Example:
Last GaspCompletely restores engine boost for the last attack squadron.
Improved Engine Boost+10% Aircraft engine boost time.
Engine Techie-20% Engine Cooling cooldown time.
Air Supremacy-5% aircraft restoration time.
Direction Center for Fighters+1 fighter to CAP squadrons.
Search and Destroy+10% to action radius of Patrol Fighter and Interceptor squadrons.
Torpedo Bomber-10% torpedo arming distance.
Swift Fish+5% to torpedo speed.
Improved Engines+2.5% aircraft squadron speed.
Repair Specialist+1 In-flight Repair consumable+10% its action time.
Secondary Armament Expert+10% flak and continuous damage-10% secondary battery reload time.
Patrol Group Leader+1 fighter to Patrol Fighter or Interceptor squadrons.
Sight Stabilization+7.5% aiming speed.
Enhanced Armor-Piercing Ammunition+3% damage from AP bombs and rockets.
Pyrotechnician+1% chance of HE rockets causing a fire.+5% chance of HE bombs causing a fire.
Aircraft Armor-10% continuous AA damage while in an aura.
Survivability Expert+25 aircraft HP per ship tier.
InterceptorInterceptors replace Patrol Fighters: +10% action radius. Invulnerable to fighters. Cannot attack fighters. Cannot spot ships.
Bomber Flight Control+5% speed all bomber types.
Proximity Fuze-10% (absolute) to target's torpedo protection.
Close Quarters ExpertSecondary batteries:+20% range-30% dispersion.
Enhanced Aircraft Armor-25% damage from flak.
Hidden Menace-15% ship detectability range.-20% Damage Control Party cooldown.+50% aircraft return time.
Enhanced Reactions-80% time before activated Patrol Fighters or Interceptors attack.+25% action time.+50% cooldown time.