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DS PZInż

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DS PZInż

AnnoPl17_DS_PZlnz.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
365,000  Credits Cost
560118 HP Hit Points
30.47/31.714.43/33 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
550585 hp Engine Power
56/15 km/h Speed Limit
3639 deg/s Traverse
18.0540.54 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
45/35/3050/30/30 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















82/2800/70




















134/3200/102
Shell Cost
110/110/175135/135/175 HP Damage
108/124/38135/175/38 mm Penetration



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12.77 r/m 

Standard Gun

Reload Times
Nominal: 4.7 s
50% Crew: 5.82 s
75% Crew: 5.08 s
100% Crew: 4.51 s
Rammer: 4.06 s
Vents: 4.41 s
Both: 3.97 s
Both and BiA: 3.88 s
Both and Max Crew %: 3.72 s

See Crew, Consumables, or Equipment for more information.



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10.34 r/m 

Standard Gun

Reload Times
Nominal: 5.8 s
50% Crew: 7.18 s
75% Crew: 6.27 s
100% Crew: 5.56 s
Rammer: 5 s
Vents: 5.44 s
Both: 4.89 s
Both and BiA: 4.79 s
Both and Max Crew %: 4.59 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1404.7

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1404.7
50% Crew: 1134.1
75% Crew: 1299.1
100% Crew: 1465.2
100% Crew
Vents: 1498.2
Rammer: 1628
Both: 1664.3
Both and BiA: 1701.7
Both and Max Crew %: 1775.4

Advantageous Damage Per Minute
First-shot DPM: 1514.7
50% Crew: 1244.1
75% Crew: 1409.1
100% Crew: 1575.2
100% Crew
Rammer: 1738
Vents: 1608.2
Both: 1774.3
Both and BiA: 1811.7
Both and Max Crew %: 1885.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1404.7
50% Crew: 1134.1
75% Crew: 1299.1
100% Crew: 1465.2
100% Crew
Vents: 1498.2
Rammer: 1628
Both: 1664.3
Both and BiA: 1701.7
Both and Max Crew %: 1775.4

Advantageous Damage Per Minute
First-shot DPM: 1514.7
50% Crew: 1244.1
75% Crew: 1409.1
100% Crew: 1575.2
100% Crew
Rammer: 1738
Vents: 1608.2
Both: 1774.3
Both and BiA: 1811.7
Both and Max Crew %: 1885.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2234.75
50% Crew: 1804.25
75% Crew: 2066.75
100% Crew: 2331
100% Crew
Vents: 2383.5
Rammer: 2590
Both: 2647.75
Both and BiA: 2707.25
Both and Max Crew %: 2824.5

Advantageous Damage Per Minute
First-shot DPM: 2409.75
50% Crew: 1979.25
75% Crew: 2241.75
100% Crew: 2506
100% Crew
Rammer: 2765
Vents: 2558.5
Both: 2822.75
Both and BiA: 2882.25
Both and Max Crew %: 2999.5

See here, here, or here for more information.






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1395.9

Standard Gun

Using Shell Type 1 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1395.9
50% Crew: 1127.25
75% Crew: 1290.6
100% Crew: 1455.3
100% Crew
Vents: 1487.7
Rammer: 1617.3
Both: 1653.75
Both and BiA: 1690.2
Both and Max Crew %: 1763.1

Advantageous Damage Per Minute
First-shot DPM: 1530.9
50% Crew: 1262.25
75% Crew: 1425.6
100% Crew: 1590.3
100% Crew
Rammer: 1752.3
Vents: 1622.7
Both: 1788.75
Both and BiA: 1825.2
Both and Max Crew %: 1898.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1395.9
50% Crew: 1127.25
75% Crew: 1290.6
100% Crew: 1455.3
100% Crew
Vents: 1487.7
Rammer: 1617.3
Both: 1653.75
Both and BiA: 1690.2
Both and Max Crew %: 1763.1

