T7 Combat Car
T7 Combat Car
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[Client Values; Actual values in
750 Cost |
30060 HP Hit Points |
9.96/12.54.87/12.5 t Weight Limit |
- Commander (Gunner)
- Driver
- Radio Operator
- Loader
262262 hp Engine Power |
56/20 km/h Speed Limit |
4444 deg/s Traverse |
26.3153.8 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
12.7/12.7/12.712.7/12.7/12.7 mm Turret Armor |
AP
AP Shells |
1/0
1/0 Shell Cost |
8//8// HP Damage |
27//27// mm Penetration |
r/m ▲
102.08 r/m Magazine-fed Gun ▲
102.08 Rate of Fire Magazine-fed Gun |
▲
183.04 Magazine-fed Gun
▲
183.04 Damage Per Minute Magazine-fed Gun
|
m ▲
0.53 m With 50% Crew: 0.675 m ▲
0.53 Accuracy With 50% Crew: 0.675 m |
s 1.7 s 1.7 Aim time |
2424 deg/s Turret Traverse |
360° Gun Arc |
-15°/+40°-15°/+40° Elevation Arc |
27002700 rounds Ammo Capacity |
2020 % Chance of Fire |
m 280 m 280 View Range |
m 325 m 325 Signal Range |
II
750
The T7 Combat Car is an American tier 2 premium light tank.
Light wheeled caterpillar vehicle with machineguns, developed for the U.S. cavalry. The trials of the first prototype started in April 1937 and continued until 1939. However, the T7 was discontinued in favor of track-type vehicles.
The T7 was a gift tank given to all players (who registered before patch 8.9) to commemorate World of Tanks receiving the 2013 Golden Joystick award. It was also given to players who logged in for 30 days during the 2015 Login Bonus event. The machine-gun-armed T7 trades thin armor, poor penetration, and long clip load time for great speed and the ability to do massive burst damage in a short amount of time. Best when played as a support tank, the T7 is a dangerous flanker and ambusher.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
I | Browning MG caliber .50 HB, M2 | 27 | 8 | 102.23 | 0.53 | 1.7 | 38 | 2000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
III | Continental W-670 | 262 | 20 | 256 | 8100 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
II | T7 Combat Car | 12.5 | 44 | B/2 | 3500 | 600 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Very high burst damage;
- Great aim time, gun elevation, and gun depression
- Good top speed and acceleration
- Preferential matchmaking; only sees tier II battles
Cons:
- Paper-thin armor; will be penetrated by almost everything it goes against
- Poor penetration
- Long clip reload
- Below-average view range
- Sluggish turret traverse
Performance
Predominant among the T7's strong points is its high burst damage. A single clip of ammo carries a potential damage of 400 average hitpoints. With a rate of fire of roughly 454 rounds per minute when loaded, the T7 is capable of dealing this damage in just under 5.5 seconds. When firing, the T7's dispersion does not fly wildly and has a quick reload time, meaning that at close ranges, its shots are fairly accurate, enhancing the burst damage. This burst damage comes at the cost of reload time. It takes roughly 24 seconds to load a new clip, and during this time the the tank is left completely defenseless due to its lack of armor. In addition, the T7's M2 machine gun has very poor penetrating ability and can only fire regular AP rounds, rendering it ineffective at long range. Against well-armored tanks such as the T18, it can only penetrate the rear armor. Against a fully-upgraded D1 or H35, it is virtually useless, and can only penetrate the top armor.
This combination of long reload time, thin armor, and short reach means that positioning is key when playing the T7. A good player will make the most of the T7's excellent speed to get the tank into a flanking position where it can safely unload its clip and then quickly duck back into cover for a reload. When executed properly, an attack on an unsuspecting enemy tank will often leave it dead before its driver can react in time. The T7's superb gun depression also gives it more positioning options, enabling it to safely peek over steep hills and cliff edges. Though good with shoot-and-scoot tactics, the T7's somewhat slow turret traverse and poor accuracy on the move mean that it is not well suited for shooting and moving at the same time.
Compared to Similar Tanks
The T7 Combat Car was given to players only a few months before the Light Mk. VIC, and since both feature similar machine gun armaments, the two are often referred to together. The T7's and VIC's machine guns both have large clips with high burst damage, poor penetration, and long reload times. Comparatively, the VIC has slightly less burst damage per clip at 360 average hitpoints, but a much shorter, albeit still long, clip reload of 18 seconds. Despite the differences, they are relatively minor and both vehicles can be treated similarly.
Early Research
All modules are researched with the tank.
Suggested Equipment
Gallery
Historical Info
The first pilot model was constructed in 1938 at Rock Island Arsenal and sent to Aberdeen for testing. Many complications arose from various parts of the suspension, which delayed testing until improvements could be made. Additionally, although the tank was capable of reaching speeds of up to 35 mph off-road or 55 mph on wheels, the practical speeds were lower as the vehicle became too difficult to control when going so fast.
By 1939, tracks had developed to the point to where the ability to drive the tank on wheels had become superfluous. Because of this, all work on the T7 ceased.
Historical Gallery
Historical Accuracy Errata
As noted in historical info section, one of the features of this vehicle is that it can still move while the treads are broken or missing.
Sources and External Links
de:Tank:A93 T7 Combat Carcs:Tank:A93 T7 Combat Car ja:Tank:A93 T7 Combat Car