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Emil II

AnnoS17_EMIL_1952_E2.png
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,550,000  Credits Cost
1700340 HP Hit Points
37.65/3824.33/40 t Weight Limit
Crew
  1. Commander (Radio Operator, Loader)
  2. Driver
  3. Gunner (Loader)
Mobility
420550 hp Engine Power
40/12 km/h Speed Limit
2730 deg/s Traverse
11.1622.61 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
215/60/30215/60/30 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/APCR/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/HEAT/HE
Shells




















690/4400/440




















1015/4800/870
Shell Cost
360/360/460440/440/530 HP Damage
217/242/53252/300/60 mm Penetration



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5.81 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 3 rounds
Cycle Time: 3 s
Magazine Reload Times
Nominal: 25 s
50% Crew: 31.82 s
75% Crew: 28 s
100% Crew: 25 s
With Vents: 24.43 s
With Vents and BiA: 23.97 s

Click here for more information.



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5 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 3 rounds
Cycle Time: 3 s
Magazine Reload Times
Nominal: 30 s
50% Crew: 38.18 s
75% Crew: 33.6 s
100% Crew: 30 s
With Vents: 29.31 s
With Vents and BiA: 28.77 s

Click here for more information.
Rate of Fire






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2448

Magazine-fed Gun

Using Shell Type 1 (360 Damage):


Theoretical Damage Per Minute
Nominal: 2448
50% Crew: 2311.2
75% Crew: 2386.8
100% Crew: 2448
With Vents: 2462.4
With Vents and BiA: 2469.6

Advantageous Damage Per Minute
Loaded-mag DPM: 2685.6
50% Crew: 2595.6
75% Crew: 2642.4
100% Crew: 2685.6
With Vents: 2692.8
With Vents and BiA: 2700

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (360 Damage):


Theoretical Damage Per Minute
Nominal: 2448
50% Crew: 2311.2
75% Crew: 2386.8
100% Crew: 2448
With Vents: 2462.4
With Vents and BiA: 2469.6

Advantageous Damage Per Minute
Loaded-mag DPM: 2685.6
50% Crew: 2595.6
75% Crew: 2642.4
100% Crew: 2685.6
With Vents: 2692.8
With Vents and BiA: 2700

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (460 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 3128
50% Crew: 2953.2
75% Crew: 3049.8
100% Crew: 3128
With Vents: 3146.4
With Vents and BiA: 3155.6

Advantageous Damage Per Minute
Loaded-mag DPM: 3431.6
50% Crew: 3316.6
75% Crew: 3376.4
100% Crew: 3431.6
With Vents: 3440.8
With Vents and BiA: 3450

Click here for more information.






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2732.4

Magazine-fed Gun

Using Shell Type 1 (440 Damage):


Theoretical Damage Per Minute
Nominal: 2732.4
50% Crew: 2609.2
75% Crew: 2675.2
100% Crew: 2732.4
With Vents: 2741.2
With Vents and BiA: 2750

Advantageous Damage Per Minute
Loaded-mag DPM: 2956.8
50% Crew: 2886.4
75% Crew: 2926
100% Crew: 2956.8
With Vents: 2965.6
With Vents and BiA: 2970

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (440 Damage):


Theoretical Damage Per Minute
Nominal: 2732.4
50% Crew: 2609.2
75% Crew: 2675.2
100% Crew: 2732.4
With Vents: 2741.2
With Vents and BiA: 2750

Advantageous Damage Per Minute
Loaded-mag DPM: 2956.8
50% Crew: 2886.4
75% Crew: 2926
100% Crew: 2956.8
With Vents: 2965.6
With Vents and BiA: 2970

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 3291.3
50% Crew: 3142.9
75% Crew: 3222.4
100% Crew: 3291.3
With Vents: 3301.9
With Vents and BiA: 3312.5

Advantageous Damage Per Minute
Loaded-mag DPM: 3561.6
50% Crew: 3476.8
75% Crew: 3524.5
100% Crew: 3561.6
With Vents: 3572.2
With Vents and BiA: 3577.5

