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Ikv 90 Typ B

AnnoS06_Ikv_90_Typ_B_Bofors.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,420,000  Credits Cost
800160 HP Hit Points
13.25/13.55.83/16 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Loader
Mobility
270310 hp Engine Power
65/20 km/h Speed Limit
3030 deg/s Traverse
20.3853.17 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















320/4000/195




















390/4400/210
Shell Cost
240/240/320240/240/320 HP Damage
180/230/45210/250/45 mm Penetration



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7.5 r/m 

Standard Gun

Reload Times
Nominal: 8 s
50% Crew: 9.91 s
75% Crew: 8.65 s
100% Crew: 7.67 s
Rammer: 6.9 s
Vents: 7.5 s
Both: 6.75 s
Both and BiA: 6.6 s
Both and Max Crew %: 6.33 s

See Crew, Consumables, or Equipment for more information.



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8.11 r/m 

Standard Gun

Reload Times
Nominal: 7.4 s
50% Crew: 9.17 s
75% Crew: 8 s
100% Crew: 7.1 s
Rammer: 6.39 s
Vents: 6.94 s
Both: 6.25 s
Both and BiA: 6.11 s
Both and Max Crew %: 5.86 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1800

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1452
75% Crew: 1663.2
100% Crew: 1876.8
100% Crew
Vents: 1920
Rammer: 2085.6
Both: 2131.2
Both and BiA: 2179.2
Both and Max Crew %: 2272.8

Advantageous Damage Per Minute
First-shot DPM: 2040
50% Crew: 1692
75% Crew: 1903.2
100% Crew: 2116.8
100% Crew
Rammer: 2325.6
Vents: 2160
Both: 2371.2
Both and BiA: 2419.2
Both and Max Crew %: 2512.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1452
75% Crew: 1663.2
100% Crew: 1876.8
100% Crew
Vents: 1920
Rammer: 2085.6
Both: 2131.2
Both and BiA: 2179.2
Both and Max Crew %: 2272.8

Advantageous Damage Per Minute
First-shot DPM: 2040
50% Crew: 1692
75% Crew: 1903.2
100% Crew: 2116.8
100% Crew
Rammer: 2325.6
Vents: 2160
Both: 2371.2
Both and BiA: 2419.2
Both and Max Crew %: 2512.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2400
50% Crew: 1936
75% Crew: 2217.6
100% Crew: 2502.4
100% Crew
Vents: 2560
Rammer: 2780.8
Both: 2841.6
Both and BiA: 2905.6
Both and Max Crew %: 3030.4

Advantageous Damage Per Minute
First-shot DPM: 2720
50% Crew: 2256
75% Crew: 2537.6
100% Crew: 2822.4
100% Crew
Rammer: 3100.8
Vents: 2880
Both: 3161.6
Both and BiA: 3225.6
Both and Max Crew %: 3350.4

See here, here, or here for more information.






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1946.4

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1946.4
50% Crew: 1572
75% Crew: 1800
100% Crew: 2030.4
100% Crew
Vents: 2076
Rammer: 2256
Both: 2306.4
Both and BiA: 2359.2
Both and Max Crew %: 2460

Advantageous Damage Per Minute
First-shot DPM: 2186.4
50% Crew: 1812
75% Crew: 2040
100% Crew: 2270.4
100% Crew
Rammer: 2496
Vents: 2316
Both: 2546.4
Both and BiA: 2599.2
Both and Max Crew %: 2700

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1946.4
50% Crew: 1572
75% Crew: 1800
100% Crew: 2030.4
100% Crew
Vents: 2076
Rammer: 2256
Both: 2306.4
Both and BiA: 2359.2
Both and Max Crew %: 2460

Advantageous Damage Per Minute
First-shot DPM: 2186.4
50% Crew: 1812
75% Crew: 2040
100% Crew: 2270.4
100% Crew
Rammer: 2496
Vents: 2316
Both: 2546.4
Both and BiA: 2599.2
Both and Max Crew %: 2700

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2595.2
50% Crew: 2096
75% Crew: 2400
100% Crew: 2707.2
100% Crew
Vents: 2768
Rammer: 3008
Both: 3075.2
Both and BiA: 3145.6
Both and Max Crew %: 3280

Advantageous Damage Per Minute
First-shot DPM: 2915.2
50% Crew: 2416
75% Crew: 2720
100% Crew: 3027.2
100% Crew
Rammer: 3328
Vents: 3088
Both: 3395.2
Both and BiA: 3465.6
Both and Max Crew %: 3600

See here, here, or here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
2020 deg/s Gun Traverse Speed
40° Gun Arc
-10°/+12°-10°/+12° Elevation Arc
4848 rounds Ammo Capacity
General
1515 % Chance of Fire






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment
View Range


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455 m 

With 50% Crew: 357.5 m
With 75% Crew: 406.3 m
With 100% Crew: 455 m
With 100% Signal Boost: 546 m
When affected by 100% Relaying: 500.5 m
Maximum possible: 654.7 m

For more details, see Skills or Equipment


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615 m 

With 50% Crew: 483.2 m
With 75% Crew: 549.2 m
With 100% Crew: 615 m
With 100% Signal Boost: 738 m
When affected by 100% Relaying: 676.5 m
Maximum possible: 884.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VII

AnnoS06_Ikv_90_Typ_B_Bofors.png

1420000

The Ikv 90 Typ B is a Swedish tier 7 tank destroyer.