Advantageous Damage Per Minute
First-shot DPM: 1530.9
50% Crew: 1262.25
75% Crew: 1425.6
100% Crew: 1590.3
100% Crew
Rammer: 1752.3
Vents: 1622.7
Both: 1788.75
Both and BiA: 1825.2
Both and Max Crew %: 1898.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1809.5
50% Crew: 1461.25
75% Crew: 1673
100% Crew: 1886.5
100% Crew
Vents: 1928.5
Rammer: 2096.5
Both: 2143.75
Both and BiA: 2191
Both and Max Crew %: 2285.5

Advantageous Damage Per Minute
First-shot DPM: 1984.5
50% Crew: 1636.25
75% Crew: 1848
100% Crew: 2061.5
100% Crew
Rammer: 2271.5
Vents: 2103.5
Both: 2318.75
Both and BiA: 2366
Both and Max Crew %: 2460.5

See here, here, or here for more information.
Damage Per Minute


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0.41 m 

With 50% Crew: 0.508 m
With 75% Crew: 0.443 m
With 100% Crew: 0.393 m
With BiA: 0.384 m
With BiA and Vents: 0.376 m
Maximum possible: 0.361 m

For more details, see Crew


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0.39 m 

With 50% Crew: 0.483 m
With 75% Crew: 0.422 m
With 100% Crew: 0.374 m
With BiA: 0.366 m
With BiA and Vents: 0.358 m
Maximum possible: 0.343 m

For more details, see Crew
Accuracy


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2.7 s 

With 50% Crew: 3.345 s
With 75% Crew: 2.92 s
With 100% Crew: 2.589 s
With GLD: 2.354 s
With BiA: 2.532 s
With BiA and Vents: 2.477 s
With both and GLD: 2.252 s
Maximum possible: 2.158 s

For more details, see Crew or Equipment


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment
Aim time
4045 deg/s Turret Traverse
360° Gun Arc
-8°/+15°-8°/+15° Elevation Arc
9085 rounds Ammo Capacity
General
2020 % Chance of Fire






320 m 

With 50% Crew: 251.4 m
With 75% Crew: 285.7 m
With 100% Crew: 320 m
With Recon and Situational Awareness: 336.2 m
With Coated Optics: 352 m
With Binocular Telescope: 400 m
Maximum possible: 458.1 m

For more details, see Skills or Equipment






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment
View Range


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375 m 

With 50% Crew: 294.6 m
With 75% Crew: 334.8 m
With 100% Crew: 375 m
With 100% Signal Boost: 450 m
When affected by 100% Relaying: 412.5 m
Maximum possible: 539.6 m

For more details, see Skills or Equipment


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430 m 

With 50% Crew: 337.8 m
With 75% Crew: 384 m
With 100% Crew: 430 m
With 100% Signal Boost: 516 m
When affected by 100% Relaying: 473 m
Maximum possible: 618.7 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
DS PZInż


V

AnnoPl17_DS_PZlnz.png

365000

The DS PZInż is a Polish tier 5 medium tank.

A proposed project of a medium tank, developed in the engine department of the National Engineering Works factory (Dział Silnikowy PZInż) in the late 1930s in Poland. This vehicle represented a further development of the 10TP tank and was supposed to feature the Christie suspension, enhanced armor, and stronger armament. Most components of the tank were destroyed during the bombing of Warsaw industrial areas in 1939.

The Dział Silnikowy Państwowych Zakładów Inżynierii, DS PZInż for short -- perhaps pronounced pee-ZET-inzh -- is an interesting medium tank. It features an excellent main gun combined with good concealment and mobility, but its armor protection and radios are poor.

The DS PZInż leads to the B.U.G.I..

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 75 mm wz 22/24 108/124/38 110/110/175 13.33 0.41 2.5 1390 31500
VI 75 mm wz.36/37 135/175/38 135/135/175 10.34 0.39 2.1 1450 51000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

V Maybach VL-2 550 20 550 21100
VI Maybach HL 157 P6 585 20 750 31100

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

IV DS PZInż 31.7 36 B/2 8000 4400
V DS PZInż Wzmocniona 33 39 B/2 8000 9300

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IV N2 C 375 80 2200
V RKB C 430 80 3800

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Bread with Smalec Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Good gun depression, aim time, and accuracy

- Very good penetration and alpha

- Large ammo capacity

- Good concealment for a medium

- Good top speed, acceleration, and traverse speed

- Relatively easy grind from stock to elite, stock gun is decent, top gun is the same as on the 25TP