Click here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew
Accuracy


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3 s 

With 50% Crew: 3.716 s
With 75% Crew: 3.245 s
With 100% Crew: 2.877 s
With GLD: 2.615 s
With BiA: 2.813 s
With BiA and Vents: 2.752 s
With both and GLD: 2.502 s
Maximum possible: 2.398 s

For more details, see Crew or Equipment


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2.8 s 

With 50% Crew: 3.469 s
With 75% Crew: 3.029 s
With 100% Crew: 2.685 s
With GLD: 2.441 s
With BiA: 2.626 s
With BiA and Vents: 2.569 s
With both and GLD: 2.335 s
Maximum possible: 2.238 s

For more details, see Crew or Equipment
Aim time
2020 deg/s Turret Traverse
360° Gun Arc
-12°/+8°-12°/+8° Elevation Arc
6048 rounds Ammo Capacity
General
1515 % Chance of Fire






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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710 m 

With 50% Crew: 557.8 m
With 75% Crew: 634 m
With 100% Crew: 710 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1021.6 m

For more details, see Skills or Equipment


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850 m 

With 50% Crew: 667.8 m
With 75% Crew: 759 m
With 100% Crew: 850 m
With 100% Signal Boost: 1020 m
When affected by 100% Relaying: 935 m
Maximum possible: 1223.1 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IX

AnnoS17_EMIL_1952_E2.png

3550000

The Emil II is a Swedish tier 9 heavy tank.

A variant of the heavy tank developed under the project of 1949. In 1952, three heavy tank projects were proposed. The EMIL 1952 E2 was the second variant. Depending on the armor and mounted engine, the weight of the vehicle varied from 34 to 39 tons. However, at the end of 1952, development of the E2 version was discontinued in favor of the E3 version, which had similar characteristics but improved armor.

The Emil II leads to the Kranvagn.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IX 10,5 cm TK 105-9 217/242/53 360/360/460 5.81 0.38 3 2390 165000
X 12 cm akan L/40 252/300/60 440/440/530 5 0.42 2.8 1600 320000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IX AV-1195 420 15 845 75000
IX AVS-1195 550 15 900 83000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VIII Emil II 1 a 38 27 B/2 7500 28000
IX Emil II 1 b 40 30 B/2 7500 64200

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IX Ra 400 710 45 44200
X Ra 421 850 27 57200

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Coffee with Cinnamon Buns Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Virtually impenetrable frontal turret armor with extremely small weakspots

- Great burst damage on top gun with acceptable penetration

- Decent mobility for a heavy

- 12 degrees of gun depression - better than any other tier 9 tank, can use hull-down positions very effectively

- Surprisingly good base view range; with good equipment and skills it can effectively spot on its own

- Relatively easy stock grind, as its stock gun has decent penetration and good burst damage, and also doesn't have additional turret to research

- Fast reload with top cannon (25 seconds) for 3 clip autoloader of 440 damage a shot, above average for a 12cm cannon, for around 2,555 damage per minute, a substantial buff from update 1.5


Cons:

- Weak hull armor overall, with very poor side and rear armor

- Subpar penetration on HEAT round (300mm), unable to deal with superheavies reliably

- Tied with FV4005 for the worst gun elevation in the game (8 degrees), shooting an enemy at high places and when the tank is downhill is very difficult

- Long aiming time (2.6 seconds) with subpar accuracy (0.36 dispersion)


Performance

Emil II is very similar to its predecessor in terms of play style. The most notable difference is massively improved gun and even better turret armor, while it still maintains the 12 degrees of gun depression. It is best used at mid-range combat in hull-down positions where the hull is protected and the turret is the only part exposed. The turret is one of the strongest in the tier, and can easily bounce all standard and most premium shells. However, premium ammo from tier X destroyers and high calibre HE shells can and will get through, so beware.

Hull armor is very weak and unreliable. The player must be aware of the hull exposure while being focused at anytime to maximize survival. Weak hull also makes this tank bad for brawling - after you empty your clip, you are basically dead, as everyone will pen you from any angle in the hull. The tank's mobility is average, but it is still mobile enough to get around and re-position wherever needed.

Emil II should be played as a support or on ridges, preferably with other tanks nearby. Fighting alone can lead to quick death as soon as enemies realize that you are reloading, so be cautious. Also be aware of artillery as they will punish you if you stay in focus for too long.


