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Object 703 Version II

Object 703 Version II

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Premium  Object 703 Version II

AnnoR165_Object_703_II.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
11,500  Gold Cost
15001500 HP Hit Points
60/6560/65 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Loader
  5. Loader
Mobility
720720 hp Engine Power
38/15 km/h Speed Limit
2626 deg/s Traverse
1212 hp/t Power/Wt Ratio
NoNo Pivot
Armor
140/100/60 mm Hull Armor
220/120/90220/120/90 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/HEAT/HE
Shells




















1180/5200/608




















1180/5200/608
Shell Cost
390/390/530390/390/530 HP Damage
221/270/61221/270/61 mm Penetration



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4.8 r/m 

Standard Gun

Reload Times
Nominal: 12.5 s
50% Crew: 15.48 s
75% Crew: 13.52 s
100% Crew: 11.99 s
Rammer: 10.79 s
Vents: 11.73 s
Both: 10.55 s
Both and BiA: 10.32 s
Both and Max Crew %: 9.9 s

See Crew, Consumables, or Equipment for more information.



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4.8 r/m 

Standard Gun

Reload Times
Nominal: 12.5 s
50% Crew: 15.48 s
75% Crew: 13.52 s
100% Crew: 11.99 s
Rammer: 10.79 s
Vents: 11.73 s
Both: 10.55 s
Both and BiA: 10.32 s
Both and Max Crew %: 9.9 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1872

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1872
50% Crew: 1509.3
75% Crew: 1731.6
100% Crew: 1953.9
100% Crew
Vents: 1996.8
Rammer: 2172.3
Both: 2219.1
Both and BiA: 2269.8
Both and Max Crew %: 2367.3

Advantageous Damage Per Minute
First-shot DPM: 2262
50% Crew: 1899.3
75% Crew: 2121.6
100% Crew: 2343.9
100% Crew
Rammer: 2562.3
Vents: 2386.8
Both: 2609.1
Both and BiA: 2659.8
Both and Max Crew %: 2757.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1872
50% Crew: 1509.3
75% Crew: 1731.6
100% Crew: 1953.9
100% Crew
Vents: 1996.8
Rammer: 2172.3
Both: 2219.1
Both and BiA: 2269.8
Both and Max Crew %: 2367.3

Advantageous Damage Per Minute
First-shot DPM: 2262
50% Crew: 1899.3
75% Crew: 2121.6
100% Crew: 2343.9
100% Crew
Rammer: 2562.3
Vents: 2386.8
Both: 2609.1
Both and BiA: 2659.8
Both and Max Crew %: 2757.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2544
50% Crew: 2051.1
75% Crew: 2353.2
100% Crew: 2655.3
100% Crew
Vents: 2713.6
Rammer: 2952.1
Both: 3015.7
Both and BiA: 3084.6
Both and Max Crew %: 3217.1

Advantageous Damage Per Minute
First-shot DPM: 3074
50% Crew: 2581.1
75% Crew: 2883.2
100% Crew: 3185.3
100% Crew
Rammer: 3482.1
Vents: 3243.6
Both: 3545.7
Both and BiA: 3614.6
Both and Max Crew %: 3747.1

See here, here, or here for more information.






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1872

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1872
50% Crew: 1509.3
75% Crew: 1731.6
100% Crew: 1953.9
100% Crew
Vents: 1996.8
Rammer: 2172.3
Both: 2219.1
Both and BiA: 2269.8
Both and Max Crew %: 2367.3

Advantageous Damage Per Minute
First-shot DPM: 2262
50% Crew: 1899.3
75% Crew: 2121.6
100% Crew: 2343.9
100% Crew
Rammer: 2562.3
Vents: 2386.8
Both: 2609.1
Both and BiA: 2659.8
Both and Max Crew %: 2757.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1872
50% Crew: 1509.3
75% Crew: 1731.6
100% Crew: 1953.9
100% Crew
Vents: 1996.8
Rammer: 2172.3
Both: 2219.1
Both and BiA: 2269.8
Both and Max Crew %: 2367.3

Advantageous Damage Per Minute
First-shot DPM: 2262
50% Crew: 1899.3
75% Crew: 2121.6
100% Crew: 2343.9
100% Crew
Rammer: 2562.3
Vents: 2386.8
Both: 2609.1
Both and BiA: 2659.8
Both and Max Crew %: 2757.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2544
50% Crew: 2051.1
75% Crew: 2353.2
100% Crew: 2655.3
100% Crew
Vents: 2713.6
Rammer: 2952.1
Both: 3015.7
Both and BiA: 3084.6
Both and Max Crew %: 3217.1

