Object 268 Version 4
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Object 268 Version 4
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[Client Values; Actual values in
6,100,000 ![]() |
2000400 HP Hit Points |
75/8015.95/80 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
- Loader
13501350 hp Engine Power |
50/18 km/h Speed Limit |
2222 deg/s Traverse |
1884.64 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/HEAT/HE
AP/HEAT/HE Shells |
1650/6800/1120
1650/6800/1120 Shell Cost |
650/650/840650/650/840 HP Damage |
293/360/90293/360/90 mm Penetration |
r/m ▲
3.53 r/m Standard Gun ▲
3.53 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2294.5 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2294.5 Damage Per Minute Standard Gun |
m ▲
0.42 m With 50% Crew: 0.52 m ▲
0.42 Accuracy With 50% Crew: 0.52 m |
s 2.5 s 2.5 Aim time |
2828 deg/s Gun Traverse Speed |
24° Gun Arc |
-5°/+15°-5°/+15° Elevation Arc |
3030 rounds Ammo Capacity |
1212 % Chance of Fire |
m 370 m 370 View Range |
m 720 m 720 Signal Range |
X

6100000
The Object 268 Version 4 is a Soviet tier 10 tank destroyer.
The Object 730 Version 4 was intended as another SPG project developed on the basis of the T-10 (Object 730) tank by December 18, 1952. At the same time, the concept project featured the Object 268 designation. The project allowed for a gun to be mounted in a closed stationary cabin placed in the rear of the hull. The project was canceled because a complex modification of the Object 730 hull was required.
Replaced Object 263's position in 9.22 patch. The Object 268 Version 4 (often shortened to "268 V4", and also known as "Bobject") generates a considerable amount of controversy about rapid-firing Soviet tank destroyers line by turned the whole line into slow-firing, "high" alpha Assault Tank.
However, the Object 268 Version 4 vehicle takes the definition of "Assault Tank" to the whole new level. It has an insane combination of armor and speed that makes up this vehicle. It can lead a charge to enemy front, block every hit from enemies, counter them with a 152mm boomstick, and even ram enemies with its medium tank speed and heavy tank weight.
Still, it suffers from some downsides shared with other Soviet tanks; poor accuracy(on paper), and low DPM.
The Object 268 Version 4 marks the end of its Soviet tank destroyer line.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|---|---|---|---|
X | 152 mm M-53S | 293/360/90 | 650/650/840 | 3.53 | 0.42 | 2.5 | 4370 | 340000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|---|
X | B-12-5B | 1350 | 12 | 1024 | 132000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|---|---|
X | Object 268 Version 4 | 80 | 22 | 0 | 10000 | 82500 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Very good penetration with both standard and premium ammo
- Excellent frontal armor, will bounce most standard ammo and even some premium ammo with a bit of luck and some wiggling
- Very good aim time and gun handling for a 152mm TD gun
- Very good speed and acceleration
- Huge mass combined with high speed means ramming is a very viable option
Cons:
- Less than average alpha damage for a 152mm gun, DPM is fairly lacking
- Poor hull traverse speed, very vulnerable to flanking
- Lacks a rotating turret, and has poor gun depression
- Fairly small hitpoint pool for a frontline assault tank
- Priority target, can be a magnet for premium ammo and artillery
Performance
This tank, even after update 1.0.2.3, is still one of the strongest machines in the entire game. Possessing an excellent combination of mobility, armor and firepower, both medium and heavy tank tactics are allowed in this tank. However, this tank truly shines rushing into holding key positions for its team, taking an unhealthy abuse of enemies, and after annihilating everything across its path with its 152mm gun and ungodly ram capacities, being able to go up to 56km/hr (with improved compressor only) and weighing 75 tonnes. This tank is extremely influential in the current meta and random battles, and in the hands of a skilled player who has mastered the strengths and weakness of this vehicle, will be the worst nightmare you'll find.
Early Research
None needed.
Suggested Equipment
External Reviews and Opinions
Gallery
Historical Info
Armament
The initial armament chosen for what became the Object 268 was the 152mm M53 gun. This gun had a muzzle velocity of 760m/s and was developed by factory #172's design bureau in parallel with the shorter 152mm M31 and M48, both of which were planned for earlier heavy self-propelled guns but ended up cancelled and never built. Unlike them, the M53 was built along with its SPG, the Object 116 aka the SU-152P, in 1948. The vehicle's trials showed that it was not accurate enough to meet specifications, and so was rejected for production. The vehicle itself was preserved and can be seen in Patriot Park.
The M53 cannon was used as a basis for a new SPG project, which was later designated the Object 268. According to preliminary calculations, the muzzle velocity of its shells would be 740 m/s. The M53 was mixed with some parts from the M62-T 122 mm tank gun. The overall mass of this system with no official name was 5100 kg.
Version 2
Version #2 of the new SPG had a rear fighting compartment, which allowed the reduction of the hull length of 6675 mm. Since the entire from of the vehicle was taken by the engine and transmission, the driver sat in the fighting compartment, to the right. The driver's visibility with this layout was not great.
These inconveniences were balanced out by the relatively short overhang of the barrel, only 2300 mm. The front of the casemate was 150-180 mm thick, the sides were 90 mm thick. The upper front plate was only 75 mm thick, but sloped at 75 degrees. The vehicle was well protected. The crew consisted of four men. In order to ease the loader's job, shells were stored in a loading drum behind the gun.
The draft of this variant, alongside the draft of the turreted Version 3, was created on April 25, 1952. It should be noted that these were created before the final draft of the tactical-technical requirements was finished, and they never officially carried the 268 index.
Version 4
The redesigned version of the 2nd variant which was indexed #4 was finished on December 18th, 1952. This design already had the index 268, and the chief designer was listed as Zh.Ya. Kotin. Externally, the 4th variant was similar to the 2nd, but the changes were significant.
First of all, the length of the hull was increased to 6900 mm, almost the same as on the Object 730. The length of the barrel overhang was reduced by 150 mm. The sloped rear of the casemate was straightened out, which increased the available size. These changes were necessary, as the new technical requirements were for a crew of 5.
The new crew member was a second loader, positioned behind the commander. The commander received a new cupola with a rangefinder and a machinegun with a curved barrel. The driver's station was redesigned, and he received new observation devices. The loading drum was left alone, but the project authors noted that the increased fighting compartment size meant that an even more powerful gun could be used. In parallel with the increased fighting compartment size, the armour protection was increased. The lower front plate was thickened to 160 mm. The front of the casemate stayed at 180 mm, but 160 mm thick cheeks were positioned at a sharp angle.The mass of the vehicle remained under 50 tons.
In January 1953, Variant 4, along with Variant 5 (which itself was a modified version of Variant 3), were submitted to the GBTU Scientific-Technical Committee and Ministry of Transport and Heavy Machinebuilding. After studying them, member of the committee decided that both projects required substantial changes to the hull of the T-10M that the SPG's were built off of and were cancelled. The only Object 268 that did end up being built was not ready until 1956, using the newer and considerably shorter (but with about the same muzzle velocity) 152mm M64.
Historical Gallery
Historical Accuracy Errata
* The frontal armor of the in-game Object 268 Version 4 is much stronger than its real-life specifications, which had a maximum frontal armor thickness of 180mm.
- The in-game Object 268 Version 4 is 75 tons, way over the 50 tons that was planned. This is likely a reference to how the in-game version has much more armor.