Benson
IDS_PAGM088_5IN38_MK40_MOD335 х 1 pcs. |
Rate of Fire17.96 shots/min. |
Reload Time3.34 sec. |
Rotation Speed34 deg./sec. |
180 Degree Turn Time5.29 sec. |
Firing Range10.54 km. |
Maximum Dispersion101 m. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight24.5 kg. |
AP Shell127 mm AP/SC Mk38 |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight25 kg. |
533 mm Mk152 х 5 pcs. |
Rate of Fire0.55 shots/min. |
Reload Time109 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk15 mod. 0 |
Maximum Damage11,600 |
Torpedo Speed55 knot |
Torpedo Range9.15 km. |
127 mm/38 Mk.12 on a Mk.30 mod.0 mount2 х 1 pcs. |
. . . Average Damage per Second21.4 |
. . . Firing Range5.01 km. |
IDS_PAGM088_5IN38_MK40_MOD332 х 1 pcs. |
. . . Average Damage per Second6.4 |
. . . Firing Range5.01 km. |
IDS_PAGM135_5IN38_MK30_MOD11 х 1 pcs. |
. . . Average Damage per Second10.7 |
. . . Firing Range5.01 km. |
12.7 mm Browning on a single mount6 х 1 pcs. |
. . . Average Damage per Second22.8 |
. . . Firing Range1.2 km. |
127 mm/38 Mk.12 on a Mk.30 mod.0 mount2 х 1 pcs. |
. . . Average Damage per Second21.4 |
. . . Firing Range5.01 km. |
IDS_PAGM137_5IN38_MK30_MOD12 х 1 pcs. |
. . . Average Damage per Second21.4 |
. . . Firing Range5.01 km. |
IDS_PAGM135_5IN38_MK30_MOD11 х 1 pcs. |
. . . Average Damage per Second10.7 |
. . . Firing Range5.01 km. |
Maximum Speed38 knot |
Turning Circle Radius570 m. |
Rudder Shift Time4 sec. |
Surface Detectability Range7.16 km. |
Air Detectability Range2.88 km. |
Benson — American Tier VIII destroyer.
The new destroyers were planned as an improved Sims class with an échelon arrangement of the propulsion unit. Based on the experience with previous classes, it was decided to rearrange all torpedo tubes along the centerline, reduce their number to two, and replace the quadruple-tube torpedo launchers with quintuple-tube launchers. During World War II, USS Benson escorted convoys in the Atlantic and Mediterranean, and she supported landings in Sicily and Italy. Later, she accompanied aircraft carriers in the Pacific. Over the course of the war, she was awarded four battle stars.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Overview
As the first “hybrid” destroyer in the tech tree, Tier VIII destroyer Benson marks an important milestone in the progression of American destroyers. Her improved concealment enables her to take an active role in battle that her predecessors Mahan and Farragut struggled to do with their poor concealment. Benson is a flexible jack-of-all-trades ship, able to utilize both her guns and torpedoes in order to make her presence felt in game.
Hull
Benson’s greatest improvement over Mahan is her substantially lower surface concealment, mostly through having access to the Concealment System Modification 1 upgrade. She can reduce her concealment to 5.8 km, which is stealthy enough to out-spot half of the destroyers at her tier. With a fully upgraded hull and Survivability Expert, Benson has a maximum hit-point pool of 18,200 — 1,700 more than her predecessor — placing her in the middle of the pack for a Tier VIII destroyer. While her base speed of 38 knots is above average, her handling is the best among Tier VIII destroyers with a fast rudder shift time of 2.7 s and a turning radius of 570 m. Overall, Benson is a meaningful upgrade from her predecessor, as she is no longer at a perpetual spotting disadvantage when engaging other destroyers.
Firepower
Benson’s main battery remains mostly unchanged when compared to Mahan. She has the exact same reload, damage per minute, ballistics, and firestarting potential as her predecessor. The only difference is that Benson carries improved turret mounts that cut down the 180 degree turn time from 12 s to 5.3 s. At Tier VIII, Benson’s main battery is no longer the undisputed champion that Mahan was at Tier VII, as her peers gain massive improvements to firepower while she gets essentially none. Gun-focused destroyers such as Akizuki, Split, and Le Terrible easily outgun Benson with improved damage per minute, superior shell ballistics, and better firestarting capacity. Despite her new competition, Benson’s damage per minute is still above average for a Tier VIII destroyer, and most importantly, she outspots the majority of destroyers that outgun her.
