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UDES 03

AnnoS21_UDES_03.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,620,000  Credits Cost
1000200 HP Hit Points
20.04/219.47/24 t Weight Limit
Crew
  1. Commander (Gunner)
  2. Driver (Gunner)
  3. Radio Operator (Loader)
Mobility
500550 hp Engine Power
70/50 km/h Speed Limit
2628 deg/s Traverse
24.9558.08 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/APCR/HE
Shells




















390/4400/210




















1160/4800/810
Shell Cost
240/240/320390/390/480 HP Damage
210/250/45288/330/53 mm Penetration



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8.45 r/m 

Standard Gun

Reload Times
Nominal: 7.1 s
50% Crew: 9.04 s
75% Crew: 7.95 s
100% Crew: 7.1 s
Rammer: 6.39 s
Vents: 6.94 s
Both: 6.24 s
Both and BiA: 6.13 s
Both and Max Crew %: 5.87 s

See Crew, Consumables, or Equipment for more information.



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5.13 r/m 

Standard Gun

Reload Times
Nominal: 11.7 s
50% Crew: 14.89 s
75% Crew: 13.1 s
100% Crew: 11.7 s
Rammer: 10.53 s
Vents: 11.43 s
Both: 10.29 s
Both and BiA: 10.1 s
Both and Max Crew %: 9.68 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2028

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2028
50% Crew: 1593.6
75% Crew: 1812
100% Crew: 2028
100% Crew
Vents: 2076
Rammer: 2253.6
Both: 2306.4
Both and BiA: 2349.6
Both and Max Crew %: 2450.4

Advantageous Damage Per Minute
First-shot DPM: 2268
50% Crew: 1833.6
75% Crew: 2052
100% Crew: 2268
100% Crew
Rammer: 2493.6
Vents: 2316
Both: 2546.4
Both and BiA: 2589.6
Both and Max Crew %: 2690.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2028
50% Crew: 1593.6
75% Crew: 1812
100% Crew: 2028
100% Crew
Vents: 2076
Rammer: 2253.6
Both: 2306.4
Both and BiA: 2349.6
Both and Max Crew %: 2450.4

Advantageous Damage Per Minute
First-shot DPM: 2268
50% Crew: 1833.6
75% Crew: 2052
100% Crew: 2268
100% Crew
Rammer: 2493.6
Vents: 2316
Both: 2546.4
Both and BiA: 2589.6
Both and Max Crew %: 2690.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2704
50% Crew: 2124.8
75% Crew: 2416
100% Crew: 2704
100% Crew
Vents: 2768
Rammer: 3004.8
Both: 3075.2
Both and BiA: 3132.8
Both and Max Crew %: 3267.2

Advantageous Damage Per Minute
First-shot DPM: 3024
50% Crew: 2444.8
75% Crew: 2736
100% Crew: 3024
100% Crew
Rammer: 3324.8
Vents: 3088
Both: 3395.2
Both and BiA: 3452.8
Both and Max Crew %: 3587.2

See here, here, or here for more information.






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2000.7

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2000.7
50% Crew: 1571.7
75% Crew: 1786.2
100% Crew: 2000.7
100% Crew
Vents: 2047.5
Rammer: 2223
Both: 2273.7
Both and BiA: 2316.6
Both and Max Crew %: 2418

Advantageous Damage Per Minute
First-shot DPM: 2390.7
50% Crew: 1961.7
75% Crew: 2176.2
100% Crew: 2390.7
100% Crew
Rammer: 2613
Vents: 2437.5
Both: 2663.7
Both and BiA: 2706.6
Both and Max Crew %: 2808

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2000.7
50% Crew: 1571.7
75% Crew: 1786.2
100% Crew: 2000.7
100% Crew
Vents: 2047.5
Rammer: 2223
Both: 2273.7
Both and BiA: 2316.6
Both and Max Crew %: 2418

Advantageous Damage Per Minute
First-shot DPM: 2390.7
50% Crew: 1961.7
75% Crew: 2176.2
100% Crew: 2390.7
100% Crew
Rammer: 2613
Vents: 2437.5
Both: 2663.7
Both and BiA: 2706.6
Both and Max Crew %: 2808

