Furutaka
Revision as of 13:00, 17 December 2020 | Revision as of 23:55, 27 January 2021 Initial update to commander skill 3. Updated discussion of skills. | |||
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* '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns and torpedo tubes active and firing. | * '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns and torpedo tubes active and firing. | |||
* '''Slot 2''': {{Damage Control System Modification 1}} makes the ship more resistant to [[Ship:Fire|fires]] and [[Ship:Flooding|flooding]]. | * '''Slot 2''': {{Damage Control System Modification 1}} makes the ship more resistant to [[Ship:Fire|fires]] and [[Ship:Flooding|flooding]]. | |||
? | * '''Slot 3''': {{Aiming Systems Modification 1}} gives her guns more accuracy. | + | * '''Slot 3''': {{Main Battery Modification 2}} makes her guns more comfortable and saves a skill point that would otherwise be spent on Grease the Gears to improve her gun handling. {{Aiming Systems Modification 1}} gives her guns more accuracy and is an alternative option. | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | The key skills for ''Furutaka'' include | + | The key skills for ''Furutaka'' include Gun Feeder at Level 1, Priority Target at Level 2, Adrenaline Rush at Level 3, and Concealment Expert at Level 4. Captains who use the ship’s torpedoes often may also wish to invest in one or more of the torpedo skills. While Pyrotechnician could be taken at Level 2 to improve her shells fire chances, her rate of fire is too low to properly take advantage of the relative small boost to fire chance per shell. Captains may also with to invest in Top Grade Gunner to improve the slow rate of fire when they find themselves unable to drop off detection using her concealment. | |
? | {{Commander Skills | + | {{Commander Skills 3 CR | |
? | <!-- | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |
? | | rating11 = 2 <!-- | + | | rating11 = 2 <!-- Grease the Gears --> | |
? | | rating12 = | + | | rating12 = 1 <!-- Swift Fish --> | |
? | | rating13 = | + | | rating13 = 1 <!-- Consumables Specialist --> | |
? | | rating14 = | + | | rating14 = 3 <!-- Gun Feeder --> | |
? | | rating15 | + | | rating15 = 1 <!-- Incoming Fire Alert --> | |
? | + | | rating16 = 2 <!-- Last Stand --> | ||
? | + | |||
? | | | + | ||
? | | rating21 = | + | | rating21 = 1 <!-- Pyrotechnician --> | |
? | | rating22 = | + | | rating22 = 2 <!-- Fill the Tubes --> | |
? | | rating23 = | + | | rating23 = 1 <!-- Consumables Enhancements --> | |
? | | rating24 = | + | | rating24 = 0 <!-- Eye in the Sky --> | |
? | | rating25 = | + | | rating25 = 3 <!-- Priority Target --> | |
? | | rating26 | + | | rating26 = 2 <!-- Expert AA Marksman --> | |
? | + | |||
? | + | |||
? | | rating31 = | + | | rating31 = 1 <!-- Heavy HE and SAP Shells --> | |
? | | rating32 = | + | | rating32 = 2 <!-- Enhanced Torpedo Explosive Charge --> | |
? | | rating33 = | + | | rating33 = 3 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = 1 <!-- Heavy AP Shells --> | |
? | | rating35 | + | | rating35 = 2 <!-- Superintendent --> | |
? | + | | rating36 = 1 <!-- Survivability Expert --> | ||
? | | | + | ||
? | + | |||
? | | rating41 = | + | | rating41 = 2 <!-- Top Grade Gunner --> | |
? | | rating42 = | + | | rating42 = 1 <!-- Outnumbered --> | |
? | | rating43 = 1 <!-- | + | | rating43 = 1 <!-- Radio Location --> | |
? | | rating44 = 0 <!-- | + | | rating44 = 0 <!-- Inertial Fuse for HE Shells --> | |
? | | rating45 = | + | | rating45 = 3 <!-- Concealment Expert --> | |
? | | rating46 = | + | | rating46 = 1 <!-- AA Gunner --> | |
? | + | |||
? | + | |||
}} | }} | |||
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* '''Slot 2:''' {{Hydroacoustic Search}} | * '''Slot 2:''' {{Hydroacoustic Search}} | |||
* '''Slot 3:''' {{Catapult Fighter}} | * '''Slot 3:''' {{Catapult Fighter}} | |||
? | ||||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> |
Revision as of 23:55, 27 January 2021
IDS_PJGM144_200MM50_TYPE_E_RF3 х 2 pcs. |
Rate of Fire2.73 shots/min. |
Reload Time22 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range12.62 km. |
Maximum Dispersion109 m. |
HE Shell200 mm HE Common Type4 |
Maximum HE Shell Damage3,300 |
Chance of Fire on Target Caused by HE Shell17 % |
Initial HE Shell Velocity870 m./s. |
HE Shell Weight110 kg. |
AP Shell200 mm AP Type5 |
Maximum AP Shell Damage4,500 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight110 kg. |
76 mm /40 3rd Year Type on a single mount4 х 1 pcs. |
Firing Range4.3 km. |
Rate of Fire17.14 shots/min. |
Reload Time3.5 sec. |
HE Shell76 mm HE Mk2 |
Maximum HE Shell Damage1,300 |
Initial HE Shell Velocity680 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
610 mm Quad2 х 4 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType8 |
Maximum Damage14,600 |
Torpedo Speed63 knot |
Torpedo Range6 km. |
76 mm /40 3rd Year Type on a single mount4 х 1 pcs. |
. . . Average Damage per Second6.4 |
. . . Firing Range3 km. |
13 mm/76 Type 93 on a twin mount4 х 2 pcs. |
. . . Average Damage per Second8 |
. . . Firing Range1.2 km. |
7.7 mm/80 Type 92 on a single mount2 х 1 pcs. |
. . . Average Damage per Second3.2 |
. . . Firing Range0.99 km. |
Maximum Speed34.5 knot |
Turning Circle Radius750 m. |
Rudder Shift Time9.2 sec. |
Surface Detectability Range11.87 km. |
Air Detectability Range5.78 km. |
Furutaka — Japanese Tier V cruiser.