Cons:

- Below average DPM

- Poor gun handling from movement and hull traverse

- Top turret holds less ammunition than stock (total loadout 85 rounds, down from 90)

- Armor mostly only good for attenuating HE damage; low-pen Tier IV's

- Very high terrain resistances, bleeds speed easily

- Commander is also the Radio Operator, limiting perk choices


Performance

With the 75mm wz.36/37 main gun you have the third-best aim time, AP penetration, and alpha in class (Tier V mediums). Gun handling is poor when moving/turning the hull but traversing the turret hurts aim time less than usual, which suggests keeping the DS PZInż in one place and at greater than short ranges if possible to allow faster snap shots. The excellent penetration allows you to fire at longer ranges than most while still being able to hurt enemies; APCR is good enough to take on Tier VII's.

The DS PZInż is a bit longer and wider than the average Tier V medium, but enjoys a bit lower profile. Frontal armor is mediocre at 50mm on both turret and hull, even less on the sides, so angling doesn't pay much; the best you can probably do is angle your hull so the front drive sprocket is right underneath the main gun. You can pull off a few lucky bounces here and there, effectively increasing your health by an average of about 12 to 13 percent.

Your best defenses are concealment, staying at range, going hull down, and using hard and soft cover to avoid enemy fire.

Mobility is excellent with an (on paper) 56kph top speed and good acceleration and reverse speed.

View range is good enough to allow 447 meters with only a 100% crew, full Brothers in Arms, and Binocular Telescope; short of using food it can be pushed up to 481m with all the right skills and Improved Ventilation. But at 430m Signal Range is on the low side, hurting the tank's ability to scout in a pinch -- it can be done but of course a light tank is preferred.

The crew setup -- Commander (Radio Operator), Gunner, Driver, Loader -- matches three premium Polish mediums: the CS-52 (both C and LIS variants) and the Rudy PL; all three are perfect crew trainers for the DS PZInż.

Play this tank like a sniper and flanker, keeping at medium to long ranges and using your good mobility to relocate to better firing positions, avoiding enemy fire, flexing to where you're needed, and taking advantage of a weak or collapsed enemy flank.


Early Research

Focus on getting the excellent top gun, then the top turret for substantially more view range, then the top radio (it's very cheap), then upgraded tracks, and then the top engine. Research the B.U.G.I to elite the tank, and don't forget to turn on Accelerated Crew Training.


Suggested Equipment


Binocular Telescope Improved VentilationCamouflage Net 


Documented Tank and Crew Builds

Set up the DS PZInż as a sniper. Start with a Binocular Telescope, but options are wide open for the other two slots: a Camouflage Net, Improved Ventilation, and Low Noise Exhaust are all good choices. (Note that vertical stabilization is unavailable.) But despite the tank lacking in DPM a Gun Rammer is not recommended -- rate of fire is so slow that by the time you're reloaded your target is likely to have taken cover.

Crew perks should be the usual for a sniper platform and to mitigate the tank's weaknesses: Concealment, BIA, Smooth Ride, Situational Awareness, Recon, Intuition, Off-Road Driving, and Signal Boosting. (On your Commander be sure to take Situational Awareness before Recon, it provides a larger view range bonus.)



External Reviews and Opinions

Gallery

Historical Info

This vehicle is most likely based on a sketch of the "Polnischer Panzerkampfwagen T-39", a tank presented in an article written by Janusz Magnuski from the "Nowa Technika Wojskowa nr 6/1996" magazine. This design is believed to be an inaccurate image of the 14TP prototype from German documents, and thus its appearance in World of Tanks is most likely fake.

.

The name "DS PZInż" (Dział Silnikowy Państwowych Zakładów Inżynierii) means "Engine Department of the State Engineering Works".


Historical Gallery


Poland
Light Tanks I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
Medium Tanks V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 LIS VIIICS-53 IXCS-59 XCS-63
Heavy Tanks VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
Tank Destroyers
Self-Propelled Artillery
Medium Tanks
USA IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Italy IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Poland V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 LIS VIIICS-53 IXCS-59 XCS-63
ja:Tank:Pl17 DS PZlnz