Benson’s torpedo armament is a small upgrade from Mahan. She gains two extra torpedoes, for a total of 10 compared to Mahan’s 8, and her torpedo damage increases from 11,600 to 16,633. However, the switch from quadruple to quintuple torpedo tubes substantially increases Benson’s torpedo reload to around 2 minutes, giving her the slowest reload of any Tier VIII destroyer. While her torpedoes have decent reaction time, flooding chance, and range, they are also some of the slowest among any Tier VIII destroyer.
Benson’s overall firepower can be described as average. She doesn’t excel in any particular manner when it comes to main battery or torpedo firepower, but she can fulfill the role of either an artillery or torpedo-focused destroyer when needed. This versatility allows Benson to adapt to a changing battlefield far better than her specialized peers can.
Anti-Aircraft
Benson’s AA suite is average for a Tier VIII destroyer. She has a 5.8 km long-range aura and 2 km short-range aura. She puts up four flak clouds, with above-average damage on her long-range aura but mediocre short-range damage. Benson has the option to boost her AA defenses by taking Defensive AA Fire , which gives an increased bonus to the continuous damage of tech tree American destroyers. Still, the use of Defensive AA Fire is not enough to deter carrier strikes, as experienced carrier players can easily avoid the flak clouds and get strikes through.
Anti-Submarine
Benson has very good damage output against enemy submarines, but without the assistance of allied spotting, she can only capitalize on enemy mistakes . Her depth charges are among the best for a Tier VIII destroyer, boasting an excellent alpha of 5,100 damage, best-in-class flooding and fire chance, and a consistent drop pattern that makes it easy to hit submarines. Due to her great speed and maneuverability, it is easy for her to chase down spotted submarines and not get outmaneuvered by them. However, she is reliant on external spotting, whether through Hydroacoustic Search , Submarine Surveillance , or the sub exposing itself in detection range, as she has no tools to directly spot them herself.
Consumables
As with other American destroyers, Benson has access to a Smoke Generator with a 30 second action time and almost 2 minute dispersion time. She can utilize the smoke screen to create mobile cover and fire at enemies with her guns, or lay down cover for allied ships. Just like other American destroyers from Tier V to X, Benson can choose between Engine Boost and an improved Defensive AA Fire with a higher bonus to continuous damage. Captains should take Engine Boost over Defensive AA Fire , as Benson’s anti-aircraft battery is not good enough to take down a determined carrier strike. Engine Boost allows captains to quickly reposition around the map while increasing her engine power and top speed.
Gameplay
Benson is a jack-of-all-trades destroyer with the capability to fulfill a variety of roles given the situation. With substantial improvements to her stealth, Benson is capable of playing directly for the objectives and being a front-line destroyer for the team. Her artillery is above average, but is most effective at shorter ranges so taking fights at medium to long range is inadvisable. Her torpedoes are good enough to saturate lanes and punish enemy pushes. At the start of a match, captains should either play for caps or acquire vision for the team. Utilize her solid armament and good concealment to repel enemies and to secure flanks. Once a flank is secured, start rotating to other objectives and whittle down enemies with her artillery and torpedoes. Make sure to pick engagements that are favorable in the right situation, as mistakes in destroyers are costly.Pros:
- High rate of fire
- High HE and AP damage per minute values
- Fast turret traverse
- Large torpedo salvo
- Fastest rudder shift time and smallest turning radius in tier
- Great concealment
- Longest duration smoke
Cons:
- Floaty shell arcs makes hitting targets at long range difficult
- Worst high-explosive shell fire chance for her tier (5%)
- Long Torpedo reload time
- Torpedoes are some of the slowest at her tier
- AA will not stop a determined airstrike
- Long Smoke Generator cooldown
Research
Availability of researchable upgrades for Benson is as follows:
- Hull: Upgrade to Hull (B) to add extra health, fractionally more AA, and improved rudder shift time. Research of Hull (B) unlocks progression to Fletcher.
