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Object 705

AnnoR153_Object_705.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,570,000  Credits Cost
1900480 HP Hit Points
62.81/6530.39/70 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Loader
Mobility
800900 hp Engine Power
40/15 km/h Speed Limit
2224 deg/s Traverse
12.7429.62 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
270/150/100300/150/100 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















1025/4800/608




















1118/4800/978
Shell Cost
390/390/530490/490/640 HP Damage
212/240/68250/303/68 mm Penetration



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4.62 r/m 

Standard Gun

Reload Times
Nominal: 13 s
50% Crew: 16.1 s
75% Crew: 14.06 s
100% Crew: 12.46 s
Rammer: 11.21 s
Vents: 12.19 s
Both: 10.97 s
Both and BiA: 10.73 s
Both and Max Crew %: 10.28 s

See Crew, Consumables, or Equipment for more information.



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4.08 r/m 

Standard Gun

Reload Times
Nominal: 14.7 s
50% Crew: 18.21 s
75% Crew: 15.9 s
100% Crew: 14.09 s
Rammer: 12.68 s
Vents: 13.78 s
Both: 12.4 s
Both and BiA: 12.13 s
Both and Max Crew %: 11.63 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1801.8

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1801.8
50% Crew: 1454.7
75% Crew: 1665.3
100% Crew: 1879.8
100% Crew
Vents: 1922.7
Rammer: 2090.4
Both: 2137.2
Both and BiA: 2184
Both and Max Crew %: 2277.6

Advantageous Damage Per Minute
First-shot DPM: 2191.8
50% Crew: 1844.7
75% Crew: 2055.3
100% Crew: 2269.8
100% Crew
Rammer: 2480.4
Vents: 2312.7
Both: 2527.2
Both and BiA: 2574
Both and Max Crew %: 2667.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1801.8
50% Crew: 1454.7
75% Crew: 1665.3
100% Crew: 1879.8
100% Crew
Vents: 1922.7
Rammer: 2090.4
Both: 2137.2
Both and BiA: 2184
Both and Max Crew %: 2277.6

Advantageous Damage Per Minute
First-shot DPM: 2191.8
50% Crew: 1844.7
75% Crew: 2055.3
100% Crew: 2269.8
100% Crew
Rammer: 2480.4
Vents: 2312.7
Both: 2527.2
Both and BiA: 2574
Both and Max Crew %: 2667.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2448.6
50% Crew: 1976.9
75% Crew: 2263.1
100% Crew: 2554.6
100% Crew
Vents: 2612.9
Rammer: 2840.8
Both: 2904.4
Both and BiA: 2968
Both and Max Crew %: 3095.2

Advantageous Damage Per Minute
First-shot DPM: 2978.6
50% Crew: 2506.9
75% Crew: 2793.1
100% Crew: 3084.6
100% Crew
Rammer: 3370.8
Vents: 3142.9
Both: 3434.4
Both and BiA: 3498
Both and Max Crew %: 3625.2

See here, here, or here for more information.






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1999.2

Standard Gun

Using Shell Type 1 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.2
50% Crew: 1612.1
75% Crew: 1847.3
100% Crew: 2087.4
100% Crew
Vents: 2136.4
Rammer: 2317.7
Both: 2371.6
Both and BiA: 2425.5
Both and Max Crew %: 2528.4

Advantageous Damage Per Minute
First-shot DPM: 2489.2
50% Crew: 2102.1
75% Crew: 2337.3
100% Crew: 2577.4
100% Crew
Rammer: 2807.7
Vents: 2626.4
Both: 2861.6
Both and BiA: 2915.5
Both and Max Crew %: 3018.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.2
50% Crew: 1612.1
75% Crew: 1847.3
100% Crew: 2087.4
100% Crew
Vents: 2136.4
Rammer: 2317.7
Both: 2371.6
Both and BiA: 2425.5
Both and Max Crew %: 2528.4