Advantageous Damage Per Minute
First-shot DPM: 3074
50% Crew: 2581.1
75% Crew: 2883.2
100% Crew: 3185.3
100% Crew
Rammer: 3482.1
Vents: 3243.6
Both: 3545.7
Both and BiA: 3614.6
Both and Max Crew %: 3747.1

See here, here, or here for more information.
Damage Per Minute


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0.44 m 

With 50% Crew: 0.545 m
With 75% Crew: 0.476 m
With 100% Crew: 0.422 m
With BiA: 0.413 m
With BiA and Vents: 0.404 m
Maximum possible: 0.387 m

For more details, see Crew


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0.44 m 

With 50% Crew: 0.545 m
With 75% Crew: 0.476 m
With 100% Crew: 0.422 m
With BiA: 0.413 m
With BiA and Vents: 0.404 m
Maximum possible: 0.387 m

For more details, see Crew
Accuracy


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3.5 s 

With 50% Crew: 4.336 s
With 75% Crew: 3.786 s
With 100% Crew: 3.356 s
With GLD: 3.051 s
With BiA: 3.282 s
With BiA and Vents: 3.211 s
With both and GLD: 2.919 s
Maximum possible: 2.798 s

For more details, see Crew or Equipment


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3.5 s 

With 50% Crew: 4.336 s
With 75% Crew: 3.786 s
With 100% Crew: 3.356 s
With GLD: 3.051 s
With BiA: 3.282 s
With BiA and Vents: 3.211 s
With both and GLD: 2.919 s
Maximum possible: 2.798 s

For more details, see Crew or Equipment
Aim time
2020 deg/s Turret Traverse
360° Gun Arc
-5°/+18°-5°/+18° Elevation Arc
4040 rounds Ammo Capacity
General
1515 % Chance of Fire






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment
View Range


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730 m 

With 50% Crew: 573.6 m
With 75% Crew: 651.8 m
With 100% Crew: 730 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1050.4 m

For more details, see Skills or Equipment


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730 m 

With 50% Crew: 573.6 m
With 75% Crew: 651.8 m
With 100% Crew: 730 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1050.4 m

For more details, see Skills or Equipment
Signal Range
Object 703 Version II


VIII

AnnoR165_Object_703_II.png

11500

The Object 703 Version II is a Soviet tier 8 premium heavy tank.

The concept of mounting two guns in a single turret was implemented back in the late 1930s in the KV tank. The ST-II heavy tank with a dual-barreled gun project was developed during the final stages of World War II. It was based on the idea that a combat vehicle should have maximum firepower. It existed only in blueprints.

The Object 703 Version II could be obtained through opening Large Boxes during the Holiday Ops 2020 event.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 122 mm D-25E-A2 221/270/61 390/390/530 4.8 0.44 3.5 2590 125140

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VIII Object 703 Version II (122) 220/120/90 20 350 14000 30000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII V-11-Kirovets-1 720 15 750 55000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VIII Object 703 Version II (122) 65 26 B/2 12000 30000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X 10RKM 730 100 52200

Compatible Equipment

Vertical Stabilizer Mk 2 Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Cyclone Filter Improved Ventilation Class 3 Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Double-barreled, can fire both guns at the same time for massive alpha strikes
  • Outstanding gun handling, comparable to high tier medium tanks
  • Very tough frontal turret and upper hull armor
  • Hull sides are covered in spaced armor, excellent for sidescraping
  • Excellent shell velocity, fires APCR as standard ammunition


Cons:


  • Firing with both barrels triggers a very long cooldown, not unlike autoloaders
  • Poor engine power, sluggish acceleration
  • Poor gun depression
  • Poor aim time
  • Poor viewrange


Performance

The first true double-barreled tank, it features the 122 gun on most Soviet tanks, but this time it not only has one gun, but TWO. Which takes the strength of a regular Soviet heavy tank, and multiplies it by two.

