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Tiger I

AnnoG04_PzVI_Tiger_I.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,390,000  Credits Cost
1400380 HP Hit Points
55.54/5732.26/61 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
650700 hp Engine Power
40/12 km/h Speed Limit
2426 deg/s Traverse
11.721.7 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
100/80/80100/80/80 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















109/2800/98




















405/4400/295
Shell Cost
135/135/175280/280/370 HP Damage
150/194/38203/237/44 mm Penetration



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15 r/m 

Standard Gun

Reload Times
Nominal: 4 s
50% Crew: 4.96 s
75% Crew: 4.33 s
100% Crew: 3.84 s
Rammer: 3.46 s
Vents: 3.76 s
Both: 3.38 s
Both and BiA: 3.31 s
Both and Max Crew %: 3.17 s

See Crew, Consumables, or Equipment for more information.



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7.69 r/m 

Standard Gun

Reload Times
Nominal: 7.8 s
50% Crew: 9.66 s
75% Crew: 8.44 s
100% Crew: 7.48 s
Rammer: 6.73 s
Vents: 7.32 s
Both: 6.58 s
Both and BiA: 6.44 s
Both and Max Crew %: 6.17 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2025

Standard Gun

Using Shell Type 1 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2025
50% Crew: 1634.85
75% Crew: 1872.45
100% Crew: 2111.4
100% Crew
Vents: 2158.65
Rammer: 2346.3
Both: 2398.95
Both and BiA: 2451.6
Both and Max Crew %: 2558.25

Advantageous Damage Per Minute
First-shot DPM: 2160
50% Crew: 1769.85
75% Crew: 2007.45
100% Crew: 2246.4
100% Crew
Rammer: 2481.3
Vents: 2293.65
Both: 2533.95
Both and BiA: 2586.6
Both and Max Crew %: 2693.25

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2025
50% Crew: 1634.85
75% Crew: 1872.45
100% Crew: 2111.4
100% Crew
Vents: 2158.65
Rammer: 2346.3
Both: 2398.95
Both and BiA: 2451.6
Both and Max Crew %: 2558.25

Advantageous Damage Per Minute
First-shot DPM: 2160
50% Crew: 1769.85
75% Crew: 2007.45
100% Crew: 2246.4
100% Crew
Rammer: 2481.3
Vents: 2293.65
Both: 2533.95
Both and BiA: 2586.6
Both and Max Crew %: 2693.25

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2625
50% Crew: 2119.25
75% Crew: 2427.25
100% Crew: 2737
100% Crew
Vents: 2798.25
Rammer: 3041.5
Both: 3109.75
Both and BiA: 3178
Both and Max Crew %: 3316.25

Advantageous Damage Per Minute
First-shot DPM: 2800
50% Crew: 2294.25
75% Crew: 2602.25
100% Crew: 2912
100% Crew
Rammer: 3216.5
Vents: 2973.25
Both: 3284.75
Both and BiA: 3353
Both and Max Crew %: 3491.25

See here, here, or here for more information.






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2153.2

Standard Gun

Using Shell Type 1 (280 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2153.2
50% Crew: 1738.8
75% Crew: 1990.8
100% Crew: 2245.6
100% Crew
Vents: 2296
Rammer: 2494.8
Both: 2550.8
Both and BiA: 2606.8
Both and Max Crew %: 2721.6

Advantageous Damage Per Minute
First-shot DPM: 2433.2
50% Crew: 2018.8
75% Crew: 2270.8
100% Crew: 2525.6
100% Crew
Rammer: 2774.8
Vents: 2576
Both: 2830.8
Both and BiA: 2886.8
Both and Max Crew %: 3001.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (280 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2153.2
50% Crew: 1738.8
75% Crew: 1990.8
100% Crew: 2245.6
100% Crew
Vents: 2296
Rammer: 2494.8
Both: 2550.8
Both and BiA: 2606.8
Both and Max Crew %: 2721.6

Advantageous Damage Per Minute
First-shot DPM: 2433.2
50% Crew: 2018.8
75% Crew: 2270.8
100% Crew: 2525.6
100% Crew
Rammer: 2774.8
Vents: 2576
Both: 2830.8
Both and BiA: 2886.8
Both and Max Crew %: 3001.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (370 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2845.3
50% Crew: 2297.7
75% Crew: 2630.7
100% Crew: 2967.4
100% Crew
Vents: 3034
Rammer: 3296.7
Both: 3370.7
Both and BiA: 3444.7
Both and Max Crew %: 3596.4

