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Hector

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Hector
Hector_wows_main.jpg
Cruiser | Commonwealth | Tier IX
Tech Tree Position
Hector_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points34,400 
Main Battery
133 mm/50 QF Mk.I on a RP10 Mk.II* mount7 х 2 pcs.
Rate of Fire8.96 shots/min.
Reload Time6.7 sec.
Rotation Speed20 deg./sec.
180 Degree Turn Timesec.
Firing Range15.57 km.
Maximum Dispersion140 m.
HE Shell133 mm HE Mk IC 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight36.3 kg.
AP Shell133 mm AP Mk IC 
Maximum AP Shell Damage2,550 
Initial AP Shell Velocity792 m./s.
AP Shell Weight36.3 kg.
Torpedo Tubes
533 mm QR Mk IV4 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX 
Maximum Damage16,767 
Torpedo Speed62 knot
Torpedo Range12 km.
AA Defense
133 mm/50 QF Mk.I on a RP10 Mk.II* mount7 х 2 pcs.
. . . Average Damage per Second59.5 
. . . Firing Range5.19 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount4 х 4 pcs.
. . . Average Damage per Second51.6 
. . . Firing Range2.49 km.
20 mm Oerlikon Mk.II on a Mk.V mount8 х 2 pcs.
. . . Average Damage per Second48.8 
. . . Firing Range2.01 km.
40 mm/56 OQF Mk.III on a Mk.VII mount8 х 1 pcs.
. . . Average Damage per Second69.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius760 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range11.58 km.
Air Detectability Range7.41 km.
Battle Levels
12345678910
Wows_anno_flag_commonwealth.png
IX
Ship_PUSC509_Hector.png
Special

Hector — Commonwealth special premium Tier IX cruiser.

In 1936, Great Britain started designing a cruiser based on a smaller version of the hull of Southampton-class cruisers. As a result, the Fiji-class ships were developed, but if Great Britain had decided to build full-sized AA defense cruisers, a project could have been implemented that embodied an AA defense cruiser based on the hull of a Belfast-class ship.

Hector was first released for sale on 18 January 2023, and is available in the Research Bureau for 46,000Research Points.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
133 mm/50 QF Mk.I on a RP10 Mk.II* mount991401,90082,550 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hector34,4001311478/8/4/74 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk V0.6967.216,7666212 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk IX mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 82,500 hp34 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Hector is a Commonwealth light cruiser that shares the crawling smoke playstyle of Perth and Mysore, but at Tier IX. Hector is armed with fourteen 133 mm guns in twin turrets, with four twin turrets in an odd diamond-shaped, stepped turret configuration forward of her superstructure. She compliments her main battery with sixteen torpedoes in two quadruple mounts on each side. Her Crawling Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at slow speeds., smaller guns, and impressive torpedo power lead to some gameplay similarities to Pan-Asia’s Tier IX cruiser, Sejong. One key difference is that Hector has the option of a Short-Range Hydro-Acoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., instead of Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased..

The Hull

The shape of Hector’s hull is very similar to the Royal Navy’s Tier VIII Edinburgh, although Hector sits a little higher in the water. Where Hector differs to Edinburgh is that her upper belt area has 25 mm plating, and her deck has 27 mm. This results in her having marginally better overmatch resistance to large cruiser guns in the range of 229 and 380 mm in calibre, respectively. Hector has a small health pool at 34,400 stock, and in combination with her large profile, she is a vulnerable ship to battleship caliber guns at most angles. Fortunately, Hector has among best-in-tier concealment for a cruiser at an unmodified surface detection of 11.6 km, which can be reduced to 9.4 km surface detection and 6 km air detection with all relevant captain skills and modules equipped. Despite being armed with fourteen dual-purpose guns, Hector’s anti-aircraft armament is mediocre at best, able to shoot down patrol fighters but is ineffective at self-defence. Hector has slightly better AA than Tier VII Atlanta but at Tier IX, with 4 flak and poor DPS metrics.

Armament

Hector carries fourteen 133mm guns in twin turrets. Due to her odd turret layout, she has a limited firing angle - approximately between 40 and 60 degrees off of her bow - where she can fire all fourteen guns. Hector’s HE shells have good damage output but due to their small caliber, rely on hitting superstructures or starting fires. Thankfully Hector is an excellent fire starter, with an 8% fire chance on 14 barrels, with a 6.7 second unmodified reload speed. Hector compliments her good main battery armament with sixteen torpedoes in four quadruple launchers, two on each side. These torpedoes have identical characteristics to the Royal Navy’s Neptune, with a range of 10 km range, 16,767 maximum damage, a 96-second reload, and the ability to fire either individually or in a wide spread.

Mobility

With a maximum speed of 34 knots without the Sierra Mike signal, Hector is one of the quicker cruisers at Tier IX. Further, she has a reasonable rudder shift of 7.2 seconds with Steering Gears Modification 1 : -20% rudder shift time., which is recommended as she has an in-build propulsion upgrade, like her Royal Navy cousins. Her turning circle is 760 m and generally her rudder shift, turning circle are similar to the Royal Navy’s Edinburgh.

Battle Performance

Hector’s size and relatively poor armour result in her being easily punished for positioning errors, but she can recover some damage thanks to her Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. consumable. Hector is subsequently more reliant on her Crawling Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at slow speeds. to deal damage, particularly in view of her poor firing angles. However, Hector’s excellent concealment, impressive torpedo power, and relatively good range for her gun caliber give her some much needed flexibility in between smoke uses.

Despite her odd turret layout and ability to move while keeping herself in smoke, Hector plays similarly to other high tier smoke cruisers; she is adept at supporting allied destroyers, and defending an area. For players familiar with Sejong or Jinan, Hector will be an easy ship to adapt to.

Pros:

  • Fast main battery reload with high DPM
  • High fires per minute
  • Good torpedo damage and range, with the ability to single-fire
  • Improved acceleration.
  • Very good concealment.
  • Potent utility tools including Crawling Smoke Generator and short-range hydroacoustic search

Cons:

  • Small health pool
  • Vulnerable armor scheme
  • Weak AA defenses
  • Small gun caliber, lacking in HE penetration
  • Long cooldown on Crawling Smoke Generator

Research

As a premium ship, Hector has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Hector equips the following consumables:

Camouflage

As a premium ship, Hector comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.10.

Testing Changes

  • DevBlog 373:
    • Preliminary characteristics.
  • DevBlog 383:
    • Turning circle radius increased from 690 to 760 m.
  • DevBlog 409:
    • Detectability range by sea increased from 10.5 to 11.6 km.
      • Detectability range after firing the main battery in smoke increased from 4.6 to 5.3 km.
    • Hydroacoustic Search consumable replaced with Short-Range Hydroacoustic Search, similar to the one present on British destroyers.
  • Update 12.0:
    • Added to the Research Bureau section of the Armory for 46,000 Research Points.
  • Update 12.2:
    • Improved the geometry and textures of the ship.
  • Update 12.5:
    • Crawling Smoke Generator consumable action time increased from 90 to 102 seconds.
    • Torpedo range increased from 10 to 12 km.
    • The wide torpedo launching angle has been replaced with a narrow one.
    • The recovery of citadel damage HP by the Repair Party consumable has increased from 10% to 50%.
  • Update 13.7:
    • Removed The Repair Party consumable.
    • Added the Specialized Repair Teams consumable with the following parameters:
      • HP restoration per second: 688
      • Action time: 20s
      • Reload time: 80s
      • Number of charges: 3

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