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (480 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2462.4
50% Crew: 1934.4
75% Crew: 2198.4
100% Crew: 2462.4
100% Crew
Vents: 2520
Rammer: 2736
Both: 2798.4
Both and BiA: 2851.2
Both and Max Crew %: 2976

Advantageous Damage Per Minute
First-shot DPM: 2942.4
50% Crew: 2414.4
75% Crew: 2678.4
100% Crew: 2942.4
100% Crew
Rammer: 3216
Vents: 3000
Both: 3278.4
Both and BiA: 3331.2
Both and Max Crew %: 3456

See here, here, or here for more information.
Damage Per Minute


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0.35 m 

With 50% Crew: 0.445 m
With 75% Crew: 0.392 m
With 100% Crew: 0.35 m
With BiA: 0.342 m
With BiA and Vents: 0.336 m
Maximum possible: 0.322 m

For more details, see Crew


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0.35 m 

With 50% Crew: 0.445 m
With 75% Crew: 0.392 m
With 100% Crew: 0.35 m
With BiA: 0.342 m
With BiA and Vents: 0.336 m
Maximum possible: 0.322 m

For more details, see Crew
Accuracy


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3 s 

With 50% Crew: 3.818 s
With 75% Crew: 3.36 s
With 100% Crew: 3 s
With GLD: 2.727 s
With BiA: 2.931 s
With BiA and Vents: 2.877 s
With both and GLD: 2.615 s
Maximum possible: 2.507 s

For more details, see Crew or Equipment


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3 s 

With 50% Crew: 3.818 s
With 75% Crew: 3.36 s
With 100% Crew: 3 s
With GLD: 2.727 s
With BiA: 2.931 s
With BiA and Vents: 2.877 s
With both and GLD: 2.615 s
Maximum possible: 2.507 s

For more details, see Crew or Equipment
Aim time
1616 deg/s Gun Traverse Speed
4° Gun Arc
-0°/+20°-0°/+20° Elevation Arc
4840 rounds Ammo Capacity
General
1210 % Chance of Fire






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment
View Range


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615 m 

With 50% Crew: 496.5 m
With 75% Crew: 568.6 m
With 100% Crew: 641.4 m
With 100% Signal Boost: 738 m
When affected by 100% Relaying: 676.5 m
Maximum possible: 923.2 m

For more details, see Skills or Equipment


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850 m 

With 50% Crew: 686.2 m
With 75% Crew: 785.8 m
With 100% Crew: 886.5 m
With 100% Signal Boost: 1020 m
When affected by 100% Relaying: 935 m
Maximum possible: 1276 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VIII

AnnoS21_UDES_03.png

2620000

The UDES 03 is a Swedish tier 8 tank destroyer.

Developed in the early 1970s by the UDES research group, Bofors and Hägglunds companies. In 1972, the project was provided by the Bofors company. Later, it was decided to return to the concept with a traversable turret, and development was continued within the UDES 14 project. The Bofors project remained only in blueprints.

The UDES 03 is the first of the Swedish tank destroyers that features hydraulic suspension, where one can switch between two modes -- Travel Mode, which offers great mobility but sacrifices gun handling, and Siege Mode, that offers great gun handling in exchange for mobility.

The UDES was nicknamed "Mountain Goat" for its ability to climb over rough hills and some hard terrain that is normally rarely accessible with other tanks. Some might use its advantage by sniping on high hills (hills on the northern side of the Redshire map for example) that provide great terrain protection and a sniping spot for this vehicle.

Unfortunately the UDES is fairly hard to maneuver. Its heavily sloped armor can easily be over-matched by 61mm+ caliber guns. Combined with its absolutely horrible mobility in siege mode this won't help you deal with flankers and also makes the UDES a priority target for SPG's.

To shine in the UDES 03 players must know when and where they will position. Use your great mobility in travel mode to relocate yourself from enemies when you feel unsafe and use your great gun handling in siege mode to destroy enemy tanks.

