020 % Chance of Fire |
m 340 m 340 View Range |
m 300 m 425 Signal Range |
IV

166000
The Type 95 Heavy is a Japanese tier 4 heavy tank.
The Japanese Type 95 heavy tank was based on the Type 91. This multi-turret vehicle of the interwar period incorporated some elements of German and Italian tanks. The primary turret featured a 70-mm gun. In addition to that, the vehicle had a 37-mm gun and two 6.5-mm machineguns. Four prototypes were built.
An "evolution" of the so-called Type 91 "Heavy" tank, the Type 95 Ro-Go has twice as much armor as its predecessor. Unfortunately two slices of bread are not much better at stopping enemy firepower than one slice of bread; and even one slice of bread is better than the armor used on this tank. The Type 95 is quite simply a bigger Type 91 with worse guns, and with armor that is vastly inferior to the British Valentine, Valentine AT (which is a tier lower) and Matilda, all of which will eat you alive. As such it plays pretty much the same way as the Type 91 and also shares an awkward derp gun with slightly better penetration on HE rounds... a tier higher.
This is a tank which will sorely test both your patience and skill. It is situational in the extreme and relies heavily on its +1 preferential MM. Platooning will throw you into battles you simply are not equipped to survive, let alone to fight. However, if you know how this tank works and the RNG gods owe you some favors, it can be rewarding and will lead the way to its giant big brother.
As of Update 1.8, the Type 95 Heavy has been removed from the tech tree and made available for purchase as a collectors tank for credits. It no longer leads to the O-I Exp.
The Type 95 Heavy marks the end of its Japanese heavy line.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|---|
III | BMW IV Kai | 250 | 20 | 290 | 7800 | |
IV | BMW IV Kai Ni | 290 | 20 | 290 | 10300 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|---|---|
III | Type 95 | 29.6 | 28 | B/2 | 6000 | 1800 | |
IV | Type 95 No. 2~4 | 32 | 30 | B/2 | 6000 | 4700 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|
II | Type 94 Mk. 4 Otsu | 300 | 40 | 0 | |
IV | Type 94 Mk. 4 Hei | 350 | 90 | 2350 | |
VI | Type 96 Mk. 4 Bo | 425 | 50 | 14000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Highest HP pool of Tier 4 tanks (670).
- Top gun has very good alpha damage and rate of fire.
- Mini-turrets and oddly angled armour on the hull may provide a lot of lucky bounces, but never rely on armor.
- It has small and well angled turret with great gun depression.
- fairly easy stock grind: It has few modules to research and XP cost is fairly low (only top gun costs 2200 XP and is shared with another tier 4 Japanese tanks). Its stock gun is carried from Type 91 Heavy which is still effective for a tank in this tier provided you can hit anything with it. None of new modules require a new suspension to be mounted. And there's no turret to research.
Cons:
- Very thin and unsloped all round armour - 35mm at most on the front.
- Limited gun depression over mini-turret on the front left hull.
- Tall, fat, and large target that gets easily spotted.
- Both guns have arching trajectories, relatively poor penetration, below average gun handling, bad shell velocities and terrible accuracy, it's top gun also had worse penetration than it's predecessor's top gun.
- Poor mobility with horrible top speed and hp/ton ratio and mediocre terrain resistances.
- Horrible tank to use when stock, no fun factor at all.
- Generally regarded as one of the worst tanks to play by the WOT community due to vast inferiority compared to other tanks of it's tier.
Performance
The Type 95 is considered a terrible tank and hated by the playerbase, but it can still do surprisingly good work in the right hands and the right situation. If you're planning to go down this line to reach the O-I tanks, ask yourself on whether or not you will find enjoyment in commanding a tank that's horrible at nearly everything and will almost certainly destroy your stats. If the answer is yes, your prayer has been answered.
This tank has a low top speed and poor hp/ton ratio, meaning you will arrive as part of a second wave (if you arrive at all). It does have excellent hull and turret traverse speeds for a heavy tank and as such, it can defend itself in a brawl, although you will almost certainly be trading hit points as your armor will never save you. The 7.5 cm gun in particular is very good for brawling, especially in bottleneck situations such as "Tank Alley" in Himmelsdorf due to its high rate of fire, good penetration, and great damage when using the High Explosive round. Just don't expect to do much sniping unless you are good with derp guns.
The paper thin armor of this tank means it can be easily penetrated by most tanks of its tier, and it's cannon fodder for Tier 5s. Large caliber HE shells, especially from artillery and tanks mounting howitzer guns, like the T40 and Hetzer, can reliably penetrate the front hull armor of this tank, given it is thin and unsloped, so long as the mini-turrets are not hit. For this reason, in a Tier 5 match, this tank performs rather poorly, being large, unarmoured, and having a rather poor gun, similar to other heavy tanks its tier. You can follow and support friendly Tier 5 heavy tanks, using them as meat shields, while popping out to fire when the enemy is reloading, or protecting their flanks.
