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Revision as of 06:19, 19 October 2012Revision as of 17:18, 19 October 2012
Re-inserted the clarification regarding skill/perk dropping
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 Since the first two options are based on total skill/perk experience, the more skills/perks a crewman has, the more expensive (in terms of XP) they become. Since the first two options are based on total skill/perk experience, the more skills/perks a crewman has, the more expensive (in terms of XP) they become.
  
?However, these options only reduce a crewman's skill/perk experience, and don't take any role experience. For example, if you have a crewman who just reached 100% in his role, and you choose a skill (which has 0% training level), and then immediately decide to change it, then choosing the free option won't actually cost you any experience.+However, these options only reduce a crewman's skill/perk experience, and don't take his role experience into consideration. For example, if you have a crewman who just reached 100% in his role, and you choose a skill (which has 0% training level), and then immediately decide to change it, then choosing the free option won't actually cost you any experience.
 + 
 +Additionally, keep in mind that the 10%/20% reduction is taken from the crewman's skill/perk experience pool, and not the displayed percentage of his skills/perks. For example, if you have a crewman with 50% training level in his first skill/perk, and drop his skill/perk with the free option (a 20% reduction), it will reduce his training level to 46%, instead of 40%.
  
 Given the high cost (in experience, credits or gold) it's clearly in your best interest to choose skills and perks carefully in the first place.  Given the high cost (in experience, credits or gold) it's clearly in your best interest to choose skills and perks carefully in the first place.

Revision as of 17:18, 19 October 2012

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect the many of the vehicle's properties in battle. Each crew member is trained for a certain vehicle and role, each with their own levels of proficiencies. Through battles, a crew will gain experience the same way vehicles will. That experience is what raises a crewman's training level. Once this reaches 100%, the crew may acquire additional skills and perks.

Crews can be recruited and dismissed, trained and retrained for different vehicles, and moved from one vehicle to another. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data.

If a crew member is killed in battle, the vehicle's performance will suffer. If all the crew members are knocked out, the vehicle will become inoperable.