The UDES 03 leads to the Strv 103-0.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 9 cm kan m/F 210/250/45 240/240/320 8.45 0.35 3 1030 124000
IX 10,5 cm kan UDES 03 288/330/53 390/390/480 5.13 0.35 3 1670 230000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII Saab-Scania DS14 500 12 1230 42500
VIII Leyland L60 550 10 1400 52000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VII Projekt 2013A 21 26 0 6000 18000
VIII UDES 03 24 28 0 6000 35900

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IX Ra 400 710 45 44200
X Ra 421 850 27 57200
IX Ra 146 615 12 33600

Compatible Equipment

Low Noise Exhaust System Class 1 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 2 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 2 Binocular Telescope Class 1 Gun Rammer Class 2 Turbocharger Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Coffee with Cinnamon Buns Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Great gun handling (while in Siege Mode), loses only about 10mm of penetration even at 500m range

- Amazing gun elevation and depression in Siege Mode

- Upgraded gun has highest penetration standard rounds at Tier VIII (even at Tier IX) and 1450m/s shell velocity, making it easy to hit targets at long range

- The tank can stand up on its tracks, thanks to the gun elevation and hull depression, allowing shooting over small walls and other hard cover (see 'Performance' below on how to do this)

- Best camouflage value in Tier V+ -- can reach up to 70% while stationary, and great camouflage when moving (can reach to more than 30%, which is even better than some Tier VIII light tanks)

- Very high top forward and reversing speeds, great power to weight ratio and maneuverability in Travel Mode

- Low terrain resistances combined with great mobility allow this vehicle to climb some rough terrain (including some areas that cannot be accessed with other vehicles) with ease

- Tank can turn in place without resetting a binocular telescope or camouflage net


Cons:


- Prone to engine damage with hits to the front-mounted engine, which leads to frequent fires and lengthens transition time in and out of Siege Mode

- Rotates much more slowly when in Siege Mode than the Strv S1 (due to the traverse speed while not moving)

- It has the second-lowest HP pool for non-SPG vehicles in the same tier (1000) and is very vulnerable against high-caliber guns and SPG's, especially in Siege Mode

- Mobility in Siege Mode is terrible -- 5km/h both forwards and backwards -- and makes it very vulnerable in close range combat

- Nearly always penetrated because of the over-match (HE doesn't apply so arty can't over-match) rules (>61mm) comparing to the premium Strv S1 (>120mm) -- that's (all but some 57mms found on Light Tanks) the Tier VI to X guns! Highly vulnerable to HE rounds

- Lack of gun depression in Travel Mode

- Mediocre aiming time (three seconds) when outside Siege Mode

- Low ammo capacity (48 rounds for stock gun; 40 rounds for top gun)

- No horizontal gun arc makes it hard to hit mobile targets (because it must move all the time and loses accuracy); can't shoot mobile targets if tracks get destroyed

- Despite having high nominal penetration your shots will bounce a lot when shooting (sometimes even slightly) angled armor at Tiers VIII-X due to APCR rounds having lower normalization than AP. Shoot flat sections whenever possible or you will get frustrated at times

- Low hull traverse rate at stock


Performance

This tank, along with the 103-0 and 103B, are the main true sniper tanks. Use Travel Mode to get to a good spot and set up Siege in a bush. As long as you don't get spotted, dealing 3-5k damage in a game is easy (as top tier).

Tip to use low cover effectively: Hide behind cover, activate siege, aim low (that raises your butt) and then straight. That raises your gun above cover so that you can fire. Undo Siege to lower your whole tank to get back under cover. Repeat.


Early Research

- Tracks: The basic chassis allows you to install the "top" gun, but it will have to be delayed with the installation of a new engine and improved radio due to the increase in the mass of new modules

- The gun: The "top" gun 10,5cm kan UDES 03 has excellent penetration with a base projectile of 288mm, a nice damage per shot of 390 and slightly lower DPM compared to the 9cm kan m/F

- The engine: The "top" engine will give 50 h.p. and decrease the chance of a fire by 2%, however it will slightly increase the weight of the machine itself, which is critical when using the "stock" tracks

- Radio: The Ra 400 "walk-through" radio will give 710 meters of communication range. The Ra 450 radio gives 850 meters range.


Suggested Equipment


Medium-Caliber Tank Gun Rammer Camouflage Net Binocular Telescope 


Gallery

Historical Info

BACKGROUND

In the early 70s, the Swedish army was granted 1,8 million kronor (8 million USD) for the development of a light AFV family during the 1971-1975 period. As part of this project, the army set up a number of research groups. The most important of these were UDES, which was based at the Defense Materiel Administration (FMV), and headed by Sven Berge (the engineer behind the S-tank concept).