Advantageous Damage Per Minute
First-shot DPM: 2489.2
50% Crew: 2102.1
75% Crew: 2337.3
100% Crew: 2577.4
100% Crew
Rammer: 2807.7
Vents: 2626.4
Both: 2861.6
Both and BiA: 2915.5
Both and Max Crew %: 3018.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (640 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2611.2
50% Crew: 2105.6
75% Crew: 2412.8
100% Crew: 2726.4
100% Crew
Vents: 2790.4
Rammer: 3027.2
Both: 3097.6
Both and BiA: 3168
Both and Max Crew %: 3302.4

Advantageous Damage Per Minute
First-shot DPM: 3251.2
50% Crew: 2745.6
75% Crew: 3052.8
100% Crew: 3366.4
100% Crew
Rammer: 3667.2
Vents: 3430.4
Both: 3737.6
Both and BiA: 3808
Both and Max Crew %: 3942.4

See here, here, or here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew


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0.44 m 

With 50% Crew: 0.545 m
With 75% Crew: 0.476 m
With 100% Crew: 0.422 m
With BiA: 0.413 m
With BiA and Vents: 0.404 m
Maximum possible: 0.387 m

For more details, see Crew
Accuracy


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3 s 

With 50% Crew: 3.716 s
With 75% Crew: 3.245 s
With 100% Crew: 2.877 s
With GLD: 2.615 s
With BiA: 2.813 s
With BiA and Vents: 2.752 s
With both and GLD: 2.502 s
Maximum possible: 2.398 s

For more details, see Crew or Equipment


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3 s 

With 50% Crew: 3.716 s
With 75% Crew: 3.245 s
With 100% Crew: 2.877 s
With GLD: 2.615 s
With BiA: 2.813 s
With BiA and Vents: 2.752 s
With both and GLD: 2.502 s
Maximum possible: 2.398 s

For more details, see Crew or Equipment
Aim time
2426 deg/s Turret Traverse
360° Gun Arc
-5°/+20°-5°/+20° Elevation Arc
4030 rounds Ammo Capacity
General
1515 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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440 m 

With 50% Crew: 345.7 m
With 75% Crew: 392.9 m
With 100% Crew: 440 m
With 100% Signal Boost: 528 m
When affected by 100% Relaying: 484 m
Maximum possible: 633.1 m

For more details, see Skills or Equipment


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625 m 

With 50% Crew: 491.1 m
With 75% Crew: 558.1 m
With 100% Crew: 625 m
With 100% Signal Boost: 750 m
When affected by 100% Relaying: 687.5 m
Maximum possible: 899.3 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Object 705


IX

AnnoR153_Object_705.png

3570000

The Object 705 is a Soviet tier 9 heavy tank.

One of the first versions of the Object 705 heavy tank. The vehicle was developed by the Design Bureau of the Chelyabinsk Kirov Plant. Existed only in blueprints.

The parent of the Object 705A, sporting a set of slightly different guns. It has less armor overall, yet it still packs good armor for the tier. The Object 705 is one of the strongest side-scrapers for the tier, including tier-for-tier evaluation. The vehicle is sometimes a dominating force over the battlefield for multiple reasons. Nearly all of them include armor and the guess-game method of side-scraping, and the more proven hull-down gameplay style.

The Object 705 leads to the Object 705A.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 130 mm S-70 250/303/68 490/490/640 4.08 0.44 3 2980 297000
X 122 mm BL-13-1 A 248/315/68 440/440/530 5 0.4 3 2790 280000
IX 122 mm D-25BM 212/240/68 390/390/530 4.62 0.4 3 2800 144000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IX TD-30 800 15 2000 82000
IX KCh-30 900 15 2000 88000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VIII Object 705 65 22 B/2 11000 30000
IX Object 705 Version 2 70 24 B/2 11000 62800

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VII 10RK 440 100 18600
IX 12RT 625 110 33600

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Can equip the same 130mm naval gun of the IS-7 a tier lower (with slightly worse stats)
  • Nearly immune turret armor from the front, with the exception of extremely high penetration HEAT ammunition and HE rounds
  • Thick spaced armor on the sides allows for effective side-scraping
  • One of the largest health pools for a Tier 9 heavy tank
  • Very low height compared to some lower tier tanks (IS or tier VI tanks like the Škoda T 40 for comparison)


Cons:


