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SU-122A

AnnoR100_SU122A.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
385,000  Credits Cost
27555 HP Hit Points
10/115.57/13 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
140170 hp Engine Power
30/10 km/h Speed Limit
2426 deg/s Traverse
1430.52 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||


HE/HE
Shells




















608/0




















810/970/920
Shell Cost
465//550/650/380 HP Damage
32//38/48/160 mm Penetration



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3.64 r/m 

Standard Gun

Reload Times
Nominal: 16.5 s
50% Crew: 20.44 s
75% Crew: 17.85 s
100% Crew: 15.82 s
Rammer: 14.24 s
Vents: 15.47 s
Both: 13.92 s
Both and BiA: 13.62 s
Both and Max Crew %: 13.06 s

See Crew, Consumables, or Equipment for more information.



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1.9 r/m 

Standard Gun

Reload Times
Nominal: 31.6 s
50% Crew: 39.15 s
75% Crew: 34.18 s
100% Crew: 30.3 s
Rammer: 27.27 s
Vents: 29.63 s
Both: 26.67 s
Both and BiA: 26.09 s
Both and Max Crew %: 25.01 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1692.6

Standard Gun

Using Shell Type 1 (465 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1692.6
50% Crew: 1367.1
75% Crew: 1567.05
100% Crew: 1767
100% Crew
Vents: 1808.85
Rammer: 1962.3
Both: 2008.8
Both and BiA: 2050.65
Both and Max Crew %: 2139

Advantageous Damage Per Minute
First-shot DPM: 2157.6
50% Crew: 1832.1
75% Crew: 2032.05
100% Crew: 2232
100% Crew
Rammer: 2427.3
Vents: 2273.85
Both: 2473.8
Both and BiA: 2515.65
Both and Max Crew %: 2604

See here, here, or here for more information.






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1045

Standard Gun

Using Shell Type 1 (550 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1045
50% Crew: 841.5
75% Crew: 968
100% Crew: 1089
100% Crew
Vents: 1111
Rammer: 1210
Both: 1237.5
Both and BiA: 1265
Both and Max Crew %: 1320

Advantageous Damage Per Minute
First-shot DPM: 1595
50% Crew: 1391.5
75% Crew: 1518
100% Crew: 1639
100% Crew
Rammer: 1760
Vents: 1661
Both: 1787.5
Both and BiA: 1815
Both and Max Crew %: 1870

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (650 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1235
50% Crew: 994.5
75% Crew: 1144
100% Crew: 1287
100% Crew
Vents: 1313
Rammer: 1430
Both: 1462.5
Both and BiA: 1495
Both and Max Crew %: 1560

Advantageous Damage Per Minute
First-shot DPM: 1885
50% Crew: 1644.5
75% Crew: 1794
100% Crew: 1937
100% Crew
Rammer: 2080
Vents: 1963
Both: 2112.5
Both and BiA: 2145
Both and Max Crew %: 2210

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (380 Damage):


Theoretical Damage Per Minute
Nominal DPM: 722
50% Crew: 581.4
75% Crew: 668.8
100% Crew: 752.4
100% Crew
Vents: 767.6
Rammer: 836
Both: 855
Both and BiA: 874
Both and Max Crew %: 912

Advantageous Damage Per Minute
First-shot DPM: 1102
50% Crew: 961.4
75% Crew: 1048.8
100% Crew: 1132.4
100% Crew
Rammer: 1216
Vents: 1147.6
Both: 1235
Both and BiA: 1254
Both and Max Crew %: 1292

See here, here, or here for more information.
Damage Per Minute


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0.86 m 

With 50% Crew: 1.065 m
With 75% Crew: 0.93 m
With 100% Crew: 0.825 m
With BiA: 0.806 m
With BiA and Vents: 0.789 m
Maximum possible: 0.756 m

For more details, see Crew


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0.85 m 

With 50% Crew: 1.053 m
With 75% Crew: 0.919 m
With 100% Crew: 0.815 m
With BiA: 0.797 m
With BiA and Vents: 0.78 m
Maximum possible: 0.747 m