Advantageous Damage Per Minute
First-shot DPM: 3215.3
50% Crew: 2667.7
75% Crew: 3000.7
100% Crew: 3337.4
100% Crew
Rammer: 3666.7
Vents: 3404
Both: 3740.7
Both and BiA: 3814.7
Both and Max Crew %: 3966.4

See here, here, or here for more information.
Damage Per Minute


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew


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0.34 m 

With 50% Crew: 0.421 m
With 75% Crew: 0.368 m
With 100% Crew: 0.326 m
With BiA: 0.319 m
With BiA and Vents: 0.312 m
Maximum possible: 0.299 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
2418 deg/s Turret Traverse
360° Gun Arc
-8°/+15°-7°/+13° Elevation Arc
13072 rounds Ammo Capacity
General
2020 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VII

AnnoG04_PzVI_Tiger_I.png

1390000

The Tiger I is a German tier 7 heavy tank.

Development of the Tiger I was started in 1937 by the Henschel company. Mass production began in 1942, with an eventual total of 1,354 vehicles manufactured. The tank first saw combat in the fighting for Leningrad, and Tigers were at the forefront of battles from Tunisia to Kursk. Although production was discontinued in the summer of 1944, the Tiger I continued to see action until the end of the war.

This was the first German heavy tank in WWII and proved itself to be extremely formidable against the Allied forces, composed primarily of M4 Shermans and T-34s. In the game you'll face much higher tier opponents. This tank was designed as a medium to long range sniper. Keep that in mind and make use of its great rate of fire and renowned German-engineered accuracy. Spot your enemy, avoid close combat, and keep your gun at work by firing the moment you reload. Snipe the enemy and support your team.

The Tiger I leads to the Tiger II.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 7,5 cm Kw.K. 42 L/70 150/194/38 135/135/175 15 0.35 2.3 1740 53000
V 10,5 cm Kw.K. L/28 64/104/53 350/350/410 7.5 0.55 2.3 2100 28000
VII 8,8 cm Kw.K. 36 L/56 145/194/44 220/220/270 10.91 0.38 2.3 2050 66000
VIII 8.8 cm Kw.K. 43 L/71 mod.Vlt 203/237/44 280/280/370 7.69 0.34 2.5 2562 112180

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII Maybach HL 210 TRM P45 650 20 850 35500
VIII Maybach HL 230 TRM P45 700 20 1300 54000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VI Pz.Kpfw. VI H Ausf. H1 57 24 0 19000 15000
VII Pz.Kpfw. Tiger Ausf. E 61 26 0 19000 21600

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Top 88mm gun is excellent, with good DPM, accuracy and penetration
  • Decent gun depression
  • Above-average frontal turret armour. Shooting the left, right, upper, and lower edges of the mantlet requires ~200mm penetrat
  • Incredible hitpoint pool, can be boosted to 1700 HP with equipment and modifications, same as some stock Tier 9 heavies!
  • Fairly good at sidescraping thanks to the flat side armor and large tracks


Cons:


  • Mediocre aimtime on the top 88mm gun
  • Though the hull armour is thick, and resists HE quite well, it is also flat and vulnerable to AP shells even from Tier 5 gun
  • Hull sponsons make sidescraping awkward, though the sponsons can be hard to hit from a distance.
  • Frequent transmission/engine and ammo rack damage
  • Slow turret traverse, reacts sluggishly when ambushed