As one might expect, the majority of one's efforts should be to maximize the potential of the dual-barrel beasts damage output. Thankfully the Object 703 has decent penetration as well as good shell velocity on it's standard APCR shells. The double barrels allow for quite a flexible approach: You can use classic tactics: Fire once and wait for your gun to reload. This is called Cyclic firing, and comes with the same pros and cons as firing any traditional cannon. Alternatively, you can fire one barrel, wait for a few seconds, and empty the other barrel as well should the target persist within your reach. This is called Sequential firing. This gives you the possibility of punishing an enemy that trades a shot with you, for your 2nd barrel is ready to fire much faster than it takes for them to reload, unless you are facing low-caliber enemies. It is worth noting that firing the 2nd barrel interrupts the reload of the 1st barrel, so ideally you do not want to fire if your other barrel is just about to finish loading. Cream on the top is the Double Shot. Achieved by holding the firing button down, you get a visible cue (on your aiming reticle) as well as an audible cue that the Double Shot is being prepared. The reticle shows a circle that fills up, indicating when the shot is going to go off. This takes 3 seconds on the Object 703. Releasing the firing button resets the Double Shot or allows to adjust to other firemodes if necessary. Double Shot, once fired, fires two separate shells (with their own penetration and trajectory) towards your unfortunate prey. Should both hits connect, you will be treated to a whopping 780 alpha strike on the enemy, on top of possibly crippling their crew and modules. To compare, not even Tier 10 heavies such as E-100 and 60TP can reach that much alpha. The Double Shot, despite it's raw power, has severe drawbacks and should be used only when the situation allows to: First, it is not very reliable on long range, even on exposed enemy. On long ranges, use Cyclic or Sequential firing. Secondly, the wind-up time can be tricky, and if an enemy expects you to Double Shot them, they will go to great efforts to not get hit by it or at least to angle their armor to reduce the chance of a double penetration. If you feel you do not have time to deliver the Double Shot, quickly fire one barrel to dish out at least some damage. The most crippling drawback is the reload time: After you fire both barrels, your reload is halted for a moment, increasing the already slow reload time. This is further notable due to the fact that the double barrel layout does not allow for a Rammer to be equipped. During your long reload, the enemy can and will punish you if you are in the open and cannot retreat to safety. While very flexible, a traditional heavy with similar gun will out-dpm the Object 703 in a shootout. Thus, always make sure you can retreat when needed and strike back when the enemy is reloading or distracted. Last but important thing to note is that Object 703 has absolutely abysmal gun depression (of -5°!!!), which will severely reduce it's effectiveness in certain parts of the map, or cause frustrating misses should you accidentally drive over something moderately bumpy or uneven.

Object 703 boasts decent armor for it's tier, able to bounce quite a few shots and allows for effective angling tactics as well as side-scraping. Lower front plate is a natural weakspot (that can be somewhat negated with angling), as well as the turret front right next to the gun mantlet, which can be penetrated in close range quite often. Once again, angling the turret might help, as well as movement in general. The sides are relatively thick but badly angled, so avoid direct exposure of your side when possible. Against lower-tier opponents, the armor is quite reliable and due to your double barrels, you are capable or dealing devastating damage on lower tier tanks, if not outright destroying them in a single Double Shot. Due to this, you command an aura of fear factor against almost all enemy tanks that engage you. Until you start reloading.

Object 703 has acceptable mobility and can keep up with most same-tier heavies and allows for decent peek-a-boo tactics. The turret traverse is quite low, so when possible, angle your turret ahead of time. This is especially true when prepping for a Double Shot, which already takes time to prepare by itself. View-range is poor, so Coated Optics are recommended. Due to your fear-factor, and your not-so-great mobility, SPG's will be focusing on you quite often.

All in all, Object 703 is extremely fun to play, and when you get used to the flexible double barrel layout and learn to minimize it's drawbacks, you will be a force to be reckoned on the battlefield. Due to the high alpha, you can still be very relevant on higher tier matches, at the cost of reliable penetrations against more heavily armored targets (one can opt to fire double salvo of HE shells to harass superheavies). A good match in Object 703 will net you a good amount of credits and due to it's damage oriented nature it is very suited for reliable credit making.


Early Research

Premium vehicle, comes elite in its stock configuration.


