Object 705
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Object 705
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[Client Values; Actual values in
3,570,000 Cost |
1900480 HP Hit Points |
62.81/6530.39/70 t Weight Limit |
- Commander (Radio Operator)
- Driver
- Gunner
- Loader
800900 hp Engine Power |
40/15 km/h Speed Limit |
2224 deg/s Traverse |
12.7429.62 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
270/150/100300/150/100 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
1025/4800/608
1118/4800/978 Shell Cost |
390/390/530490/490/640 HP Damage |
212/240/68250/303/68 mm Penetration |
r/m ▲
4.62 r/m Standard Gun ▲
4.08 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1801.8 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1999.2 Damage Per Minute Standard Gun |
m ▲
0.4 m With 50% Crew: 0.496 m ▲
0.44 Accuracy With 50% Crew: 0.545 m |
s 3 s 3 Aim time |
2426 deg/s Turret Traverse |
360° Gun Arc |
-5°/+20°-5°/+20° Elevation Arc |
4030 rounds Ammo Capacity |
1515 % Chance of Fire |
m 370 m 380 View Range |
m 440 m 625 Signal Range |
IX
3570000
The Object 705 is a Soviet tier 9 heavy tank.
One of the first versions of the Object 705 heavy tank. The vehicle was developed by the Design Bureau of the Chelyabinsk Kirov Plant. Existed only in blueprints.
The parent of the Object 705A, sporting a set of slightly different guns. It has less armor overall, yet it still packs good armor for the tier. The Object 705 is one of the strongest side-scrapers for the tier, including tier-for-tier evaluation. The vehicle is sometimes a dominating force over the battlefield for multiple reasons. Nearly all of them include armor and the guess-game method of side-scraping, and the more proven hull-down gameplay style.
The Object 705 leads to the Object 705A.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IX | TD-30 | 800 | 15 | 2000 | 82000 | |
IX | KCh-30 | 900 | 15 | 2000 | 88000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VIII | Object 705 | 65 | 22 | B/2 | 11000 | 30000 | |
IX | Object 705 Version 2 | 70 | 24 | B/2 | 11000 | 62800 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Can equip a 122 mm and 130 mm gun - both have differing strengths and weaknesses
- Nearly immune frontal turret arc with an exception to the strongest HEAT rounds in the game
- Thick spaced side armor allows for effective side-scraping
- One of the largest health pools for a Tier 9 heavy tank
- Excellent low-profile and ability to hold important locations due to armor and silhouette
Cons:
- Poor overall mobility and crawling acceleration
- Poor accuracy and aim time for both guns
- Rear-mounted turret and very poor gun depression greatly limits positioning options
- Very weak ammo rack, even medium-caliber high explosive shots can damage it
- Hull armor is inconsistent and it is highly vulnerable to artillery, as well as flanking
Performance
Coming from the IS-M, which was a decent side-scraper, one would assume the same case with this tank. In fact, it on paper is, but sadly, not in all practicality. The good things this tank has in its favor are turret armor, alpha damage, excellent DPM (provided the 122 mm is used), and upper side hull armor. Most other things are either differing levels of mediocre or just poor.
The 122 mm BL-13-1A gun has excellent DPM (one of the highest tier 9 heavy tank gun DPMs) and mediocre handling, but lacks massive alpha. Although, it has decent penetration. The 130 mm gun is underwhelming in all departments except for raw alpha damage as the gun handling is achingly poor. Gun depression is awful on both guns, meaning that flat ground is highly recommended to put the gun to use. Manipulate your tank over certain terrain positions to mitigate the poor gun depression.
The frontal hull is, unfortunately, no match against certain standard shells (tiers 9 and 10 tank destroyer guns). It can sustain lower-tier fire without any glaring issues. The lower plate is approximately 200mm effective straight-on and is only marginally improved by angling the hull. Like all other heavy tanks throughout the game the lower plate is rather bad, but even worse here. While German heavy tanks have stronger and more well-defended lower plates in face-to-face brawls, the Object 705 has a distinct-fully less massive area to hit there and can hide it more easily.
The strongest aspects of the vehicle are the side armor profile and the incredibly strong turret armor. Optimally, a flat surface with a hull-down structure in front of it, like a broken building or a dead tank, the Object 705 is one of the most powerful hull-down heavy tanks tier for tier. However, a few weak points of the vehicle must be touched upon. The frontal hull "cheeks" of the 705 are immune when focusing forward, but when flat-faced, or even marginally un-angled, these plates are huge weak-points. Optimally, when side-scraping the tank should be used at medium ranges to negate the rather horrible weaknesses.
Flexibility is generally mediocre, as the tank cannot "flex" around the battlefield as fast as "heaviums" can. It is still quite adequate for a very heavily armored tank, though. The tank has a notable sustaining of a straight-line sprint, around 30 km/h on normal terrain and marginally faster on town or city roads. No surprise is warranted for the fact that the vehicle has a rather poor traverse speed, which seems exacerbated by the long hull in brawls. You typically have to compensate by almost always be ready to angle oddly and suddenly.
One of the underappreciated aspects of the tank is the quite low-profile of the silhouette and overall shortness of the turret. The downside is that the turret roof is easily penetrated by taller tanks in face-hugging battles and artillery will pound your roofs. Other than this, during play, you can find some instances where your shortness helps being unspotted by targets across terrain or in higher geometry positions.
The Object 705 is an incredibly powerful tank when placed into the correct situations, but can be easily outperformed by other tanks when the 705 is caught out-of-element. Premium ammo is a distinctly harsh burden on the frontal upper and lower plates, but it can withstand immense punishment when side-scraping correctly and using the turret correctly. A word of warning for those who disregard the tank's obvious downsides; you will find a quick trip back to the garage. It is, through tough matches, one of the harder heavy tanks to play in Russia high-tier. To put it bluntly, it is rough around the edges for nearly all forms of play outside of urban, hull-down, brawling engagements. It is a one-trick pony.
Suggested Equipment
Gallery
History for this tank not found