Performance

Many German tanks are great snipers, and the Tiger is no exception. Its top gun, the 8.8 cm KwK 43 L/71, is extremely accurate (0.34), inflicts good damage, has a phenomenal rate of fire and has excellent penetration (203 on its standard AP shot), enough to go through any Tier 9's weak spots. If you are at the bottom of the list, let your allies spot the enemies for you to snipe. Stay at a distance, using bushes if possible, and with your superior accuracy and armor penetration you'll soon whittle them down. However, it's still best to equip Optics (unless you have an exceptional crew) in case you don't have allies to spot for you, as the base view range is quite good for its tier. This gun is formidable even in the tier 8 arena, and will have no problem penetrating most tier 8 heavies from the front. The armor though does not hold up to its historical value because the direct historical competitors of this tank were designed to counter the tiger (IS, Pershing, etc.). If you find yourself at the front in close proximity to enemy heavies that are the same or higher tier than you you have done something wrong. The armor of this tank will not save you. While you can side scrape you are completely vulnerable when you take a shot because you have to expose the flat front of the turret to bring the gun to bear; even when side scraping only the hull will bounce. If enemy tanks catch you at medium range you are screwed; you will be spotted when you fire and the enemy will go through your armour like a hot knife through butter. While you might be able to snipe weak spots they just have to be able to hit you to do damage and at medium to close range that is not hard. The IS for example has 20mm more armor at the front for bother the hull and turret AND the IS has sloped/rounded plates. The Tiger I has thin unsloped armour. Although the Tiger has some of the best and most reliable DPM values for a Tier VII tank, the armor is weak and boxy, even when angled, a handful of tanks, such as the T29, can penetrate the Tiger with relative ease. New players will be in for quite a surprise when even some tier V tanks damage them. While it's good to be aggressive in a game, a destroyed tank is of no use to anybody and this is especially true for the Tiger, for as long as it's kept alive, it will deal incredible amounts of damage.

The good news is that the Tiger has a tough turret frontally for when you can get hull-down, and the side armor is decent for sidescraping. Even if it is at the top of the tier, caution is still advised for tanks such as the KV-1 have enough penetration or have HE guns to pose a sufficient threat against your thin, boxy armor. However, don't be afraid to take a few shots later on in the game; your Hit Point is best in tier and will enable to you to switch positions as well as give you an opportunity to play your DPM against the enemy when possible.

In short - this tank is a complete gem to players who like a cautious, supportive play style, and should be played as such. However, many players run through this tank to get to the Tiger II without proper knowledge and experience, and these players tend to give this tank a bad reputation. Make no mistake, the Tiger (H) is a formidable tank once the player works out the unique style of the tank.

  • The Tiger I was slightly reworked in 1.10:

Alpha damage from top 8.8cm (240/240/295) -> 280/280/370 Aim time on top 8.8cm from 2.7 -> 2.5 Rate of Fire from 9.34 -> 8.02 (Reload from 6.42 -> 7.48, but it does gain 5 more DPM) (The Tiger now aims slightly faster, hits harder but reloads slower.)


Early Research

  • The 8.8 cm KwK 36 L/56 cannon and the radios carry over from VK 36.01 (H). You can equip the 8,8 cm L/56 immediately for better DPM or stick with the 7,5 cm L/70 for its higher penetration. But you will have a hard time hitting anything.
  • Research the upgraded suspension for more weight capacity and traverse speed.
  • Next research the "Pz.Kpfw. Tiger Ausf. E" turret and then the 8,8cm KwK 43 L/71 cannon. You might want to hold off on equipping the second turret until you have the cannon researched, since the turret traverse drops by quite a bit. The cannon is what makes it worth it. It is necessary to excel with this tank.
  • Research the engine "Maybach HL 230 TRM P45" for a noticeable boost in horsepower. There will be a striking boost in acceleration.


Suggested Equipment


Improved VentilationTank Gun Rammer Improved Rotation MechanismTurbocharger


Gallery

Historical Info

The Panzerkampfwagen Tiger Ausf.E (Tiger I)

click to read more...


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

1) The Pz.Kpfw. VI H Ausf. H2 turret was only meant for the VK 36.01 (H), which is the Tiger I prototype.

2) The 88 mm KwK 43 gun only existed as a proposal. It was rejected before it even became a project for the following reasons:

  • The turret would need a counter weight fitted as well as a weight on the breech of the gun.
  • Ammunition storage would require nearly a full rebuild of the ammunition storage racks, it would also make the forward racks inaccessible by the loader reducing the amount of ready storage without rotating the turret 90 degrees to access it.
  • Handling of the ammunition in the turret was impossible using the original Tiger turret. The length of the shell from where the breech sat in the turret was longer than the entry of the breech to the turret aft. (Basically, the shell could not go into the breech due to how close the breech sat near the aft of the turret.
Therefore the KwK 43 configuration on the Tiger as depicted in-game is fictitious. It would require a new turret and a rework of the hull, hence why the project was never done. The turret ring was large enough to handle the recoil, but the above problems basically make it impossible to just put the gun into a Tiger's turret.


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:G04 PzVI Tiger I