  • Sluggish mobility and acceleration
  • Very poor gun depression (can be mitigated with terrain position if carefully played)
  • Very weak ammo rack, even medium-caliber high explosive shots can damage it
  • Rather long (but low-profile) and slow target, vulnerable to artillery and flanking
  • Hull armor has some weak spots, but with careful angling and side-scraping, these weaknesses minimize


Performance

Coming from the IS-M which was a good (although sometimes disappointing) sidescraper, one would assume the same case is with this tank. In fact, it on paper is, but sadly, not in all practicality due to the up-tier even with increased frontal armor. The good things this tank has in its favor are frontal turret armor, alpha damage and excellent DPM (provided the 122mm is used) and upper side hull armor when side-scraping. Most other things are either underwhelming or just mediocre.

The 122 mm BL-13-1A gun has excellent DPM (one of the top highest tier 9 heavy tank DPMs) and mediocre handling, but lacks massive alpha. Although, it has decent penetration. The 130 mm gun is underwhelming in all departments except for raw alpha damage as the gun handling is surprisingly poor at times. Gun depression is awful on both guns, meaning that flat ground is highly recommended to put the gun to use. Manipulate your tank over certain terrain positions to mitigate the poor gun depression.

The frontal hull is, unfortunately, no match against some standard ammo (tiers 9 and 10 tank destroyer guns) and especially not premium ammo. It can sustain lower tier fire without any issues. The lower plate is approximately 200mm effective straight-on and is only marginally improved by angling the hull. Like all other heavy tanks throughout the game, but notably here, the lower plate is rather bad. While German heavy tanks have stronger and more well-defended lower plates in face-to-face brawls, the Object 705 has a distinct-fully less large lower plate and can hide it more easily. It is of no surprise that you must avoid getting shot there.

The strongest aspects of the vehicle are the side armor profile and the incredibly strong turret armor. Optimally, a flat surface with a hull-down structure in front of it, like a broken building viewpoint or a dead tank, the Object 705 exists in the game as one of the most powerful hull-down heavy tanks tier for tier. However, a few weak points of the vehicle must be touched upon. The frontal "cheeks" of the 705 are immune when focusing them at hostiles, but when angled or in side-scraping mode, these plates are huge weak-points that force the vehicle to take damage in some circumstances. Optimally, when side-scraping the tank should be used at medium ranges to negate the hazardous weak points.

Flexibility is generally mediocre, as the tank cannot "flex" around the battlefield as fast as "heaviums" can. It is still quite adequate for a very heavily armored tank, though. The tank has a notable sustaining of a commendable straight-line sprint, around 30 km/h on normal terrain and marginally faster on town or city roads. No surprise is warranted for the fact that the vehicle has a rather poor traverse speed, which seems exacerbated by the long hull in brawls. You typically have to compensate by almost always being in a state to angle.

One of the underappreciated aspects of the tank is the quite low-profile of the silhouette and overall shortness of the turret. The downside is that the turret roof is easily penetrated by taller tanks in face-hugging battles and artillery will pound your turret roof and hull for its rather wide structure. Other than this, during play, you can find some instances where your shortness helps being unspotted by targets across terrain or in higher geometry positions.

The Object 705 is an incredibly powerful tank when placed into the correct situations, but can be easily outperformed by other tanks in different specialized playstyles and when the 705 is caught out-of-element. Premium ammo is a distinctly harsh burden on the frontal upper and lower plates, but it can withstand immense punishment when side-scraping correctly and using the extremely powerful turret front. A word of warning for those who disregard the tank's obvious downsides; you will find a quick trip back to the garage. It finds itself being one of the easier tier 9 tanks to play due to the very straight-forward and rudimentary playstyle. However, that does not mean the vehicle will smash matches normally, as it is still a balanced vehicle, if a bit rough around the edges.


Suggested Equipment


Tank Gun Rammer Vertical Stabilizer Enhanced Gun Laying Drive Improved Ventilation


Gallery

History for this tank not found

Historical Gallery

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
Tank Destroyers IIAT-1 IIISU-76I IVSU-85B IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VIA43 BP prototype VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:R153 Object 705