Early Research

The cannon is the main priority, as it is just better than the stock cannon. After that, any order of research is fine, but most important (after the top cannon is researched) is engine and tracks to improve mobility.


Suggested Equipment


Enhanced Gun Laying Drive Vertical Stabilizer Mk 2 Coated Optics Improved Ventilation Class 3


External Reviews and Opinions

Gallery

Historical Info

In 1952, the development of the next Swedish tank was well underway – despite the fact the work started as early as in 1951, it was only now when it really picked up the pace. In 1952, the project was reworked from a set of basic requirements and schematics into a functional design. More outlandish ideas were scrapped in favor of technologies, that had already been prototyped or tested and several new ideas were being tested as well. As an example, the suspension was changed to a hydraulic one, based on the Lvkv 42 prototype self-propelled anti-aircraft gun and work started on a prototype gun on the basis of the old 15cm Haub m/39 howitzer.


The EMIL project started out in 1951 as more of a medium tank, but in 1952, the army, like other western nations, decided that they needed something to counter the Soviet IS-3 heavy tank and it was this line of thought, that would above all else shape the EMIL project after 1951.

The main inspiration for the design seems to have been drawn, initially at least, from the French and German tank designs – more specifically from the new AMX 13, which had recently been tested in Sweden, as well as the German Panther. The influence of these tanks can be seen in the addition of a French style oscillating turret with an autoloader and the well-sloped frontal glacis. But in 1952, as the design was being reworked, it was decided to borrow the Soviet idea of the pike nose in order to increase the effective thickness even further.

Although all were based around the same principles, there were several different variants of the EMIL, specificially there were three main ones. First was the E1, which was to correspond with the 1951 proposal, but with the new pike nose front and with an American tank engine instead of a Swedish one. The second design was called E2 and was a sort of a middle range model, which would be heavier than the E1, but also would be able to carry a 15cm smoothbore instead of the 12cm rifled gun, planned for the earlier models. The E2 was also able to sport a bigger engine and this design was considered as the most realistic one, since there was no guarantee that a bigger engine could be acquired. Last was the E3, which was the top range model with a weight of over 40 tons and an American 810hp engine, this was at the time seen as a bit too heavy and unrealistic, but as the engine became available, this design was chosen and two hulls were built in 1955.

A chart with various models

Emil_models_chart.jpg

Some of the other variables that separated the designs included front and side armor for the hull and turret, engine output, main armament and suspension. In the case of frontal armor, there was a choice of either having a 120mm hull and 140mm turret armor or 145mm hull and 170mm turret armor, these thicknesses were specifically chosen to be able to withstand a frontal hit from the IS-3 heavy tank with either (in the first case) regular AP ammo or (in the latter) subcaliber ammo. Side armor was divided into 3 options: first was a 20mm hull and 40mm turret, 2nd was a 30mm hull and 60mm turret and third was a 40mm hull and 80mm turret. The rest of the armor was common to all variants of the tank. This included the hull roof, driver’s port (middle front glacis) and floor. The rear armor was 30mm for all the variants except for the one with 40mm side armor, where the rear was also 40mm thick.

One of the most important variables was the engine output. As mentioned before, the engines considered were American tank engines, mainly from Continental. These included the AOS-195 (500hp), AV-1195 (540hp), AVS-1195 (665-668hp) and AV-1790 (810hp) models. Initially, it was thought that the acquisition of the more powerful engines wouldn’t be possible and therefore initial projections favored a middle range tank model in both weight and armor, but as negotiations continued, an example of the 810hp was acquired and considered for licensed production at SFA (the Swedish aircraft engine company). This meant that there were no longer any problems with the engine output for the tank and that the development of the top range model could be pursued. However, as the development of the tank continued, it was decided to use a Swedish engine instead, as one of sufficient power had been developed at SFA. The new engine was very powerful at around 900hp, but the power required to run the cooling system meant that when it was finally tested on the prototypes in 1955, it could only deliver 723hp with the rest being used up by the cooling system itself.