- Torpedoes: The Mk15 mod. 3 torpedoes hit harder, but reload 13 seconds slower; Hull (B) must be equipped before they can be installed.
- Gun Fire Control System: Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Benson are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection or Engine Boost Modification 1
- Slot 3: Aiming Systems Modification 1 or Torpedo Tubes Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1
There is some variety when it comes to optimal upgrades for Benson, whether captains want to focus on her main battery or torpedoes. For the first slot, Main Armaments Modifications 1 is vital in order to keep her artillery and torpedoes from getting knocked out during the heat of battle. For slot 2, Captains can choose between Engine Room Protection or Engine Boost Modification 1 in order to have a better protected engine and rudder, or a longer lasting Engine Boost. In slot 3, captains should choose Aiming Systems Modification 1 if going with a main battery build or Torpedo Tubes Modification 1 if going with a torpedo-focused build. Propulsion Modification 1 is the best upgrade for Slot 4, as it greatly improves Benson’s handling and acceleration, giving captains an easier opportunity to mitigate incoming damage. In Slot 5, Concealment System Modification 1 is recommended in order to enhance her base concealment.
Commander Skills
Preventative Maintenance at Level 1 and Last Stand at Level 2 are must-haves for Benson commanders. Both are crucial for any destroyer, as they reduce the probability and severity of engine or rudder failure. Losing steering or engine power during the heat of battle is likely to cost captains their ship, so it is imperative that they are protected.
Level 3 offers a number of good options. Survivability Expert is an easy pick, buffing Benson’s health pool by 18%. Main Battery & AA Specialist and Adrenaline Rush are recommended for captains looking to get more damage out of their main battery. Superintendent is a strong choice if captains often utilize their smoke screens to cover themselves or allies. Fill the Tubes is valuable for captains looking to get more value from her torpedo battery.
Concealment Expert is recommended as the first Level 4 skill as it helps Benson to achieve competitive concealment values. Fearless Brawler can replace Main Battery & AA Specialist if captains want to min-max their firepower. There is risk involved, as captains need to put their ship into potential danger in order to utilize the skill. Radio Location can be useful as it helps captains get a bearing of the location of nearby enemies.
Consumables
Benson can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost or Defensive AA Fire
Signals
Sierra Mike () is a must-have to increase Benson’s maximum speed. Victor Lima () and India X-Ray () are worthwhile picks to increase her firestarting capability. Juliet Whiskey Unaone () is recommended to increase the flooding chance of her torpedoes. Juliet Charlie () is a highly recommended choice for destroyers in particular. November Foxtrot () is useful for reducing the long cooldown of her Smoke Generator and getting her Engine Boost up faster. X-Ray Papa Unaone () is useful to increase her Smoke Generator duration.
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★★★ |
★★★ |
★★★ |
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★ |
★★★ |
★★★ |
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★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.2.2.5 (alpha version).
- Update 0.3.0:
- Added an updated researchable hull.
- Update 0.5.0:
- Hull C is no longer required research to progress to Fletcher.
- Defensive AA Consumable added to Hull C.
- Hull C is no longer required research to progress to Fletcher.
- Update 0.5.1:
- Torpedo parameters were changed (speed / reload time / range / damage):
- Mark 12 torpedoes (64 / 110 / 6.4 / 11733) replaced with Mk15 mod.0 torpedoes.
- Mark 14 mod. 3 ( 52 / 94 / 8.2 / 14500) replaced with Mk15 mod.3 torpedoes.
- Main battery reload time reduced from 4.5 to 3.34 s.
- Torpedo parameters were changed (speed / reload time / range / damage):
- Update 0.5.2:
- Changed the B Hull:
- One of the gun turrets is no longer removed when the main battery is upgraded.
- HP increased from 12800 to 15400.
- Air defense installations were replaced.
- Credits earnings decreased by 7%.
- Changed the B Hull:
- Update 0.5.3.2:
- SC radar replaced with RC 2 radar on Hull C.
- Minor visual change to turrets
- Fixed the numbers displayed on the starboard side of the Hull C.
- The Type 7 camouflage was renamed Type 10.
- Update 0.5.7:
- Removed the overlap of her torpedo tubes with the ship structures.