A powerful scout cruiser employed to carry out reconnaissance operations and to protect battleship fleets from enemy light naval forces. Furutaka’s primary distinction from her predecessors was an enhanced artillery armament featuring a pyramid arrangement of turret mounts.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Player Opinion
Performance
The first heavy cruiser within Japan's cruiser tree and one of the first heavy cruisers in the game, Furutaka carries a powerful complement of six 203mm guns after upgrading from the 200mm, allowing her to deal with anything she encounters. While slow-firing, their large caliber and accuracy allows Furutaka captains to deal large amounts of damage in a single salvo. Fully upgraded, her guns have a range of 13.9km, while her torpedoes can hit 10km after researching the improved range. A common tactic is to close in on an isolated target and launch all available torpedoes before turning around to disengage. While she is faster than most cruisers at her tier, she rapidly slows down when turning, as such you will be the most vulnerable when turning to run away from the opponent.
If possible, captain's are recommended to remain undetected, as Furutaka's poor armor prevents her from tanking damage effectively. Avoid getting drawn into a close range gunfight at all costs, as Furutaka will almost always lose. The ship excels most when firing at unsuspecting targets from a distance. Despite her poor armor, playing Furutaka plays more like a strike cruiser rather than a typical heavy cruiser. Often the best way to play the cruiser, especially in higher tier battles, is to find a battleship or destroyer to support.
Furutaka's weak armor can be compensated for by conducting evasive maneuvers and angling. While her hull can withstand armor piercing shells from other cruisers when angled, most battleships will have little to no problem over-matching most sections of the ship.
Furutaka's Hull C upgrade has changed quite drastically to reflect its historical renovation. Aside from increasing the AA suite's armament, the upgrade now rearranges the cruiser's six guns into three dual-gun turrets, two superfiring turrets on the front and one on the rear, the same configuration that Aoba carries. This basically doubles Furutaka's forward armament compared to its Hull B, allowing it to chase and track targets far more effectively with its forward guns, and carry out evasive maneuvers while firing.Pros:
- Faster than most other cruisers at her tier.
- Powerful, accurate guns for her tier with very large firing arcs on all turrets.
- HE shells have a high fire chance and great damage.
- Upon upgrade to Hull C, the ship can bear the majority of her firepower forwards, allowing the cruiser to pursue and harass fleeing ships with relative ease.
- Potent torpedoes with good range, decent speed, and powerful warheads.
- Torpedo mounts have excellent firing angles compared to higher tier Japanese cruisers.
- Very thick central deck armor (48 mm): even the biggest AP shells can ricochet.
Cons:
- Lightly armored for a heavy cruiser with a large citadel.
- Due to her larger gun caliber, the ship has a longer reload time than most other cruisers at her tier.
- Short main battery firing range at 13.9km.
- Carries only four torpedoes per side.
- The ship’s anti-aircraft armament is weak and leaves the ship vulnerable to carrier strikes.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Furutaka are as follows:
- Slot 1: Main Armaments Modification 1
keeps the guns and torpedo tubes active and firing.
- Slot 2: Damage Control System Modification 1
makes the ship more resistant to fires and flooding.
- Slot 3: Main Battery Modification 2
makes her guns more comfortable and saves a skill point that would otherwise be spent on Grease the Gears to improve her gun handling. Aiming Systems Modification 1
gives her guns more accuracy and is an alternative option.
Commander Skills
The key skills for Furutaka include Gun Feeder at Level 1, Priority Target at Level 2, Adrenaline Rush at Level 3, and Concealment Expert at Level 4. Captains who use the ship’s torpedoes often may also wish to invest in one or more of the torpedo skills. While Pyrotechnician could be taken at Level 2 to improve her shells fire chances, her rate of fire is too low to properly take advantage of the relative small boost to fire chance per shell. Captains may also with to invest in Top Grade Gunner to improve the slow rate of fire when they find themselves unable to drop off detection using her concealment.
Consumables
Furutaka can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search
- Slot 3: Catapult Fighter
Camouflage
Furutaka does not have a purchasable permanent camouflage available to her. Instead, Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Signals
Furutaka captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray (), Victor Lima (
), and Juliet Whiskey Unaone (
) flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot (
) and India Yankee (
) flags. Sierra Mike (
) flags are recommended to increase the ship’s already high top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.
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Gallery
Historical Info
Historical Gallery
References
Destroyers | II Tachibana![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cruisers | I Hashidate • II Chikuma • III Tenryū • III Katori![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Battleships | II Mikasa![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Aircraft Carriers | IV [[Ship:Hōshō (< 23.01.2019)|Hōshō (< 23.01.2019)]] • IV Hōshō • V [[Ship:Zuihō (< 23.01.2019)|Zuihō (< 23.01.2019)]] • VI [[Ship:Ryūjō (< 23.01.2019)|Ryūjō (< 23.01.2019)]] • VI Ryūjō • VII [[Ship:Hiryū (< 23.01.2019)|Hiryū (< 23.01.2019)]] • VII [[Ship:Kaga (< 23.01.2019)|Kaga (< 23.01.2019)]] • VIII [[Ship:Shōkaku (< 23.01.2019)|Shōkaku (< 23.01.2019)]] • VIII Shōkaku • VIII Kaga![]() ![]() ![]() |