Even before 1951, studies had been made regarding the armament of what would become the EMIL project. These studies had concluded that the best armament for a future tank project would be a high caliber gun (12cm or higher) in order to effectively use HEAT shells. But these were no regular HEAT shells – in fact the Swedish idea was to mix the properties of APDS and HEAT to create a heat shell with a discarding sabot. This would allow the shell to travel much faster than a normal HEAT shell. Ultimately, the development of these munitions would prove impossible for Sweden and would be a major reason behind the cancellation of the project. The actual gun considered to use this kind of shell was at first a 12cm L/40 rifled gun and later a 15cm L/40 smoothbore gun. Besides the HEAT shells, these guns were to fire mainly HE, although there were plans for APDS ammunition as well. There were also plans for a 10,5cm gun in case the development of the previously mentioned guns would prove too complicated. One thing of note is that the 150mm gun is not viable for World of Tanks, as it is a smoothbore.

Drawing comparing the different gun options

Gun_options_for_Emil.jpg

Suspension was another thing that varied quite a bit between the different designs. We know that there were plans for up to 8 roadwheels per side, but the final prototypes ended up with 6 per side.

I should state however that some changes were made to the EMIL project after the completion of the prototypes in 1955. The main change was to the turret armor which was changed from the planned 170/80/40 to 170/70/30 in order to stabilize the gun better, elevation also changed from +8/-12 to +10/-12. Other than that, there were plans to potentially mount a British or French gun on the vehicle in 1958 after the development of a suitable Swedish one had failed.

So to summarize, the Emil was to be a heavily armored but mobile tank with a weight of under 50 tons and a 10,5-15cm gun, capable of dealing with the IS-3 at long range. So you might be thinking, why was it that this tank never entered production? Well, initially the idea was that this tank would replace the WW2 vintage Strv m/42, but the gap between the two tanks would mean that Sweden would be without a modern tank during most of the 1950′s, until a production version of the EMIL was ready. What happened instead was that Sweden purchased the British Centurion tank as a stopgap measure and with the development of the L7 gun in the late 50′, there was no longer a need for the EMIL project. However, some work continued on the prototype chassis which had been named “Kranvagn” (crane vehicle) to confuse any potential spy.

Akv 151 prototype SPG

Akv_151_prototype_SPG.jpg

Work on a new 15cm autoloading SPG had been in progress since before the EMIL project and a version based on the EMIL hull had been in the work since the start of the project. After the initial testing in 1955-1956, it was decided that one of the prototype hulls would be converted to this SPG configuration. This vehicle prototype was built in 1960 and would eventually become the Bkan 1, but that is a story for another time

There was also an idea to mount the Centurion Mk.10 turret on the Krv chassis in order to create a competitor to the Centurion Mk.10, but in the end, the Swedish army decided that it would be simpler if they just purchased the whole Centurion Mk.10 instead. However there were also plans to let a vehicle in this configuration serve as a prototype for future turreted tank concepts in Sweden, but nothing ever came of this. Instead, the remaining prototype had 4 of its roadwheels removed and was fitted with equipment for testing of the hydraulic suspension as well as a fixed 20pdr gun and was used as a test rig for the S-tank. This prototype chassis still exist in the Arsenalen museum, although it’s currently in storage and not on display.

Interpretation of the Centurion/Kranvagn hybrid

Centurion_Kranvagn_hybrid_interpretation.jpg

Kranvagn chassis during suspension testing for the S tank project

Kranvagn_chassis_during_suspension_testing_for_the_S_tank_project.jpg

Last time the Krv chassis was seen by the public was its move to the new Arsenalen museeum storage

Krv_chassis_moving_to_Arsenalen.jpg


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The frontal hull armor is decreased from the historical proposal, from the historical 95mm of the upper glacis and the 145 mm of the lower glacis, to the in game 80mm of the upper glacis and the 115mm of the lower glacis.
  • The side hull armor is increased from the historical 30mm to 60mm in game.
  • The turret frontal armor is increased from the historical proposal from 170 mm to the in game 215 mm.
  • Engine power and subsequent power to weight are lower then documented. Historical documents have the tank with a 665hp engine giving a power to weight of 17.97hp/t


Sweden
Light Tanks IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Medium Tanks IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Heavy Tanks VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Tank Destroyers IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Self-Propelled Artillery
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:S17 EMIL 1952 E2