- The hull armored model was refined.
- Update 0.6.6:
- The deck armor thickness was changed to 19mm.
- Update 0.6.9:
- Hull B rudder shift time decreased to 2.7 s to be equal with Hull C.
- Update 0.6.11:
- Icons on the armament scheme no longer intersect when Hull B and Mk15 mod.3 torpedoes are installed.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 2.75 km.
- Update 0.6.13:
- The efficiency of the Defensive Fire consumable was increased. Now it increases the power of the aura by four times (instead of three).
- Fire extinguishing time now 30 s instead of 60 s;
- The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
- Update 0.6.15:
- Chance of fire for hull B was slightly reduced and is now equal to chance of fire for Hull C.
- Update 0.7.6:
- Fixed a bug due to which the alternative camouflage color scheme did not work on all hulls.
- Update 0.7.7:
- For 127mm AP / SC Mk38 armor-piercing shells, the fuse detonation time was reduced from 0.03 to 0.01 s.
- Update 0.7.11:
- Hull C: The tarpaulin on the stern main gun is no longer displayed as a surface with 1mm armor.
- Update 0.8.1:
- Fixed a bug where the permanent Halloween camouflage for Benson did not change the appearance of the main battery turrets.
- Update 0.8.5:
- Credits earnings increased by + 5%.
- Update 0.9.4:
- Defensive fire consumable now available on all hulls.
- Update 0.9.5:
- Small changes to geometry and textures.
- Update 0.9.6:
- The bonus to the permanent AA aura damage by the Defensive AA Fire consumable was increased from +50% to +75%.
- The Benson Hull C Module was removed from the game.
- Compensation rules:
- If players had already researched the module, they had the XP spent on the research returned as compensation.
- If players had the removed module in their Inventory, they received compensation equal to the module's value in credits.
- If players had the removed module mounted on the ship, they were replaced with the previous module and removed from the players' account. Players were compensated for the module in the form of credits.
- If the replacement module was available in the players' Inventory, they received compensation for its value in credits.
- If there was no replacement module available in players' Inventory, they received a replacement free of charge; if the module had not yet been researched, it was automatically researched.
- Update 0.9.7:
- The bonus to the permanent AA aura damage of the Defensive AA Fire consumable was increased from +75% to +100%.
- Update 0.11.5:
- Ship's 3D model changed, resulting in:
- 0.12 m increase in draught.
- 0.2 m decrease in hull height.
- 0.1 m decrease in waterline length.
- 0.2 m decrease in total length.
- 0.04 m decrease in waterline hull width.
- 0.04 m decrease in maximum hull width.
- Aiming sector of the second torpedo launcher with the stock torpedo module installed decreased by 8 degrees on each side.
- Resistance to damage from the HE shell impact area of the second main battery turret increased by approximately 25%.
- Aiming sector of the second main battery turret increased by 8 degrees on each side.
- Aiming sector of the third main battery turret decreased by 1 degree on each side.
- The conning tower is now included in the superstructure plating.
- Continuous AA damage of Hull A decreased from 92 to 83.
- Long-range AA damage of Hull A decreased from 77 to 67.
- The amount of HP in the bow of Hull A decreased from 1,900 to 1,700.
- The amount of HP in superstructures of Hull A increased from 900 to 1,100.
- Resistance to damage from the HE shell impact area decreased by approximately 25% for the third and fourth main battery turrets of Hull B.
- Continuous AA damage of Hull B increased from 97 to 104.
- Long-range AA damage of Hull B increased from 77 to 84.
- Damage from AA shell explosions of Hull B increased from 1,400 to 1,470.
- The number of explosions in an AA salvo of Hull B increased from 3 to 4.
- The amount of HP in the bow of Hull B decreased from 2,200 to 2,000.
- The amount of HP in the stern of Hull B decreased from 1,400 to 1,300.
- The amount of HP in superstructures of Hull B increased from 1,000 to 1,300.
- Ship's 3D model changed, resulting in:
- Update 0.11.6:
- In the Equipment tab, the name of the ship's main battery was changed from 127 mm/38 Mk.12 on a Mk.30/Mk.30 mod.0 mount to 127 mm/38 Mk.12 on a Mk.21 mod.0/Mk.30 mod.1 mount.