In a Tier 5 battle, you should always use your tank in a support role. Do not go out on your own, or attempt to take critical areas yourself, for you are slow, fat, an easy target and a free kill for any Tier 5 enemy you come across. Keep behind friendly heavy tanks or support slower mediums, guard your allies flanks, distract the enemy, pop out to take shots while the enemy is reloading, track enemy heavies you cannot penetrate, and do everything you can to help your allies. Unlike the other two Tier 4 heavy tanks in the game, the Durchbruchswagen 2 and the B1, you have a surprisingly good gun, with far more alpha damage and slightly better penetration. Use this to your advantage, and use peek-a-boom tactics to slowly chip away at your enemies' health, one shot at a time. Take great care as experienced players will target you as an easy kill.
In a Tier 4 battle, try to support your more heavily armored tanks like the Matilda, Valentine and AMX 40, letting them take hits and push, while you dish out damage from behind them, supporting them while they take point. Type 95's armour will not save you here either but it does have very high HP pool to take hits if necessary. Just be careful that you're not simply giving XP away; stick to cover and avoid crossing large open spaces. Even tier 4 light tanks can ruin your day.
Do not under any circumstances platoon with friends who aren't using preferential matchmaking tanks or you will be facing tier 6 monstrosities which the Type 95 stands little chance against.
This tank is rather good at hull-down positions; if you can find a big enough hole or a large enough structure to hide most of your hull, your gun depression, small and bouncy turret, and good gun will allow you to devastate any tank foolish enough to come near you. This way, you will be able to hold important choke points all by your own, dealing steady damage to enemy tanks trying to dislodge you, while being well-protected at the same time, forcing enemy tanks to stop and aim at your tiny turret, which will leave them vulnerable to your fire. An example of a good hull-down position this tank can take is on the Ruinberg map, at sector G3, where there is an important bottleneck for the south team. The Type 95 is just tall enough to fire over the small hole in the wall, exposing only its turret, making it deadly in such a position.
It is recommended to never snipe in this tank unless absolutely necessary, for you are a huge target and will get spotted and hit easily, and your accuracy is rather mediocre and it's hard to hit targets far away. You would be wise to consider spending silver or gold on training your gunner and you must under no circumstances use a 50% crew.
This tank is an oddity: it plays like few other tanks, and the playstyle is heavily dependent on map, tier, and team lists. You will mainly play a support role, use your great gun to your advantage, help your allies, and with luck and clever playing you'll come out of every battle alive. While that is the optimistic view, it must be said that many or most players will find the Type 95 to be a nightmarish grind, a "necessary" tax considering the awe and dread they will evoke when they finally reach the O-I Exp. This may be time to use those spare personal reserves and free xp.
Early Research
The Type 96 Mk. 4 Bo carries over from the Type 91 Heavy, and should be installed immediately. Next, upgrade to the BMW IV Kai Ni to receive much better acceleration. From there, get the Type 95 No. 2~4 Suspension to increase your mobility and then finally get the 7.5 cm Tank Gun Type 99 to get a much needed boost in penetration and damage. Then begins the relatively easy grind to the O-I Exp.
Gallery
Historical Info
Historical Gallery
Historical Accuracy Errata
The 7.5 cm Tank Gun Type 99 was never equipped on the Type 95 prototype, and instead was only ever mounted on the Type 2 Ho-I medium tank, a derivative of the Chi-Ha.
- The tank's name (which was discovered after its implementation into World of Tanks) was the Ro-Go.
- Historical 37 mm Gun Type 94 is missing. It is located on the frontal turret but due to the lack of multi-turret controls in World of Tanks, the gun is unusable and merely serves as a hitbox.
Sources and External Links
Light Tanks | IRenault Otsu • IIType 95 Ha-Go • IIType 97 Te-Ke • IIIType 97 Chi-Ha • IIIType 98 Ke-Ni • IVType 5 Ke-Ho |
Medium Tanks | IIChi-Ni • IIType 89 I-Go/Chi-Ro • IVType 1 Chi-He • VType 3 Chi-Nu • VType 3 Chi-Nu Kai • VIType 4 Chi-To • VIIType 5 Chi-Ri • VIIISTA-1 • VIIISTA-2 • IXType 61 • XSTB-1 |
Heavy Tanks | IIIType 91 Heavy • IVType 95 Heavy • VO-I Experimental • VIHeavy Tank No. VI • VIO-I • VIIO-Ni • VIIIO-Ho • IXType 4 Heavy • XType 5 Heavy |
Tank Destroyers | |
Self-Propelled Artillery |