Tetrarch
Tetrarch
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[Client Values; Actual values in
750 ![]() |
28056 HP Hit Points |
7.25/7.92.79/7.9 t Weight Limit |
- Commander (Radio Operator)
- Gunner (Loader)
- Driver
180180 hp Engine Power |
64/20 km/h Speed Limit |
4747 deg/s Traverse |
24.8364.52 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
16/14/1016/14/10 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
25/1200/19
25/1200/19 Shell Cost |
45/45/6045/45/60 HP Damage |
64/121/2364/121/23 mm Penetration |
r/m ▲
21 r/m Standard Gun ▲
21 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
945 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
945 Damage Per Minute Standard Gun |
m ▲
0.4 m With 50% Crew: 0.496 m ▲
0.4 Accuracy With 50% Crew: 0.496 m |
s 2.286 s 2.286 Aim time |
4141 deg/s Turret Traverse |
360° Gun Arc |
-10°/+25°-10°/+25° Elevation Arc |
100100 rounds Ammo Capacity |
2020 % Chance of Fire |
m 260 m 260 View Range |
m 545 m 545 Signal Range |
II

750
The Tetrarch is a Soviet tier 2 premium light tank.
Developed in 1936 by the Vickers-Armstrong company. A total of 177 vehicles in two basic modifications (Mk I and Mk ICS) were manufactured from 1941 through 1942. In 1942, 20 vehicles were delivered to the U.S.S.R. under Lend-Lease, of which 19 fought on the Eastern Front until October 1943.
The Tetrarch was given as a New Years gift from Wargaming at the beginning of 2012 and has since appeared in gift shop bundles on a few occasions. Historically a British design, it was one of a number models provided to the USSR under the Lend-Lease Act and therefore appears in the USSR tech tree. Though the Tetrarch is extremely fragile, its incredible speed and powerful armament make it a highly dangerous tank capable of damaging anything it meets.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|---|---|---|---|
IV | QF 2-pdr Mk. IX-A | 64/121/23 | 45/45/60 | 21 | 0.4 | 2.29 | 130 | 20150 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|---|
III | Meadows MAT | 180 | 20 | 362 | 4130 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|---|---|
II | Tetrarch | 7.9 | 47 | B/2 | 1000 | 600 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Very good acceleration and top speed
- Good hull and turret traverse
- Powerful gun with great penetration (APCR rounds have more penetration than you will ever need for its matchmaking tier.)
Cons:
- Very fragile, even more so than other lights
- Poor view range
- Low ground clearance; regularly bottoms-out on small bumps
- Low ammo capacity
Performance
The Tetrarch is a tank that combines game play aspects of light tanks and tank destroyers of its tier. Its 2-pounder gun has more than a lot of penetration to deal with most Tier II-III enemies -- if not all of them -- because of its excellent AP (64mm of pen) and superb APCR rounds (121mm -- the best available at Tier II), and is great for sniping. However unlike many other snipers at its tier the Tetrarch is incredibly fast and maneuverable. This combined with its turret-mounted armament means the Tetrarch can quickly relocate to different sniping positions or flank unsuspecting enemies easily. This combination of speed and firepower make it a very effective tank when played correctly, many times even in Tier III battles.
Despite its strong points the Tetrarch is not without its drawbacks. With little to no armor and a small hit point pool an exposed Tetrarch will not survive long against auto-loaders, machine guns, and anything shooting large HE shells. For this reason the Tetrarch is usually best played at a distance. Unfortunately while the Tetrarch is adept at taking out targets from such a distance it's usually dependent on its team to spot them -- the Tetrarch's poor spotting range often necessitates the use of binocs or coated optics to see targets at a safe distance. Another thing worth noting is the Tetrarch's low ground clearance, which leaves it prone to bottoming-out on rough terrain and slows it down considerably when this happens.
The Tetrarch's crew setup of Commander/Gunner/Driver is compatible with the BT-7 artillery and LT-432 -- one crew can be used for all three Soviet lights. Crew-compatible non-premiums are the BT-2, BT-5, BT-7, T-100 LT, T-26, T-46, and T-80.
Early Research
All modules are researched with the tank.
Suggested Equipment
Documented Tank and Crew Builds
What equipment a player chooses depends mostly on how aggressively they plan on playing the tank. Players who chose to play the Tetrarch more as a stationary sniper will benefit more from the extra concealment and view range provided by the coated optics. The third slot in such an equipment build can be occupied by either the enhanced gun laying drive (to counter the large aim bloom after shots) or vents to provide a small boost to all attributes.
Players who chose to play the Tetrarch more aggressively should try to use equipment that increases survavibility,like the spall liner or toolbox. The decrease in aim time provided by an enhanced gun laying drive will radically decrease the Tetrarch's high aim spread when on the move.
Gallery
Historical Info
Historical Gallery
Historical Accuracy Errata
Since its introduction as a Soviet premium seven years ago, the Tetrarch is still missing from the UK tech tree. In British service its official name was Light Tank Mk VII (A17).