- Update 0.11.7:
- Minor fixes to the model and textures of the ship.
Destroyers | II Sampson • II Smith • III Wickes • IV Clemson • V Nicholas • V Hill • VI Farragut • VI Monaghan • VII Mahan • VII Sims • VII Sims B • VIII Benson • VIII Kidd • IX Fletcher • IX Benham • IX Halford • IX Black B • IX Black • IX Johnston • IX Frank Friday • X Gearing • X Somers • X Forrest Sherman • X [[Ship:[Gearing]|[Gearing]]] • ★ Joshua Humphreys |
Cruisers | I Erie • II Chester • II Albany • III St. Louis • III Charleston • IV Phoenix • V Omaha • V Marblehead • V Marblehead Lima • V Rattlehead • VI [[Ship:Cleveland (< 31.05.2018)|Cleveland (< 31.05.2018)]] • VI Pensacola • VI Dallas • VII Atlanta • VII [[Ship:Pensacola (< 31.05.2018)|Pensacola (< 31.05.2018)]] • VII New Orleans • VII Helena • VII Indianapolis • VII Atlanta B • VII Boise • VII Flint • VIII [[Ship:New Orleans (< 31.05.2018)|New Orleans (< 31.05.2018)]] • VIII Baltimore • VIII Cleveland • VIII Wichita • VIII Anchorage • VIII Congress • VIII Rochester • VIII San Diego • VIII AL Montpelier • IX [[Ship:Baltimore (< 31.05.2018)|Baltimore (< 31.05.2018)]] • IX Buffalo • IX Seattle • IX Vallejo • IX Alaska • IX Tulsa • IX Alaska B • X Des Moines • X Worcester • X Puerto Rico • X Salem • X Austin • ★ Jacksonville • ★ Annapolis |
Battleships | III South Carolina • IV Wyoming • IV Arkansas Beta • V New York • V Oklahoma • V Texas • VI New Mexico • VI Arizona • VI W. Virginia '41 • VII Colorado • VII Florida • VII West Virginia '44 • VII California • VII Colorado 2 • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII Alabama • VIII Massachusetts • VIII Alabama VL • VIII Constellation • VIII Massachusetts B • VIII Alabama ST • VIII Tennessee • VIII North Carolina CLR • VIII Volunteer State • VIII North Carolina 2 • IX Iowa • IX Minnesota • IX Delaware • IX Missouri • IX Kearsarge • IX Illinois • IX Kearsarge B • IX Georgia • IX Iowa 2 • X Montana • X Vermont • X Louisiana • X Ohio • X Rhode Island • X Wisconsin • X BA Montana • X [[Ship:[Montana]|[Montana]]] • X Montana 2 • X Utah • ★ Maine |
Aircraft Carriers | IV [[Ship:Langley (< 23.01.2019)|Langley (< 23.01.2019)]] • IV Langley • V [[Ship:Bogue (< 23.01.2019)|Bogue (< 23.01.2019)]] • VI [[Ship:Independence (< 23.01.2019)|Independence (< 23.01.2019)]] • VI Independence • VI Ranger • VII [[Ship:Ranger (< 23.01.2019)|Ranger (< 23.01.2019)]] • VII [[Ship:Saipan (< 23.01.2019)|Saipan (< 23.01.2019)]] • VIII [[Ship:Lexington (< 23.01.2019)|Lexington (< 23.01.2019)]] • VIII Yorktown • VIII Lexington • VIII [[Ship:Enterprise (< 23.01.2019)|Enterprise (< 23.01.2019)]] • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • VIII AL Hornet • IX [[Ship:Essex (< 23.01.2019)|Essex (< 23.01.2019)]] • X [[Ship:Midway (< 23.01.2019)|Midway (< 23.01.2019)]] • X Essex • X Midway • X Franklin D. Roosevelt • X [[Ship:[Midway]|[Midway]]] • ★ United States |
Netherlands | IX Groningen • X Tromp |
U.S.A. | II Sampson • II Smith • III Wickes • IV Clemson • V Nicholas • V Hill • VI Farragut • VI Monaghan • VII Mahan • VII Sims • VII Sims B • VIII Benson • VIII Kidd • IX Fletcher • IX Benham • IX Halford • IX Black B • IX Black • IX Johnston • IX Frank Friday • X Gearing • X Somers • X Forrest Sherman • X [[Ship:[Gearing]|[Gearing]]] • ★ Joshua Humphreys |