For more details, see Crew
Accuracy


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7 s 

With 50% Crew: 8.671 s
With 75% Crew: 7.572 s
With 100% Crew: 6.712 s
With GLD: 6.102 s
With BiA: 6.564 s
With BiA and Vents: 6.421 s
With both and GLD: 5.838 s
Maximum possible: 5.595 s

For more details, see Crew or Equipment


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7 s 

With 50% Crew: 8.671 s
With 75% Crew: 7.572 s
With 100% Crew: 6.712 s
With GLD: 6.102 s
With BiA: 6.564 s
With BiA and Vents: 6.421 s
With both and GLD: 5.838 s
Maximum possible: 5.595 s

For more details, see Crew or Equipment
Aim time
1616 deg/s Gun Traverse Speed
14° Gun Arc
-3°/+45°-3°/+45° Elevation Arc
2418 rounds Ammo Capacity
General
2020 % Chance of Fire






255 m 

With 50% Crew: 200.4 m
With 75% Crew: 227.7 m
With 100% Crew: 255 m
With Recon and Situational Awareness: 267.9 m
With Coated Optics: 280.5 m
With Binocular Telescope: 318.75 m
Maximum possible: 365.1 m

For more details, see Skills or Equipment






255 m 

With 50% Crew: 200.4 m
With 75% Crew: 227.7 m
With 100% Crew: 255 m
With Recon and Situational Awareness: 267.9 m
With Coated Optics: 280.5 m
With Binocular Telescope: 318.75 m
Maximum possible: 365.1 m

For more details, see Skills or Equipment
View Range


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360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With 100% Signal Boost: 432 m
When affected by 100% Relaying: 396 m
Maximum possible: 518 m

For more details, see Skills or Equipment


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625 m 

With 50% Crew: 491.1 m
With 75% Crew: 558.1 m
With 100% Crew: 625 m
With 100% Signal Boost: 750 m
When affected by 100% Relaying: 687.5 m
Maximum possible: 899.3 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
SU-122A


V

AnnoR100_SU122A.png

385000

The SU-122A is a Soviet tier 5 self-propelled gun.

A proposed 122-mm SPG on the basis of the SU-76. No prototypes were built.

The SU-122A leads to the SU-8.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 122 mm Howitzer M-30 32 465 3.64 0.86 7 725 45000
VI 152 mm Howitzer D-1 38/48/160 550/650/380 1.9 0.85 7 1559 61000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

III GAZ-203 140 20 550 3830
III M-80 170 20 550 4130

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

IV SU-122A 11 24 0 3000 4510
V SU-122A enhanced 13 26 0 3000 8500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

V 10R 360 100 3660
IX 12RT 625 110 33600

Compatible Equipment

Low Noise Exhaust System Class 2 Light Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Innovative Loading System Enhanced Gun Laying Drive Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

+ Decent engine power and traverse - relocates easily

+ Top gun has the highest damage of all tier V SPG's

+ Gun range: stock: 1150 m, top: 1200 m

+ Gun range can reach end map easily


Cons:

- Is an extremely uncomfortable SPG to begin with; both guns have slow aim time and ridiculous accuracy. Fully aimed shots have extremely slim chances to impact the aim point; requires a lot of equipment, provisions, crew skills and even luck for the shot to work.

- Shells have small blast radius.

- Almost a half minute to reload top gun, DPM is lowest of all tier V SPG's.

- Unstellar gun elevation and narrow gun traverse.

- Limited top speed


Performance

So, you have a brand new SU-122A in your garage? With the best crew and equipment credits can buy. You've got a 75% crew, an artillery rammer and a gun laying drive. What could you expect from this tier V SPG then?