A vehicle project by the Bofors company. Developed in 1965-1966 as part of the competitive search for a light tank by the Swedish Ministry of Defence. The lightly-armored vehicle was to combine high speed, maneuverability, and a powerful gun, which would be effective against modern tanks and support troops on the battlefield. The design project was ready in January 1966 and further work was scheduled. However, no prototype was produced.

The Ikv 90 Typ B leads to the UDES 03.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 9 cm Bofors L/53 180/230/45 240/240/320 7.5 0.4 2.1 815 84000
VIII 9 cm kan m/F 210/250/45 240/240/320 8.11 0.36 2.3 1030 124000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI Volvo TD 100 A 270 15 940 26600
VI Volvo THD 100 B 310 15 940 28000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VI Ikv 90 Alt 1 13.5 30 0 3500 12000
VII Ikv 90 Alt 2 16 30 0 3500 23300

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VII Ra 100 455 14 23500
VIII Ra 105 525 8 24800
IX Ra 146 615 12 33600

Compatible Equipment

Low Noise Exhaust System Class 2 Light Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 3 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Coffee with Cinnamon Buns Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Good gun arc (20 degrees on both sides), it also has a great depression (Especially for vehicle with rear-mounted gun) value of -10 degrees.

- The top gun (90 cm kan m/F) has a stupendous shell speed that might allow you to shoot fast moving targets.

- Low chance of engine catching fire (15%).

- High mobility and low profile.

- Excellent penetration both on stock gun and top gun.


Cons:

- Practically no armor combined with Lowest non-SPG health in its tier (800); very vulnerable to HE shells and can be easily get one-shotted by SPGs and large caliber howitzers.

- Engine gets constantly damaged from front, Stock engine had poor p/w ratio. Can accelerate only up to 45KM/H for the best, also turns slowly when moving at high speeds.

- Low alpha, long aim time and accuracy isn't that amazing, Stock gun has awful accuracy for a TD (0.4).

- Somewhat low maximum ammo, this tank can carry (48 shells) compared to its fast rate of fire (7.5 shots per minute with stock gun and 8.11 shots per minute with top gun).

- Light weight makes this TD very vulnerable to ramming.

- Extremely weak stock suspension, easily getting tracked.

- Very poor view range for its tier, forced the player to get closer to the enemies and somewhat negated its camoflage ratings.


Performance

Even though this TD has a very good top speed and acceleration, it can´t be used for close combat. It is suggested to use this speed to reach crucial spots early in the battle (e.g. hills, corners, bushes, buildings, sniping positions), and also to retreat from too intense combat or dangerous situations. As a lightly armored vehicle you also have to avoid getting shot by high caliber guns, especially artillery and howitzers (derp guns). Additionally, the armor is so thin that any gun it encounters will overmatch, no matter what the angle.

One thing to note is that this TD has a very low profile, which means you can stay hidden in a bush and shoot safely, provided the player knows spotting and concealment mechanics, but don´t expect to be a ghost.

The maneuverability of this TD is limited by the traverse speed, with only 30 deg/sec you will have trouble facing agile opponents, so you have to make sure the target is far enough from you to prevent it from circling you. Don't be afraid to face high tier enemy tanks, but have in mind you must be as stealthy and accurate as possible, always have an escape route and a trustful scout at hand.


Early Research

- The Ra 105 and Ra 106 radios can be researched in the previous vehicle, mount the Ra 105 at least. The top radio is not essencial and can be skipped since it is automatically unlocked as a stock radio when the UDES is researched, but have in mind you can lose communication with far away-positioned allies in the mini map.

- First either research the top suspension, or mount enhanced suspension equipment, because the stock suspension will not allow even gunrammer + binoculars.

- Research the top engine for a better acceleration, it will give you more chances to take positions early and to withdraw from intense combat.

- Research the top suspension, if you haven't done so already. It is required to mount the top gun.

- Finally, research the top gun (9 cm kan m/F)


External Reviews and Opinions

Gallery

Historical Info

(See the Ikv 65 Alt II History for more information)

In 1964, a project called Ikv ny was started. The goal of this project was to acquire a new cheap vehicle, which could offer good mobility and still be able to both support infantry like older Ikv’s, but also would be able to fight tanks. Essentially, the idea had come about as there simply weren’t enough modern tanks in the Swedish army and there was a need to re-equip a large part of the army, which was still using modified WW2 era vehicles.