Europe | II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • V Kalmar • VI Västerås • VI Stord • VII Skåne • VII Grom • VII Błyskawica • VII Stord '43 • VIII Öland • VIII Split • VIII Orkan • IX Östergötland • IX Lambros Katsonis • IX Velos • IX Friesland • IX Jäger • X Halland • X Gdańsk • X Småland • X Ragnar • X Södermanland • ★ Dalarna |
Germany | II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 • VI Karl von Schönberg • VII Leberecht Maass • VII Z-31 • VII Z-39 • VII Z-32 • VII Z-33 • VII Z-34 • VII Z-38 • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35 • IX Z-46 • IX Felix Schultz • IX Z-44 • IX ZF-6 • X Z-52 • X Elbing • X Z-42 • X Georg Hoffmann • X Lübeck |
U.S.S.R. | II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy • V [[Ship:Gnevny (< 06.03.2017)|Gnevny (< 06.03.2017)]] • V Podvoisky • V Okhotnik • VI [[Ship:Ognevoi (< 06.03.2017)|Ognevoi (< 06.03.2017)]] • VI Gnevny • VII [[Ship:Kiev (< 06.03.2017)|Kiev (< 06.03.2017)]] • VII Minsk • VII Leningrad • VII Tashkent '39 • VIII [[Ship:Tashkent (< 06.03.2017)|Tashkent (< 06.03.2017)]] • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi • X Delny • X [[Ship:[Grozovoi]|[Grozovoi]]] • ★ Zorkiy |
Italy | II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone • VII Luca Tarigo • VII FR25 • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo Emilio • X Attilio Regolo |
Pan-America | VI Juruá • X La Pampa |
Japan | II Tachibana • II Umikaze • II Tachibana Lima • III Wakatake • IV Isokaze • V Minekaze • V Fūjin • V Kamikaze • V Kamikaze R • V Mutsuki • VI [[Ship:Mutsuki (< 01.12.2016)|Mutsuki (< 01.12.2016)]] • VI Fubuki • VI Hatsuharu • VI Shinonome B • VI Shinonome • VII [[Ship:Hatsuharu (< 01.12.2016)|Hatsuharu (< 01.12.2016)]] • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII [[Ship:Fubuki (< 01.12.2016)|Fubuki (< 01.12.2016)]] • VIII Akizuki • VIII Kagerō • VIII Asashio • VIII HSF Harekaze II • VIII Asashio B • VIII HSF Harekaze • VIII AL Yukikaze • IX [[Ship:Kagerō (< 01.12.2016)|Kagerō (< 01.12.2016)]] • IX Yūgumo • IX Kitakaze • IX Minegumo • IX STAR Kitakaze • X Shimakaze • X Harugumo • X Hayate • X AL Shimakaze • X [[Ship:[Shimakaze]|[Shimakaze]]] • ★ Yamagiri |
U.K. | II Medea • III Valkyrie • III Campbeltown • IV Wakeful • V Acasta • VI Icarus • VI Gallant • VII Jervis • VII Jupiter '42 • VIII Lightning • VIII Cossack • VIII Cossack B • IX Jutland • IX Somme • X Daring • X Druid |
France | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V Siroco • VI Duchaffault • VI Guépard • VI Aigle • VII Le Hardi • VII Vauquelin • VIII L'Aventurier • VIII Le Fantasque • VIII Le Terrible • IX Orage • IX Mogador • X Cassard • X Kléber • X Marceau • X Kléber CLR |
Pan-Asia | II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan • VII Gadjah Mada • VIII Hsienyang • VIII Siliwangi • VIII Loyang • VIII Fenyang • VIII Loyang B • VIII Zhu Que • VIII Ship Smasha • IX Chung Mu • X Yueyang • X Lüshun • ★ Kunming |
Spain | X Álvaro de Bazán |
Commonwealth | III Vampire • VII Haida • VII Huron • X Vampire II |