Suggested Equipment


Coated Optics Enhanced Gun Laying Drive Improved Ventilation


Gallery

History for this tank not found


USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 shielded VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (B) VIIIT-44-100 (R) VIIIТ-44-100 (У) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIT-103 VIIISU-130PM VIIISU-101 IXObject 704 IXObject 263 XObject 268 XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIKing Tiger (Captured) VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VIA43 BP prototype VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I VIIIEMIL 1951 IXEmil II XKranvagn
Italy
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
Premium tanks
USA IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIMTLS-1G14 VM4 Improved VM4A2E4 Sherman VRam II VT14 VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIT78 VIIM56 Scorpion VIIT28 Concept VIIT26E3 Eagle 7 VIIKing Tiger (Captured) VIISuper Hellcat VIIT23E3 VIIIT25 Pilot Number 1 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIITS-5 VIIIM54 Renegade VIIITL-1 LPC VIIIM46 Patton KR VIIIT92 VIIIM6A2E1 VIIIT26E4 SuperPershing VIIIT26E4 SuperPershing FL VIIIT34 VIIIT34 B VIIIT95E2 IXAE Phase I XM60 XT95E6
UK IILight Mk. VIC IIISexton I IVAC 1 Sentinel VExcelsior VMatilda Black Prince VIA43 BP prototype VIAC 4 Experimental VITOG II* VICromwell B VISherman VC Firefly VIExcalibur VIIFV201 (A45) VIIAT 15A VIIIFV1066 Senlac VIIIFV4202 VIIIChieftain/T95 VIIICaernarvon Action X VIIICenturion Mk. 5/1 RAAC VIIIChimera VIIITurtle Mk. I XFV215b XFV215b (183) XT95/FV4201 Chieftain
Germany IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIIGroßtraktor - Krupp III43 M. Toldi III IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. S35 739 (f) IIIPz.Kpfw. T 15 IVPz.Kpfw. B2 740 (f) VStuG IV VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. T 25 VIDicker Max VITiger 131 VIPz.Kpfw. IV Schmalturm VIIE 25 VIIKrupp-Steyr Waffenträger VIIVK 45.03 VIIPanther/M10 VIIIPanther mit 8,8 cm L/71 VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIHWK 30 VIIIVK 75.01 (K) VIIIM48A2 Räumpanzer VIIIE 75 TS VIII8,8 cm Pak 43 Jagdtiger VIIILöwe IXT 55A IXKampfpanzer 50 t XVK 72.01 (K)
France IIAM 39 Gendron-Somua IIAMR 35 IIIFCM 36 Pak 40 VM10 RBFM V105 leFH18B2 VIBretagne Panther VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIBat.-Châtillon Bourrasque VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIISomua SM VIIIAMX Canon d'assaut 105 VIIIELC EVEN 90 VIIIFCM 50 t XAMX 50 Foch (155)
USSR IIT-45 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-29 IIIT-116 IIISU-76I IIIT-127 IVA-32 IVT-28E with F-30 IVValentine II VChurchill III VKV-220-2 VKV-220-2 Beta Test VMatilda IV VT-34 shielded VSU-85I VIKV-2 (R) VIT-34-85M VIObject 244 VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-50-2 VISU-100Y VIIISU-122S VIIKV-122 VIIIS-2M VIIIS-2 VIISU-122-44 VIIT-44-122 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIISU-130 VIIIT-54 first prototype VIIIIS-5 (Object 730) VIIIIS-3A VIIIT-44-100 (B) VIIIT-44-100 (R) VIIIТ-44-100 (У) VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIT-103 VIIISTG VIIISTG Guard VIIILT-432 VIIISU-130PM VIIIObject 703 Version II XObject 907 XObject 260 XT-22 medium XObject 279 early
China VIType 64 VIIType 62 VIIIType 59 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIIIT-34-3 VIII112 VIII59-Patton VIIIWZ-120-1G FT VIIIM41D VIIIType 59 G X121B
Japan IIType 97 Te-Ke VType 3 Chi-Nu Kai VIHeavy Tank No. VI VIIISTA-2
Czechoslovakia VIŠkoda T 40 VIIIŠkoda T 27
Sweden IIL-60 VIStrv m/42-57 Alt A.2 VIIIStrv S1 VIIIStrv 81 VIIIPrimo Victoria VIIIEMIL 1951 VIIILansen C
Italy VIIIProgetto M35 mod. 46
Poland IITKS z n.k.m. 20 mm VIPudel VIT-34-85 Rudy VIII50TP prototyp
ja:Tank:R165 Object 703 II