The role of UDES was to gather, process and coordinate information regarding armored fighting vehicles. Which would serve as a technological-economical overview in that field. In practice the UDES group would develop and catalogue different conceptual alternatives for new Tanks, TD’s and APC’s. The funding behind the project was only half of what the army deemed necessary. Because of this FMV decided to outsource parts of the development to Bofors and Hägglunds, which were experienced with AFV development.

HISTORY AND DEVELOPMENT

Initial studies focused on the development of a cheap tank in the 20 ton range that would be able to use interchangeable parts in the planned light vehicle family. To keep costs down, a large extent of the components used had to be existing and commercially available. A power to weight ratio of 30hp/t and a crew of two (later three) men was also a major requirement. Later on, these requirements would lead to three different lines of development including Turretless, Conventional and Remote turret vehicles.


OBJEKT 2013 A

Objekt_2013A_blueprints.jpg

The first of these to be examined was a light turretless vehicle that had already been in development since 1970 under the name Objekt 2013 A. The vehicle was essentially a miniaturized Strv 103 but with one major difference, a gun capable of elevating and depressing independently of the hull. Its main advantage over a fixed gun design was easier movement in terrain and that it was possible to stabilize the main gun. The Vehicle was re-designated UDES 03 as per the naming conventions of the UDES research group.


PBV 302 BASED TEST RIG

PBV_302_Based_Test_Rig.jpg

To test the concept, a wood mock up was fitted to the side of a Pbv 302 APC in early 1971. During the tests it was uncovered that the gun would block the field of view when elevated along with other potential problems. Still the results proved that the concept was viable and a order was made for two test rigs. Bofors would handle the construction and testing of a “shooting rig” for testing the main armament, and Hägglunds would do the same for a mobility test rig.


SHOOTING RIG

UDES_Shooting_Rig.jpg

In 1973, both test rigs were finished and readied for testing. These prototypes made use of parts from the Pbv 302, such as the tracks and roadwheels although they were later refitted with more durable roadwheels. The shooting rig was externally powered by a electric powerplant and was armed with a cut down 105mm gun for testing. The tests found several faults with the design. The vehicle would regularly throw its tracks when aiming and tracking a target was almost impossible unless on hard terrain due to faults with the suspension.


MOBILITY RIG

UDES_Mobility_Rig.jpg

Comparatively the mobility rig was a more complete vehicle. Unlike the other test rig it was powered by a internal diesel engine. One of its stranger design elements was the exhaust which vented underneath the vehicle which was done to reduce the infrared signature. This 12 ton vehicle was used to test the terrain passability under different conditions.


BOFORS PROPOSALS

Bofors_UDES_proposals.jpg

Based on the requirements set by UDES and data gained from the trials Bofors and Hägglunds, a number of proposals for both alternative developments and improvements to the vehicles were submitted.


HÄGGLUNDS PROPOSALS

Hagglunds_proposals_UDES.jpg

In may 1973, during one of the UDES group meetings it was suggested that a turreted alternative to the UDES 03 should be considered. The turreted design would have to be in the same price and weight range as the UDES 03 and use the same main armament. This turreted light tank would be called UDES 14. This would a shift focus away from the UDES 03 and its development was largely discontinued after 1973 in favor of turreted and later remote turret alternatives.

LEGACY Although the development of the UDES 03 was discontinued the experience gained from its test rigs would be used in the development of the CV90 armored fighting vehicle and the Strv 2000 project. The fate of the shooting rig is unknown, however the mobility test rig was last seen in the 1990s rotting away at a military scrapyard.

MOBILITY RIG WRECK

UDES_Wreck.jpeg

Further readings on the UDES 14: 1. https://ritastatusreport.blogspot.se/2015/03/swedish-tanks-part-xxii-udes.html

2. https://ritastatusreport.blogspot.se/2015/03/swedish-tanks-part-23-udes-part-2.html


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The UDES 03 project was developed after the Strv 103 entered mass production, And it was meant to developed as possible replacement for Strv 103. However, in World of Tanks, this vehicle was placed as predecessor to Strv 103 project.


Sweden
Light Tanks IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Medium Tanks IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Heavy Tanks VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Tank Destroyers IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Self-Propelled Artillery
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:S21 UDES 03