The mobility of the SU-122A is adequate. While its top speed is only 30 km/h, a power to weight ratio above 15 is enough to get the SU-122A where it needs to be. Due to its decent acceleration and traverse, combined with its compact size, the SU-122A has the potential to become a deadly ambush tank. If you can lure tanks to expose their side to you rounding a corner, you can severely damage them at point blank range. However, with your long reload time you should not expect to fire a second shot unless you have plenty of team support.

The difficulties begin when it's time to fire the gun in artillery mode. The stock 122 mm M-30 of the SU-122A comes with the largest dispersion out of any tier V SPGs and an insignificant burst radius. Fully aimed shots are typically required for a reasonable chance to hit a target. And to cause substantial damage direct hits are necessary given the small burst radius. Unfortunately even fully aimed shots will often miss.

Aiming the SU-122A is an excruciatingly slow process and to fire a fully aimed shot with the above crew and equipment layout will require more than 11 seconds of aim time. Any potential target will have plenty of time to move away before a fully aimed shot can be fired. Also a spotted tank might disappear in about 10 seconds if no longer visible to your team mates and having a target disappear before the shot is fully aimed is naturally not helpful when attempting to hit said target.

The long aim time of the SU-122A gives it a sluggish response which makes it difficult to hit targets of opportunity. Instead one will often have to rely on pre-aimed shots, hoping for an enemy tank to appear near the pre-aimed target point. Which is fine when a target does appear but less so when the result is staring at an empty piece of ground, waiting for a target which never shows.

Because of the awkwardly long aim time of the SU-122A, there won't be many opportunities to fire fully aimed shots at visible targets in a game. Furthermore, when a target do remain visible in the open long enough that SU-122A can fire a fully aimed shot, then this target can also typically be shot by some of your allies. Allies which generally will aim and fire much faster than the SU-122A, meaning your intended target will likely explode before you're able to fire at it.

The top 152mm D-1 of the SU-122A comes with the same awkward aim time and large dispersion as the stock gun. The reload time is furthermore nearly twice that of the stock gun, so the rate of fire of the 152mm top gun is nearly cut in half compared to the stock gun. This is not as bad as it may sound however, as nearly all those shells from the stock gun would have missed their targets anyway to create nothing but expensive holes in the ground.

What the top gun offers is higher damage, a much larger burst radius and the ability to stun the target. When that rare opportunity does arise and the SU-122A is finally able to fire a fully aimed shot at a target which have not yet disappeared or been destroyed by your allies, the 152 mm top gun is more likely to catch the target within its burst radius, will do more damage when it does and may also generate some secondary damage if your allies can hit a stunned target.

These are significant improvements and it's arguably even more important to have the top gun if the crew has not yet reached 100% as they'll be hard pressed to hit anything with the stock gun. With a 100% crew you could perhaps go back to the stock 122mm M-30 gun to check if the crew is good enough to leverage the higher DPM the stock gun provides.

The top 152mm D-1 does not necessarily transform the SU-122A into something resembling a capable SPG. While the top gun does offer some advantages, the identical aim time and dispersion means the gameplay of the SU-122A largely stays the same irrespective of which gun is is mounted:


Aiming... aiming... aiming... and the target moves away.

Aiming... aiming... aiming... and the target disappears.

Aiming... aiming... aiming... and the target is destroyed by allies.


Over and over again.


There will be lots of aiming done. There will be lots of missed opportunities and targets lost. There will be lots of shots going astray. Few targets will be hit and little damage will be done.

If that is the gameplay you're looking for, the SU-122A might be the SPG for you. Else you might find it a less than rewarding grind.


Early Research

  • Nothing carries over from the SU-5.
  • First, research the SU-122A enhanced Suspension.
  • Next, research the 152 mm Howitzer D-1.
  • Now, research the M-80 Engine.
  • Finally, research the 12RT Radio. It is used on many other Soviet vehicles in a variety of different lines.


Suggested Equipment


Artillery Shell Rammer Enhanced Gun Laying Drive Camouflage Net 


Gallery

History for this tank not found


USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
Tank Destroyers IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden
Italy
Poland
ja:Tank:R100 SU122A