In the discussions leading up to the project, a number of different armament options had been considered, ranging from ATGM’s to 10,5cm and 12cm tank guns, but to cut down the unit cost, it was decided that the new Ikv should use a 9cm gun capable of shooting modified ammunition from the newly developed Pvpj1110 recoilless rifle, which was entering service at the time. These discussions also set up series of other requirements for the vehicle, described as a lightly armored vehicle weighing only 15 tons, which was to have the top road speed of 70kph with a crew of no more than 4 men. The vehicle was to be able to operate in the harsh conditions of the northern parts of the country, have good gun traverse and the gun elevation of at least -10/+20 to allow it to make use of hull down positions.

As the project moved on in 1965, three different companies were contacted to propose their designs for the new Ikv. The first company was Landsverk, who had created the original Ikv’s and had been producing tanks since the 1930s. The second was Bofors, who was already working on the completion of the S-tank project. And finally there was Hägglunds, who was a newcomer to armored vehicles, but had recently won the contract for the Swedish army’s next APC.

Given their different backgrounds it’s not surprising that these companies came up with very different answers to the same requirements.

Landsverk’s Ikv ny proposals

Landsverk's_Ikv_ny_proposals.jpg

The Landsverk proposals were probably the most traditional and realistic with mainly casemate designs, some of which were based on the old Ikv chassis. However, since both the other companies came up with turreted designs, Landsverk was asked to come with one of their own, which did lead to two rather interesting designs. Most of Landsverk’s proposals had been designed to make use of existing vehicles and many components were to be shared with the Pbv 302 APC to allow for greater interchangeability of parts between the vehicles. The main armament was a 90mm L/53 Bofors low pressure gun, which could fire HE and HEAT rounds. Overall, the Landsverk proposals were very light on the armor even when compared to the other Ikv proposals and a lot of the casemate designs had a maximum of only 15mm at the front. One thing the designs did have however was excellent gun traverse (40dg) and depression/elevation (-10/+35).

Bofors Ikv ny proposals

Bofors_Ikv_ny_proposals.jpg

Bofors had an interesting mix of features, which borrowed from their ongoing work with the S-tank, all of their designs had – like the S-tank – frontally mounted engine and some models featured an autoloader. Initially, three versions, called Ikv 90 A, B and C were offered. The A and B models were pretty much the same vehicle but differed in the use of a casemate on the B model and a turret on the A model, both of which could be equipped with an autoloader. The C model was the smallest one and was designed with a shorter 90mm gun than the other two models, this model was however not liked and later dropped when the proposals were redesigned. To meet updated requirements on gun elevation Bofors redesigned the model A and B into models T and S. The model T differed very little from the model A but it did have changes to the turret and hull, however model S had turned into what was basically a miniature S-tank but with gun elevation and depression independent of the hull.

Hägglunds Ikv ny proposals

Hagglunds_Ikv_ny_proposals.jpg

Unlike the other companies, Hägglunds had focused their efforts on mainly turreted designs for the new Ikv project. They had also probably overestimated some aspects of their vehicles, like the projected top speed and the use of autoloaders on certain models. In any case, Hägglunds had done a more thorough research of the possibility of using foreign engines or guns and had even based their projected vehicles around a French 90mm gun rather than the Bofors model. The guns, considered by Hägglunds, were the DTAT 90mm L/51,5 from the AMX-13, a licensed produced version of that gun by Motala Verkstad, the Bofors 90mm L/53, used on the other companies Ikv proposals and a DTAT 105mm low pressure gun using the same recoil mechanism and breach as the French 90mm. These guns were to be available for use with either a conventional loading system, a fully automated loader or a semi-autoloader with a 4 round magazine, which would be continually fed by the loader. The armor of the vehicle was – as with the other proposals – very light with a maximum of 20mm at the front, but unlike the other companies, Hägglunds made extensive use of spaced armor for the hull sides and sometimes rear. It was however very thin and was only meant to offer protection against small arms.

As the project continued into 1966, it became clear that the Bofors proposals were the most problematic, as they were completely new vehicles, sharing no parts in common with other Swedish vehicles. Because of this, it was decided that development of the Bofors proposals would be discontinued, it’s at this point where Landsverk and Hägglunds are asked to finalise their designs for the Ikv project. For Landsverk, this means redesigning the Alternative 5 design into a sort of half turret design seen below.

Landsverk’s redesigned Ikv Alt 5

Landsverk's_redesigned_Ikv_Alt_5.jpg

Hägglund also redesigned their proposal 1 to be more viable, which meant the removal of the autoloader and a change in turret design and results in what would become the Ikv 91. It was said that the army actually preferred the Landsverk proposal, but that they ultimately chose Hägglunds proposal due to the greater interchangability of parts between their vehicle and the Pbv 302, also designed by Hägglunds.

Hägglund’s redesigned Ikv

Hagglund's_redesigned_Ikv.jpg


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The Volvo THD 100 B engine was 330 HP historically, but in game it is only 310 HP.


Sweden
Light Tanks IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Medium Tanks IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Heavy Tanks VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Tank Destroyers IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Self-Propelled Artillery
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:S06 Ikv 90 Typ B Bofors